
Diradore
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Posted - 2010.05.10 12:05:00 -
[1]
Our alliance, MPA, consists of many small corporations and a few larger ones. We all share one thing: we are industrialists. Most of our members are casual players who login a few times a week for a bit of mining and industry, and most of these pilots have specialised skill sets in this area. To a pvp minded pilot, mining may be a boring chore (and some of our members actually think so too :) but for most of us, it's just a nice break from real life duties.
As an alliance CEO, I see it as my duty to protect these (essentially vulnerable) member corps from war. As soon as a new wardec arrives, I have chosen to remove these corps from the alliance. As a wardec is often the result of a conflict between an alliance pilot and someone else, usually a new wardec will follow, addressed to the specific alliance pilots' corp alone. This allows the other (now former) alliance members to continue their operation free of wardecs.
From our perspective, this is a valid game mechanic (see http://www.eve-search.com/thread/1156352/page/1 for instance). Game mechanics are often used to allow pilots to inflict damage (or limit loss while doing so), for instance when can baiting or suicide ganking. These (and similar) tactics are commonly regarded as valid, especially by those who like to pvp. In our case, being discussed here, it's industrialists using game mechanics which allow them to avoid damage. In both cases parties use game mechanics to achieve a certain goal with regards to violence and damage, and frankly we fail to see any moral difference between the two.
Of course there are other tactics we can use. Some of us stay put in a wormhole, but you can't keep that up if a wardec stands for weeks. We also have, in the past, employed mercs to counter wardec, but this doesn't remove the actual wardec and leaves our pilots vulnerable. Plus, in the past, this hasn't stopped industrial corps and alliances from being serially wardecced into oblivion (causing subscription players to cancel their accounts too, btw). Paying off wardecs also isn't a valid long term survival strategy as we'd become a virtual ATM to wardeccing corps. Finally, 'dock & turtle' is a valid survival strategy, but it's no fun for either party. Yet, it's what we will mostly be doing as long as we're at war.
We don't expect CCP to render us invulnerable to violence; we don't expect to be protected at our every move. There's no security in New Eden, we know and accept that. But both parties should be free to use existing and validated game mechanics to achieve their respective goals.
Diradore - MPA Alliance Exe
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