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B0X
Republic Military School
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Posted - 2010.05.07 12:21:00 -
[1]
Originally by: eleve What really bothers me that EVE is supposed to be harsh place, but for suicide gankers it really is one ****ing Carebear Online. Just give people only standard insurance payout if they get blown up by concord. It should be enough for newbies too.
PS. How many of us even had insurance when we ****ed up our first ship?
Eve is a harsh place, hence the gankers. The funniest thing about this fail thread, is that CCP has given everyone the tools for almost 100% safe transport in empire.
As far as insurance is concerned, it's changing anyway, so it's a moot point.
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B0X
Republic Military School
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Posted - 2010.05.07 13:48:00 -
[2]
Originally by: Party Scout
Originally by: B0X
Originally by: eleve Post...
Eve is a harsh place, hence the gankers. The funniest thing about this fail thread, is that CCP has given everyone the tools for almost 100% safe transport in empire.
As far as insurance is concerned, it's changing anyway, so it's a moot point.
Tell that to a freighter pilot. You cannot tank or improve a freighter in any way. Even manually piloted, you cannot do anything to save a freighter from a suicide gank. Even if suiciders gank an empty freighter, the freighter pilot will lose more money than the suicide gankers.
Right there, just that detail there tells you there is something wrong with the mechanic.
Alot of people hide in NPC corps and use freighter alts, if they were in a corp, they could have one corp member acting as a scout/webber.
If you don't want to leave your un-decable NPC corp, then you must expect some consequences. Plus it takes alot of organisation to gank a freighter, seems only fair that they should organized a corp plus a scout/web helper.
The rest of your post was just laughable tbh.
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B0X
Republic Military School
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Posted - 2010.05.07 14:22:00 -
[3]
Your ideas are flawed, that's why it's laughable.
Scanning is passive, why would it flag anyone? But lets change it so we can look at your idea, do you really think it would make any difference and stop ganking? Erm no. Infact I can see a real nice way of setting up a bait freighter, but then for that to work I would have to be in a human made corp and not an NPC corp, you know that idea you avoided talking about.
But yea, freighter ganks are so wide spread it's way out of control. (that was sarcasm btw)
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B0X
Republic Military School
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Posted - 2010.05.07 14:36:00 -
[4]
Originally by: Party Scout
It's a good think they are not so widespread, simply because it takes a large amount of people (not because it is difficult though). But there is still no defense for it. A freighter can fly with 100 bships escorting it, and still get killed without any of the bships being able to stop the attackers.
That's why I said, make scanning not passive, make it active and with a risk. You want to be a pirate in lawful space? pay the price.
All I see is lazy people wanting easy kills of their choice, taking no risk at all, and the game mechanics that allow it.
So lazy people organize a corp to wait and gank a freighter, with scouts etc? Yea sounds real lazy that.
So glad you remain focused on changing a mechanic, regardless of the other consequences for said change, because some freighter gets ganked every now and then. But completely avoid discussing the reason the freighter is in the NPC corp in the first place.
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B0X
Republic Military School
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Posted - 2010.05.07 15:56:00 -
[5]
Edited by: B0X on 07/05/2010 15:57:02
Originally by: Party Scout It does not matter if the freighter is in an NPC corp, or a PC corp.
This is why your ideas will never be implemented, total failure to understand the other issues involved.
What you consider to be a simple change of a module from passive to aggressive, has consequences you've not even begun to understand. Let alone the issue of war avoidance in NPC corps.
Thankfully you're not a dev.
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B0X
Republic Military School
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Posted - 2010.05.07 16:45:00 -
[6]
Originally by: Party Scout Another way to exploit this to get 100% safe reconnaissance?
The more reason to change scanners to aggresive. Scanning a ship IS an aggressive act.
Scanning should be an aggressive act in high sec.
You can shout exploit and state in capitals that scanning IS an aggressive act as much as you like, doesn't make it true. It means you're way to emotional to be making judgements about game change/balance.
Failure to understand consequences and game mechanics is your downfall, like I said, thankfully you're not a dev.
Still avoiding the whole NPC war avoidance issue I see.
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