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Gangus
Minmatar Matari BackBone Fate Weavers
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Posted - 2010.05.02 07:21:00 -
[31]
Edited by: Gangus on 02/05/2010 07:21:53
Originally by: Ryhss
Originally by: Cipher Jones You guys remember Gary Gygax? The "Father" of D&D so to speak.
Don't forget Dave Arneson, Gary's co-creator.
So God had help from Dave to create Gary? No wonder Gary was made so full of awesome! The failed model which made you and I just needed a bit of tweaking to create a Gary Gygax.
I, for one, think God should contact Chribba to see what they could make together, and I also hope that I'd be able to sleep with it 20 or so years later.
EDIT: Page 2 s-s-s-s-s-SNIPAH!!!!
(oh man, I can't believe i just did that, I feel dirty now) I hate it when it's not clear when someone's sig begins.
Never mess with a guy in an ugly ship, he's got nothing to los |
Dirk Mortice
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Posted - 2010.05.02 07:34:00 -
[32]
If somebody was to ever create something with EVE's skill system for example, would you want to quit having put such a huge time investment in? Unlike any other MMO it's not "I need to make up 100 hours of grid to get to max level again" it's "OMG 5 YEARS"
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Digital Solaris
Caldari
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Posted - 2010.05.02 07:49:00 -
[33]
Edited by: Digital Solaris on 02/05/2010 07:53:01
Originally by: Nooma K'Larr Large population of basement dwelling, middle aged adolescents is the main reason why EVE is so successful.
You realize what this makes you? |
Furb Killer
Gallente
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Posted - 2010.05.02 08:27:00 -
[34]
Hate to burst your bubble, but the main reason eve is succesfull is because of the internet spaceships.
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Wild Rho
Amarr Sniggerdly
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Posted - 2010.05.02 09:04:00 -
[35]
I'd say a lot of it comes down to the fact that Eve is one of the few true virutal worlds rather than just another game to complete. Players can genuinely take part in shaping the world and that creates a sense of attachment to it.
I'd also say that despite all the whining CCP does actually add things that add substance to the game rather than just new shiny things.
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2010.05.02 09:04:00 -
[36]
Originally by: Nooma K'Larr Large population of basement dwelling, middle aged adolescents is the main reason why EVE is so successful.
As a founder of PERVS I can say this is 100% true statement.
"The Amarr are the tanking and ganking floating rods of goldcrap"
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superteds
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Posted - 2010.05.02 09:09:00 -
[37]
unemployed people+students (same thing) is why MMOs are successful. the catch comes in what the OP mentioned, but i have no idea where the hook comes into play - advertising for EvE is practically non-existent.
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yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2010.05.02 10:54:00 -
[38]
I'm surprised no one's mentioned perpetuum or darkfall, just as there's a lot of ex wow players in eve there's good number of ex eve players in darkfall and perpetuum seems pretty squarely aimed at the same demographic as eve, we'll have to wait till it's been out of beta for a while before we know if it's going to be an eve killer or not.
Eve has no monopoly on the "always something to lose, not always something to gain" maxim but what makes it different is the community and virtual world aspect, most of what keeps me logging on after all these years is the people not the game. The whole vision of dust, incarna, and eve attracting separate demographics who can chat all day on on spacebook even when out of game is building up to be a sci-fi geeks wet dream. If CCP can put all the pieces in place it's going to be a hard act for anyone to top.
Sig_______
"Advice is a form of nostalgia. Dispensing it is a way of fishing the past from the disposal, wiping it off, painting over the ugly parts and recycling it for more than it's worth." |
Corcyrus Endymion
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Posted - 2010.05.02 11:21:00 -
[39]
Originally by: superteds unemployed people+students (same thing) is why MMOs are successful. the catch comes in what the OP mentioned, but i have no idea where the hook comes into play - advertising for EvE is practically non-existent.
The irony is strong in this one.
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H4rbringer
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Posted - 2010.05.02 11:31:00 -
[40]
Originally by: Cipher Jones
Originally by: Vixisti You are in a cold, dark room......
hehe, more like...
Quote:
load"*",8,1
You are in an open field west of a big white house with a boarded front door. There is a small mailbox here. >
na it's : look in the mailbox turn to 273 break into the boarded house turn to 23
found a load of old books the other day way before computers were out.
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Digi Box
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Posted - 2010.05.02 11:32:00 -
[41]
Part of what makes eve so good is the one world server. If you dont like someone or someone does something you dont like in most "other" MMOs theres not much you can do. In eve you can get even (Given you have the right skills).
I like the idea that I make something and sell it to another player for him to get blown up and need another one hehe. I like the time = value core of the game.
Mostly though I just like seeing things explode.
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superteds
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Posted - 2010.05.02 11:39:00 -
[42]
Originally by: Corcyrus Endymion
Originally by: superteds unemployed people+students (same thing) is why MMOs are successful. the catch comes in what the OP mentioned, but i have no idea where the hook comes into play - advertising for EvE is practically non-existent.
The irony is strong in this one.
recognised. I'm a student and unemployed, and the only reason i heard about eve was from a failed thread on a random forum. Whereas you turn on TV, and you have MR T screaming at you to sub to WoW.
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Hainnz
Imperial Academy
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Posted - 2010.05.02 12:45:00 -
[43]
What makes EVE great for me is the setting (outer space, science fiction) and the skill-training system (no grinding out xp).
I don't care all that much for PvP; though it can be a fun diversion, and in EVE I will take part in it if I must. I don't gain any sort of pleasure in someone else's loss, however.
I'd challenge your premise in another respect as well: in D&D (and I've played D&D and other PnP role-playing games, off and on, for nearly 30 years) you can gain anything you lose with a wave of a pen. (And you can gain anything you don't have in the same way.) Now, it is true that in most campaigns we played with "hard consequences" hovering over us, and I've lost many cherished characters over many campaigns, but that sense of risk wasn't what drove me (at least) to keep playing the game with my friends.
What EVE has managed to do (to some degree) is give the player a vast "world" to explore and the sense of freedom to do what he/she wants to do in that world.
In EVE you can set your own goals and (within the framework of the game) do just about whatever you want to do to achieve them. Now you can play nice or be a griefer, it's up to the player, but there is a lot of freedom in this game to choose your own way. That is something EVE has managed to take from PnP role-playing games, while other MMORPGs have been less successful.
One last thing: as an EXPLORER/achiever type of player I think EVE, right now, is tilted a bit too far in the favor of the "killer" archetype (those who are strongly attracted to the ability to inflict loss on their fellow players). Just my opinion of course, but that would be something holding EVE back, not making it more successful. |
Mac Auslan
Caldari School of Applied Knowledge
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Posted - 2010.05.02 13:06:00 -
[44]
----"middle-aged"----
hmmm, now I had to think about that one. The middle-age years might mean different years to different age groups. Some might think 25-40, or 30-50, or 35-55. I consider myself a "middle-aged adolescent", but I don't fall into any of the spans I mentioned.
(doesn't really matter for anything, just throwing it out there.)
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Kallieah
The Unknown Bar and Pub Elysium Alliance
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Posted - 2010.05.02 14:14:00 -
[45]
I think EVE is successful for the following reasons:
*Great customer support *Star Wars Fans *Star Trek Fans *Fantasy MMO hating people *Being able to AFK without idle disconnects *Cat o'Ninetails
I guess the second and third reason needs more details. Star Wars/Trek fans are somtimes uber nerds and even though they want to be social, they faceplant when doing it in real life. They also want to be in a pretend spaceship. This gives them the ability to be haughty and superior feeling because they're playing an "intelligent and complex game" in a spaceship while using a keyboard to socialize so you can't see their faces. It's great! . Support EVE's future: Vote Cat o'Ninetails for CSM! |
Serpents smile
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Posted - 2010.05.02 14:20:00 -
[46]
Originally by: Kallieah I think EVE is successful for the following reasons:
*Great customer support *Star Wars Fans *Star Trek Fans *Fantasy MMO hating people *Being able to AFK without idle disconnects *Single sharded, 1 universe all people play on the same server (cluster)
Fixed that for you.
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Kallieah
The Unknown Bar and Pub Elysium Alliance
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Posted - 2010.05.02 14:23:00 -
[47]
Originally by: Serpents smile Fixed that for you.
Haha! Very funny Doctor Jones!
Wait, are you going to be a forum stalker for me or was this just a random run-in? I think stalking is great and I've always wanted it to be that way. Relationships are more fun with that element of creepiness. . Support EVE's future: Vote Cat o'Ninetails for CSM! |
Cipher Jones
Minmatar
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Posted - 2010.05.02 14:40:00 -
[48]
Quote: I'd challenge your premise in another respect as well: in D&D (and I've played D&D and other PnP role-playing games, off and on, for nearly 30 years) you can gain anything you lose with a wave of a pen.
If you have a DM who doesn't follow the spirit of the law, yes.
This is clearly a signature. |
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