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Kahldor
State War Academy Caldari State
0
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Posted - 2011.09.22 16:55:00 -
[1] - Quote
Fipio wrote:Just got my paladin tonight and i must say that i`m totally disappointed with it. I remember my Vargur in angel space that i was doing small heavens in under 20min but with this paladin takes around 20-35min to finish a small haven so my question to you is can you rec0mmand/ post a proper fitting for my paladin don't really care that much about the modules or how much do they cost i just want a time efficient way to make as much isk as possible in Blood Raider space doing anomalies.
And this is my curret fitting that i use
[Paladin, Paladin - Paladin PvE] Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L [Empty High slot] [Empty High slot] [Empty High slot] [Cap Recharger II] {Cap Recharger II] [Cap Recharger II] [Federation Navy Stasis Webifier] {imperial Navy Heat Sink] [Imperial Navy Heat Sink] [Imperial Navy Heat Sink] [Armor Thermic Hardener II] [Armor EM Hardener II] [Energized Adaptive Nano Membrane II] [Large Armor Repairer II] [Large Capacitor Control Circuit I] [Large Capacitor Control Circuit I] [Hammerhead II x5]
Switch to tachs and faction crystals. Also drop the webber.
Bloods occasionally nos/neut and if you are in web range you can have problems but fitting 2 TCs with range scripts and warping in at 50-70 km will still allow you the hit with MF/Gamma with no tracking problems. Also look at getting a faction/deadspace armor rep (I use corpus A-type and it helps tank alot). As long as you manage triggers you should have no problem plowing through sanctums and getting 20+mil bounty ticks.
Just stay away from sanshas because since CCP changed their tracking disruption the elite cruisers will perma-disrupt you and killing them will become almost impossible.
Paladin owns plain and simple  |

Kahldor
State War Academy Caldari State
0
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Posted - 2011.09.22 17:18:00 -
[2] - Quote
[Paladin, ] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Armor Thermic Hardener II Armor EM Hardener II Armor EM Hardener II Corpus A-type Large Armor Rep
Tracking Computer II opt range Tracking Computer II opt range Cap Recharger II Cap Recharger II
Tach Beam Laser II, Imperial Navy Multifrequency L Tach Beam Laser II, Imperial Navy Multifrequency L Tach Beam Laser II, Imperial Navy Multifrequency L Tach Beam Laser II, Imperial Navy Multifrequency L
[empty high slot] [empty high slot] [empty high slot]
Large Nanobot accelerator I Large Capacitor Control Circuit I
Hobgoblin II x5 Hammerhead II x5
Does require a 5% PG hardwire IIRC And the other 5% hardwires for cap and turrets helps also.
Just keep at range 50-70km and kill nos/neut/td ships first. And if things start to get iffy warp out.
If you are unsure I would practice on SISI first. But I haven't had any problems with running sanctums |

Kahldor
State War Academy Caldari State
0
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Posted - 2011.09.23 00:59:00 -
[3] - Quote
Thought I would get on SISI and run some sanctums with the fit I posted to show it works.
60mil/hr
Ran 1 station and 1 rings.
Just keep at range and kill the elite cruisers first then nos/neut isn't a problem. Remember to watch your cap and if it starts to get messy warp out (better to lose ISK/hr than a fully fit Paladin)
Like I said Paladin owns.
Edit: link fail |

Kahldor
State War Academy Caldari State
0
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Posted - 2011.09.23 17:14:00 -
[4] - Quote
Keep in mind guys the OP is running havens and sanctums not L4s. So he shouldn't have to worry about tracking too much as most ships will be BSs. And since he is planning to fight Bloods which nos/neut he will want to stay at range and snipe them so even less worry about tracking. The few frigs and cruisers that spawn are easily killed at range and if for some reason they make it close drones can clean them up pretty quick.
The Paladin fit I posted works well as long as you don't screw up triggers, let yourself get nos/neut, get tackled, etc. I don't fly a Nightmare since the Paladin is cheaper and I don't want to haul cap charges around but I would fly something like this.
[Nightmare]
[lows] IN Heat Sink IN Heat Sink IN Heat Sink IN Heat Sink Tracking Enhancer II
[med] Heavy Cap Booster II cap 800 Shield Boost Amplifier II Pith A-Type XLSB Pith A-Type photon Pith A-Type Heat Tracking Computer II Cap Recharger II
[high] Tach Beam II IN Multi Freq Tach Beam II IN Multi Freq Tach Beam II IN Multi Freq Tach Beam II IN Multi Freq Improved cloak device II Drone Link augmentor
[rigs] CCC II CCC CCC
Implants: PG8 AX-2 CC8 CX-2 G2-Epsilon
Using All level 5 in EFT:
1077dps/7189 volley (guns only) 783 dps tank (Bloods)
Paladin fit I linked 1009dps/6943 volley (guns only) 791 dps tank (Bloods)
Sure on paper NM does more DPS but also costs a lot more and the additional 246 volley probably won't help kill things (BSs) any faster since your guns would have to cycle anyway. But if you constantly had stuff orbiting close the extra tracking would help apply more DPS. The NM also has to use a cap booster so you will have to buy/make/loot them and hope you don't run out. This isn't a problem on the Paladin.
In blood havens and sanctums frigs and cruisers are killed at range and the BS orbit around 30km so again tracking shouldn't be a problem for either ship. Also you should loot/salvage wrecks in a noctis and only if the other anoms are taken. Running anoms efficiently can easily net 60mil+ ISK/hr and salvaging could slow that down depending on how many armor plates you get..
Both ships will run anoms easily and sure I could get on EFT and pimp fit each ship with officer mods and the difference might be greater but if DPS is all you are worried about you might as well skill for a Thanatos. |

Kahldor
State War Academy Caldari State
0
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Posted - 2011.09.24 00:50:00 -
[5] - Quote
Fipio wrote:Well after reading the theory-crafting in this thread i`m inclined more to save some cash and get that NightMare OR i can try to be a bigger carebear and just get a thanatos so i dont have to worry about low armor/cap problems. I hear allot of things about carriers been more slow in finishing anomalies then marauders but oh well. Just got my hands on some isk and i`m thinking to get a faction LAR but i cant seem to make the difference since both are in the same price range meaning Centus X-Type Large Armor Repairer or Corpus X-Type Large Armor Repairer. I`m thinking it's too good to be true that they both are the same just the name differs between the two. Also Kahldor i was thinking at the sniper fitting of your's and wouldn't be good if i had some wardens or some curators in there as well since i`m always at range?
Sorry it took awhile to get back to you. I was building a rocket with my design team 
As for the faction LAR the centus and corpus are exactly the same so get whichever one is cheaper. Last I checked the X-types were 300mil more expensive than A-types and only give you about 60dps tank more so that's something to think about.
As for the carrier a Thanatos will make running anoms very easy. Half the time I never get below shields before finishing the anom however there are a few issues you may run into.
1. Using fighters will require travel time before DPS is applied so if spawns are far away or ships are really spread out you could be waiting 30+sec before the fighters even start firing. And if one of them gets aggro it may die before you can recall it. Fighting bloods you will want to use Templars only.
2. Carriers are slow to align for warp (the fastest is about 20sec) so if reds jump in system you might be in trouble.
3. Unless you have cynos/JBs moving systems could be a problem.
4. Skills. Training for a carrier will take awhile and fighters 5 is a must if you really want to kill stuff fast. Also you will need target painters for your fighters to kill the elite cruisers/frigs unless you recall them and switch to mediums.
Some people claim a sentry thanny is awesome but you will only get 700-800dps and you can get more than that out of a NM/Paladin. A sentry thanny would be good for AFKing anoms but anyone who AFKs in a carrier deserves to be popped.
As for using sentries on my paladin fit you can do that however using 3 sentries will take up the whole drone bay and if the "oh ****" moment happens and you get webbed/scrammed you will most likely die. Plus you get more DPS with 5 hammerheads and can move around freely (helps with tanking).
Another trick I use is drone tanking. You might ask why but Bloods use lasers and BSs 50+km away almost never hit drones. The trick is to recall your drones to orbit you before a new spawn (most likely the spawn will be out of your drone control range anyway). This will cause some drones to get aggro. Then you can kill the "drone aggroed" enemy ships without getting aggro yourself. This helps with tank and cap a lot as sometimes I have 6 BS spawn and only 3-4 are actually shooting me. And its no problem to kill the "drone aggroed" ships before they cause any damage to your drones. Once the "drone aggroed" ships are dead you can send your drones to attack the remaining BSs and repeat the process.
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Kahldor
State War Academy Caldari State
0
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Posted - 2011.09.24 01:37:00 -
[6] - Quote
Aamrr wrote:The difference in the respective ship's engagement range is staggering. A triple-TE shield-tanked Paladin will get the same optimal and falloff as a Nightmare, but its tracking is only 0.0217 rad/s. With a TE and tracking-scripted TC, a Nightmare will get 0.0337 rad/s.
That's a 55% improvement. Practically speaking, the Nightmare will hit targets at 25km like the Paladin does at 39km. It's like having a perfectly skilled rapier putting a faction target painter on everything you shoot.
If you don't think that's significant, then I really don't know what to tell you.
Well IDK why someone would shield tank a paladin as it's bonus is for armor. But using the "fit" NoNah posted on page one as a reference gives a tank against Bloods of 448DPS. If anyone is comfortable with running that setup in anoms more power to you but I feel a lot more comfortable with a 800-900DPS tank. And with the paladin fit I posted using tracking scripts I get .02994 rad/s to 33km with INMF so if .00376rad/s makes that much of a difference I think it safe to say the tracking difference between NM and Paladin are minuscule.
Also the Nightmare fit I posted almost has the same range,tank, and DPS as my paladin fit but with tracking scripts you get .03536rad/s to 33km again the difference is pretty small.
I think most people don't realize that bloods (elite cruisers) heavily nos/neut in havens and sanctums and the last thing you want to be doing is shooting them at 25 km away while yelling out the window, "I have .0337rad/s tracking and haha you're going to die." You want to snipe them as it is safer and from 50+km tracking a cruiser with an angular velocity of .00000XXX rad/s isn't a problem for even rails...ok maybe that was a stretch 
The fact of the matter is both the Nightmare and Paladin are awesome ships and will run Blood anoms easily. In the hands of a skilled pilot there really shouldn't be a difference in performance in regards to ISK/hr or applied DPS as they should be sniping the rats so tracking isn't an issue and the DPS/Volley are almost the same.
In L4s the Nightmare's extra tracking could be a benefit but in the 8 months I've been using a Tach only Paladin I have never had a problem with tracking except in the newly "CCP tweaked" Sansha blockade where you get 6 elite cruisers that perma-TD you and thanks to my CNR I really don't care about that.
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Kahldor
State War Academy Caldari State
0
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Posted - 2011.09.24 13:49:00 -
[7] - Quote
Lugalzagezi666 wrote: When facing npc tds use optimal script to increase your falloff range - npc tds do not affect your falloff. Tracking is rarely issue when fighting td cruisers, because they rarely spawn in their orbit range - so they approach you with minimal angular.
Sorry but I mean td as in tracking disrupting. You must not have run L4 Sansha blockade recently otherwise you would know what I'm talking about. Even using 2TCs with tracking scripts I can't hit the (6) elite cruisers that spawn on wave 2 at any range very well. It became so much of a pain that I just switched to CNR. There are some comments on EVE survival about it. |

Kahldor
State War Academy Caldari State
0
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Posted - 2011.09.24 14:08:00 -
[8] - Quote
Seriously, guys go read the first post before spouting irrelevant information to the OP. The OP is running havens and sanctums in Blood Raider space not level 4 missions.
In some cases havens and sanctums are easier than L4s as you can control your warp in distance, don't have to worry about changing hardeners/ships every mission, getting mission objectives ,etc. The only thing you have to do is pay attention to local, safe/dock if a red shows up, and not screw up triggers. And tracking is hardly an issue with blood anoms if you know how to run them.
Obviously, some people in this thread have never ran them before otherwise we wouldn't have got so far off topic discussing TPs and golems and how the nightmare is better in L4s. The OP is in blood space meaning the best setup is a sniping Paladin or sniping Nightmare. |
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