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Silver Striker
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Posted - 2003.06.26 16:11:00 -
[1]
Is there any plan to enable players to drop out of warp much further away from the target? As now the warp drive is able to take the exact amount of power needed to drop you on the waypoint, is there someway to take that power down just a hair so you can end up 100km from target or more?
Or mabye you could just randomize it so players drop in a random place a certain distance from the gates.
When a gate is blockaded atm it's nearly impossible to get a force together and go after the offenders because each player will warp in and be at perfect gun range for all the enemies, no battle, just a massacre. Add to that lag and the fact that despite the best efforts to warp together you will normally end up there several seconds apart. This way a battleforce could at least regroup before combat starts.
Silver That's fantastic, really, but we need more COW BELL!!!! |

Korath
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Posted - 2003.06.26 18:26:00 -
[2]
Forget the blockades, doesn't it take long enough to travel already? Now you want to come out 100k from the gate or something? Thats insane. Not everyone has an MWD you know.
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hf6h
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Posted - 2003.06.26 19:01:00 -
[3]
No it's not insane. Its a very good idea that has been mentioned many times , unfortunately no dev response yet. All we would need is a simple option to come out of warp at regular distance ( as currently), and extended distance ( for example 75-100km from target).
Everyone is complaining about gate campers using containers to lag people and kill them before their screen loads. They can drop all the cans in the world and it will not get you killed if you can come out of warp 75km from target and you will have time to quickly survey the situation. Also you could assemble your fleet at distance from enemy before attacking and decide on your plan of attack. Its currently not possible as everyone comes out of warp 20-30km from enemy and is immidiately fired upon.
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Ralimenua
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Posted - 2003.06.26 19:57:00 -
[4]
I'd prefer to see a capacitor drain limit on the warp drive, so it was only allowed to take a pilot-specified amount of capacitor. That way, when you know you're flying into trouble, at least you can arrange matters so you arrive with a decent chunk of capacitor to defend yourself / haul ass for the gate / blow the turds to space-fart. --------------=o0O+O0o=-------------- Grand Vizier and General Factotum
Hazara Khan's Haphazard Bazaar The Finest Camels in all EVE! O0o=------------------+------------------=o0O |

Morkt Drakt
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Posted - 2003.06.26 20:38:00 -
[5]
korath its a good idea (albeit an old one).
the point is the option to "fall short" of a full warp, not to be forced 100km out all the time.
As its stands now combat is entirely a "short range affair" as everybody is sent to the same warp-in point (wherever that is).
If you can "fall short" (or go long also) then the battle options go up exponentially with distance options.
It also bings back a reason for having long-range weapons and scanners etc. If you think about atm there are practically none unless you speficially work to set up an instance for them.
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Silver Striker
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Posted - 2003.06.27 16:10:00 -
[6]
bump That's fantastic, really, but we need more COW BELL!!!! |

Greeble
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Posted - 2003.06.27 17:23:00 -
[7]
I do agree that this idea is highly desirable (so is being once more able to warp where-ever you wanted, like back in alpha!), but have you guys thought about sending a scout in to bookmark the fleet assembly point, or whatever?
- Greeble Polaris BugHunter |

Lijah Reaper
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Posted - 2003.06.27 17:56:00 -
[8]
Sometimes sending in a scout, without having it destroyed, is impossible.
Perhaps the ability to choose a distance from your warp target could be skill based? Something like "Warp Theory", a science based skill?
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chekaria
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Posted - 2003.06.28 00:35:00 -
[9]
Having the ability to warp anywhere and to set up distance variance on a target is completely logical and should be a step taken asap by devs. What space faring race would waste their time with warships that could only travel on rails? I can see an INDY being restricted to "safe" lanes but warships should be able to make tactical decisions about warp useage.
My thoughts
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Alexander Drake
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Posted - 2003.06.28 07:20:00 -
[10]
I've always lobbied hard for players to have the ability to choose the warp-in distance from a target. Its so totally logical that its exclusion seems almost...completely illogical! -=-------------------------------------------=-
"Violence is not the answer, it is the question. YES is the answer."
::CEO/Founder:: -=Draconis Heavy Industries=- |

Demangel
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Posted - 2003.06.28 10:53:00 -
[11]
Whoa... What a second here:
"I do agree that this idea is highly desirable (so is being once more able to warp where-ever you wanted, like back in alpha!), but have you guys thought about sending a scout in to bookmark the fleet assembly point, or whatever?"
In alpha players could frely warp even to empty space at will?
WHY in the name of GOD did this get changed!?!?!?!?
This is not only logical but in fact would counter many of the problems that are being exploited right now!
CCP please for the love of god bring the feature back in, I HATE feeling like my ship is on rails all the time.
It makes the game feel seriously linear, and makes exploration both too simplistic and empty.
CCP if you love me (and I know you do), you WILL bring back free warping!
Sure make it somewhat randomized so you miss warp by up to 20-50 KM or something from the point you selected! BUT PLEASE PUT THIS BACK IN!
(and yes I am aware of some of the problems this might cause, but with a proper sensor screen map tool of some kind most of them would go away.)
Oh well, Please CCP prove that you love me and I'll cream my pants!
In fact by this post I qouted, Maybe I am going to get my wish after all someday in the future? PLEASE CCP say it's SO!
PLEASE!? I'll name my first born after the DEV who pushes it through!!! :)
*looks at his seriously crazy post and sighs laughing at his own nuttiness in hoping for the unlikely.*
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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Aerin Osaa
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Posted - 2003.06.28 14:19:00 -
[12]
i agree, variable warp-in distance would be great. Also, the idea about limiting the cap usage for a warp jump sounds good, but would probably be very difficult to do.
At the moment, it would be theoretically possible to warp in 100km out: first, you need to calculate exactly how much cap will be needed to do the jump to the desired location. Then use a shield booster or something to drain your cap to below that number, then warp. In theory, you should end up fairly close to your desired distance. A better plan would be to under jump and come out at 200km as it would be much safer. Just MWD the rest of the way.
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Morkt Drakt
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Posted - 2003.06.28 16:22:00 -
[13]
Greeble:
Lots of people have played with the "send ina scout and gang warp to it" tactic or variables of it.
Problems:
1) The scout HAS to warp right into hell every time 2) "Scouts" cant therefroe be frigates 3) Scouts therefore shoud be very fast moving cruisers 4) Scouts need an MWD to get to a "safe" distance 5) Scouts are expensive and suicidal
It doesnt work - when it does its a "work-around" that only exemplifies the problems with the current system. A "scout" is a blackbird with shieds boosters and MWD? A CRUISER for a scout?
What about the "designed" scouts? ya know the ones with ultra-long-range scanners and such and the "fast fast" scouting frigates.
Ya see - bascically it doesnt work.
It just doesnt work
Unless you give folks the option to warp-in short if they need to/want to.
Then, without any other changes, those scout frigates become useable and desireable again - you don't need a multi-million ISK cruiser, you can send a 40 thousand ISK frigate.
This NEEDS implementing, the game NEEDS it, desperately.
(And we dont even need to mention just how much it will obviate the gate-camping grief tactics)
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Viperx
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Posted - 2003.06.30 12:35:00 -
[14]
Agreed...
Warp Theory - Ability to set warp distance from target by -2km and +10km per level from default warp out postion(etc.. if default warp out position is 20km.. with warp theory level 2, you could set you're distance to come out of warp from 16km to 40km((-2 + -2)-4 to (+10+10)+20 from warp out position).. could this work? so at max level you could set you're warp out position to 10km to 70km(assuming default warp out range is 20km) this could require level 5 warp drive operation, and similar things...
Edited by: Viperx on 30/06/2003 12:34:53
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Athule Snanm
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Posted - 2003.06.30 13:32:00 -
[15]
Variable warp distance would be great - but it does need to be user-definable. You could then set a 'near gate' option for safe zones and set 'far gate' option for more dangerous zones - giving you a choice about whether to fight, blockade run or leg it. It would add a tactical edge to the game which is weak in this area at the moment. Strategy is good in eve, but not tactics.
Have fun Finn |
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