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Captain Futur3
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Posted - 2010.04.21 21:11:00 -
[1]
I just watched a very old freelancer gameplay video on youtube and i must say that Eve misses a **** ton of immersion that freelancer had long ago. When i play a mission in Eve, it feels like ISK farming and nothing more. Its no fun to watch, its no fun to play them and they all are boring. Just watch the video (with sound!) and you will hear what i mean (video is in bad quality): gameplay video
You had AI support in missions that really talks to you and your "Agent" gave you mission instructions on the fly. Also the pirates sometimes talked to you so it didnt felt like just shooting random targets, but evil persons who had to die. Really, i think this is something that Eve lags so much, that if i would be CCP, i would spent a whole Addon on missions to make them finally FUN to play.
And yes, i know that Eve is made for PvP, but thats no excuse for boring, stupid PvE content. Missions is one very big part of Eve and >50% of all newbies have to play them for a long time.
I vote for more love for missions!
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Nikita Alterana
Gallente The Inevitable Corp
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Posted - 2010.04.21 21:17:00 -
[2]
eve missions have, and have always had, some major, major issues. I don't think CCP really cares, as long as the missions satisfy the money farming isk hording part of the eve population.
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Virgil Travis
Gallente
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Posted - 2010.04.21 21:19:00 -
[3]
Originally by: Nikita Alterana eve missions have, and have always had, some major, major issues. I don't think CCP really cares, as long as the missions satisfy the money farming isk hording part of the eve population.
Seems to be the case unfortunately 
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Nito Musashi
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Posted - 2010.04.21 21:32:00 -
[4]
because missions are just placeholders for people that do not really want to play eve? they an isk printing device, and something for people to do if their time is limited.
do get me wrong i like sleeping thru missions on occasion but eve is a sandbox, fleet ops, low sec, 0.0, mercs, pirates, industrialists, the real game is not about fighting npcs.
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Catheryn Martobi
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Posted - 2010.04.21 21:34:00 -
[5]
Edited by: Catheryn Martobi on 21/04/2010 21:35:01 Wow, that was a tiny planet.
Anyway, it would take a lot of effort to include voice acting in the game, let alone every mission. If you look at the mission report list, there are hundreds of missions. And the voice immersion would soon wear off and it would be back to the grind shortly thereafter. In order to make it worth while they would have to create hundreds of missions per faction/ department/ level. That way you would only see the same mission every couple of weeks. The problem is that would be an enormous effort and take a LOT of time.
I think the best thing they could do right now would be to introduce some weapon occlusion into objects so you cannot shoot through something. There are many gameplay mechanics you could exploit by doing this, make you dive from cover to cover, exploration of superstructures, etc.
Edit: And could you imagine the *****ing coming from the pvp corner if CCP focused on anything but them?
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Captain Futur3
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Posted - 2010.04.21 21:45:00 -
[6]
Edited by: Captain Futur3 on 21/04/2010 21:45:11 I think its totally worth it. Improving existing content is always better than adding new content if the game already has enough content for years to explore, but where every corner needs some improvement. Also the voice messages should not be scripted (or at least not all) but randomized combined with random events (support or pirate feets warping in and so on). So no, you wouldnt have the same voice messages in all missions, just the important scripted messages would be the same in each mission.
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Ankhesentapemkah
Gallente
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Posted - 2010.04.21 21:47:00 -
[7]
I strongly believe that there should be dynamically generated PVE content, instead of more static missions. If at all possible, in such a way that the NPC factions are affected by the players. So NPC pirates start to infest areas where players don't bother them, and so on.
I am sure the next generation of MMOs will have all this. Black Prophecy claims to have it, and with a possible Elder Scrolls MMO in the works, I'm sure we'll see interesting progression in this area. ---
Now running for CSM5. Campaign focus available here |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.04.21 21:52:00 -
[8]
Originally by: Captain Futur3 When i play a mission in Eve, it feels like ISK farming and nothing more.
You feeling is accurate.
Originally by: Captain Futur3 And yes, i know that Eve is made for PvP, but thats no excuse for boring, stupid PvE content.
Yes it is.
Originally by: Captain Futur3 Missions is one very big part of Eve and >50% of all newbies have to play them for a long time.
Missions are an unfortunate reality which are optional for everyone who doesn't need standings.
EVE, unlike some well know MMOGs, is actually about the multiplayer. No development time should be wasted on single player content. If you want meaningful combat, you'd be better off hoping for work on 0.0 than work on missions. -
Did this sig become irrelevant while I was gone? Let me know! |

Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2010.04.21 21:57:00 -
[9]
it's just a feeling ♪
Originally by: Ankhesentapemkah I strongly believe that there should be dynamically generated PVE content, instead of more static missions. If at all possible, in such a way that the NPC factions are affected by the players. So NPC pirates start to infest areas where players don't bother them, and so on.
also this, and much harder NPCs in general
- Malyutka (The Virus) - |

Captain Futur3
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Posted - 2010.04.21 21:59:00 -
[10]
Edited by: Captain Futur3 on 21/04/2010 22:00:31
Originally by: Crumplecorn EVE, unlike some well know MMOGs, is actually about the multiplayer. No development time should be wasted on single player content. If you want meaningful combat, you'd be better off hoping for work on 0.0 than work on missions.
So make missions more multiplayer friendly and more interesting for multiplayer. They still are boring like ****, even when you fly with 2 or more friends. Give them a real story and some cool events and voices, so you WANT to fight them with your friends and not only because of the ISKs. Edit: Your post is just a poor excuse for bad content :(.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.04.21 22:01:00 -
[11]
Originally by: Captain Futur3 So make missions more multiplayer friendly and more interesting for multiplayer. They still are boring like ****, even when you fly with 2 or more friends. Give them a real story and some cool events and voices, so you WANT to fight them with your friends and not only because of the ISKs.
No story will stand up to endless repeat plays.
Co-op is a poor substitute for real multiplayer. -
Did this sig become irrelevant while I was gone? Let me know! |

Captain Futur3
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Posted - 2010.04.21 22:08:00 -
[12]
Originally by: Crumplecorn
Originally by: Captain Futur3 So make missions more multiplayer friendly and more interesting for multiplayer. They still are boring like ****, even when you fly with 2 or more friends. Give them a real story and some cool events and voices, so you WANT to fight them with your friends and not only because of the ISKs.
No story will stand up to endless repeat plays.
Co-op is a poor substitute for real multiplayer.
Sorry, but i dont think so. For example i would LOVE to play Oblivion in multiplayer. Its a fantastic RPG and i think it would be a **** lot of fun to go into a dungeon with some friends instead of alone. The same for very well designed space mission.
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Kimura Masahiko
Genos Occidere HYDRA RELOADED
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Posted - 2010.04.21 22:09:00 -
[13]
Never mind just missions, I wish all eve gameplay was like that  Check out my sig its pretty cool
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.04.21 22:12:00 -
[14]
Originally by: Captain Futur3 Sorry, but i dont think so. For example i would LOVE to play Oblivion in multiplayer. Its a fantastic RPG and i think it would be a **** lot of fun to go into a dungeon with some friends instead of alone. The same for very well designed space mission.
Now imagine Oblivion where every character and monster in the world is player controlled. And you're going into that dungeon not because some script told you to, but because it is part of a greater plan you and other players are executing. Doesn't that sound even better than co-op? -
Did this sig become irrelevant while I was gone? Let me know! |

Jerid Verges
Gallente The Society of Innovation The Last Stand
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Posted - 2010.04.21 22:16:00 -
[15]
The first thing CCP needs to do to make ANY part of Eve even remotely dynamic is to introduce realistic firing.
That means when there is something inbetween you and your target, you hit IT instead of the target.
But could you simply IMAGINE the whining from the PvP community if this happened? (Blobs would die instantly)
The only way to make people care more about A) How many people are in each fleet and B) What is the primary. Is to implement that.
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failpirate
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Posted - 2010.04.21 22:18:00 -
[16]
that actually looks really fun. i want to play it, even if it is old. 
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Captain Futur3
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Posted - 2010.04.21 22:26:00 -
[17]
Originally by: Crumplecorn
Originally by: Captain Futur3 Sorry, but i dont think so. For example i would LOVE to play Oblivion in multiplayer. Its a fantastic RPG and i think it would be a **** lot of fun to go into a dungeon with some friends instead of alone. The same for very well designed space mission.
Now imagine Oblivion where every character and monster in the world is player controlled. And you're going into that dungeon not because some script told you to, but because it is part of a greater plan you and other players are executing. Doesn't that sound even better than co-op?
Not for everyone. I do love to make PvP too, but sometimes, its also a lot of fun to just fight against some cool designed NPCs.. you know, if everyone would be player controlled, with every kill, someone would have lost a ship. In PvE you can kill a lot of ships without hurting someone. Also, if everything would be player controlled, you wont have cool dungeons because behind every entrance, there would stand the whole band of bandits or skeletons of the whole dungeon waiting for you to kill you. Humans are intelligent and wouldnt stand randomly in small groups around like NPCs do. They would wait or hunt you all together. I dont think that for people who dont have a corp or dont have a lot of friends, that this would be fun. It would be like the big fish is eating the small.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.04.21 22:45:00 -
[18]
Originally by: Captain Futur3 if everyone would be player controlled, with every kill, someone would have lost a ship. In PvE you can kill a lot of ships without hurting someone.
So you're afraid of hurting people's pretend spaceships and...
Originally by: Captain Futur3 Humans are intelligent and wouldnt stand randomly in small groups around like NPCs do.
...want easy mode.
Yeah, stick with missions. -
Did this sig become irrelevant while I was gone? Let me know! |

Krist Valentine
Amarr British Armoured Division The G0dfathers
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Posted - 2010.04.21 22:46:00 -
[19]
Originally by: failpirate that actually looks really fun. i want to play it, even if it is old. 
do :) its awesome, i was just thinkin about it today actually. darkstar one is another one you might like too.
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MrBinary
Minmatar Binary Systems
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Posted - 2010.04.21 22:47:00 -
[20]
Originally by: Crumplecorn No development time should be wasted on single player content.
Seriously, did you think about that comment?
There is a reason EvE includes single player content, like the vast majority of every other title out there...and it's not because it's a bad idea or a waste of resources.
This "EvE is pvp only" arguement holds no water when you consider the direction CCP has continually supported.
I'd say the game is prolly 75/25 split but meh. It's all good imho. 
"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary" |
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Captain Futur3
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Posted - 2010.04.21 23:04:00 -
[21]
Originally by: Crumplecorn
Originally by: Captain Futur3 if everyone would be player controlled, with every kill, someone would have lost a ship. In PvE you can kill a lot of ships without hurting someone.
So you're afraid of hurting people's pretend spaceships and...
Originally by: Captain Futur3 Humans are intelligent and wouldnt stand randomly in small groups around like NPCs do.
...want easy mode.
Yeah, stick with missions.
yeah.. whatever. Stay in your little world where everything beneath multiplayer PvP is bad, easy mode, for noobs and not worth to play because its no fun .
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.04.21 23:14:00 -
[22]
Edited by: Crumplecorn on 21/04/2010 23:14:40
Originally by: MrBinary This "EvE is pvp only" arguement holds no water when you consider the direction CCP has continually supported.
Did you think about that comment? This whole thread is about how bad the single player content is. :p
Originally by: Captain Futur3 yeah.. whatever. Stay in your little world where everything beneath multiplayer PvP is bad, easy mode, for noobs and not worth to play because its no fun .
And you keep paying monthly for a single player game. -
Did this sig become irrelevant while I was gone? Let me know! |

Captain Futur3
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Posted - 2010.04.21 23:28:00 -
[23]
Nope. I play in a corp and i do a lot of cool stuff with them. But other than you i dont know ONLY pvp. For you there exists only black and white. Multiplayer OR Singleplayer. There is more in Eve and there could be so much more if CCP would work on it. And believe it or not, but its fun.
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Hainnz
Imperial Academy
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Posted - 2010.04.22 00:01:00 -
[24]
That game puts EVE PVE to shame. Heck, even some much older games like Red Baron, Wing Commander, and X-Wing/Tie Fighter had more engaging missions. But I think everyone knows EVE needs a lot of work PVE-wise...
And I love PVP too, but for me PVP is like desert with a meal. PVE is the meat and potatoes. Right now, if EVE was a meal, it would be a small piece of beef jerky and a stale potato crisp followed up with a pound of choclate mousse.  |

Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.04.22 00:10:00 -
[25]
I've often thought this--that even old single-player games have fun missions, but EVE does not. They're basically a way to exchange time and boredom for money.
IMO, the whole mission system should be scrapped and a new one should be made from the ground up that's actually fun and challenging. People who just want to exchange their time and boredom for money with virtually no risk will complain, but I'd argue that they're not really playing EVE anyway, so they won't be missed if they leave (at least not by the other players).
I want missions that are interesting and challenging and I think that PvE encounters should be similar to PvP encounters.
I doubt this will change, though, as CCP doesn't seem to be interested in making PvE more than a way to grind for money to do things that are actually fun.
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okcerg
Amarr WEPRA CORP Circle-Of-Two
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Posted - 2010.04.22 00:13:00 -
[26]
Originally by: Captain Futur3
Really, i think this is something that Eve lags so much, that if i would be CCP, i would spent a whole Addon on missions fleet fights to make them finally FUN to play.
Agreed. A whole expansion is overkill though as it was working fine pre-Dominion.
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Swiftgaze
Elysium Trading Company Elysium Alliance
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Posted - 2010.04.22 00:13:00 -
[27]
Because Freelancer was fun. It contained actual combat instead of a "combat"-button. I loved that game.
Swiftgaze Haven't fired a gun in Eve for months
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Benri Konpaku
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Posted - 2010.04.22 00:37:00 -
[28]
Man, good times. To think I had the idea EVE was like that when I started playing. 
CCP seriously needs some competition on the internet spaceships market. The larger they've grown the more YYY-ish they've become, and that isn't good for a game with EVE's potential.  __________
"Welcome, to city 17. It's safer here." |

I SoStoned
Caldari
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Posted - 2010.04.22 01:26:00 -
[29]
I think it would be utterly fabulous if the mission rats would actually talk to you in space... and cut off with a cry when they died in mid-sentance.
Give them all appropriate voices; like dark blood being utterly f'ing creepy, drones being Geth-like or just digital noise, ect.
It'd add a couple of megs to the client D/L, but be a nugget in actual code calls.
But, oh.. yeah... CCP would have to fix eve audio first. :( --- Dreamer: My dream, Freddy! MY RULES. Freddy Kruger: *groans* Awwwww, f**k. --- Never give up! |

Rpeg
Minmatar Rosa Castellum
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Posted - 2010.04.22 02:43:00 -
[30]
The old Wing Commander missions are much better. Eve Online's missions are just junk and unfortunately I suspect CCP intended them to be that way. -- autechre - ep7 - track 1: rpeg estevancarlos.com |
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Neo Omni
Gallente
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Posted - 2010.04.22 03:11:00 -
[31]
Quote: Why do freelancer missions FEEL way better than Eve missions :(
because they are.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.04.22 03:54:00 -
[32]
Originally by: Neo Omni
Quote: Why do freelancer missions FEEL way better than Eve missions :(
because they are.
And the reason for this is because in the game world of eve pve is for making isk to spend on pvp. If people want epic singleplayer action then go buy one of the gazillion singleplayer games on the market.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Amarr Supremacist Yeah, it(Jaguar) almost has cruiser level tank and gank!
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Apoctasy
The Python Cartel. The Jerk Cartel
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Posted - 2010.04.22 04:06:00 -
[33]
The missions in Eve exist SOLELY to make isk from to fund other activities.
If you play Eve just to do the missions, you won't last long. __________________________________________
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Fallon Windskimmer
Dedicated Inactivity Trans-Stellar Industries
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Posted - 2010.04.22 04:19:00 -
[34]
Originally by: Krist Valentine
Originally by: failpirate that actually looks really fun. i want to play it, even if it is old. 
do :) its awesome, i was just thinkin about it today actually. darkstar one is another one you might like too.
I spent about 3 years playing Freelancer on the RAW server and even ended my time there as part of their server police. RAW was a (mostly) vanilla FL server. I ran many a mission in the Omicrons, and ran many a trade run from FP9 to Cambridge (AO anyone?). I also spent a ton of time PvPing in the Omicrons against the Roberts and their allies. I loved FL... But, the respawn fests at FP9 or Malta got old soon enough. Someone claims Theta, someone else says no, we own it - and there is no way to enforce that. You just keep undocking and the side that wins a battle is the one that logs off last. I do agree that the talking NPCs in missions was kinda fun... I made the switch to EVE from FL and cursed myself for not having known about EVE sooner. I like that getting blown up in EVE has a consequence. Also, I was decent at PvP in FL, but at least here in EVE my chance isn't based on how fast I can move my mouse around, because I was not as fast a mouse jockey as the really good players.
As for Dark Star One, I have it (I thought I was about the only person to play it lol) and I enjoy it, but its complete lack of multiplayer does limit the game play. However, for anyone who liked Wing Commander, Privateer (I did love Privateer II...) and Freelancer, DSO is not bad.
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Mr Epeen
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Posted - 2010.04.22 04:21:00 -
[35]
Freelancer. One of my all time favorite single player games.
Also a fine PVP game for those that don't know. Takes some actual skill to get a kill, though, so the MMO crowd would steer clear if EVE was to move toward that style of combat.
The only time I do missions is for standing and it is mostly COSMOS. They, of all the missions in EVE, have a little variety and are not completely dead boring. Some seem to have even had a mind with a little creativity evident in their creation. So the first little baby step might be to work towards all missions being more COSMOS like. Then ease into actual interesting story based missions, a la Freelancer.
Mr Epeen 
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Tippia
Reikoku IT Alliance
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Posted - 2010.04.22 07:11:00 -
[36]
Simple: because they have a narrative and are constructed in a way that conveys that narrative. EVE missions don't and aren't. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Furb Killer
Gallente
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Posted - 2010.04.22 07:26:00 -
[37]
Originally by: Apoctasy The missions in Eve exist SOLELY to make isk from to fund other activities.
If you play Eve just to do the missions, you won't last long.
ITT: people telling others how to play in the sandbox.
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Governor LePetomane
Rock Ridge Brokerage Solutions
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Posted - 2010.04.22 07:58:00 -
[38]
There's nothing you can do to make ISK in Eve that isn't some form of horrific drudgery. It's not just missions, it all sucks.
But hey, that's what makes it a "harsh universe." If you lose a fight, you have to either [lady of the evening] yourself out to the New Eden Sweatshop for pacific rim wages or else get out the credit card and be a dork who spends 3 figures a month on a computer game. At least you can say you're a butch [lady of the evening]/ dork though, because Eve is harsh maaaaaaaaan.
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RootEmerger
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Posted - 2010.04.22 08:08:00 -
[39]
Frelance's mission are structured as single player missions - it's easy to write a compelling story and fun missions when you can control the player by deniing access to ships, weapons and various perks that woulod broke the mission - and just obliging him to get those missions in a linear, unchangeable way.
While its true that eve missions are really poor designed and underwhelming, you cant pretend a singleplayer, storyline driven experience in a mmorpg that has to be enjoyed by hundred of towsand of peoples over a span of years.
you cant have your mission "matter" - what then, after you have conquered the universe, killed all pirates and so on, what remain to do to the newb that has just created his pg?
And please, please - no player created missions... city of heroes allready has shown what a really bad idea its that.
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Vaal Erit
Science and Trade Institute
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Posted - 2010.04.22 08:52:00 -
[40]
Have you tried the epic pirate arc missions? They are pretty fun and you have a chance of dying that ups the fun meter a few levels.
Better missions would be nice but are near the bottom of the priority list for a competitive PvP MMORPG game. Heck, the missions in EVE are just as good as the basic solo missions for MMORPGs that focus on missions. Ask anyone in some other grind MMORPG, the scripted dungeons and quests are terribly predictable and boring and people blitz through them everyday.
It's just not worth the resources to recreate missions when it is not the focus of EVE.
Originally by: Jim Raynor EVE needs danger, EVE needs risks, EVE needs combat, even piracy, without these things, the game stagnates to a trivial game centering around bloating your wallet with no purpose.
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CCP Applebabe

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Posted - 2010.04.22 08:54:00 -
[41]
Moved from General Discussion.
Applebabe Community Representative CCP Hf, EVE Online Contact us |
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Ramiera DaMorre
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Posted - 2010.04.22 09:02:00 -
[42]
Freespace was here, Freelancer is a *****.
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Captain Futur3
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Posted - 2010.04.22 09:05:00 -
[43]
I still disagree when you say that missions are (or should be) on low priority. If you count the time people spend in missions in this game, i think its totally wrong to say that they are unimportant. In fact missions are a huge part of the game and nearly as important as PvP is. And whoever says that missions have to be boring and stupid because they are only for ISK, must be a very strange gamer. What you just have said is that you WANT to play a game with very boring elements inside which you have to do for a long time to get your money.
Sorry, but i prefer a game where i enjoy every part of it.
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Radgette
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Posted - 2010.04.22 10:23:00 -
[44]
Freelancer is still alive and well and if you want a hardcore mod for it try out
Ioncross
they have been running a awesome mod for years now :p
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PokinoCupra
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Posted - 2010.04.22 10:52:00 -
[45]
Missions are boring :( there should be really some AI voices. Or what about of creating a new ones? Also shooting from turrets sould be fixed, why when you miss smt it seems like you have actually hited target and not missed it. Shooting missiles......why they dont come from launchers but from middle of ship? and when you have grouped them, it just looks like one missille?????
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Captain Futur3
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Posted - 2010.04.22 11:01:00 -
[46]
Originally by: PokinoCupra Missions are boring :( there should be really some AI voices. Or what about of creating a new ones? Also shooting from turrets sould be fixed, why when you miss smt it seems like you have actually hited target and not missed it. Shooting missiles......why they dont come from launchers but from middle of ship? and when you have grouped them, it just looks like one missille?????
Agreed. But i already have given up on this. I read dozens of threads about all these "bugs" but nothing happened so far. I think CCP is just ignoring it. Maybe they are unable to fix it or too lazy. Dont know.
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Pheusia
Gallente The Initiative.
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Posted - 2010.04.22 12:09:00 -
[47]
Originally by: Ankhesentapemkah I strongly believe that there should be dynamically generated PVE content, instead of more static missions. If at all possible, in such a way that the NPC factions are affected by the players. So NPC pirates start to infest areas where players don't bother them, and so on.
I am sure the next generation of MMOs will have all this. Black Prophecy claims to have it, and with a possible Elder Scrolls MMO in the works, I'm sure we'll see interesting progression in this area.
This is an excellent idea. Alongside reforming missions to have fewer, smarter, more varied NPCs. It's such a shame that EVE PVE is nothing more than a mindlessly repetitive ISK-grind. Signed, Pheusia |

Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2010.04.22 12:55:00 -
[48]
Originally by: Neo Omni
Quote: Why do freelancer missions FEEL way better than Eve missions :(
because they are.
Uh, missions in Freelancer was repetive and the same over and over.
Typical, go there, blow up structure (base, towers, whatever).... Hunt down some guy, retrieve something or just kill something, fly to position, kill all, one run, follow it back to rest, kill all, over done...
And missions never scaled with you, but region wise. It would be like place ever level 1 agent in one region in eve, and every level 4 in another.
Freelancer is a great game, but to say the missions in Freelancer is better than in EVE is a bit over the top. Radio clutter in Freelancer added a lot to atmosphere though, and there was a LOT to explore.
Home: http://www.hidden-agenda.co.uk
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Captain Swag
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Posted - 2010.04.22 13:37:00 -
[49]
I'm actually kinda surprised that missions aren't dynamic (in a randomly generated complex/rats/etc) sense. I know that you can't randomly generate the storyline for the missions, but why can't the spawns, triggers, # of rooms, etc be randomized?
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Teinyhr
Minmatar Nor'akho Matar
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Posted - 2010.04.22 13:56:00 -
[50]
Edited by: Teinyhr on 22/04/2010 13:57:39 Edited by: Teinyhr on 22/04/2010 13:57:12 Edited by: Teinyhr on 22/04/2010 13:56:31
Originally by: Captain Swag I'm actually kinda surprised that missions aren't dynamic (in a randomly generated complex/rats/etc) sense. I know that you can't randomly generate the storyline for the missions, but why can't the spawns, triggers, # of rooms, etc be randomized?
Because that's what the wormhole exploration is for. I've never done them myself, but I hear they are the "raiding content" of EvE with better NPC AI and other challenges - and, of course, better rewards. I see no need to make the normal missions any harder or easier than they are now, because a sizeable number of people depend on this revenue to keep on PvP:ing, undersigned included replaces his losses by doing a couple of lvl4's. So I rather appreciate the predictability of current missions because it's not where I'm getting my thrills from in this game. ------------------- This is Sig. Launch every Sig. For Great Justice. |
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Captain Futur3
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Posted - 2010.04.22 14:29:00 -
[51]
Originally by: Teinyhr Edited by: Teinyhr on 22/04/2010 13:57:39 Edited by: Teinyhr on 22/04/2010 13:57:12 Edited by: Teinyhr on 22/04/2010 13:56:31
Originally by: Captain Swag I'm actually kinda surprised that missions aren't dynamic (in a randomly generated complex/rats/etc) sense. I know that you can't randomly generate the storyline for the missions, but why can't the spawns, triggers, # of rooms, etc be randomized?
Because that's what the wormhole exploration is for. I've never done them myself, but I hear they are the "raiding content" of EvE with better NPC AI and other challenges - and, of course, better rewards. I see no need to make the normal missions any harder or easier than they are now, because a sizeable number of people depend on this revenue to keep on PvP:ing, undersigned included replaces his losses by doing a couple of lvl4's. So I rather appreciate the predictability of current missions because it's not where I'm getting my thrills from in this game.
Sorry, but WHs are like missions too. Just they have higher reward and are more dangerous (0.0). The spots you scan are always the same. For every class of WHs there are about 4-5 different spots and they are all the same. Ok, sometimes there is a minor change in a spawn, but thats it. Ah, and the AI is better (ok not really better, but randomized). Better AI would include that the ships would stop flying against a huge station and still try to fly through it while it just needed a short way around the station...
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pete hate
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Posted - 2010.04.22 17:03:00 -
[52]
Originally by: Crumplecorn
Originally by: Captain Futur3 When i play a mission in Eve, it feels like ISK farming and nothing more.
You feeling is accurate.
Originally by: Captain Futur3 And yes, i know that Eve is made for PvP, but thats no excuse for boring, stupid PvE content.
Yes it is.
Originally by: Captain Futur3 Missions is one very big part of Eve and >50% of all newbies have to play them for a long time.
Missions are an unfortunate reality which are optional for everyone who doesn't need standings.
EVE, unlike some well know MMOGs, is actually about the multiplayer. No development time should be wasted on single player content. If you want meaningful combat, you'd be better off hoping for work on 0.0 than work on missions.
very true.it feels like isk farming cause it is.one of the many(or few,depending of the playing style of the individual) choices to make isk was and still is mission running.i can't see why anyone would ask ccp to make missions more xxx and xxxx.that's not the point of eve and shouldn't be an issue in the first place;if ur a carebear ur only interest should be to make more isk/hour,if ur a pvp'er (but for some reason ur broke and ur running missions) ur only concern is,again, to make those few mills to be able to get to nulsec as fast as u possibly can so...what's the point? oh yeah, about the wanted npc messages ,i think most of eve players are either on vent or listening to music when they're playing,meaning they have no eve sounds.so ,again,what's the point?there are other things ccp should fix,not the missions in a MMORPG. if ur getting bored go to nulsec and kill or be killed,i promise u won't get bored:)
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RootEmerger
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Posted - 2010.04.22 18:01:00 -
[53]
Originally by: Neo Omni
Quote: Why do freelancer missions FEEL way better than Eve missions :(
because they are.
Sorry, maybe you dont rememember right... This evening I have even reinstalled freelancer and replayed for a few hours - all the missions are a lot worse than eve's. the random ones are just "go there and kill this group of ships". the storyline ones are a bit more involved, but still are extremely linear and dont require near any tactics, just go there and kill stuff. eve missions at least generally have a lot better spawn placement that require you to chose targets accurately or be swamped.
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Jotobar
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Posted - 2010.04.22 18:06:00 -
[54]
Originally by: Captain Futur3 if everyone would be player controlled, with every kill, someone would have lost a ship.
yea that's kidof how it works and it works fine (hint insurance among other things).
Wrote something long, will distill it. -eve pve is the worst pve of any mmo known to man, dont waste your time on it. -eve sandbox is an unique subtle universe without any competition on the market. -It would be good if new players didn't have to spend their first 9 months doing missions before they get a friend with a clue or develop a clue by themself. eve uni is one venue but apart from that i don't really know.
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Zilberfrid
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Posted - 2010.04.22 19:48:00 -
[55]
I PVP'd more in freelancer then I probably will in eve for a long time.
Why?
Eve's ships are not really controllable, you click "shoot" and it does, you do not control how or how accurate, you cannot really control your ship, and only mwding frigs feel like they are actually doing something, the rest bogs down and seemingly relies on orbital mechanics to actually go somewhere.
In half an hour freelancer you'll have enough to get a drake, and in about 45 minutes you'll be hunting eagles and dropping mines in their face, a fight is 20 minutes of awesome and stress, and most of all, fun.
I play eve because of the in built chat with a large community and to gather and fly nice stuff, if not for that, I would probably have gone other place. Eve might need better missions, but the missions of Freelancer are very, very bad. I do think Digital Anvil tried to make a competitor, but was rushed to a release and never got to it, probably for all the reasons Eve has all the restrictions it has now (the ever present lag bickering, the focus on large ships, the constant cry for exclusive pvp enhancement).
What Eve needs in my narrow opinion is not as much better missions, it needs to shift focus away from blob warfare with thousands of combatants that will fill every nook and cranny of a node when load is better balanced and its inherent restrictions and towards actually improving the game for the rest of new Eden's inhabitants.
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SirFur
Caldari Elite Force Apocalypse Now.
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Posted - 2010.04.22 20:53:00 -
[56]
Freelancer was an awesome game..I LOVED playing it and I still have fond memories of the game. Missions could do with a haul for sure IMO...EvE isn't just about the pewpew. Don't get me wrong, I'm an avid PvP'er but its not just PvP that keps me in the game - its everything else as well in one package.
On a side note I have to say the COSMOS missions are a lot LOT better. They have integrated mission cycles and stories between several agents at once, and they are actually very interesting and a lot more fun. They are also a LOT tougher than equivalent Level missions. Having more COSMOS style missions is definitely one way to improve missions. The Epic Arcs are another great example of a great new mission style, though a little more variations in paths and better rewards would still be nice.
The freelancer style of missions was very nice in that each mission was pretty random, something similar could quite easily be implemented for EvE to get missions to vary their style difficulty and excitement. NPCs trying to stop a courier delivery would make couriers more rewarding and exciting for instance. A random mission generator could determine what type of mission/difficulty- as each level of missions has a spectrum/location/number of objectives or introduce secondary objectives for bonuses/number of mission rooms/perhaps the need to 'search' for someone to get their help - i.e. another agent - like COSMOS etc etc.
A random generator could be biased towards particular areas depending on the agent department/level and quality....and form random new missions. More NPC interaction with dialogue options would spice things up and voice-over could be introduced over time...but is a bonus not something that is needed.
Just my two cents...I'm off for some more pewpew. 
--------------------------- Life is a Gift: Use it Wisely
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Faia Arashi
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Posted - 2010.04.23 00:23:00 -
[57]
Originally by: RootEmerger
And please, please - no player created missions... city of heroes allready has shown what a really bad idea its that.
Player created missions had potential, but I think it was rushed to "live" too soon. For every good story there were at least a dozen influence/infamy farms. And when they took steps to make it more difficult to create purpose built farms, the mission architect essentially dried up.
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Sariton Xavian
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Posted - 2010.04.23 04:18:00 -
[58]
Edited by: Sariton Xavian on 23/04/2010 04:22:50 See those little messages popping up about the game being saved? Single player game - completely different situation. It is a little more complicated to have meaningful missions when you can't restore a save game if things don't go the way you want. I never played Freelancer, so I don't know what the multiplayer element was like.
We all have fond memories of Wing Commander and other such classics, but think for a moment about how many hours you spent playing those games and compare it to how many hours you spend playing Eve. The average single player game comes with 40 hours of content. Current top teir console games cost tens of millions of dollars to produce and take a couple of years. A hardcore Eve player would consume that 2 years and tens of millions of dollars of content in 1 week. CCP are doing quite well for themselves financially I'm sure, but not THAT well.
If you want to look at what is actually possible and viable to sustain, the most valid example to hold up is WoW. It is totally fair to say that Eve's missions could be a LOT better than they are, and IMO should be. But people should be realistic about the practical limitations of how good an MMO's content can be.
Randomisation would be nice, though I have to admit to gaining a kind of sick pleasure out of fine tuning how efficiently I can do the same mission repeatedly. |
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