|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
|
CCP Habakuk
|
Posted - 2010.04.27 01:21:00 -
[1]
We know that the current patch on Singularity does not work correctly. We will look into it in the morning and it might be necessary to create a new patch (if it is not only a server-side issue). Please wait with patching your Singularity clients till a (new) patch is officially available. |
|
|
CCP Chronotis
|
Posted - 2010.04.27 07:52:00 -
[2]
Originally by: Catari Taga
Originally by: Arboreal Feline Does anyone have any info on extracted or processed material sizes? Or are they still placeholders?
Only CCP knows if it's final but if it helps here's the list:
those are placeholders and will be changed in the near future on singularity. The general approach will be more advanced products will get larger in volume. The raw materials should stay close to where they are so if you are over-exploiting your extraction then the links will need upgraded to handle the cycle volume.
|
|
|
CCP Chronotis
|
Posted - 2010.04.27 12:52:00 -
[3]
Originally by: Equto Is there any information on the supposed trade hub that will allow us to transport between planets without having to waste a launch. I think is was designed in mind to allow very complex networks where all production on 1 planet and the resources are sent to that planet.
To import stuff to the surface you will need a launchpad at your colony. When you have this you can use the customs office (an object in orbit of the planet which you can warp to and transfer items to there from your cargo) to transfer stuff to the surface. In the customs office menu you select either import to surface or export from the surface to space. Then drag and drop what you want moved where and click the action button to let the magic happen.
This will be particularly useful if you either are producing the final stage commodities at a processing colony as you will need products sourced from other planets or players.
Command centres allow you to export stuff from the surface using a rocket launch so useful where you have an extraction focused colony and want to move the items one way only from the surface to your processing colony or the market.
|
|
|
CCP Chronotis
|
Posted - 2010.04.28 07:11:00 -
[4]
Originally by: Ashen Spiral Could someone please post a list of the new final product blueprints?
starbase structures, sovereignty structures, station components and nanite repair paste all will have blueprints which can be purchased from the market and then use varying amounts of the PI commodities to be manufactured in the traditional way. Alongside that, NPC starbasse fuel items like robotics, oxygen etc can be made through the processing and demanded there.
The materials needed for everything are not final but will approximately follow their current cost in scaling of the quantity of materials required.
|
|
|
CCP Chronotis
|
Posted - 2010.05.11 12:58:00 -
[5]
Originally by: Foreman Janeau Edited by: Foreman Janeau on 11/05/2010 11:38:28 tl;dr the entire topic, so I have 3 questions:
1) Is PI available on the W-space planets? 2) Are the orbitting cargo hangars/planetary structures destroyable by capsuleers? 3) If (2==yes){ Will they be defendable by gun/ewar batteries?; }
1. Yes (but you cannot remote scan for resources such planets unless in the system itself) 2. No
|
|
|
|
|