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King Rothgar
Amarrian Retribution
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Posted - 2010.04.22 02:55:00 -
[1]
Edited by: King Rothgar on 22/04/2010 02:54:47 Lately the cyno baiting and general blobbage (4 to 1 ship advantage or better) is getting seriously out of hand. It's not fun for anyone, I've been on both sides of the blobbing and never enjoyed either. I honestly don't know of anyone who does. Most like a real fight though slightly in their advantage so they win but still have fun. So I propose CCP makes baiting harder. I would like them to do this by chopping ship HP to 1/10th their current value (open to discussion, just a starting point). Now before you scream troll or bloody murder, let me explain the reasoning.
This doesn't actually alter the nature of a somewhat even fight. All the ships still have some HP and should be able to take a couple hits from a comparable ship. So any sort of real fight shouldn't be altered much. Better fittings/player skill will still prevail. Having more ships of comparable class should also still result in a victory. The only thing it changes is the possible response time reinforcements have.
Right now if you go after a well tanked BC in another BC, you're going to be shooting him about 2 minutes (75k EHP @ 600 dps = 125 seconds). That's a terribly long time and heavily favors dirty tricks like cyno baiting and pulling guys in from a jump or two away. So instead I'd like to see the well tanked BC EHP brought down to around 7.5k ehp. Result is 12.5 seconds of survival, far harder to bring friends in then.
I make this proposal as a buff to solo and small gang pvp. As said, it won't significantly alter larger scale combat, more still equals better there. But what it does do is make it so a small gang can attack another small gang without fear of a cyno going up or 50 guys from 2 jumps away joining in. Strangely ships in eve used to have far fewer HP, I vaguely remember in my noob days a rupture getting owned in under 10 seconds by a wolf. Even completely unfit, that just isn't possible now.
As for the details of this general concept, base HP's and HP boosting modules need an epic nerf. I'd keep the rough balance of them the same and simply go with an across the board nerf to their HP. In addition to this, I think plates/shield extenders should have much higher PG/CPU requirements so you can't just pile them on like is currently possible.
As an added side effect, it makes active tanking far more appealing. I'm fully aware this idea will be almost unanimously rejected. But I think it would be good for the overall game design and increase pvp's appeal.
Thus far you shall read, but no further; for this is my sig. |

mchief117
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Posted - 2010.04.22 03:27:00 -
[2]
um ok..... you want assests generaly in the order of 100M+ isk to die in under 30 seconds.....
theres a reasin they cost so much , because they have , when correctly fitted huge ehp and high dps
not going to go into the other stuff as its looking more flamable that napam mixed with gun powder and hot chili peppers
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Bill Ny
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Posted - 2010.04.22 05:27:00 -
[3]
Originally by: mchief117
not going to go into the other stuff as its looking more flamable that napam mixed with gun powder and hot chili peppers
Hot chili peppers aren't flammable silly.
I know this, cause I'm the Science Guy.
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Ninetails o'Cat
League of Super Evil
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Posted - 2010.04.22 05:38:00 -
[4]
No offence, but suggesting making baiting harder would seem to suggest that you fall for the bait... 
Also, this just encourages blobbing, as if people are going to die quicker, then they are only going to engage when there is a higher chance of them not dying.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.04.22 05:46:00 -
[5]
1/10th might be a going a little overboard as most ships could then be killed by 1-2 volleys from a ship of equal size .. which would necessitate a massive decrease in damage bringing you back to square one.
The cyno gayness has a couple of threads already with some fairly decent discussion in at least one of them, sadly it seems the leet blob-pvp'ers from null prefer a system that ruins daily life in low-sec just so they can have 5 minutes of ego stroking every other week 
Decreasing buffer tanking by tweaking fitting requirements and changing local-rep to be more burst oriented so as to better withstand huge dps in the short term would even things out nicely. Unfortunately the amount of work that would require is more than can fit on a paper napkin so CCP has no way of doing it 
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Mayobe
Minmatar Trauma Ward
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Posted - 2010.04.22 06:03:00 -
[6]
Is that an Amarrian militiaman complaining about blobbing and carrier garbage?

What's the matter? We got another corp and now all of a sudden we can match your blob sizes, so you all stopped logging in?
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darius mclever
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Posted - 2010.04.22 10:24:00 -
[7]
werent the HP buffed, to give us some time to fight and maybe call reinforcements?
for me it sounds like you are fighting the same guys over and over ... and you will fall to their cyno bait again and again. you also touch the oven door after you burned both hands right?
imho ... having the fight last 2minutes gives both parties time to make mistakes ... it is not just 2 volleys dead. also in fleet fights .... you would just do blind turkey shoot after cutting 90% of the HP. because 3-4 ships just obliterate one. so who ever can lock fastest would win the fight. that sounds "great".
all in all ... not supported. :)
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King Rothgar
Amarrian Retribution
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Posted - 2010.04.22 12:05:00 -
[8]
After a little more thought, I do believe my original 1/10th proposal is too much. I think that for proper tactical play, 30 seconds vs same ship class would be appropriate. That's means 1/6th current EHP. It does allow a short window for reinforcements to come but it's much trickier to bait that way. You would basically have to have your friends already in system for it to work.
As for price vs performance, all ships would be getting the same change. The relative balance of ships would not be altered much. Smaller ships would be given a small boost as lock speed would play a more important role but I don't think it would change the result of most engagements.
In regards to my skills, no, I don't get blobbed much. I know who the cyno baiters are. Most are pretty obvious tbh. The problem is there is no way to kill them short of counter cyno baiting. And the trouble with that is I just want to fight 1-2 ships, not have a 200 ship fight over absolutely nothing. It wrecks small gang and solo pvp when you have one douche bag running around your playground trying to tackle everything in sight just so his 50 buddies 10 jumps away can rack up another 1/50th of a kill each.
Also, I'd like to confirm that this new epic minmatar corp has all us amarr running scared. That 1000 player advantage you already had is nothing compared to the addition of a 5 man corp + alts. BTW, what is this new corp's name? I should watch out for them.
Thus far you shall read, but no further; for this is my sig. |
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