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Simon Boon
Amarr
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Posted - 2010.04.22 09:13:00 -
[1]
This is probably an idiotic idea, but it might generate an interesting discussion.
What if warp disruption was banned in low sec for non-war targets?
For newer players there is the perception (right or wrong) that if you enter low-sec you will be webbed/scrammed and podded moments after warping in to a 0.4 system. Seasoned players know this isn't true, but for the greener players the perception remains.
Would removing warp disruption, thus giving a player chance to escape, actually result in more PVP by increasing the traffic in low-sec systems?
Would there be more PVP but less kills?
How would tactics change to actually be able to catch, track and kill targets?
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mothyowns
Best Path Inc.
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Posted - 2010.04.22 09:22:00 -
[2]
Go on then. How would you change your tactics for killing people if you cant actually keep them in your system? The only way I can see if smartbombing gatecamps on every gate, which would be even less fun.
http://desusig.crumplecorn.com/ |

Erich Herrmann
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Posted - 2010.04.22 09:58:00 -
[3]
Originally by: Simon Boon This is probably an idiotic idea
I agree.
Originally by: Simon Boon For newer players there is the perception (right or wrong) that if you enter low-sec you will be webbed/scrammed and podded moments after warping in to a 0.4 system. Seasoned players know this isn't true, but for the greener players the perception remains.
Educating noobs > nerfing low-sec PvP
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Simon Boon
Amarr
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Posted - 2010.04.22 10:01:00 -
[4]
Originally by: mothyowns Go on then. How would you change your tactics for killing people if you cant actually keep them in your system? The only way I can see if smartbombing gatecamps on every gate, which would be even less fun.
I don't know the answers, I did wonder if increasing the population in these system might create more opportunities. Perhaps games mechanics would emerge that we hadn't considered?
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Simon Boon
Amarr
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Posted - 2010.04.22 10:37:00 -
[5]
Originally by: Erich Herrmann Educating noobs > nerfing low-sec PvP
I agree
However, if that education means that the noob never enters low-sec is that better?
PVP should be encouraged, and I wondered if increasing the chance of a non fatal outcome might get more people involved?
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darius mclever
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Posted - 2010.04.22 10:45:00 -
[6]
Originally by: Simon Boon
Originally by: Erich Herrmann Educating noobs > nerfing low-sec PvP
I agree
However, if that education means that the noob never enters low-sec is that better?
PVP should be encouraged, and I wondered if increasing the chance of a non fatal outcome might get more people involved?
Just sign up to the Agony PVP classes.
http://www.agony-unleashed.com/
you dont need to make lowsec safer. you need to teach people how to survive in it. if someone told you "dont go there, you will get killed and cant defend yourself", they should be your first victim where you can test your weapons on.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.04.22 11:31:00 -
[7]
Originally by: Simon Boon This is probably an idiotic idea
Yes, it is.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Robert Caldera
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Posted - 2010.04.22 11:36:00 -
[8]
Originally by: Simon Boon This is probably an idiotic idea, but it might generate an interesting discussion.
What if warp disruption was banned in low sec for non-war targets?
For newer players there is the perception (right or wrong) that if you enter low-sec you will be webbed/scrammed and podded moments after warping in to a 0.4 system. Seasoned players know this isn't true, but for the greener players the perception remains.
Would removing warp disruption, thus giving a player chance to escape, actually result in more PVP by increasing the traffic in low-sec systems?
Would there be more PVP but less kills?
How would tactics change to actually be able to catch, track and kill targets?
so by what magical forces the disruption would be blocked??
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Whitehound
The Whitehound Corporation
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Posted - 2010.04.22 12:05:00 -
[9]
Originally by: Simon Boon For newer players there is the perception (right or wrong) that if you enter low-sec you will be webbed/scrammed and podded moments after warping in to a 0.4 system. Seasoned players know this isn't true, but for the greener players the perception remains.
It is an interesting idea. However, I would not go as far as to ban it but to have a delay before the warp disruption/scrambling becomes effective, giving low-sec "visitors" an effective chance to escape if they are quick.
And for the "magical force" do we clone Robert's mother and install her at every gate.  --
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King Rothgar
Amarrian Retribution
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Posted - 2010.04.22 12:20:00 -
[10]
It would result in more low sec pvp and would result in fewer ships destroyed as well. That said I think it's a bad idea as it would also greatly alter the nature of successful pvp. It would result in a lot more smartbombing and blobbing since one shot kills require no points. I don't like blobbing and can't stand smartbombing gate/station camps (more boring than mining veldspar) so boosting that kind of "pvp" isn't something I can support. Ditto for point delays. I could support a buff to sentry guns however, perhaps scaling them with the number of players with GCC on a gate/station.
Thus far you shall read, but no further; for this is my sig. |

Whitehound
The Whitehound Corporation
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Posted - 2010.04.22 13:12:00 -
[11]
Originally by: King Rothgar It would result in more low sec pvp and would result in fewer ships destroyed as well. That said ...
Please explain how more PvP can result in fewer ship losses. --
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Cpt Branko
Retired Pirate Club
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Posted - 2010.04.22 13:17:00 -
[12]
Edited by: Cpt Branko on 22/04/2010 13:17:28
Originally by: Whitehound
It is an interesting idea. However, I would not go as far as to ban it but to have a delay before the warp disruption/scrambling becomes effective, giving low-sec "visitors" an effective chance to escape if they are quick.
Which they now somehow don't have? ^^
Good job on removing unconsensual PVP except gangs sitting on gates with high alpha ships one-volleying stuff.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

B0X
Republic Military School
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Posted - 2010.04.22 13:39:00 -
[13]
Originally by: Simon Boon This is an idiotic idea.....
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Simon Boon
Amarr
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Posted - 2010.04.22 14:14:00 -
[14]
The point of the post was to generate discussion. Eve should remain a harsh and unforgiving universe.
Banning warp disruption would change low-sec considerably. What would be the benefits and the costs of such a change?
Obviously, without being able prevent warping, the chances of catching and killing someone are vastly reduced. But will that actually translate in to a reduction in pew pew? Could we see miners ***** slap each other over an asteroid fields for example?
There is a subtle, but important, distinction between PVP and kills. Rather then trying to kill someone, could we see the emergence of PVP over assets within a system? The winner being the person/corp that remains on the field.
Without being able to pin a target, my hypothesis is that controlling a systems assets becomes the focus.
How would people feel if in 0.5 sec systems it became legal to attack and kill people, with warp disruption being banned?
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Jmarr Hyrgund
The Bastards
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Posted - 2010.04.22 15:31:00 -
[15]
This is a completely rubbish idea. For all the reasons above.
Anyway when Tyrannis drops we're going to have more people in lo-sec anyway due to the rewards from planets being higher than in overcrowded hi-sec.
This would completely break PvP and I see no benefit to it.
Pirate - Blogger - Rifter Pilot |

Whitehound
The Whitehound Corporation
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Posted - 2010.04.22 15:33:00 -
[16]
Originally by: Cpt Branko Which they now somehow don't have? ^^
Good job on removing unconsensual PVP except gangs sitting on gates with high alpha ships one-volleying stuff.
Speaking of unconsensual, who is forcing you to understand the topic? --
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darius mclever
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Posted - 2010.04.22 15:53:00 -
[17]
Originally by: Simon Boon The point of the post was to generate discussion. Eve should remain a harsh and unforgiving universe.
Banning warp disruption would change low-sec considerably. What would be the benefits and the costs of such a change?
Obviously, without being able prevent warping, the chances of catching and killing someone are vastly reduced. But will that actually translate in to a reduction in pew pew? Could we see miners ***** slap each other over an asteroid fields for example?
There is a subtle, but important, distinction between PVP and kills. Rather then trying to kill someone, could we see the emergence of PVP over assets within a system? The winner being the person/corp that remains on the field.
Without being able to pin a target, my hypothesis is that controlling a systems assets becomes the focus.
How would people feel if in 0.5 sec systems it became legal to attack and kill people, with warp disruption being banned?
just a thought. go to uedama/sivala and sit there for a few hours. you will see ships like tempest/maelstrom warp in. mostlikely the pilots have a nice yellow background in your overview. they will sit there and wait. suddenly an innocent hauler warps in, they shoot him and he pops after the first volley. then concord blows up the nice minmatar battleship while his friend is taking the loot from the destroyed hauler.
that is PVP without warp disruption. and that is what Cpt Branko referred to. normal PVP without warp disruption would be rather frustrating because your target can run any time.
This would end up as a different form of arena where you wouldnt loose anything when you are not totally stupid. PVP lite so to say.
And then you suddenly go to lower security level and get a harder shock then atm.
That said ... welcome the reality. you cant win all figthts and you will die. then find a good corp that can teach you how to fight so you dont loose every fight. Join agony courses to get some basics.
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Illadelph Justice
The Six-Pack Syndicate
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Posted - 2010.04.22 16:07:00 -
[18]
Originally by: Simon Boon What if warp disruption was banned in low sec for non-war targets?
DO NOT WANT
not supported ------
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Ninetails o'Cat
League of Super Evil
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Posted - 2010.04.22 16:11:00 -
[19]
WHAT
THE
****?
Not even my arch nemesis would dare suggest such a thing! 
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genette devo
Gallente Center for Advanced Studies
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Posted - 2010.04.22 17:51:00 -
[20]
Originally by: Whitehound
Originally by: King Rothgar It would result in more low sec pvp and would result in fewer ships destroyed as well. That said ...
Please explain how more PvP can result in fewer ship losses.
if you can leave any time things aren't going your way there would be less losses, why would anyone stick around to the bitter end?
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King Rothgar
Amarrian Retribution
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Posted - 2010.04.22 18:20:00 -
[21]
Exactly, people would be more willing to engage in iffy fights but as said, it also kinda removes the point. The thrill of pvp in this game comes from the loss mechanic. Without the loss mechanic in play, pvp loses most of it's appeal. I can go onto sisi right now and get more pvp in 15 minutes then I will in the next week on TQ but I'm not going to log into sisi to do that.
Thus far you shall read, but no further; for this is my sig. |

GavinCapacitor
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Posted - 2010.04.22 18:28:00 -
[22]
Originally by: Robert Caldera
so by what magical forces the disruption would be blocked??
The same magical forces that enable concord to disable your cloak, and that let ships warp, and keep ships from constantly accelerating, and...
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Oramin
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Posted - 2010.04.22 18:54:00 -
[23]
While I personally prefer the 1/2/3 point idea for various classes of ships that I suggested some time ago (which would actually make WC Stabs useful), this idea isn't bad as long as it restricted to preventing disruption at the gates. I think the primary reason people avoid low sec. is because they just don't want to deal with the risk of gate camps.
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Whitehound
The Whitehound Corporation
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Posted - 2010.04.22 19:30:00 -
[24]
Edited by: Whitehound on 22/04/2010 19:32:04
Originally by: genette devo Why would anyone stick around to the bitter end?
A good question and a good point for removing warp disruptors/scramblers. However, when people get a choice - to leave or to stay ("till the bitter end") - they often make the wrong decision. If warp disruption falls and causes more PvP then it can mean anything: more and less losses.
--
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Cpt Branko
Retired Pirate Club
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Posted - 2010.04.22 20:44:00 -
[25]
Originally by: Whitehound
Originally by: Cpt Branko Which they now somehow don't have? ^^
Good job on removing unconsensual PVP except gangs sitting on gates with high alpha ships one-volleying stuff.
Speaking of unconsensual, who is forcing you to understand the topic?
Speaking of trolling, are you sure you noticed this is not CAOD?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Teinyhr
Minmatar Nor'akho Matar
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Posted - 2010.04.22 20:50:00 -
[26]
If you remove warp scram, the game will become even more blobbing centered than it is now if you have no way to pin your enemy down. Why? Because you need massive alpha/DPS to take someone out before they warp off, effectively this would completely kill off solo-pvp. 100% sure this won't get implemented. ------------------- This is Sig. Launch every Sig. For Great Justice. |

Hikaru Sulu
Caldari Black Legion Industries
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Posted - 2010.04.22 22:48:00 -
[27]
Originally by: Teinyhr 100% sure this won't get implemented.
Why is anyone even discussing this, because I'M 100% sure this is a Trollolololol.
Originally by: Morrow Disca So, I find myself suddenly cross training for Amarr. .... because the Abaddon firing lasers looks cooler than the Fonz carrying a big bag of cool things.
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Cat o'Ninetails
Caldari Rancer Defence League
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Posted - 2010.04.22 22:53:00 -
[28]
Originally by: Ninetails o'Cat WHAT
THE
****?
Not even my arch nemesis would dare suggest such a thing! 
actually i think gates and stations should scramble lol
i still dont trust you.
♥ VOTE CAT ♥ My Facebook! | http://bit.ly/b54louSafety Dance[/url |

Taxesarebad
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Posted - 2010.04.22 23:22:00 -
[29]
the only way i see this working in any way is if a new type of scram was made that would have detrimental effects on the person with the mod. kinda like how warp stabs are but again this is pretty bad idea
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Kanatta Jing
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Posted - 2010.04.23 06:17:00 -
[30]
I remember my first kill. I was ratting in low sec. Scuffling with a much older character in a Punisher with my poorly fitted and badly under skilled Vexor.
I wasn't packing a disruptor or scrambler or even a web.
2 days we scuffled across the belts.
More PVP, less kills.
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