
Taedrin
Gallente Xovoni Directorate
|
Posted - 2010.04.29 17:05:00 -
[1]
Alright, even though this might be a troll, allow me to explain why this does NOTHING.
TQ is already split into multiple smaller servers. Each solar system is located on a node. Some nodes are responsible for more than one solar system, while some nodes are responsible for just one solar system (Jita and Motsu being the best examples, IIRC). When you jump from one system to another, your character and ship are literally moving from one server to the next server. You disconnect from one node and connect to the next node.
BEFORE Dominion, EVE nodes would start suffering the side effects of being overloaded when they hit something like 1400 players. It should be noted that this is similar to WoW's servers. Or in other words, even IF you split TQ into smaller realms, you would still have to deal with the fact that each solar system can only withstand a certain number of concurrent players. In order to makes this effective, you would have to split TQ into so many different realms that EVE would cease to be what it is. Each realm would have to have a maximum population of around 4-6k players (based off of WoW numbers).
If you REALLY want to get rid of lag, you need to do one of three things:
a) Prevent players from piling into the same node, ie make it strategically important to split up forces and strike multiple solar systems at once instead of blobbing a single solar system at a time.
b) Improve the performance of the nodes, for example by rewriting the server code from scratch to emphasize parallel computation of solar systems. Currently we have a maximum of one CPU per solar system. Alternatives to this is simply buying bigger and better hardware, but IIRC CCP already has just about the best commercially viable hardware in existence.
c) Increase the efficiency of the node's code. Don't have any examples for this one, but this is what CCP has been focusing on for the most part. Examples include the "Dragon" patch which contained nothing but server optimizations. Somehow, the Dominion code turned out to be a huge step backwards in this regard. I am positive that CCP currently has many software engineers frantically working to bring lag back to pre-dominion levels. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
|