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Cipher Jones
Minmatar
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Posted - 2010.05.01 17:09:00 -
[1]
You guys remember Gary Gygax? The "Father" of D&D so to speak. In the original Dungeon Masters Guide he said there were 2 elements needed in a successful Campaign.
1. Always something to lose. 2. Not always something to gain.
EvE is about as close to this as you can get in an online game IMHO. Of course its not the exclusive reason EvE is successful, and you always do have SP to gain, but for the most part I think this is a big part of the formula.
This is clearly a signature. |

Mac Auslan
Caldari School of Applied Knowledge
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Posted - 2010.05.01 17:48:00 -
[2]
I was going to start a new thread until I saw this one. Perfect timing.
In EVE, there has also been created a bit of addiction. People get into their right (or left) brain, and get something that's similiar to a "high". You can stop playing, and after a while, you can't quit, you have too much too lose. If someone quits after playing 2-3-4 years, they most likely have to go thru rehab. They may have felt that they have waisted all that time and effort. The medical field has a fancy word for it. I can't recall it, I've spent too much time in a pod.
There's more- The levels of missions draws you in. Do you remember struggling in a L1 mission? Then you progressed to L4, and now they are boring. Many now see just how fast they can do the missions, because there is nothing more for them to do. (forums) A single player can join a group, corp, or a gang, and go make themselves some fun. Then you feel you have responsibilities, duties, or roles to play. You can't quit now, you feel like you're actually needed.
CCP wants everyone to be in low-sec, or 0-0 space. High sec is just a distraction. It's only purpose is for the noobs to learn the basics of EVE, become bored and bury themselves deeper into the game. If all new players were thrown directly into .4-.0 space, can you imagine the carnage? Not many would see their first week or month. But CCP can't do that. They need you to get "addicted".
Yes, this is a bran-new character, but I've done hundreds of L4 missions. And like many of the forum warriors, who don't play that much anymore, I've become bored too. (I'm on a lot, and have many plugged into my buddy list, only a few log in, very rarely do I see them. Yeah, they could be on different times, but like I said, I'm on a lot.)
Am I going to quit? Hell NO! I love this game. I'm addicted. I can't wait for the future, when CCP developes real implants, so we can physically feel their 3-D world. Plug me in and hook up my feeding tube.
That's all. I'm done now, what was the original question again?
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Nooma K'Larr
Minmatar Cat's Cradle
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Posted - 2010.05.01 17:51:00 -
[3]
Large population of basement dwelling, middle aged adolescents is the main reason why EVE is so successful. ___________________________________________________ CSM - Bring back Medium Shader! |

Apoctasy
The Python Cartel. The Jerk Cartel
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Posted - 2010.05.01 17:52:00 -
[4]
Originally by: Mac Auslan I was going to start a new thread until I saw this one. Perfect timing.
In EVE, there has also been created a bit of addiction. People get into their right (or left) brain, and get something that's similiar to a "high". You can stop playing, and after a while, you can't quit, you have too much too lose. If someone quits after playing 2-3-4 years, they most likely have to go thru rehab. They may have felt that they have waisted all that time and effort. The medical field has a fancy word for it. I can't recall it, I've spent too much time in a pod.
There's more- The levels of missions draws you in. Do you remember struggling in a L1 mission? Then you progressed to L4, and now they are boring. Many now see just how fast they can do the missions, because there is nothing more for them to do. (forums) A single player can join a group, corp, or a gang, and go make themselves some fun. Then you feel you have responsibilities, duties, or roles to play. You can't quit now, you feel like you're actually needed.
CCP wants everyone to be in low-sec, or 0-0 space. High sec is just a distraction. It's only purpose is for the noobs to learn the basics of EVE, become bored and bury themselves deeper into the game. If all new players were thrown directly into .4-.0 space, can you imagine the carnage? Not many would see their first week or month. But CCP can't do that. They need you to get "addicted".
Yes, this is a bran-new character, but I've done hundreds of L4 missions. And like many of the forum warriors, who don't play that much anymore, I've become bored too. (I'm on a lot, and have many plugged into my buddy list, only a few log in, very rarely do I see them. Yeah, they could be on different times, but like I said, I'm on a lot.)
Am I going to quit? Hell NO! I love this game. I'm addicted. I can't wait for the future, when CCP developes real implants, so we can physically feel their 3-D world. Plug me in and hook up my feeding tube.
That's all. I'm done now, what was the original question again?
How in the hell can you play Eve simply for level 4 missions? What is wrong with you?
__________________________________________
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Datdaar Vanmestvaalt
Gallente
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Posted - 2010.05.01 19:19:00 -
[5]
Originally by: Cipher Jones You guys remember Gary Gygax? The "Father" of D&D so to speak. In the original Dungeon Masters Guide he said there were 2 elements needed in a successful Campaign.
1. Always something to lose. 2. Not always something to gain.
EvE is about as close to this as you can get in an online game IMHO. Of course its not the exclusive reason EvE is successful, and you always do have SP to gain, but for the most part I think this is a big part of the formula.
I played the original D&D for more than 15 years with the same group of old friends I now play EvE with. Guess why.....
Sign on the dotted line:............. |

Capt Fossil
Gallente
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Posted - 2010.05.01 19:24:00 -
[6]
Originally by: Datdaar Vanmestvaalt I played the original D&D for more than 15 years with the same group of old friends I now play EvE with. Guess why.....
Cause you are basement dwelling, middle aged adolescents????
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stoicfaux
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Posted - 2010.05.01 19:31:00 -
[7]
3. Don't let Sony control your game.
I miss Planetside.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Ryhss
Caldari The Templar Navy SRS.
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Posted - 2010.05.01 19:32:00 -
[8]
Originally by: Cipher Jones You guys remember Gary Gygax? The "Father" of D&D so to speak.
Don't forget Dave Arneson, Gary's co-creator.
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Tippia
Sunshine and Lollipops
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Posted - 2010.05.01 19:41:00 -
[9]
Originally by: stoicfaux 3. Don't let Sony control your game.
I miss Planetside.
Don't worry. You'll soon miss Planetside 2, once they screw that one up as wellą  ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Mac Auslan
Caldari School of Applied Knowledge
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Posted - 2010.05.01 19:52:00 -
[10]
Edited by: Mac Auslan on 01/05/2010 19:52:44 How can I just play EVE simply for the L4's.
Well, I don't, I mean I do . .right now. Look I only mentioned that in this instance, as an example. If everyone had to explain everything to everyone else, nothing could get done. Just take what I said, and as usually what happens on the forums, people read into things.
But, I have done FW's, been to low-sec and 0.0; tried manufacturing; did mining; did some L5's with a buddy. I'd just rather do L4's at this time.
And to answer your question- yes, I am a middle-aged adolescent, and my computer is in my basement. I'm an intravert, and my wife hates me playing EVE. Do you have a problem with that? (anyone playing EVE has their own personal problems anyway.)
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ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.05.01 20:04:00 -
[11]
Originally by: Nooma K'Larr Large population of basement dwelling, middle aged adolescents is the main reason why EVE is so successful.
Hey! I resent that. We studio dwelling, twenty something, drunkards have also greatly contributed!! _______________________
"Just because I look like an idiot doesn't mean I am one." ~Unknown |

Kern Hotha
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Posted - 2010.05.01 20:23:00 -
[12]
Eve is successful because it's the best free-to-play MMO on the market. Free is a great feature.
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Bodrul
Caldari Polaris Rising Black Star Alliance
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Posted - 2010.05.01 20:45:00 -
[13]
a game that you hate to love :P
........ [url=http://blastkb.com?a=pilot_detail&plt_id=39321] [/url] |

RedLion
Caldari State Constructions
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Posted - 2010.05.01 20:54:00 -
[14]
Eve - dead since 2004! l2p
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |

Nooma K'Larr
Minmatar Cat's Cradle
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Posted - 2010.05.01 21:27:00 -
[15]
Originally by: ShahFluffers
Originally by: Nooma K'Larr Large population of basement dwelling, middle aged adolescents is the main reason why EVE is so successful.
Hey! I resent that. We studio dwelling, twenty something, drunkards have also greatly contributed!!
My apologies. ___________________________________________________ CSM - Bring back Medium Shader! |

Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.05.01 21:31:00 -
[16]
The reason Eve is very successful is that it simply doesn't have any real competition. The people who play Eve don't play much else for very long.
The day that a game shows up with a solid amount of gameplay and the same open sandbox design and a high level of loss for making mistakes I think we'll see CCP's performance falter a bit. On of these days someone will make an "Eve killer". I'm looking forward to it. It will be a fun game. -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.05.01 21:35:00 -
[17]
Originally by: Bellum Eternus The reason Eve is very successful is that it simply doesn't have any real competition. The people who play Eve don't play much else for very long.
The day that a game shows up with a solid amount of gameplay and the same open sandbox design and a high level of loss for making mistakes I think we'll see CCP's performance falter a bit. On of these days someone will make an "Eve killer". I'm looking forward to it. It will be a fun game.
There are a number of reasons why this is unlikely to happen. The simplest is that going up against a well established MMO in its own niche is really hard, because the incumbent has all the advantages. And if you're going to make all that effort, why go after a game with ~350k subs when you can go up against a game with millions of subs?
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.05.01 21:47:00 -
[18]
Originally by: Malcanis
Originally by: Bellum Eternus The reason Eve is very successful is that it simply doesn't have any real competition. The people who play Eve don't play much else for very long.
The day that a game shows up with a solid amount of gameplay and the same open sandbox design and a high level of loss for making mistakes I think we'll see CCP's performance falter a bit. On of these days someone will make an "Eve killer". I'm looking forward to it. It will be a fun game.
There are a number of reasons why this is unlikely to happen. The simplest is that going up against a well established MMO in its own niche is really hard, because the incumbent has all the advantages. And if you're going to make all that effort, why go after a game with ~350k subs when you can go up against a game with millions of subs?
You're thinking too small. Just because Eve holds the attention of ~350k subs doesn't mean that's all there is for that niche, or that's all there is for that market.
If one were to pick a more popular genre than 'internet spaceships' and would construct a game that draws on all of the experience and mistakes CCP has made with respect to game design etc. then I would think that we'd be looking at something with a pretty high degree of polish.
The key factor that *EVERY* other MMO out there is missing is what makes Eve so good: that PVP core with a hard connection between in-game results and time. TIME is the key here. It's what makes virtual items just as valuable as real items. Attach a time cost to something, virtual or not, and now it has worth, and that worth is fairly constant.
Once someone else figures this out and continues with that philosophy then I think we'll see quite a bit of cross pollination between the new game and Eve with respect to customer base.
I have the time and energy to play one MMO. I play Eve because everything else is total crap by comparison. Once another MMO comes along that is Eve's equal or even a little bit better who's genre suits me, I'll probably switch. Until then, I'll be playing Eve. -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

MaxxOmega
Caldari Caldari Provisions
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Posted - 2010.05.01 21:49:00 -
[19]
Edited by: MaxxOmega on 01/05/2010 21:52:53
Originally by: Datdaar Vanmestvaalt In the original I played the original D&D for more than 15 years with the same group of old friends I now play EvE with. Guess why.....
Because you are all in the same penitentary together?
Originally by: Bellum Eternus Once another MMO comes along that is Eve's equal or even a little bit better who's genre suits me, I'll probably switch. Until then, I'll be playing Eve.
It would have to be ALOT better I have so much time invested I'll never get back...
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.05.01 21:59:00 -
[20]
Originally by: MaxxOmega Edited by: MaxxOmega on 01/05/2010 21:56:48
Originally by: Datdaar Vanmestvaalt In the original I played the original D&D for more than 15 years with the same group of old friends I now play EvE with. Guess why.....
Because you are all in the same penitentary together?
Originally by: Bellum Eternus Once another MMO comes along that is Eve's equal or even a little bit better who's genre suits me, I'll probably switch. Until then, I'll be playing Eve.
It would have to be ALOT better I have so much time invested I'll never get back...
That's Eve's main hook: sense of loss. It's a great psychological motivator. If you want to get your money and time invested back, just sell your character once you decide to quit for good. Problem solved. -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

MaxxOmega
Caldari Caldari Provisions
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Posted - 2010.05.01 22:07:00 -
[21]
Originally by: Bellum Eternus That's Eve's main hook: sense of loss. It's a great psychological motivator. If you want to get your money and time invested back, just sell your character once you decide to quit for good. Problem solved.
Sell it for what? ISK is no good if you quit for good, selling it for RL cash is bad, and whoever quits for good anyway?
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Trathen
Minmatar
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Posted - 2010.05.01 22:08:00 -
[22]
Originally by: Malcanis There are a number of reasons why this is unlikely to happen. The simplest is that going up against a well established MMO in its own niche is really hard, because the incumbent has all the advantages. And if you're going to make all that effort, why go after a game with ~350k subs when you can go up against a game with millions of subs?
EVE is very similar to the days of Everquest in that it fills a particular niche and is one of a kind. Also like Everquest, it has that "helplessly unpolished" feel that leaves it open to conquest by a huge-budget developer. I also think that like Everquest, the more successful EVE gets, the more they are at risk for attracting the attention of suits with lots of money and brand recognition (e.g., Blizzard, Valve, Bioware). And again, like Everquest, the question won't be "How can we steal 350k subscriptions?", but "How can we turn this 350k subscription idea into a 5 million subscription idea?" I see that potential in EVE. If that ever happens, EVE will have to go balls-to-the-wall on finally polishing the game or risk losing everything... which could be good for EVE as well, of course.
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MaxxOmega
Caldari Caldari Provisions
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Posted - 2010.05.01 22:21:00 -
[23]
Originally by: Mac Auslan I'm an intravert, and my wife hates me playing EVE. Do you have a problem with that? (anyone playing EVE has their own personal problems anyway.)
LOL
I've been gaming 22 years. My wife has her own gaming rig. We have a blast together...
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Mac Auslan
Caldari School of Applied Knowledge
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Posted - 2010.05.01 23:36:00 -
[24]
Maxx- really, I would like the wife to play, but it's just not her. It would be cool. Way to go dude.
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Vixisti
Bi-Polar Bears
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Posted - 2010.05.02 00:04:00 -
[25]
You are in a cold, dark room......
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Darkk Agent
Amarr Empire Intelligence Agency
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Posted - 2010.05.02 00:16:00 -
[26]
eve is a great game, and the reason why is encapsulated in one word.
consequences.
I just went out and did an incredibly stupid thing,(engage a dram) and I lost a very expensive ship(cruor, nice move, use a neut ship vs one with capless weps), and a lot of isk for it. I didn't respawn. My ship didn't magically reappear, nice and shiny and new. it's GONE. And it's on me to replace the loss. I learned something from the fight, but, oh, what an expensive learning. But that's what sets EVE apart. It makes you think, makes you want to play better, BE better at it. I know I'll never run around low sec in a pimp ship on a new char again 
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Vladimir Markov
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Posted - 2010.05.02 00:48:00 -
[27]
Originally by: stoicfaux 3. Don't let Sony control your game.
I miss Planetside.
Me too 
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Usagi Toshiro
Amarr PoliCratton Technologies Crimson Dragons
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Posted - 2010.05.02 05:01:00 -
[28]
Originally by: Capt Fossil
Originally by: Datdaar Vanmestvaalt I played the original D&D for more than 15 years with the same group of old friends I now play EvE with. Guess why.....
Cause you are basement dwelling, middle aged adolescents????
Capt...you're posting on the EVE forums, so I am going to take a shot in the dark...you play EVE...so does that make you..(a)basement dwelling, middle aged adolescent?
(Why do I bother to feed the trolls... )
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Cipher Jones
Minmatar
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Posted - 2010.05.02 05:15:00 -
[29]
Originally by: Vixisti You are in a cold, dark room......
hehe, more like...
Quote:
load"*",8,1
You are in an open field west of a big white house with a boarded front door. There is a small mailbox here. >
Yeah, is no wonder I live in a basement. I used to work on particle accelerators before the economy crashed... This is clearly a signature. |

Outa Rileau
Federal Navy Academy
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Posted - 2010.05.02 05:24:00 -
[30]
Originally by: Nooma K'Larr Large population of basement dwelling, middle aged adolescents is the main reason why EVE is so successful.
I've been playing this game since 13. Ain't quittin' now. I SPENT A THIRD OF MY LIFE ON THIS!! ------------------------- OMG YELLOW TXT!
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Gangus
Minmatar Matari BackBone Fate Weavers
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Posted - 2010.05.02 07:21:00 -
[31]
Edited by: Gangus on 02/05/2010 07:21:53
Originally by: Ryhss
Originally by: Cipher Jones You guys remember Gary Gygax? The "Father" of D&D so to speak.
Don't forget Dave Arneson, Gary's co-creator.
So God had help from Dave to create Gary? No wonder Gary was made so full of awesome! The failed model which made you and I just needed a bit of tweaking to create a Gary Gygax.
I, for one, think God should contact Chribba to see what they could make together, and I also hope that I'd be able to sleep with it 20 or so years later.
EDIT: Page 2 s-s-s-s-s-SNIPAH!!!!
(oh man, I can't believe i just did that, I feel dirty now) I hate it when it's not clear when someone's sig begins.
Never mess with a guy in an ugly ship, he's got nothing to los |

Dirk Mortice
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Posted - 2010.05.02 07:34:00 -
[32]
If somebody was to ever create something with EVE's skill system for example, would you want to quit having put such a huge time investment in? Unlike any other MMO it's not "I need to make up 100 hours of grid to get to max level again" it's "OMG 5 YEARS"
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Digital Solaris
Caldari
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Posted - 2010.05.02 07:49:00 -
[33]
Edited by: Digital Solaris on 02/05/2010 07:53:01
Originally by: Nooma K'Larr Large population of basement dwelling, middle aged adolescents is the main reason why EVE is so successful.
You realize what this makes you?  |

Furb Killer
Gallente
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Posted - 2010.05.02 08:27:00 -
[34]
Hate to burst your bubble, but the main reason eve is succesfull is because of the internet spaceships.
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Wild Rho
Amarr Sniggerdly
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Posted - 2010.05.02 09:04:00 -
[35]
I'd say a lot of it comes down to the fact that Eve is one of the few true virutal worlds rather than just another game to complete. Players can genuinely take part in shaping the world and that creates a sense of attachment to it.
I'd also say that despite all the whining CCP does actually add things that add substance to the game rather than just new shiny things.
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2010.05.02 09:04:00 -
[36]
Originally by: Nooma K'Larr Large population of basement dwelling, middle aged adolescents is the main reason why EVE is so successful.
As a founder of PERVS I can say this is 100% true statement.
"The Amarr are the tanking and ganking floating rods of goldcrap"
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superteds
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Posted - 2010.05.02 09:09:00 -
[37]
unemployed people+students (same thing) is why MMOs are successful. the catch comes in what the OP mentioned, but i have no idea where the hook comes into play - advertising for EvE is practically non-existent.
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yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2010.05.02 10:54:00 -
[38]
I'm surprised no one's mentioned perpetuum or darkfall, just as there's a lot of ex wow players in eve there's good number of ex eve players in darkfall and perpetuum seems pretty squarely aimed at the same demographic as eve, we'll have to wait till it's been out of beta for a while before we know if it's going to be an eve killer or not.
Eve has no monopoly on the "always something to lose, not always something to gain" maxim but what makes it different is the community and virtual world aspect, most of what keeps me logging on after all these years is the people not the game. The whole vision of dust, incarna, and eve attracting separate demographics who can chat all day on on spacebook even when out of game is building up to be a sci-fi geeks wet dream. If CCP can put all the pieces in place it's going to be a hard act for anyone to top.
Sig_______
"Advice is a form of nostalgia. Dispensing it is a way of fishing the past from the disposal, wiping it off, painting over the ugly parts and recycling it for more than it's worth." |

Corcyrus Endymion
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Posted - 2010.05.02 11:21:00 -
[39]
Originally by: superteds unemployed people+students (same thing) is why MMOs are successful. the catch comes in what the OP mentioned, but i have no idea where the hook comes into play - advertising for EvE is practically non-existent.
The irony is strong in this one.
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H4rbringer
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Posted - 2010.05.02 11:31:00 -
[40]
Originally by: Cipher Jones
Originally by: Vixisti You are in a cold, dark room......
hehe, more like...
Quote:
load"*",8,1
You are in an open field west of a big white house with a boarded front door. There is a small mailbox here. >
na it's : look in the mailbox turn to 273 break into the boarded house turn to 23
found a load of old books the other day way before computers were out.
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Digi Box
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Posted - 2010.05.02 11:32:00 -
[41]
Part of what makes eve so good is the one world server. If you dont like someone or someone does something you dont like in most "other" MMOs theres not much you can do. In eve you can get even (Given you have the right skills).
I like the idea that I make something and sell it to another player for him to get blown up and need another one hehe. I like the time = value core of the game.
Mostly though I just like seeing things explode.
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superteds
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Posted - 2010.05.02 11:39:00 -
[42]
Originally by: Corcyrus Endymion
Originally by: superteds unemployed people+students (same thing) is why MMOs are successful. the catch comes in what the OP mentioned, but i have no idea where the hook comes into play - advertising for EvE is practically non-existent.
The irony is strong in this one.
recognised. I'm a student and unemployed, and the only reason i heard about eve was from a failed thread on a random forum. Whereas you turn on TV, and you have MR T screaming at you to sub to WoW.
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Hainnz
Imperial Academy
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Posted - 2010.05.02 12:45:00 -
[43]
What makes EVE great for me is the setting (outer space, science fiction) and the skill-training system (no grinding out xp).
I don't care all that much for PvP; though it can be a fun diversion, and in EVE I will take part in it if I must. I don't gain any sort of pleasure in someone else's loss, however.
I'd challenge your premise in another respect as well: in D&D (and I've played D&D and other PnP role-playing games, off and on, for nearly 30 years) you can gain anything you lose with a wave of a pen. (And you can gain anything you don't have in the same way.) Now, it is true that in most campaigns we played with "hard consequences" hovering over us, and I've lost many cherished characters over many campaigns, but that sense of risk wasn't what drove me (at least) to keep playing the game with my friends.
What EVE has managed to do (to some degree) is give the player a vast "world" to explore and the sense of freedom to do what he/she wants to do in that world.
In EVE you can set your own goals and (within the framework of the game) do just about whatever you want to do to achieve them. Now you can play nice or be a griefer, it's up to the player, but there is a lot of freedom in this game to choose your own way. That is something EVE has managed to take from PnP role-playing games, while other MMORPGs have been less successful.
One last thing: as an EXPLORER/achiever type of player I think EVE, right now, is tilted a bit too far in the favor of the "killer" archetype (those who are strongly attracted to the ability to inflict loss on their fellow players). Just my opinion of course, but that would be something holding EVE back, not making it more successful. |

Mac Auslan
Caldari School of Applied Knowledge
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Posted - 2010.05.02 13:06:00 -
[44]
----"middle-aged"----
hmmm, now I had to think about that one. The middle-age years might mean different years to different age groups. Some might think 25-40, or 30-50, or 35-55. I consider myself a "middle-aged adolescent", but I don't fall into any of the spans I mentioned.
(doesn't really matter for anything, just throwing it out there.)
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Kallieah
The Unknown Bar and Pub Elysium Alliance
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Posted - 2010.05.02 14:14:00 -
[45]
I think EVE is successful for the following reasons:
*Great customer support *Star Wars Fans *Star Trek Fans *Fantasy MMO hating people *Being able to AFK without idle disconnects *Cat o'Ninetails
I guess the second and third reason needs more details. Star Wars/Trek fans are somtimes uber nerds and even though they want to be social, they faceplant when doing it in real life. They also want to be in a pretend spaceship. This gives them the ability to be haughty and superior feeling because they're playing an "intelligent and complex game" in a spaceship while using a keyboard to socialize so you can't see their faces. It's great! . Support EVE's future: Vote Cat o'Ninetails for CSM! |

Serpents smile
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Posted - 2010.05.02 14:20:00 -
[46]
Originally by: Kallieah I think EVE is successful for the following reasons:
*Great customer support *Star Wars Fans *Star Trek Fans *Fantasy MMO hating people *Being able to AFK without idle disconnects *Single sharded, 1 universe all people play on the same server (cluster)
Fixed that for you. 
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Kallieah
The Unknown Bar and Pub Elysium Alliance
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Posted - 2010.05.02 14:23:00 -
[47]
Originally by: Serpents smile Fixed that for you. 
Haha! Very funny Doctor Jones!
Wait, are you going to be a forum stalker for me or was this just a random run-in? I think stalking is great and I've always wanted it to be that way. Relationships are more fun with that element of creepiness. . Support EVE's future: Vote Cat o'Ninetails for CSM! |

Cipher Jones
Minmatar
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Posted - 2010.05.02 14:40:00 -
[48]
Quote: I'd challenge your premise in another respect as well: in D&D (and I've played D&D and other PnP role-playing games, off and on, for nearly 30 years) you can gain anything you lose with a wave of a pen.
If you have a DM who doesn't follow the spirit of the law, yes.
This is clearly a signature. |
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