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Verone
Gallente Veto Corp
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Posted - 2010.04.25 15:11:00 -
[31]
:3
>>> THE LIFE OF AN OUTLAW <<< |

OldTymeHockey
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Posted - 2010.04.25 16:04:00 -
[32]
I VOTE FOR BOOBIES!!!!!......erm i mean MYNXEE!!!!!
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Zions Child
Caldari Carthage Industries
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Posted - 2010.04.25 17:30:00 -
[33]
VOTE MYNX!
Originally by: CCP Shadow *snip* Castration successful. Shadow.
http://desusig.crumplecorn.com/ |

Mynxee
Noir. Noir. Mercenary Group
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Posted - 2010.04.25 18:31:00 -
[34]
Originally by: Khul Drukath Considering how your alliance leader completely failed to deliver on his promises as a CSM candidate...what do you plan to do to convince people that you will be able to deliver your pledges so that they receive serious discussion from the CSM and CCP?
My ability to make good on my promises is unrelated to results achieved (or not) by CSM predecessors--whether they are in my corp/alliance or not. As far as convincing folks that I will follow through on my pledges, I can only hope that ongoing discourse; proactive efforts to engage members of the community who share an interest in the issues I am championing; and endorsements from respected players who know me is sufficient to accomplish that.
I wouldn't presume to promise to fix anything--no CSM has the power to make good on such promises. I DO promise to make the best case I can that well-supported proposals related to my campaign platform be on the roster of issues for presentation to CCP in Iceland. Whether or not I succeed, you can bet I'll be actively engaged in discussions about those proposals in these forums, on my blog, and elsewhere. Thus, my CSM activities and "promise fulfillment" will be easy to observe and assess by both supporters and non-supporters alike.
Originally by: Grohalmatar Furthermore, you mention being committed to bringing outlaw specific content to lowsec. Anything in particular you have in mind?
I'd like to see low sec content added that "rings true" for outlaws and the seedy nature of low sec. For example--what if there were NPCs who specialized in "arranging" hits on outlaw (-5 and below) characters? Maybe the "territory" for each such NPC is a constellation, and they move from system to system in their territory somewhat randomly. To interact with them, you have to probe their (invulnerable) ship at the safe spot where they are chilling. When you find them, you can "arrange" (pay ISK) a hit on an outlaw or ask for some work (a "contract" to hit someone on his hit list). Targets are selected randomly from this NPC's list, trending toward lower value targets. To improve the odds of getting a higher value contract, you could "call in favors" (via spending favor points earned from successful completion of prior contracts with this NPC). Upon reporting completion of a contract (maybe requiring the provision of victim's corpse?), you get some percentage (50% perhaps) of the contract price plus some number of favor points with that NPC.
This is a very rough idea that's been simmering in my mind, but it covers some interesting territory: could augment/replace the current broken bounty system, encourages more PvP between players, incorporates a small ISK sink, puts outlaws on center stage, and possibly might be implemented using some modified version of already existing mechanics for interactable agents and missions. I'm sure the idea as stated is full of flaws, potential for exploits, and issues that need analysis and refinement. Unlike proposals for discrete changes to a mechanic or a ship bonus, ideas for changing low sec tend to be more holistic and sweeping. As such, they require a lot of discussion in these forums and elsewhere to distill them into actionable proposals. That's one of my objectives: to drive low sec discussions in a productive manner so that such proposals can be made. While CCP's apparent lack of interest in low sec is a bit discouraging, I'm optimistic that some really good, well-thought-out ideas might have a chance of arousing their interest.
Originally by: Erichk Knaar Would like to participate in the roundtable.
Added ya to the list--same for everyone else who requested it. Once there is sufficient interest in participation, a schedule will be posted in the OP and on my blog.
Life In Low Sec |

Hirana Yoshida
Behavioral Affront
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Posted - 2010.04.25 19:02:00 -
[35]
Originally by: Mynxee Free trips to Iceland are a great perk but even without them I would still seek a CSM seat.
Lets see how you feel about that perk when planes are grounded and you have to spend 2-3 days on the North Sea 
Mind expanding on your vision for low-sec or is there a thread already active with it?
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Khul Drukath
Maelstrom Crew Paradigm Alliance
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Posted - 2010.04.25 19:08:00 -
[36]
Hi Mynxee, thanks for replying.
I'm not asking you to promise that an issue will be fixed; as I stated in my previous post I want to know what you plan to do to ensure that the issue will receive serious discussion. ThatÆs all anyone can really hope for where CCP are concerned; that the issue makes the meeting and receives serious discussion.
Now your ability to raise an issue is wholly related to the success / failures of previous CSM candidates. A lot of candidates are making a lot of pledges that they will try and ensure that their issues are raised. This creates a lot of issues - more than can be dealt with by the CSM and CCP. This means that a lot of these issues are discarded.
The remote rep issue that I mention was on Aleks' pledge, and it was not raised as an issue in any CSM document that I have seen (and that you are re-raising the issue is an indicator that the problem has not been addressed). Now I don't doubt that Aleks tried to raise the issue because it's a problem that affects a lot of people who deal with highsec wars. However he failed to raise it as an issue, as far as I am aware.
Now that means that this issue has been vocalised before and has not received attention. This means that it did not receive enough support from the rest of the CSM or CCP, so to a lot of peopleÆs minds it canÆt be a big deal. This means that whoever wants to push this issue forward to the attention of the CSM and CCP so that it actually receives serious discussion is going to have to do more than just say they want it fixed û you have to assume Aleks already tried that route and got nowhere.
So my question is what are you going to do better than him to get the issue raised?
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Mashie Saldana
Red Federation
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Posted - 2010.04.25 19:55:00 -
[37]
Originally by: Khul Drukath So my question is what are you going to do better than him to get the issue raised?
Well if you start by writing an awesome proposal in the Assembly Hall it will be easier for the CSM to push it through.
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Mynxee
Noir. Noir. Mercenary Group
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Posted - 2010.04.25 22:17:00 -
[38]
@Khul: I believe Alek's agenda of neutral remote reppers getting aggression was discussed with CCP at the Feb 2010 Summit. Unrelated, CCP suggested an idea to show the overview in-station (pages 11 and 14 of the minutes from that Summit). The CSM agreed so long as any ships outside station that were warp-scrambled were prevented from docking. Neutral remote reppers outside stations would be subject to this just like anyone else but it's not a complete solution since it doesn't address engagements elsewhere. My preference is that neutral remote reppers get the standard 1 minute aggro timer. This solution was proposed by The PitBoss and passed unanimously by CSM3 to bring before CCP. The "turns flashy" situation we have now is CCP's compromise as I understand it.
So how am I going to keep this issue on the radar? Through the normal procedures: discussion and creative, actionable proposals. There are constraints on the CSM wrt bringing up issues that have already been brought before and addressed by CCP. However, it's my desire to keep pushing for attention to the neutral remote repping issue until they tell me to STFU since the imbalance it represents hasn't yet been effectively addressed.
I hope this answers your question--the amount of research it took to be able to write these two short paragraphs was considerable LOL! Thank goodness for EVElopedia and everyone (especially TeaDaze) who has updated the CSM info there.
Life In Low Sec |

claire xxx
Caldari Jericho Fraction The Star Fraction
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Posted - 2010.04.26 02:38:00 -
[39]
Originally by: Mynxee So how am I going to keep this issue on the radar? ... it's my desire to keep pushing for attention to the neutral remote repping issue until they tell me to STFU
Works for me.
Claire XXX
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Darth Skorpius
352 Industries
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Posted - 2010.04.26 08:40:00 -
[40]
Edited by: Darth Skorpius on 26/04/2010 08:40:42 you have my vote. one of the reasons i dont pirate is due to the lack of content for outlaws, and the order or many items in the contexdt menus annoys the heck outta me
EDIT: please add me to your list or participants for the focus groups, i would love to help ____________________________________________
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Fatmarrow
Minmatar Galactic-Empire
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Posted - 2010.04.26 08:58:00 -
[41]
Originally by: Hirana Yoshida
Lets see how you feel about that perk when planes are grounded and you have to spend 2-3 days on the North Sea  ?
It's ok - Eve players have a lot of experience of ship spinning :)
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Valea Silpha
Noir. Noir. Mercenary Group
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Posted - 2010.04.26 10:12:00 -
[42]
Much love to a great corp mate.
Do you have any thoughts about the currant black hole that is the local exploit ? Seems CCP need a kicking from someone before they sort it out, figure it may as well be from you
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flashfresh
The Bastards
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Posted - 2010.04.26 10:28:00 -
[43]
You have my vote Mynxee and please include me in the round-table. I would be honoured to participate.
F ôMe, I'm dishonest, and you can always trust a dishonest man to be dishonest. Honestly, it's the honest ones you have to watch out for.'ö
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Mynxee
Noir. Noir. Mercenary Group
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Posted - 2010.04.26 13:44:00 -
[44]
Originally by: Hirana Yoshida Lets see how you feel about that perk when planes are grounded and you have to spend 2-3 days on the North Sea 
Mind expanding on your vision for low-sec or is there a thread already active with it?
As long as it's not IN the North Sea, I'm okay with that 
My primary desire for low sec is to see new content added that is in keeping with its outlaw nature--such as the "contract hits agent" described elsewhere in this thread. I have no desire to make low sec safer, because to be honest, it's not that dangerous right now (with the exception of a small handful of systems where lazy gate-camping smartbombers are frequent). If you pay attention and take the most basic of precautions, you can travel low sec just fine--especially if you're not an outlaw yourself.
Making low sec more profitable is a noble goal, but that won't contribute to giving it a distinct identity. Content is king in that regard. If unique, outlaw-centric content provides a play (and profit) opportunity that high and null sec don't offer, there is a very good chance that people of a certain mindset (outlaws, adventurers) will seek it out. Designing it so that it involves PvP rather than dumb red crosses would keep it fresh because nothing is more consistently interesting or unpredictable in New Eden than the dynamics between players. Building in the opportunity to profit from other players would be perfectly in tune with the nature of low sec and thus in my opinion vital to any such content's success.
I'm also looking forward to seeing what impact Tyrannis has on low sec and on the opportunities to profit from both planetary interaction itself and from those who show up to claim their rewards from low sec planetary infrastructure.
Once a pirate, always a pirate...at heart! 
Life In Low Sec |

Commoner
Caldari The Tuskers The Tusker Bastards
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Posted - 2010.04.26 15:12:00 -
[45]
You've got me'h vote mynx.
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Andrea Griffin
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Posted - 2010.04.26 15:17:00 -
[46]
At the moment, you are on top of my vote list. Low security space affects me directly and, from what I can tell, your vision of what it should be is similar to mine.
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Mynxee
Noir. Noir. Mercenary Group
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Posted - 2010.04.26 16:03:00 -
[47]
Originally by: Valea Silpha Much love to a great corp mate.
Do you have any thoughts about the currant black hole that is the local exploit ? Seems CCP need a kicking from someone before they sort it out, figure it may as well be from you
♥
I'm afraid I gave up on that thread when it got to about 10 pages. Much of the discussion is well outside my technical expertise and thus my eyes glazed over. Obviously exploits like this one should be stomped into the ground with a hobnailed boot and the offenders suitably punished. It bears watching and CCP needs to be held accountable for some kind of answer/response/fix, so it's good the player base is keeping that thread active with questions and discussion (although discussing exploits in the forums is a slippery slope that must be approached with great care). I'm sure CCP is taking a hard look at the matter, but wouldn't expect them to discuss their investigation until a solution is identified and implemented and guilt established.
Life In Low Sec |

Thansoli
Caldari THE DISC AAA Citizens
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Posted - 2010.04.26 19:22:00 -
[48]
Mynxee,
There's already been a good deal of questions and discussions here about RR and low-sec love, which honestly wouldn't affect me directly right now. I am, however, curious about what specific ideas you might have with regards to UI love. What are some of the specific areas of the UI you would like to see updated, and what are some of the thing you think currently work well?
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Khul Drukath
Maelstrom Crew Paradigm Alliance
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Posted - 2010.04.26 20:26:00 -
[49]
Hi Mynxee,
yes that answers my question perfectly - thank you for the time it took you to research and answer my question.
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Mynxee
Noir. Noir. Mercenary Group
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Posted - 2010.04.26 20:46:00 -
[50]
Originally by: Thansoli What are some of the specific areas of the UI you would like to see updated, and what are some of the thing you think currently work well?
Here are some ideas, based on things that bug me--mainly related to inconsistent placement and/or labeling, cumbersome workflow, or avoiding unintended consequences (e.g., trashing a ship you meant to assemble):
Put Show Info in a consistent location on every context menu...top or bottom, pick one!
Remove the Trash It option and make it a button on the Station Services panel and in the Assets window instead. Similar for Reprocess.
In Options-->Reset Settings, there are two "Are You Sure?" items listed in my window. Error or are they related to different situations? And if so, WHICH? No clue.
In Corp Wallet, Wallet Divisions, change context menu items labeled "Transfer..." to "Move..." (money between wallet divisions) so as to avoid confusion with the functionality of the Transfer Money button (to give ISK to a character) at the top of the window.
Make the corp name at the top of the Station Services panel a lot smaller or let me collapse it (like you can with a character sheet) so it gives me more room for my merged Items/Ships and other windows.
Can I have a Transfer Money button on my personal wallet? That pops up a search dialog for Corp/Character? In case I'm feeling generous but lazy?
How come I can't export my personal wallet journal in-game? Why do I have to go to the EVE O web site for that? Even if I'm limited to once per day or whatever it is, that's fine. Show me a countdown in the wallet window, just like for jump clones.
Let me define the top-to-bottom order of the buttons in my Neocon.
Allow the option of chat tabs on the left side rather than the top; this would make it easier to read the labels when many chat windows are stacked in a tall narrow shape (that I tend to use).
When I'm trying to remotely contract a damaged item, give me the option of having it repaired for the customary fees as part of that process. I'm pretty sure this has been proposed either by itself or as part of a more detailed "fix Contracts UI" proposal but as its the one thing about the contract creation workflow that makes me rage, I want to push for this specific change.
Change the font so that letters and numbers that look the same can be more easily visually differentiated. "O"/"0", "S"/"5", "B"/"8" and "1"/"l" most notably.
Granted these range from tweaks to enhancements to outright fantasies, and this is just a small sample. Obviously bigger projects like an easier-to-use Corp window are way more important. Some of this stuff is in the backlog. Some of it is just on our wish-lists. I'd like to know what, and where, and maybe when :)
Life In Low Sec |
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Mynxee
Noir. Noir. Mercenary Group
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Posted - 2010.04.26 21:06:00 -
[51]
Oh, forgot to answer about what I think works well.
I love the Overview Buttons. Could NOT live without them.
Love that I can move my HUD and target rack around.
Love that I can group things on the Neocon into Services and Services. Kinda wish there was a "Financial" that Wallet, Contracts, Market, and Assets could go into.
Granted I'm just new to caring about it, but the Sovereignty window is nicely designed.
I've never had any real issues with the POS Management window either (which is visually somewhat similar to the Sov window). Understanding the implications of some of the POS settings is another matter.
I have few to no issues with the Map window; it's fun to play with.
The scan probe UI is very enjoyable to use, although there are improvements that could make it even better that have been proposed.
There is plenty about the UI that works just fine and there have been some welcome changes in the last couple of expansions. However, from the perspective of consistency and intuitive labeling/organization, more attention would be especially helpful for newer players. After a long time playing this game, players operate at a level of unconscious competence. That tends to make weaknesses in the UI become less noticeable and harder to spot unless they are constantly annoying.
Life In Low Sec |

AdmiralJohn
The Unknown Bar and Pub Elysium Alliance
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Posted - 2010.04.26 21:49:00 -
[52]
Mynxee, I've found you to be one of the most agreeable pilots in Eve, and I'm glad you're running. Your goals are (in my opinion) the ones that are most pressing. I'll be proud to give you my vote. Best of luck on the campaign.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.04.27 00:41:00 -
[53]
Originally by: Mynxee @Khul: I believe Alek's agenda of neutral remote reppers getting aggression was discussed with CCP at the Feb 2010 Summit. Unrelated, CCP suggested an idea to show the overview in-station (pages 11 and 14 of the minutes from that Summit). The CSM agreed so long as any ships outside station that were warp-scrambled were prevented from docking.
What is your stand on being unable to dock when pointed?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Mynxee
Noir. Noir. Mercenary Group
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Posted - 2010.04.27 01:13:00 -
[54]
Originally by: Cpt Branko What is your stand on being unable to dock when pointed?
Personally I think it kinda jumps the shark. Warp scramblers and disruptors prevent a ship from initiating warp--what logical "in character" reason could you apply that would give them the ability to prevent docking? None. I would MUCH rather there be a new module put in play that would serve the purpose or a ship with that special capability...some sort of super-specialized station tackler that can do little else.
As to the bigger question of whether there should be a way to prevent ships outside the station from docking, it appeals as a way to help prevent docking games which are extremely annoying. But I think the implementation of the idea should involve trade-offs of some kind--such as having to decide whether it's worth devoting a pilot or a slot to a highly specialized task as described above.
In general, I tend to favor solutions that require pilots to make hard choices about trade-offs and compromises.
Life In Low Sec |

Robert Mason
The Tuskers
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Posted - 2010.04.27 03:53:00 -
[55]
You have both my vote and best wishes. I belive you will be a voice for those of us that live in low sec....
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Noob Shadow
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Posted - 2010.04.27 04:41:00 -
[56]
o/ huzzah
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Ka Jolo
The Tuskers The Tusker Bastards
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Posted - 2010.04.27 07:42:00 -
[57]
+1
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Vortex21
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Posted - 2010.04.27 10:27:00 -
[58]
You have our vote!! Good Luck Mynxee.
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Marquis Zenas
I.X Research
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Posted - 2010.04.27 14:06:00 -
[59]
I'm sold, especially on low-sec improvements -------------------------- Sigless |

Thansoli
Caldari THE DISC AAA Citizens
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Posted - 2010.04.27 17:26:00 -
[60]
Hmmm, I'm not sure if the Forum Gods will smite me for linking an Assembly Hall thread here....might come off as cross posting...anyway, Mynxee's recent affirmative reply to one of my hot button UI issues has earned her my votes!!!
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