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Dane Fallstar
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Posted - 2010.05.08 22:29:00 -
[1]
The current way that local chat works as instant intel is destroying pvp especially in 0.0. As soon as you enter system ratters/plexers etc will just run to a ss and cloak up.
Proposal
Make the Constellation channel Instant. Delay Local chat to recent speakers, just like in WH space.
This will stop having to need scouts everywhere constantly scanning looking for blobs etc. Massive spikes will be seen in the Constellation channel. carebear pilots will be able to see whos around neighbouring systems but have no idea if their in the same system. |

Syekuda
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Posted - 2010.05.08 22:35:00 -
[2]
Its already done in wh. And its fine there as it is. I wouldn't mind if its only in null sec regions only though.
Depending on how the solar system is built and where the asteroid belts and moons are placed, both sides could be at a disadvantage or even advantage here. Its also been said and writing countless times too.
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Dr Lov3
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Posted - 2010.05.08 22:49:00 -
[3]
I support this idea.
Especially for null sec, In low sec it can be good also.
I'm Dr Lov3 and I'm running for CSM : Vote for me : http://www.eveonline.com/council/voting/Vote.asp?c=295
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.08 22:51:00 -
[4]
Local is fine.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Dane Fallstar
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Posted - 2010.05.08 23:06:00 -
[5]
supporting my own idea |

chatgris
Quantum Cats Syndicate
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Posted - 2010.05.08 23:19:00 -
[6]
Local allows me to solo pvp - aggressed a target and you see local spiking? GTFO!
Local is one of the few ways you can lull the enemy forces into a sense of security to get a small gang fight.
It seems like the pvp you want to get just involves ganking ratters/plexers. Getting that is not worth nerfing pvp between entities who are looking for actual fights.
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Random MonDistinct
Minmatar Alternative Innovations
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Posted - 2010.05.08 23:35:00 -
[7]
It is evident that Developers trying to find a way to make nulsec more accessible, your proposal might work in oposite direction. Some ppl awoding WH-space for the way local works in-there.
NOT supported. If we're alone in the universe, it's an awful waste of space. Faivorite FanSite |

Cpt Branko
Retired Pirate Club
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Posted - 2010.05.08 23:49:00 -
[8]
Originally by: chatgris
It seems like the pvp you want to get just involves ganking ratters/plexers. Getting that is not worth nerfing pvp between entities who are looking for actual fights.
Basically.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

NightmareX
Dark-Rising IT Alliance
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Posted - 2010.05.09 01:22:00 -
[9]
This idea basicly brings 7983849573 more problems just for fixing one thing that is fine as it is now.
Not supported.
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Almagar Phog
Clandestine Vector THE SPACE P0LICE
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Posted - 2010.05.11 17:23:00 -
[10]
Dane bought me a Nightmare, so I vehemently support this. Also If people don't see that there is a -10 character in system they may be less likely to run instantly
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.05.11 17:41:00 -
[11]
Originally by: Dane Fallstar ..destroying pvp especially in 0.0. As soon as you enter system ratters/plexers etc will just run to a ss and cloak up.
Did you really just insinuate that killing ratters is PvP? Technically it is, I know, but challenge wise you might as well be shooting rats yourself 
Has to be combined it with a non carpal tunnel syndrome inducing ship scanner or no dice.
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Syris Anu
Evolutionary Pressure
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Posted - 2010.05.11 23:39:00 -
[12]
Every local should be delayed local. :)
And scanning (both dscan and scanner probe should be improved, with ability to hail ship found by probing, etc.).
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Kiithnaras
Minmatar Lethal Injection. Hedonistic Imperative
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Posted - 2010.05.12 16:43:00 -
[13]
Not supported, again. CCP already considered and decided not to go with this idea for gate-linked systems.
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