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Musical Fist
Gallente Center for Advanced Studies
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Posted - 2010.05.05 14:52:00 -
[1]
This module will have one purpose only and that is to cause your ship to self destruct and do major harm to others.
In addition to the initial self destruct AoE damage it will also do a secondary EW function too
Their suicide AoE will be 10km and do race specific damage, default damage set at 50% x base HP TOTAL
For example, Amarr suicide module - will do EM damage ONLY, so say your ship has a base HP of 10k and you activate this next to 2 people they will each receive 5k dmg @ 0 resists
In addition to this the ship will give off a second type of AoE.
Amarr - Everything in a 25km radius will have a minor penalty to optimal range and tracking of turrets (like tracking disruptors)
Caldari - Everything in a 25km radius will jammed (like ECM)
Gallente - Everything in a 25km radius will have a minor penalty to targeting range and Scan Resolution (like Sensor Dampeners)
Minmatar - Everything in a 25km radius will have a increased signature radius and a reduction in speed (like webs / target painters)
The module will have a 5 second activation timer before exploding, you will be unable to move / warp and the only way to prevent exploding is to be destroyed before the 5 seconds are up.
Activating this module will cause you to have ALL your resists reduced by 50% too (this wont affect the damage given out but will obviously affect your HP), you can use this in all space however the second you activate it in hi sec you will immediately get aggression and attacked by Concorde careless of if you are close to someone or even if you deactivate.
Uses, similar to a last stand protocol, like a upgraded version of 'self destructing' only with style. You can deactivate this module by clicking it however your penalties will still remain.
This can be fitted on anything that has hi slots, is useful for caps in the event of traps This is so not my main
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Verys
Burning Technologies Cult of War
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Posted - 2010.05.05 15:12:00 -
[2]
Words can not describe how horrible this idea is, please give it some more thought next time.
Add drone repair bays to carriers |

Lykouleon
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Posted - 2010.05.05 15:20:00 -
[3]
Originally by: Verys Words can not describe how horrible this idea is
Quote: CCP Mindstar > Sorry - I've completely messed all that up. lets try again
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James Tritanius
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Posted - 2010.05.05 15:21:00 -
[4]
Does Concord get to kill your pod?
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FunzzeR
Death of Virtue MeatSausage EXPRESS
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Posted - 2010.05.05 15:29:00 -
[5]
Originally by: Verys Words can not describe how horrible this idea is.
PRAISE THE SCOTTISH FOLD!!
THEIR WILL SHALL BE DONE!! |

darius mclever
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Posted - 2010.05.05 15:38:00 -
[6]
He is our troll for this week. what do you expect?
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.05.05 15:45:00 -
[7]
Don't feed the troll.
This signature is useless, but it is red.
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Musical Fist
Center for Advanced Studies
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Posted - 2010.05.05 15:58:00 -
[8]
Originally by: Verys Words can not describe how horrible this idea is, please give it some more thought next time.
There is a nice risk reward mechanic involved in this, it would be a nice addition to super caps, just in case something goes wrong.
Several self destruct mechanisms work like this in general and it would make a great addition.
I forgot to mention PoS will get a anchorable structure that has this too, however the range will change, I will make a seperate thread about it later
People obviousily wont be able to abuse this as you in effect lose your ship, using it in hi sec while allowed is very difficult todo
It makes up for not having bombs in low sec too and is a nice ability too, I always find before a ship dies that their should be some 'last stand' offensive attack, ideal against blobs too.
Imagine this, a big 0.0 alliance invading a small alliance, the small alliance is limited to stealth bombers and suicide bombers only, however the big alliance will have nothing but super caps and caps.
As it is now the big alliance will win, I understand big alliances are threatened by this but surely this change wont cause you to lose space. This is so not my main
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.05.05 17:19:00 -
[9]
People already can self-destruct. Super caps do it often to prevent the attackers from getting a killmail (and still get the insurance payout). Add AoE and you will assuredly have a fleet self destruct in Jita for lolz on a regular basis.
This signature is useless, but it is red.
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Musical Fist
Gallente Center for Advanced Studies
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Posted - 2010.05.05 20:05:00 -
[10]
Originally by: Bagehi People already can self-destruct. Super caps do it often to prevent the attackers from getting a killmail (and still get the insurance payout). Add AoE and you will assuredly have a fleet self destruct in Jita for lolz on a regular basis.
As I said concorde WILL intervene in hi sec well before they explode, this will also be a module so the chances of a dread sacrificing a weapon / siege mod for this wouldnt happen (unless their plan was to suicide.
It would create 'surprising situations', plus 5 sec gives alot of time for weaker ships to escape, the damage raidus is worse than bombs but it could change the outcome of a battle and create some interesting situations.
Imagine spotting several ships which you cant take out alone, solution is either to bomb or now suicide gank, give them a dread bubble them and in 5 seconds 700k+ dmg will be dealt.
Most sci fi related stuff have some 'last stance' protocol, this is generally why a self destruct is there and this would make a great addition.
I understand you feel threatened but this would only add creativity to fleet fights again yet not as OP as DDs This is so not my main
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.05.05 20:10:00 -
[11]
Originally by: Musical Fist I understand you feel threatened but this would only add creativity to fleet fights again yet not as OP as DDs
Threatened? I would use this a lot. You could grab some Rokhs, take off the fittings (except this module), platinum insure them, and run through 0.0 until you happen upon a camp, then SD. Way more fun than build-a-rokh-sd-a-rokh for isk.
This signature is useless, but it is red.
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Zilberfrid
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Posted - 2010.05.05 20:45:00 -
[12]
Has anyone else noted that Caldari will jam everyone, while the other effects are described as minor? I foresee many blokhs.
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Musical Fist
Gallente Center for Advanced Studies
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Posted - 2010.05.05 21:03:00 -
[13]
Originally by: Zilberfrid Has anyone else noted that Caldari will jam everyone, while the other effects are described as minor? I foresee many blokhs.
It would be far more effective using lockbreaker bombs tbh, I did think having a 'neut' aoe on amarr ones but void SD seems a little OP
The jamming itself will affect everyone so it wouldnt really work well unless you go in solo first anyway This is so not my main
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Zilberfrid
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Posted - 2010.05.05 21:18:00 -
[14]
So, fit to a small sig frigate with heated shield hardeners and shield booster, activate module when close, all ships, no, sorry, all enemy ships lose locks?
Or a few max shield extended discoing (or fof shooting) BSSes?
Since you won't need a lot of skills and it is only needed as a throwaway thing, this can be done by an alt is about 2 months. Then alt-tab back to your main and see a severely weakened enemy blob.
Now many people would not dream to bring an alt to a fight because they require maintainance in time, but this would be a game-breaking side dish.
(oh, and in before the LAG monkeys)
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Musical Fist
Gallente Center for Advanced Studies
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Posted - 2010.05.05 22:20:00 -
[15]
Originally by: Zilberfrid So, fit to a small sig frigate with heated shield hardeners and shield booster, activate module when close, all ships, no, sorry, all enemy ships lose locks?
Or a few max shield extended discoing (or fof shooting) BSSes?
Since you won't need a lot of skills and it is only needed as a throwaway thing, this can be done by an alt is about 2 months. Then alt-tab back to your main and see a severely weakened enemy blob.
Now many people would not dream to bring an alt to a fight because they require maintainance in time, but this would be a game-breaking side dish.
(oh, and in before the LAG monkeys)
Skill wise I was going to leave that open for discussion but I did think about the person having bomb deployment V in order to use this, plus if this happened and people used a frig, considering the penalities you get it would be very hard to set off.
Saying that the ECM wont have a 100% jam, I wont bother with numbers atm and not to mention 25km radius for 1 aoe jam isnt really all that OP but for the sake of numbers lets say its 50% of the ships current sensor str so a rokh would only be 12 str jam This is so not my main
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Zilberfrid
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Posted - 2010.05.06 07:59:00 -
[16]
I see your point, not entirely sold on the idea, but it looks better with a sensor strength based ECM (before it said jammed, no % chance) and high skills.
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Verys
Burning Technologies Cult of War
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Posted - 2010.05.06 11:25:00 -
[17]
Originally by: Musical Fist
Originally by: Verys Words can not describe how horrible this idea is, please give it some more thought next time.
There is a nice risk reward mechanic involved in this, it would be a nice addition to super caps, just in case something goes wrong.
Several self destruct mechanisms work like this in general and it would make a great addition.
I forgot to mention PoS will get a anchorable structure that has this too, however the range will change, I will make a seperate thread about it later
People obviousily wont be able to abuse this as you in effect lose your ship, using it in hi sec while allowed is very difficult todo
It makes up for not having bombs in low sec too and is a nice ability too, I always find before a ship dies that their should be some 'last stand' offensive attack, ideal against blobs too.
Imagine this, a big 0.0 alliance invading a small alliance, the small alliance is limited to stealth bombers and suicide bombers only, however the big alliance will have nothing but super caps and caps.
As it is now the big alliance will win, I understand big alliances are threatened by this but surely this change wont cause you to lose space.
Seeing as you typed me a nice long reply I'm just going to list everything that is wrong with this idea: - No fitting restrictions listed, ibis of doom incoming - 5 second self-destruct sequence, that is way too short for a non-ship specific weapon - Random bonuses purely based on already existing ships within the same race - The mention of supercaps, if this weapon is installed on a capital and the bonuses is increased towards said ship-size then this will be the new I-win button for alliances with deep pockets.
I see where you're going with this idea seeing as you mentioned the inability to bomb people in low-sec and high-sec but this is not a good replacement.
What I'd like to see personally is the usage of EW-bombs or a variation on this in low-sec.
Add drone repair bays to carriers |

Musical Fist
Gallente Center for Advanced Studies
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Posted - 2010.05.06 21:18:00 -
[18]
You cant kill an Ibis in under 5 seconds?  This is so not my main
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Helmh0ltz
Blue is the New Red
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Posted - 2010.05.07 01:32:00 -
[19]
So this would be like an AoE version of the new DD for blobbed Titans. Cool. ====== Your signature is freakishly huge for this forum. Please resize according to the forum rules, thanks. Shadow. |

Verys
Burning Technologies Cult of War
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Posted - 2010.05.07 06:49:00 -
[20]
Originally by: Musical Fist You cant kill an Ibis in under 5 seconds? 
Combine these two events togheter: multiple and low signature res.
Add Fleet Subscriptions to the fleet menu |

Taxesarebad
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Posted - 2010.05.07 14:57:00 -
[21]
so, 30BS can go MWD to a group of caps with no weapons and suicide and effecivly kill them all or make them worthless for a bit... yea  
-------------SIGZONE-------------- Remove Shadow.... ;) |

Mortimer Civeri
Gallente Federal Navy Academy
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Posted - 2010.05.07 17:08:00 -
[22]
This idea is so horrifically, mind numbingly, heap of offal, bad I just don't know where to begin.
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Tibalt Avalon
Suck my Titan
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Posted - 2010.05.10 06:17:00 -
[23]
Wow dude just ****ing quit. Simple. Game Over dude. Game Over. Hardstyle Ambassador |
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