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baltec1
Bat Country
1608
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Posted - 2012.07.09 15:59:00 -
[31] - Quote
Set up insta undocs by MWDing in a frigate out to say, 300+ km in front of the undock and setting up a safe spot to warp to. This will make you near impossible to catch when undocking and a blocade runnercan cloak while in warp meaning they will have no idea where you are.
Also set up a safe spot as closeto the station as possible, this willmean you will always be in docking range when you drop out of warp. |

Solomar Espersei
Interstellar eXodus BricK sQuAD.
197
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Posted - 2012.07.09 16:02:00 -
[32] - Quote
Having done more than my share of suicide ganks in the past, I can tell you that damn near anything can be brought down if the cargo scan is enough to get opportunistic fellows interested.
Seriously, train up an Orca, or even better, get an Orca Alt in an NPC corp and 99.999% of these concerns all go away. BricK sQuAD best squad. |

Boomhaur
89
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Posted - 2012.07.09 16:03:00 -
[33] - Quote
baltec1 wrote:Set up insta undocs by MWDing in a frigate out to say, 300+ km in front of the undock and setting up a safe spot to warp to. This will make you near impossible to catch when undocking and a blocade runnercan cloak while in warp meaning they will have no idea where you are.
Also set up a safe spot as closeto the station as possible, this willmean you will always be in docking range when you drop out of warp.
I know at 500km+ you don't appear on overview anymore, so I setup warp points farther than the 300km if you can still see people. Doesn't take long to make these bookmarks in a frigate with MWD. Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you. |

Unit757
North Point Cannabis Legionis
9
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Posted - 2012.07.09 16:03:00 -
[34] - Quote
Boomhaur wrote:Unit757 wrote:I don' really move much around, but for the most part ive never had an issue with t1 industrials. Im not sure what ittys can do, but my badger mkiis run with about 28k ehp, and 8k m3 cargo space. with its resists itl take two volleys from two torados to take just its shields down in a 0.5 system. Just make sure your hauling the appropriate value for the ship, don't stuff faction mods in one. If its anything more then ammunition or modules for a couple ships, use an Orca. That thing will easily put out over 270k ehp, aswell as its corp hanger is unscannable, and wont drop its contents, making ganks less worthwhile. Strangely enough not all industrial pilots tank their ships, I have seen quite a few with empty mids or leave their EM hole open. Than there are those who have hardeners who just never turn them on 
Oh Im sure there are tons of people who are like that. Im just saying what the ship is capable of, its wether or not they chose to utilize that potential, which given were talking high sec residents, that isnt to common. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
472
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Posted - 2012.07.09 16:11:00 -
[35] - Quote
Op if you have Gallente Industrial at 5 go ASAP Viator, Cloacky haulers are just impossible to catch if you do it right.
Station undock safe bm's -even if some cheaters manage to target you while under invulnerability, and there are a lot of those jerks at jita/rens/dodixie, if this happens and you loose your ship just petition and I guess the guy who did it will not be willing/able to do it again.
Always manually pilot and unless you make the mistake of double click the cov ops device you'll never ever get targeted/killed in high sec, in low sec it's another story vs smartbombing battleships but except this you are almost 100% safe using this ship too.
While you're at it just spend a couple weeks more training and get an Orca, put everyting in Corp Hangar and if someone wants to gank you will have to bring a lot of friends and spend huge amounts of isk for "peanuts"
brb |

adam smash
University of Caille Gallente Federation
109
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Posted - 2012.07.09 16:43:00 -
[36] - Quote
Estel Again wrote:HalfArse wrote:.then one day I landed on jita 4-4....only i landed just outside of docking range and in the very small space of time it took to get into range and be pulled in I was Alpha'd by some sniper......lost about a bill and learned a very important lesson. The lesson being of course to use a bookmark ~300 km above/below the station instead of warping directly to the station. Or how about a 0 BM so you can insta dock lawl...
also ECM burst in HS... wow what a epic fail plan. |

Soto ShinDo
HeroinPixelSpace
7
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Posted - 2012.07.09 16:48:00 -
[37] - Quote
Pak Narhoo wrote:Viator is paper thin. The 5% armor rep bonus is a joke since you'll never get to use the repper. So forget tanking it.  Kick all cargo expanders and rigs out of it. Just forget using them at all.  Go for maximum warp velocity (rig), and maxed out agility (1 rig rest low mods). Slap a target break mod on it in a mid slot tough if you need that you're already in big trouble.  Have evasive maneuvering, transport ship and navigation skills at 5. Additionally add an agility implant to your head. Don't fly afk and you should be nigh impossible to catch. Though you can always have bad luck, like getting decloaked by concord  or have a really bad bump..
That's a lot of bad tips together with a few good ones. And you contradict yourself - check the boni for Transport ships skill plz (and no, you didn't mix it up with Gallente Industrial 'cause having that skill on LV V is a requirement for Transport ships).
The main defence for a Blockade Runner is the CovOps Cloak. Of course you can max out Agility by using Rigs and Nanofibres but it's absolutely not necessary for Hi or even Low Sec because if you do it right (hit warp and then immediately cloak) there is absolutely no way to get decloaked, locked and pointed before you're in warp. Even with cargo expanders on your ship. Target break mod is an absolutely ridiculous tip - it won't help you one bit. If an alpha ship or two lock you you're most likely dead. The mod is for fleet fights when a lot of people lock you - not just one or two. And why the heck would I want to warp faster in Hi or Lowsec - you're not likely to be followed - and suicide gank ships or Low-Sec gate campers have no chance to follow you anyway. So maximum warp velocity rig is in line with the traget break mod - absolutely useless. There are a lots of better rigs - even a cargo rig would be of more use :D.
To some other commenters: The warp -> MWD -> cloak 'trick' is only useful in 0.0 if you jump into a bubble (to get out of the bubble faster and to get away from the place where you jumped in faster making it harder to be decloaked). In any other case using MWD is just plain dumb (except for getting back to gate). You lose valuable time to cloak and you bloat your sig. Both not really a good idea if there's no real reason to MWD in the first place.
To the OP: Cloak is your best friend, learn to use it correctly. Use nanofibres in the Lows if you don't need the cargo space. And get as much passive tank on the ship as you can without ******* up speed, agi or sig. |

baltec1
Bat Country
1608
|
Posted - 2012.07.09 16:52:00 -
[38] - Quote
Boomhaur wrote: I know at 500km+ you don't appear on overview anymore, so I setup warp points farther than the 300km if you can still see people. Doesn't take long to make these bookmarks in a frigate with MWD.
Depends on the grid. At any rate anything past 300km is good in a cov ops cloak fitted ship as you will be cloaked before you exit warp.
Also OP don't fit cargo expanders, go with mods that get you more agility. Make multiple runs, might take longer but it is far more secure. |

Tippia
Sunshine and Lollipops
8446
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Posted - 2012.07.09 16:54:00 -
[39] - Quote
Soto ShinDo wrote:Target break mod is an absolutely ridiculous tip - it won't help you one bit. If an alpha ship or two lock you you're most likely dead. GǪnot to mention that it's limited to T1 and T2 battleships (wellGǪ unless its stats are broken, in which case fitting one is an exploit). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Shad0wsFury
Habitual Euthanasia Pandemic Legion
79
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Posted - 2012.07.09 17:05:00 -
[40] - Quote
Soto ShinDo wrote: To some other commenters: The warp -> MWD -> cloak 'trick' is only useful in 0.0 if you jump into a bubble (to get out of the bubble faster and to get away from the place where you jumped in faster making it harder to be decloaked). In any other case using MWD is just plain dumb (except for getting back to gate). You lose valuable time to cloak and you bloat your sig. Both not really a good idea if there's no real reason to MWD in the first place.
The warp->mwd->cloak trick isn't for covops cloaked ships, it's for non-covops ships, and it definitely doesn't do what you seem to think it does. You are correct though that unless escaping a bubble, a covops cloak equipped ship should NEVER try to use the MWD to align, because it'll just make you slower.
Essentially, it allows any ship fitting any cloak+mwd to escape in high and low sec (where there are no bubbles), without being caught. I have used it on BSs before and escaped pirate gate camps in lowsec, and it works quite well.
Pretty much you assign your MWD to your F1 key and your cloak to your F2 key. When you jump in, you find on your overview the gate or object which is your destination, and select it so it's in your selected items window. You then click ALIGN, then immediately hit F1 and then hit F2 a half second or so after. This bump your max speed up to your max MWD speed and give you one MWD burst of acceleration. You need to watch the activation timer of your MWD, because you only get one shot at this: as soon as the cycle ends, you need to hit F2 to decloak, and spam the "warp to" or "jump" button on your selected items window. What will happen is that when the MWD deactivates, you will begin decelerating to "normal" speed again, but your true speed will actually be above your "normal" speed. Generally, the client puts you into warp when you reach about 3/4ths of your normal maximum velocity, and since your ship is decelerating from MWD, you SHOULD be above that 3/4ths target, so you'll instantly warp. When it works right, it's next to impossible to catch people doing this without a bubble. One exception is if your align time is actually GREATER than the cycle time of your MWD by a significant percentage (more than 25% is probably bad), because even if you execute this trick perfectly, your speed likely won't be high enough to instantly enter warp when your one MWD cycle ends.
If you somehow managed to stray into 0.0 and If there is a bubble, and you don't have a covops cloak, you're likely gonna get decloaked and die before you slowboat out of it so you can warp, even if you're near the edge. Also, when you use a standard cloak and you decloak to warp, you're normally only at 25% velocity or so, and you need to build up to that 75% to warp, which is also plenty of time for someone to lock and scram you.
I have also seen pro interceptor pilots decloak cloaky transports like the viator and get a tackle on them out in 0.0 WITHOUT a bubble up. That means they saw, decloaked and put a point on a viator that jumped into us before he could warp (less than 6 seconds) after he initially decloaked. Luckily the general population of EVE and 0.0 is not nearly this amazing at flying, so be grateful ^_^ |
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Barakach
R-ISK Shadow Operations.
69
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Posted - 2012.07.09 17:08:00 -
[41] - Quote
I have only played around in my crane to test how to use cloak, and it only takes about 3 seconds to warp.
1) Click Warp 2) 0.1s later, click cloak 3) 2.9sec later, already at warp while cloaked.
Not to mention about 11AU/s |

Phugoid
Black Horse Enterprises-International The Unforgiven Alliance
30
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Posted - 2012.07.09 18:37:00 -
[42] - Quote
I use a similar fit on my Viator, tho I do have cargo expanders.
I use it for the occasional low-sec courier run, and only once was I ganked. And it took 2 pilots, one in a Tornado, I forget the other ship that was in on it , and I almost even made it out then.
But yes, try it out, and follow the tips. Tho its not a guarantee you'll make it all the time, it's deff worth the investment. I replaced my Viator right away w/out any 2nd thoughts......
Flugzeugf++hrer |

Shizuken
Venerated Stars
63
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Posted - 2012.07.09 18:49:00 -
[43] - Quote
Lancezh wrote:I posted in the Ships / Module forum to get fittings for an occator / viator but i would like to ask you guys regardless of fittings specifically about your tactics to avoid HighSec Gankers.
I got killed yesterday in HighSec (0.5) in an Iteron V... from a sniping Tornado with 1400mm's while jumping manually from gate to gate and it was over very quick, resulting in me losing 50% of my wallet worth in assets :( although i even had intertias fitted so i can align faster, it didnt help i was obviously to stupid to do it right.
However, as i already mentioned in the other thread i'm very unfamiliar with how a suicider operates in HighSec in the first place and how i should counter it. Some people say even a Blockade Runner wont protect me, someone else suggested to contract the stuff so it can't be scanned.
How do you go on about this stuff in HighSec ? Whats the weakness of such gankers ? What can i do ?
My question is what was the value of the cargo you were transporting? In my experience if tou keep the value as low as possible that removes the major incentive to pop you.
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