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Fipio
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.09.22 00:03:00 -
[1] - Quote
Just got my paladin tonight and i must say that i`m totally disappointed with it. I remember my Vargur in angel space that i was doing small heavens in under 20min but with this paladin takes around 20-35min to finish a small haven so my question to you is can you rec0mmand/ post a proper fitting for my paladin don't really care that much about the modules or how much do they cost i just want a time efficient way to make as much isk as possible in Blood Raider space doing anomalies. |

Puss in Boots
Commando Elite Corp
2
|
Posted - 2011.09.22 12:59:00 -
[2] - Quote
Fipio wrote:Just got my paladin tonight and i must say that i`m totally disappointed with it. I remember my Vargur in angel space that i was doing small heavens in under 20min but with this paladin takes around 20-35min to finish a small haven so my question to you is can you rec0mmand/ post a proper fitting for my paladin don't really care that much about the modules or how much do they cost i just want a time efficient way to make as much isk as possible in Blood Raider space doing anomalies.
And this is my curret fitting that i use
[Paladin, Paladin - Paladin PvE] Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L [Empty High slot] [Empty High slot] [Empty High slot] [Cap Recharger II] {Cap Recharger II] [Cap Recharger II] [Federation Navy Stasis Webifier] {imperial Navy Heat Sink] [Imperial Navy Heat Sink] [Imperial Navy Heat Sink] [Armor Thermic Hardener II] [Armor EM Hardener II] [Energized Adaptive Nano Membrane II] [Large Armor Repairer II] [Large Capacitor Control Circuit I] [Large Capacitor Control Circuit I] [Hammerhead II x5]
Paladin isn't an Vargur. I would suggest trying Tachs and seeing if you have better results. You'll have better damage projection since you'll be able to use higher damage, shorter range ammo. Might want to spend a bit on a faction armor rep, and maybe throw in another tracking comp. I'm not sure how far your targets are away from you, but that will dictate what weapons to use.
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Cryissa
Caldari Navy Operations
0
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Posted - 2011.09.22 13:13:00 -
[3] - Quote
Corp mate has one and fits it with Tach's. He hits most Cruiser size stuff up to anything 1k plus at times.
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Tore Smith
Science and Trade Institute Caldari State
0
|
Posted - 2011.09.22 14:26:00 -
[4] - Quote
i have no experience with sansha havens, but i fly paladin and nightmare regularly. so here are some thoughts on your fit:
- i fly the paladin with pulses too, but to have decent range even with the mighty scorch you'll need some range/tracking mods. i fly with only two hardeners but a faction rep (dark blood are good and cheap) and free up a low in the process to put a TE there.
- furthermore i prefer a boosted setup. meds then are navy web, heavy cap booster and two TCs. you end up with about 80km scorch range.
- with the boosted setup you don't need ccc rigs and can boost damage and tank instead. try a t2 burst aerator and a nanobot injector.
depending on the spawn distance a nightmare will give you better results because it can easily fit tachs and you can use navy-multies over a better range, thus having more dmg. |

Fipio
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.09.22 16:48:00 -
[5] - Quote
My main concern is that the vargur has alot weaker EM/Thermal resistances then the Paladin but still i`m not talking about Sansha i`m talking about those Blood raiders. And these will constantly neut and TD ya most of the time. To be frank i`m not a big fan of cap booster since it requires ALOT of space in the cargohold not to mention that i cant find 2 small tracking beams since that would be a suicide with all the neuts all over the place. Did a ring sanctum the other night with tachyons and it took my around 40min to clear that one out without the sentry drones and to be frank i`m really disappointed about this paladin. I`ve been trying to get some more info on how to fly properly or what are the best more/ approach tactics to really push out around 20mil per tick with that marauder. I`m kinda skeptic to invest in faction modules just to find out that will be a total disappointment |

Fipio
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.09.22 16:54:00 -
[6] - Quote
[Paladin, Flycatcher v2] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Armor Thermic Hardener II Armor EM Hardener II Energized Adaptive Nano Membrane II Large Armor Repairer II
Tracking Computer II Tracking Computer II Cap Recharger II Cap Recharger II
Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L E500 Prototype Energy Vampire Heavy Diminishing Power System Drain I [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hobgoblin II x5
This is the current setup that i have right now and i`m usually warping into those small heavens are around 40km not to mention that i have a lot of waves that neut/TD ya all the time. Would really apprentice if someone that fly`s a paladin could share some approach tactics and whats there average isk per tick
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Kahldor
State War Academy Caldari State
0
|
Posted - 2011.09.22 16:55:00 -
[7] - Quote
Fipio wrote:Just got my paladin tonight and i must say that i`m totally disappointed with it. I remember my Vargur in angel space that i was doing small heavens in under 20min but with this paladin takes around 20-35min to finish a small haven so my question to you is can you rec0mmand/ post a proper fitting for my paladin don't really care that much about the modules or how much do they cost i just want a time efficient way to make as much isk as possible in Blood Raider space doing anomalies.
And this is my curret fitting that i use
[Paladin, Paladin - Paladin PvE] Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L [Empty High slot] [Empty High slot] [Empty High slot] [Cap Recharger II] {Cap Recharger II] [Cap Recharger II] [Federation Navy Stasis Webifier] {imperial Navy Heat Sink] [Imperial Navy Heat Sink] [Imperial Navy Heat Sink] [Armor Thermic Hardener II] [Armor EM Hardener II] [Energized Adaptive Nano Membrane II] [Large Armor Repairer II] [Large Capacitor Control Circuit I] [Large Capacitor Control Circuit I] [Hammerhead II x5]
Switch to tachs and faction crystals. Also drop the webber.
Bloods occasionally nos/neut and if you are in web range you can have problems but fitting 2 TCs with range scripts and warping in at 50-70 km will still allow you the hit with MF/Gamma with no tracking problems. Also look at getting a faction/deadspace armor rep (I use corpus A-type and it helps tank alot). As long as you manage triggers you should have no problem plowing through sanctums and getting 20+mil bounty ticks.
Just stay away from sanshas because since CCP changed their tracking disruption the elite cruisers will perma-disrupt you and killing them will become almost impossible.
Paladin owns plain and simple  |

Kahldor
State War Academy Caldari State
0
|
Posted - 2011.09.22 17:18:00 -
[8] - Quote
[Paladin, ] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Armor Thermic Hardener II Armor EM Hardener II Armor EM Hardener II Corpus A-type Large Armor Rep
Tracking Computer II opt range Tracking Computer II opt range Cap Recharger II Cap Recharger II
Tach Beam Laser II, Imperial Navy Multifrequency L Tach Beam Laser II, Imperial Navy Multifrequency L Tach Beam Laser II, Imperial Navy Multifrequency L Tach Beam Laser II, Imperial Navy Multifrequency L
[empty high slot] [empty high slot] [empty high slot]
Large Nanobot accelerator I Large Capacitor Control Circuit I
Hobgoblin II x5 Hammerhead II x5
Does require a 5% PG hardwire IIRC And the other 5% hardwires for cap and turrets helps also.
Just keep at range 50-70km and kill nos/neut/td ships first. And if things start to get iffy warp out.
If you are unsure I would practice on SISI first. But I haven't had any problems with running sanctums |

Goose99
Republic Military School Minmatar Republic
4
|
Posted - 2011.09.22 17:23:00 -
[9] - Quote
Paladins are ridiculous to fit. Use only faction/t1 tachs on Paladin, not t2. Between grid and cap it's not worth it. It might be a good idea to consider NM, despite shield EM resist. The tracking helps tachs a lot, makes it less painful to wane you from AC Vargur into low tracking Tachs, and it's easier on grid/cap. |

Eternal Light
The New Alternative
1
|
Posted - 2011.09.22 22:08:00 -
[10] - Quote
I use this fit and work nice :
4x Mega Pulse II (imperial navy multifrequency/Scorch) + 1x tractor beam + 2x salvager 1x 1000mm Domination AB, 2x cap recharger II, 1x web faction (14km) 1x Imperial Navy Large armor repair, 2x eanm Imperial Navy, 2x hardener II, 2x Imperial Navy heat sink
1x rig ccc + 1 rig nano pump
5x vespa II or Valkyrie II + 5x Hornet II or warrior II
Just need to manege my capa but i dont have problem with that, AB to have range (optimal 50km with scorch, 21km with Imperial Navy multi). |

Kahldor
State War Academy Caldari State
0
|
Posted - 2011.09.23 00:59:00 -
[11] - Quote
Thought I would get on SISI and run some sanctums with the fit I posted to show it works.
60mil/hr
Ran 1 station and 1 rings.
Just keep at range and kill the elite cruisers first then nos/neut isn't a problem. Remember to watch your cap and if it starts to get messy warp out (better to lose ISK/hr than a fully fit Paladin)
Like I said Paladin owns.
Edit: link fail |

Jorhan Brimve Stahl
Republic Military School Minmatar Republic
0
|
Posted - 2011.09.23 08:08:00 -
[12] - Quote
Mission fit:
[Paladin, New Setup 1] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Corpum A-Type Energized Reflective Membrane Corpum A-Type Energized Thermic Membrane Energized Adaptive Nano Membrane II Core C-Type Large Armor Repairer
Gist A-Type 100MN MicroWarpdrive Heavy Capacitor Booster II, Cap Booster 800 Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range
Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Small Tractor Beam I [empty high slot] [empty high slot]
Large Energy Burst Aerator II Large Energy Locus Coordinator I
Relatively cheap (t2 rig is only 25-40mil, deadspace modules of the least popular varieties), can get in range fast (not sure if MWD is needed in anomalies, but you can always replace it with something else). Cap booster makes use of huge cargo capacity and 35 charges can buy you a lot of time. |

Falkwen
Caldari Navy Operations
0
|
Posted - 2011.09.23 08:40:00 -
[13] - Quote
Greetings.
Cryissa talks of me. I love my Paladin with its go faster red bits (They don't make it faster by the way)
It is set up for PVE fit most of the time for Level 4's. I do use Tachy's and the other high slots with tractor/salvage.
Mids are a Webby and cap II's
Low with hardners, rep and a damage mod.
It's cap stable and really useful at 22k with Multi lenses (Faction) on BattleShip's and such. Frigates of course I cannot hit. (I leave them for my drones)
It's very useful in PVE Level 4's. I can solo them but it takes a little while but I never really fear much.
Be well.
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Tore Smith
Science and Trade Institute Caldari State
0
|
Posted - 2011.09.23 10:11:00 -
[14] - Quote
first off, sorry for the sansha/blood mixup.
this indeed makes a huge difference, because neuting instead of tracking disruption makes sniping not only viable but a very good option. In this regard I find Kahldors fit very appealing, although id still use the nightmare as a tach platform because you simply need no fitting implants/rigs/mods to make it work, which for some strange reason makes me feel better.
one remark: if your systems are relatively safe and you dont need to be aligned all the time, id go with 2 sentries on this sniping setup instead of the hammerheads and put 2 drone links in the highs. no travel time means instant damage for drones and that might help.
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Fipio
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.09.23 10:23:00 -
[15] - Quote
Well to be frank i really did a test with some tachyons the other day in a ring sanctum and i was disappointed that i've managed to finish that in around 40min but i warped at like 100km and still the damage was big enough that i had to warp but i`ll definitely try those setups and report the performances in here. For now i`m working to get a deadspace LAR and some faction hardeners and see how that goes from there. Once think to i'd like to mention is that L4 don't really compare to anomalies since the little first TD/neuts ya all the time and to just leave them to the drones it will take like 5min to kill those elite frigs so i`d rather snipe them then to wait 5minutes |

NoNah
Hyper-Nova
15
|
Posted - 2011.09.23 11:07:00 -
[16] - Quote
[Paladin, New Setup 2] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer
Gist A-Type X-Large Shield Booster Pith B-Type Photon Scattering Field Pith B-Type Heat Dissipation Field Medium Electrochemical Capacitor Booster I, Cap Booster 800
Tachyon Beam Laser II, Imperial Navy Multifrequency L Small Tractor Beam I Tachyon Beam Laser II, Imperial Navy Multifrequency L Salvager II Tachyon Beam Laser II, Imperial Navy Multifrequency L Small Tractor Beam I Tachyon Beam Laser II, Imperial Navy Multifrequency L
Large Energy Burst Aerator II Large Anti-EM Screen Reinforcer II
Hobgoblin II x5 Curator II x2
Because, omnomnomnom. Sansha and blood rats drop way to many boosters to be ignored. |

Fipio
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.09.23 11:21:00 -
[17] - Quote
Really nonah a shield boosted paladin?  |

Aamrr
HnL Enterprise
39
|
Posted - 2011.09.23 11:32:00 -
[18] - Quote
I think that's called a Nightmare. I hear they're pretty good. You should look into getting one. |

NoNah
Hyper-Nova
15
|
Posted - 2011.09.23 11:59:00 -
[19] - Quote
Fipio wrote:Really nonah a shield boosted paladin? 
Admitably only tried and tested for missions, but for those it is awesome.(granted slightly less pimp).
It does have some advantages over the nightmare, mainly the tractor beams and the cargo, neither to be neglected. ;) |

Jorhan Brimve Stahl
Republic Military School Minmatar Republic
0
|
Posted - 2011.09.23 12:46:00 -
[20] - Quote
NoNah wrote:Fipio wrote:Really nonah a shield boosted paladin?  Admitably only tried and tested for missions, but for those it is awesome.(granted slightly less pimp). It does have some advantages over the nightmare, mainly the tractor beams and the cargo, neither to be neglected. ;)
You should fly a smartbombing shieldtanked Noctis then.
Seriously, properly fitted tach Nightmare will have better effective DPS and tank at the same time. Every other concern is secondary. |

Usurpine
GDC Holding Shadow of xXDEATHXx
5
|
Posted - 2011.09.23 12:55:00 -
[21] - Quote
I am amarr, but i have crosstrained to Golem, for doing missions i never regret doing that. |

Jorhan Brimve Stahl
Republic Military School Minmatar Republic
0
|
Posted - 2011.09.23 13:15:00 -
[22] - Quote
Usurpine wrote:I am amarr, but i have crosstrained to Golem, for doing missions i never regret doing that.
What is the best part of using Golem? Micromanaging three target painters, 10-second reloads every time you find out that rat is too far to hit for ANY damage or having crap DPS against cruisers? Or maybe it's counting torpedoes so you don't end up sending them into space when target goes *pop*? |

NoNah
Hyper-Nova
15
|
Posted - 2011.09.23 13:55:00 -
[23] - Quote
Jorhan Brimve Stahl wrote:Usurpine wrote:I am amarr, but i have crosstrained to Golem, for doing missions i never regret doing that. What is the best part of using Golem? Micromanaging three target painters, 10-second reloads every time you find out that rat is too far to hit for ANY damage or having crap DPS against cruisers? Or maybe it's counting torpedoes so you don't end up sending them into space when target goes *pop*?
'every time you find out that rat is too far to hit' is a quite rare incident and should be chalked down as a mistake on your part rather than a shortcoming of the ship. Even with such a challenge, I have a hard time considering missions challenging.
DPS to cruisers is more than adequate compared to the vast majority of missionships, especially at close range. With 2 tp's used for the cruiser, you'll typically one volley most, and still put out over 1k dps at those you don't(assuming you don't manage to score a hit on something still carrying high speed after an mwd burst or something such - but again, your mistake not the ships - and it affects turret ships as badly)
This leaves only counting volleys, and honestly, even if you don't it's a competetive ship, and given that the counting is really only relevant on very distant targets(Anything inside of some 35-37km will get hit by the torp before the next one launches).
As for the nightmare vs paladin, yes, the nightmare will put out more damage, hands down. However the difference will quite often be negligible and offset by the added damage(and decreased missiontimes if that's your fancy) gained from tractor beams. Not to mention the gained loot and salvage. |

Goose99
Republic Military School Minmatar Republic
5
|
Posted - 2011.09.23 14:50:00 -
[24] - Quote
NoNah wrote:Jorhan Brimve Stahl wrote:Usurpine wrote:I am amarr, but i have crosstrained to Golem, for doing missions i never regret doing that. What is the best part of using Golem? Micromanaging three target painters, 10-second reloads every time you find out that rat is too far to hit for ANY damage or having crap DPS against cruisers? Or maybe it's counting torpedoes so you don't end up sending them into space when target goes *pop*? 'every time you find out that rat is too far to hit' is a quite rare incident and should be chalked down as a mistake on your part rather than a shortcoming of the ship. Even with such a challenge, I have a hard time considering missions challenging. DPS to cruisers is more than adequate compared to the vast majority of missionships, especially at close range. With 2 tp's used for the cruiser, you'll typically one volley most, and still put out over 1k dps at those you don't(assuming you don't manage to score a hit on something still carrying high speed after an mwd burst or something such - but again, your mistake not the ships - and it affects turret ships as badly) This leaves only counting volleys, and honestly, even if you don't it's a competetive ship, and given that the counting is really only relevant on very distant targets(Anything inside of some 35-37km will get hit by the torp before the next one launches). As for the nightmare vs paladin, yes, the nightmare will put out more damage, hands down. However the difference will quite often be negligible and offset by the added damage(and decreased missiontimes if that's your fancy) gained from tractor beams. Not to mention the gained loot and salvage.
Easier tank, 4th heatsink, more tracking for tachs, far easier fitting. The applied dps difference between NM and Paladin is bigger than seen on paper.
Btw, if you crosstrain something from Amar, make it a Vargur. |

Jorhan Brimve Stahl
Republic Military School Minmatar Republic
0
|
Posted - 2011.09.23 14:55:00 -
[25] - Quote
NoNah wrote: 'every time you find out that rat is too far to hit' is a quite rare incident and should be chalked down as a mistake on your part rather than a shortcoming of the ship. Even with such a challenge, I have a hard time considering missions challenging.
Shortcoming of the ship is that you have to reload every time the a bunch of rats orbits or spawns too far. Pulse Paladin can reach out and touch anything within 70km range as soon as you can switch scripts in your TCs.
NoNah wrote: DPS to cruisers is more than adequate compared to the vast majority of missionships, especially at close range. With 2 tp's used for the cruiser, you'll typically one volley most, and still put out over 1k dps at those you don't
How about losing over 50% of your DPS against cruiser-sized targets and wasting at least some DPS on excessive damage? You can't ungroup your launchers and still have advantage of using TPs on every target. Paladin with TCs can. Now imagine that half of mission's ships are cruisers, some of them elites, which take more time to kill and can use ewar. Not to mention that Paladin or or other turret-based ships can hit approaching cruisers for full (or at least much greater part of) damage because of their low transversal speed. Golem can't do the same as long as those targets are mobile.
NoNah wrote: As for the nightmare vs paladin, yes, the nightmare will put out more damage, hands down. However the difference will quite often be negligible and offset by the added damage(and decreased missiontimes if that's your fancy) gained from tractor beams. Not to mention the gained loot and salvage.
No, proper Nightmare will deal more damage than your Paladin's fit because it has a tracking bonus and can make use of tracking computers as well. There are several problems with your fit. 1) TEs are less effective than TCs - you can't switch to tracking scripts only and therefore stuck with 10% bonus per module minus stacking penalty. Once rats get close your effective DPS goes down the drain, and in some missions you start at this range. 2) You're using active pulse shield tank on ship having few medium slots, cap-intensive energy weapons and bonus to armor reps. Getting into two bottlenecks and discarding one of the most important ship's bonuses at the same time is a rare achievement. 3) Tractors and salvager. Your ship is alreay low on cap and deals (at least in theory) high damage. What the hell do you need that salvage for? Go and find more rats to slaughter, bring an alt in Noctis if you can't stand the sight of unsalvaged wrecks. Using damage dealer in this manner is just a waste of time, cap and skillpoints.
|

Large Collidable Object
morons.
228
|
Posted - 2011.09.23 16:23:00 -
[26] - Quote
edit: misread morons-áare recruiting. We're good at breeding! |

Jorhan Brimve Stahl
Republic Military School Minmatar Republic
0
|
Posted - 2011.09.23 16:26:00 -
[27] - Quote
edit: trigger happy |

Kahldor
State War Academy Caldari State
0
|
Posted - 2011.09.23 17:14:00 -
[28] - Quote
Keep in mind guys the OP is running havens and sanctums not L4s. So he shouldn't have to worry about tracking too much as most ships will be BSs. And since he is planning to fight Bloods which nos/neut he will want to stay at range and snipe them so even less worry about tracking. The few frigs and cruisers that spawn are easily killed at range and if for some reason they make it close drones can clean them up pretty quick.
The Paladin fit I posted works well as long as you don't screw up triggers, let yourself get nos/neut, get tackled, etc. I don't fly a Nightmare since the Paladin is cheaper and I don't want to haul cap charges around but I would fly something like this.
[Nightmare]
[lows] IN Heat Sink IN Heat Sink IN Heat Sink IN Heat Sink Tracking Enhancer II
[med] Heavy Cap Booster II cap 800 Shield Boost Amplifier II Pith A-Type XLSB Pith A-Type photon Pith A-Type Heat Tracking Computer II Cap Recharger II
[high] Tach Beam II IN Multi Freq Tach Beam II IN Multi Freq Tach Beam II IN Multi Freq Tach Beam II IN Multi Freq Improved cloak device II Drone Link augmentor
[rigs] CCC II CCC CCC
Implants: PG8 AX-2 CC8 CX-2 G2-Epsilon
Using All level 5 in EFT:
1077dps/7189 volley (guns only) 783 dps tank (Bloods)
Paladin fit I linked 1009dps/6943 volley (guns only) 791 dps tank (Bloods)
Sure on paper NM does more DPS but also costs a lot more and the additional 246 volley probably won't help kill things (BSs) any faster since your guns would have to cycle anyway. But if you constantly had stuff orbiting close the extra tracking would help apply more DPS. The NM also has to use a cap booster so you will have to buy/make/loot them and hope you don't run out. This isn't a problem on the Paladin.
In blood havens and sanctums frigs and cruisers are killed at range and the BS orbit around 30km so again tracking shouldn't be a problem for either ship. Also you should loot/salvage wrecks in a noctis and only if the other anoms are taken. Running anoms efficiently can easily net 60mil+ ISK/hr and salvaging could slow that down depending on how many armor plates you get..
Both ships will run anoms easily and sure I could get on EFT and pimp fit each ship with officer mods and the difference might be greater but if DPS is all you are worried about you might as well skill for a Thanatos. |

Fipio
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.09.23 18:12:00 -
[29] - Quote
Well after reading the theory-crafting in this thread i`m inclined more to save some cash and get that NightMare OR i can try to be a bigger carebear and just get a thanatos so i dont have to worry about low armor/cap problems. I hear allot of things about carriers been more slow in finishing anomalies then marauders but oh well. Just got my hands on some isk and i`m thinking to get a faction LAR but i cant seem to make the difference since both are in the same price range meaning Centus X-Type Large Armor Repairer or Corpus X-Type Large Armor Repairer. I`m thinking it's too good to be true that they both are the same just the name differs between the two. Also Kahldor i was thinking at the sniper fitting of your's and wouldn't be good if i had some wardens or some curators in there as well since i`m always at range? |

NoNah
Hyper-Nova
15
|
Posted - 2011.09.23 20:16:00 -
[30] - Quote
Goose99 wrote:Easier tank, 4th heatsink, more tracking for tachs, far easier fitting. The applied dps difference between NM and Paladin is bigger than seen on paper. Btw, if you crosstrain something from Amar, make it a Vargur. 
Easier tanks does not make it faster - it makes it easier. That said you'll end up with two setups with an equivalent amount of tank but the nightmare has a tad more buffer, which I guess means it's both easier and sufficient.
Both ships have four heat sinks. One has longer range, other has better tracking. |
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