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Dio Chrysostom
8 Bit Redux
0
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Posted - 2012.07.09 07:06:00 -
[1] - Quote
Let me start by saying that I have over 40 million SP which means I can fly both Gallente (Armor Tanks) and Minimitar ( Shield Tanked) at a high level (I.E. Both tank types skills all at 5 and both races BS 5). So I really have no reason to complain about the ASB other than the following reason.
As far as "Ancillary Shield Boosters" go.
Having already gone up against this mod in an actual fight I learned 1st hand how OP it was. I did not die to the complete noob that was flying the drake at 3-4 months old. But I nearly did, the only reason I made it out alive was not because I won but because I used my PvP skill to position myself properly to burn out of his point range. This would not be so disturbing if not for what I was in. I was in a Proteus with 140k EHP pushing near 1000 DPS with an overloaded speed of 1400 m/s. For those of you who don't know those stats are right on par with lower tier Battleships (Save the speed) and it was a cruiser size ship which means he would be hitting me for even less due to my signature radius. Even with all those odds in my favor I almost lost a 3 billion isk ship to a complete noob with 4 months worth of SP and no prior PvP experience. I wanted to go back for 2nds but had no way in which I could refit to counter what he had other than fitting a new ship with some ASB's of my own.
If this does not S*** upon everything that Eve PvP has always been about, then I don't know what would. I was left wondering why CCP would create a mod that would simplify pvp for players so extremely and it dawned on me. CCP is trying to dumb this game down to a point where a 9 year old can just log in throw a mod or 2 on his ship then go Pew Pew blow someone up or at very least not die himself and then go back to watching barney or something while he poo's on himself. Their motives for this you may ask ? well the answer is simple "Profit:" CCP dev's and Gm's get pushed to increase player base by their bosses, like a L*** of the night gets pushed by her P*** to make him money. This cause Dev's and Gm's alike to panic and make such drastic changes to core gameplay mechanics in a desperate attempt to generate new player base.
According to a recent "Dev Blog" i read (Ship Rebalancing) they are planning to make it way easier for newer players to get into the specialty ships that us Veteran players had to lust over for months before we could fly. They propose doing this by removing requirements like cruiser V to be able to fly a command ship. A lot of the changes they have proposed making contradict themselves for instance they may be possibly nerfing the drakes resists in favor of a "Rate of fire" bonus but then they introduce a ridiculously overpowered shield mod like the mentioned ASB.
In the end after I have dug my heels in the ground for years refusing to follow countless buddies that quit eve due to CCP's BS I am left with nothing to do in game anymore other than mine (I will quit eve before I mine), run incursions (Boring) or go Blob in Nullsec (The Politics Are ********) or go role play with FW in lowsec (Filled with Horrible Pilots). HS warfare has been rendered nearly obsolete except for the largest of corps/alliances due to the the price increases and the new mercenary exploit being used as a way to get free wardecs turning HS into a blobfest of its own. Me and many of my friends find CCP has backed us up against a wall with their heavy handed and profit motivated will. Im sure they would justify it as 'We are just trying to stay relevant" but let there be no mistake CCP is doing what Blizzard did to its loyal fan base in favor of profit. As for me and my money I am gonna stick it out to see if they re-adjust some things by the end of summer if they have not i am gonna take my money somewhere else. Somewhere that respects and relishes diverse PvP at multiple levels and is still years away from selling out for profit (If ever)
Fly Safe Y'all o7
Dio Chrysostom/Euriphedes/SilentAsDeath/Apple Tile White/The Mixtress (Yes I have that many accounts)
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Malcanis
Vanishing Point. The Initiative.
4271
|
Posted - 2012.07.09 07:09:00 -
[2] - Quote
So a module that's meant to make active tanks better than buffer for small gang/solo pvp is OP because it almost succeeded.
OK. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Dio Chrysostom
8 Bit Redux
0
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Posted - 2012.07.09 07:09:00 -
[3] - Quote
I want to keep playing EvE so much, but as it stands with the changes already made and the ones Propsed to be made. I find myself with nothing left to play for. |

pussnheels
449
|
Posted - 2012.07.09 07:12:00 -
[4] - Quote
getting into a specialized ship early doesn't mean you can actually fit or use it properly , if i remember it took me about a month to get into t2 frigates ( assault ships) took me a lot longer before i could fit it properly so what is the problem ? I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Von Mukesh
Phoenix Rise Industries
1
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Posted - 2012.07.09 07:12:00 -
[5] - Quote
Aren't there severe penalties to the cpu (or is it cap?) to use these new mods? |

Von Mukesh
Phoenix Rise Industries
1
|
Posted - 2012.07.09 07:13:00 -
[6] - Quote
Plus, not trying to be a troll here, but if they ARE that OP, won't everyone use them, thus nullifying their OP effects? |

Dio Chrysostom
8 Bit Redux
0
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Posted - 2012.07.09 07:14:00 -
[7] - Quote
Malcanis wrote:So a module that's meant to make active tanks better than buffer for small gang/solo pvp is OP because it almost succeeded.
OK.
Better ? how is that fair for armor tankers ? show me a single rep armor setup that can even come close to the rep power of an ASB. And if your counter is that you can put an ASB on an armor ship then they need to add at least 1 more medium slot to every armor ship to "Rebalance" fairly. Im not posting on the forums for the 1st time in 3 years of playing the game because this is my sole opinion. I am doing so because a lot of people I know that fly armor find that its not fair. |

MinefieldS
Science and Trade Institute Caldari State
53
|
Posted - 2012.07.09 07:25:00 -
[8] - Quote
Since Dust 543wharever will be on consoles CCP is dumbing down the game for them, hoping some of them will subscribe. |

Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1431
|
Posted - 2012.07.09 07:46:00 -
[9] - Quote
Dio Chrysostom wrote:Malcanis wrote:So a module that's meant to make active tanks better than buffer for small gang/solo pvp is OP because it almost succeeded.
OK. Better ? how is that fair for armor tankers ? show me a single rep armor setup that can even come close to the rep power of an ASB. And if your counter is that you can put an ASB on an armor ship then they need to add at least 1 more medium slot to every armor ship to "Rebalance" fairly. Im not posting on the forums for the 1st time in 3 years of playing the game because this is my sole opinion. I am doing so because a lot of people I know that fly armor find that its not fair. Show me a viable ASB set up with as many utility slots as an armor tank.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Pipa Porto
School of Applied Knowledge Caldari State
294
|
Posted - 2012.07.09 07:54:00 -
[10] - Quote
Dio Chrysostom wrote: Having already gone up against this mod in an actual fight I learned 1st hand how OP it was. I did not die to the complete noob that was flying the drake at 3-4 months old. But I nearly did, the only reason I made it out alive was not because I won but because I used my PvP skill to position myself properly to burn out of his point range. This would not be so disturbing if not for what I was in. I was in a Proteus with 140k EHP pushing near 1000 DPS with an overloaded speed of 1400 m/s. For those of you who don't know those stats are right on par with lower tier Battleships (Save the speed) and it was a cruiser size ship which means he would be hitting me for even less due to my signature radius. Even with all those odds in my favor I almost lost a 3 billion isk ship to a complete noob with 4 months worth of SP and no prior PvP experience. I wanted to go back for 2nds but had no way in which I could refit to counter what he had other than fitting a new ship with some ASB's of my own.
I don't think you're clear on how Sig Radius works, especially since I think you're MWDing (I don't know of any popular Buffer 100mn AB Proteus fits, but there's always something new).
If you had trouble escaping from a Drake when you had a 300m/s speed advantage in your favor, welp.
Finally, looking at the numbers (from a Drake with Heavies, an X-L ASB, Amp, 2 Invulns, 3 BCUs, and a DC2 [yes, I know it doesn't all actually fit]), he would have been able to tank you with the ASB for around 45s on Charges (call it 60s if he's good at managing, cause there's a little extra tank there), then another maybe 3 cycles (12s) on his cap before his 60s reload.
During that 72s, and the 50s he survives vs your 1k DPS (not long enough to reload), he can do 54,290 Kinetic Damage to your Proteus, assuming your speed does nothing to reduce the damage from scourge furies (it will).
So, I call bull on your Proteus's numbers or will have to call you on bad piloting if you weren't able to hold him down to bash his skull in when you had a speed advantage like that. -RubyPorto
IB4TS |

seany1212
Zat's Affiliated Traders Originally Riotous Corps
198
|
Posted - 2012.07.09 08:17:00 -
[11] - Quote
Pipa Porto wrote:Dio Chrysostom wrote: Having already gone up against this mod in an actual fight I learned 1st hand how OP it was. I did not die to the complete noob that was flying the drake at 3-4 months old. But I nearly did, the only reason I made it out alive was not because I won but because I used my PvP skill to position myself properly to burn out of his point range. This would not be so disturbing if not for what I was in. I was in a Proteus with 140k EHP pushing near 1000 DPS with an overloaded speed of 1400 m/s. For those of you who don't know those stats are right on par with lower tier Battleships (Save the speed) and it was a cruiser size ship which means he would be hitting me for even less due to my signature radius. Even with all those odds in my favor I almost lost a 3 billion isk ship to a complete noob with 4 months worth of SP and no prior PvP experience. I wanted to go back for 2nds but had no way in which I could refit to counter what he had other than fitting a new ship with some ASB's of my own.
I don't think you're clear on how Sig Radius works, especially since I think you're MWDing (I don't know of any popular Buffer 100mn AB Proteus fits, but there's always something new). If you had trouble escaping from a Drake when you had a 300m/s speed advantage in your favor, welp. Finally, looking at the numbers (from a Drake with Heavies, an X-L ASB, Amp, 2 Invulns, 3 BCUs, and a DC2 [yes, I know it doesn't all actually fit]), he would have been able to tank you with the ASB for around 45s on Charges (call it 60s if he's good at managing, cause there's a little extra tank there), then another maybe 3 cycles (12s) on his cap before his 60s reload. During that 72s, and the 50s he survives vs your 1k DPS (not long enough to reload), he can do 54,290 Kinetic Damage to your Proteus, assuming your speed does nothing to reduce the damage from scourge furies (it will). So, I call bull on your Proteus's numbers or will have to call you on bad piloting if you weren't able to hold him down to bash his skull in when you had a speed advantage like that.
Not empty quoting.
It seems like you are the type that expects to buy an expensive ship then destroy everything else with less value, firstly how do you know he was a 4 month old noob? plenty of older players start up random pvp alts and specialise specifically for them so unless you had a conversation with him and he said he was then this is just an assumption. 1k dps proteus are only good when the damage is actually being applied, expecting void to work at anything above 5km suggests you dont know how to fly the proteus coupled with the fact that you wondered why he was hitting you for full damage (he's a drake, he's only really going to be using HML's or HAM's which, last time i checked hits for near full damage on cruisers unless they're AB fit) so all he had to do was sit between 10-24km outside of point and web range and spam missiles, obviously you suggest your proteus goes 1400km/s overloaded but a nano-drake can hit those speeds last time i checked too...  |

Richard Desturned
GoonWaffe Goonswarm Federation
1283
|
Posted - 2012.07.09 08:20:00 -
[12] - Quote
PvP isn't a wallet game. a rogue goon |

Jake Warbird
Republic Military School Minmatar Republic
1624
|
Posted - 2012.07.09 08:20:00 -
[13] - Quote
300mil ships die to 10mil erry-*******-day. |

Richard Desturned
GoonWaffe Goonswarm Federation
1283
|
Posted - 2012.07.09 08:23:00 -
[14] - Quote
Also I hope you know that command ships are not going to be more accessible simply because of the removal of the Cruiser V requirement. If a new dude decides to train right into a Sleipnir or whatever he's not going to fly it well, and anybody who would find themselves in one would already have Minmatar Cruiser V regardless of the requirement considering that it's a prerequisite for several ships anybody specializing in Minmatar ships would find themselves in /long/ before a Sleipnir. a rogue goon |

Spiritkill
Kick B0rt Test Alliance Please Ignore
4
|
Posted - 2012.07.09 08:50:00 -
[15] - Quote
Can i have your stuff? |

Mechael
Ouroboros Executor Collective
165
|
Posted - 2012.07.09 08:54:00 -
[16] - Quote
Well, it had the right effect but for entirely the wrong reasons. Battlecruisers SHOULD be the natural counter to cruisers (yes, even T3 cruisers.) However, the fact that this only happened because of one module that is clearly more powerful than the others isn't really a good thing.
Fix the module, and then nerf T3 to bring them in line with other cruisers (while still keeping their customizeability of course.) Whether or not you win the game matters not. -áIt's if you bought it. |

Pastachick
Dreddit Test Alliance Please Ignore
7
|
Posted - 2012.07.09 08:55:00 -
[17] - Quote
Guys I have a more expensive ship that means I should be able to pwn 2 month old newbs easily WTF CCP |

Lord Zim
985
|
Posted - 2012.07.09 09:18:00 -
[18] - Quote
Pipa Porto wrote:Dio Chrysostom wrote: Having already gone up against this mod in an actual fight I learned 1st hand how OP it was. I did not die to the complete noob that was flying the drake at 3-4 months old. But I nearly did, the only reason I made it out alive was not because I won but because I used my PvP skill to position myself properly to burn out of his point range. This would not be so disturbing if not for what I was in. I was in a Proteus with 140k EHP pushing near 1000 DPS with an overloaded speed of 1400 m/s. For those of you who don't know those stats are right on par with lower tier Battleships (Save the speed) and it was a cruiser size ship which means he would be hitting me for even less due to my signature radius. Even with all those odds in my favor I almost lost a 3 billion isk ship to a complete noob with 4 months worth of SP and no prior PvP experience. I wanted to go back for 2nds but had no way in which I could refit to counter what he had other than fitting a new ship with some ASB's of my own.
I don't think you're clear on how Sig Radius works, especially since I think you're MWDing (I don't know of any popular Buffer 100mn AB Proteus fits, but there's always something new). If you had trouble escaping from a Drake when you had a 300m/s speed advantage in your favor, welp. Finally, looking at the numbers (from a Drake with Heavies, an X-L ASB, Amp, 2 Invulns, 3 BCUs, and a DC2 [yes, I know it doesn't all actually fit]), he would have been able to tank you with the ASB for around 45s on Charges (call it 60s if he's good at managing, cause there's a little extra tank there), then another maybe 3 cycles (12s) on his cap before his 60s reload. During that 72s, and the 50s he survives vs your 1k DPS (not long enough to reload), he can do 54,290 Kinetic Damage to your Proteus, assuming your speed does nothing to reduce the damage from scourge furies (it will). So, I call bull on your Proteus's numbers or will have to call you on bad piloting if you weren't able to hold him down to bash his skull in when you had a speed advantage like that. That's what I call a dumpstering. |

Tarryn Nightstorm
Hellstar Towing and Recovery
483
|
Posted - 2012.07.09 09:20:00 -
[19] - Quote
Pipa Porto wrote:Dio Chrysostom wrote: Having already gone up against this mod in an actual fight I learned 1st hand how OP it was. I did not die to the complete noob that was flying the drake at 3-4 months old. But I nearly did, the only reason I made it out alive was not because I won but because I used my PvP skill to position myself properly to burn out of his point range. This would not be so disturbing if not for what I was in. I was in a Proteus with 140k EHP pushing near 1000 DPS with an overloaded speed of 1400 m/s. For those of you who don't know those stats are right on par with lower tier Battleships (Save the speed) and it was a cruiser size ship which means he would be hitting me for even less due to my signature radius. Even with all those odds in my favor I almost lost a 3 billion isk ship to a complete noob with 4 months worth of SP and no prior PvP experience. I wanted to go back for 2nds but had no way in which I could refit to counter what he had other than fitting a new ship with some ASB's of my own.
I don't think you're clear on how Sig Radius works, especially since I think you're MWDing (I don't know of any popular Buffer 100mn AB Proteus fits, but there's always something new). If you had trouble escaping from a Drake when you had a 300m/s speed advantage in your favor, welp. Finally, looking at the numbers (from a Drake with Heavies, an X-L ASB, Amp, 2 Invulns, 3 BCUs, and a DC2 [yes, I know it doesn't all actually fit]), he would have been able to tank you with the ASB for around 45s on Charges (call it 60s if he's good at managing, cause there's a little extra tank there), then another maybe 3 cycles (12s) on his cap before his 60s reload. During that 72s, and the 50s he survives vs your 1k DPS (not long enough to reload), he can do 54,290 Kinetic Damage to your Proteus, assuming your speed does nothing to reduce the damage from scourge furies (it will). So, I call bull on your Proteus's numbers or will have to call you on bad piloting if you weren't able to hold him down to bash his skull in when you had a speed advantage like that.
^^That.^^
[/thread]
I can haz ur stuffs, OP?
Especially the Proti, I can almost fly one, just a few more weeks to go 
In irae, veritas. |

Roime
Shiva Furnace Dead On Arrival Alliance
950
|
Posted - 2012.07.09 09:40:00 -
[20] - Quote
Pastachick wrote:Guys I have a more expensive ship that means I should be able to pwn 2 month old newbs easily WTF CCP
In hisec.
OP, you stink of a wardeccer princess.
Shiva Furnace - now recruiting solid pilots! |

Degren
Dreddit Test Alliance Please Ignore
1791
|
Posted - 2012.07.09 09:41:00 -
[21] - Quote
Has anyone really been far even as decided to use even go want to do look more like?
Sincerely
OP You don't know.|||You REALLY don't know.|||See you drivin round town |

Lord Aliventi
Republic Military School Minmatar Republic
18
|
Posted - 2012.07.09 09:47:00 -
[22] - Quote
Wait wait wait a sec.....
You almost died to a drake with a prot?
Dear god mate. You are fail. I mean holy hell. I fly drakes all the time. The is no way buffer or ASB fit I would go near a prot with out back up. If you aren't fail fit you easily have 80-90+ resist to kinetic. If you nearly lost you should just biomass yourself. |

Liafcipe9000
Smeghead Empire
13
|
Posted - 2012.07.09 11:30:00 -
[23] - Quote
shame the prot didn't blow up, I'd like to see its fit at least in a km  |

Blastcaps Madullier
Celestial Horizon Corp. Ethereal Dawn
55
|
Posted - 2012.07.09 11:53:00 -
[24] - Quote
actually when it came to the T3's i've always thought they should be completely modular allowing the players to choose what tank type they actually want, ie all T3's can be shield or armour depending on players choice.
as for the ASB iirc it takes cap boosters, so sooner or later their going to run out of cap boosters, just a case of out lasting them. |

The Protato
Protus Correction Facility Inc.
48
|
Posted - 2012.07.09 11:57:00 -
[25] - Quote
Malcanis wrote:So a module that's meant to make active tanks better than buffer for small gang/solo pvp is OP because it almost succeeded.
OK.
Active tanks already are better for small gang/solo than buffer. I think it'd be fine if we had an Ancillary Armour Repairer too. |

The Protato
Protus Correction Facility Inc.
48
|
Posted - 2012.07.09 11:58:00 -
[26] - Quote
Lord Aliventi wrote: Dear god mate. You are fail. I mean holy hell. I fly drakes all the time. The is no way buffer or ASB fit I would go near a prot with out back up. If you aren't fail fit you easily have 80-90+ resist to kinetic. If you nearly lost you should just biomass yourself.
You've never flown a buffer fit, have you? Doesn't matter what your resists are, if the enemy has pointed you and you can't break their dual x-large ancillary shield booster 2,000 dps tank, YOU'RE GOING TO DIE. |

Tippia
Sunshine and Lollipops
8440
|
Posted - 2012.07.09 12:01:00 -
[27] - Quote
The Protato wrote:You've never flown a buffer fit, have you? Doesn't matter what your resists are GǪyou mean aside from determining the size of that buffer.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Crahyon
Monkeys of Mischief
0
|
Posted - 2012.07.09 12:11:00 -
[28] - Quote
Dio Chrysostom wrote: Waah! Waah! I tried to gank a noob in my bil isk t3 and almost got my arse handed to me. Hax!
Fixed for tl;dr. |

Cebraio
Starfire Oasis
149
|
Posted - 2012.07.09 12:21:00 -
[29] - Quote
The Protato wrote: You've never flown a buffer fit, have you? Doesn't matter what your resists are, if the enemy has pointed you and you can't break their dual x-large ancillary shield booster 2,000 dps tank, YOU'RE GOING TO DIE.
ITT: Claiming that resistances do not matter in a tank. Interesting.
OP was fighting against "Ancillary Shield Boosters". A module that injects charges into the shield. Charges need cargo space. Once he runs out of charges, his tank will fail. You just have to survive long enough against his DPS, to turn the tides and not dying. Something that should be possible with a Proteus.
|

Shad0wsFury
Habitual Euthanasia Pandemic Legion
75
|
Posted - 2012.07.09 12:30:00 -
[30] - Quote
Unfortunately, Drakes running ASBs are pretty ridiculous right now, partially because of the Drake's huge natural capacitor and the fact that generally they don't need to use that cap as much as other ships do, leaving a surplus for when the ASB runs out of charges (assuming the person isn't fitting two of them).
What I really don't get, is why CCP nearly made regular shield boosters almost obsolete overnight, and why active shield tanking is getting so much love while active armor tanking has been in the dumpster for 3-4 years. Even before ASBs, active shield tanking was VASTLY superior to active armor tanking in terms of how much DPS you could handle. Without getting too crazy on fittings, you can easily make a handful of BSs tank 3000-4000 dps with REGULAR shield boosters, whereas the max tank on one of the better active armor tanked BSs will get you up to a 1500-2000 dps tank, and that's relatively pimped out too. It's also worth pointing out that armor reps have a much longer cycle time too, which makes you more vulnerable to alpha. I'm sure a good part of the difference in tanking ability can be explained by crystal sets too, but it's a moot point really when the end result has such a drastic disparity between the two types of tanks.
Ironically in the world of supercaps, it's the complete opposite and shield tanks are generally 50%-ish less effective than armor tanks are in terms of effective hitpoints. CCP has already started to address this by releasing deadspace invuln fields, but until some shield equivalent of slave implants are introduced, shield supers will always be sub-par.
Hopefully in this upcoming rebalance CCP will look at some of the issues with active tanking, especially with armor tanks, and will make some effort to start fixing it. I don't expect armor to equal shield at any point with respect to their capabilities, but the gap needs to be narrowed considerably. |
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