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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Fallout

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Posted - 2010.04.21 16:56:00 -
[1]
CCP Bettik's first ever dev blog gives us the scoop on how landmarks will change with Tyrannis. Read all about it here.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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CCP Tallest

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Posted - 2010.04.21 17:15:00 -
[2]
Originally by: Merouk Baas The grouping of 10 red dots, carbon-copied all over the map, is very noticeable. I'm guessing that the red dots aren't really where the landmarks are exactly, but rather a superimposed layer that you created quickly and then pasted on top of the map jpg.
The landmarks in the first two images are in the right places. The rest are just copy pasted semi-randomly to show the number of new sites.
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CCP Bettik
C C P C C P Alliance

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Posted - 2010.04.21 17:16:00 -
[3]
Humm this might be a good to post for the first time in 4 years. So hope you enjoy.
K”r Kve=ja
Bettik
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CCP Fallout

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Posted - 2010.04.21 18:42:00 -
[4]
The blog incorrectly referred to "2238 sites." The correct phrase is "2238 objects," and the blog has been updated to reflect that.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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CCP Jasonitas

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Posted - 2010.04.22 20:21:00 -
[5]
Quote: Add to it the line "This dev blog is a translation", I get the impression Bettik's English isn't the best and someone/something translated his blog for him. Someone with an unusually expansive vocabulary and a love of the British spelling of words.
EDIT: Also looking forward to hunting down more of these sites.
Not just anyone can interpret Bettik's language and turn it into pure, linguistic gold. It takes a hero (or two) for that task.
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CCP Prism X
Gallente C C P C C P Alliance

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Posted - 2010.04.23 08:53:00 -
[6]
In all fairness that xls was named monumentalPain.xls.  ~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006. Relocating your cozy, secure container to the EVE cemetery since 2008. |
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CCP Tallest

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Posted - 2010.04.23 14:35:00 -
[7]
Originally by: Night Doc Edited by: Night Doc on 23/04/2010 12:26:00 to move the "beacon" object in the overview out of the Large collidable object (or whatever is called)?. - maybe giving it the category of a cellestial?. - or at least moving it to a more suitable group?
Beacons are a very nice and optimum cellestial reference in the PVE content (even more in 0.0) but it doesnŠt work that if you want to see them you must also see x other objects filling the overview.
The beacons in these new sites are indeed Celestial Beacons which are in the Celestial category.
The reason we don't use that type of beacon in all of our PVE is that items in the Celestial category are hard-coded to show up on everyones overview. This would be bad for regular PVE. We do however use this for the factional warfare missions to promote PVP in those missions.
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