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Camios
Minmatar Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2010.05.10 12:07:00 -
[1]
Edited by: Camios on 10/05/2010 12:07:29 At present the big problem of blaster ships is that even if they have the biggest damage dealing capability, they are slow and somewhat unused. Think for example of the Deimos.
But if they were given a way to actually reach their target, they would become more fearsome. In my opinion, the usual MWD is not enough. So, my proposal is
- Add a script to the MWD. It can be used in the usual way, or used to teleport your ship for some kilometers, so that you can reach you target and do your full damage.
- The range could depend on the size of the MWD. 100mn MWD could have a blink range of 40km, 10mn's could have a 20km range and 1mn's could have a 10km range.
This must be subject to careful balancement.
- The blink works in this way: when you activate the scripted MWD, you move instantly in the direction you were flying for the amount of displacement I said before. But if you were approaching something, the blink ability will bring you as close as possible to the object you were trying to approach.
Effects on the current gameplay
- Stasis webifiers would reduce the maximum blink range but the same amount they limit max velocity
- Scramblers and disruptors negate this ability. Being in a bubble forbids this use of MWD, but you can blink into a bubble from outside.
- Transversal velocity and velocity are not influenced by this ability, because its duration is 0. The ship will have the same velocity and attributes as before the blink, and will continue flying in the same direction.
- Lock on the blinking ship is not lost unless it blinks out of targeting range.
Obviously, this new thing should have some limitations.
- If you are warp disrupted (or scrambled), you cannot blink, even if you have WCS (this mechanic is just to fight, not to escape).
- if you are in bubble, this thing does not work to go outside, but you can blink to get into the bubble from the outside (you can get in from outside but you can't escape).
- This ability has a decent coodown (like 30s) to prevent abuse, and during the cooldown you can't switch the script from "blink" to "normal".
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Lucus Ranger
Gallente Gallente Special Ops
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Posted - 2010.05.10 12:21:00 -
[2]
A very interesting idea. However I assume this ability would apply to other ships as well? So what is to stop another ship from keeping distance by also blinking?
I'm not entirely convinced; however deserves some extra thought.
/Prince of Darkness at your service..
Disclaimer: None of my ideas or posting reflects my Alliance/Corp in any |

Camios
Minmatar Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2010.05.10 12:52:00 -
[3]
That's right, this ability would apply to other ships too, but (as I proposed) it would not work to escape, since it's not possible if the ship is scrambled, disrupted or in bubble (read the OP for more details)...
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.05.10 13:06:00 -
[4]
Originally by: Lucus Ranger another ship from keeping distance by also blinking
Linkage
This idea pleases the anime fan in me. -
DesuSigs - Now with ThreadAssignÖ and SigSelectÖ |

Lucus Ranger
Gallente Gallente Special Ops
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Posted - 2010.05.10 13:35:00 -
[5]
Originally by: Crumplecorn
Originally by: Lucus Ranger another ship from keeping distance by also blinking
Linkage
This idea pleases the anime fan in me.
That is so true lol. Anyway thinking some more about it, I think it's workable although would have to be tested extensively. However, I doubt the minnie/amarr players are going to like this :P... probably. My point previously though was not about "escape" it was more to the idea of using the ability as a new "keep at range" in particular to BS combat before any particular ship was in scram range - was this an intention?
/Prince of Darkness at your service..
Disclaimer: None of my ideas or posting reflects my Alliance/Corp in any |

Whitehound
The Whitehound Corporation
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Posted - 2010.05.10 14:23:00 -
[6]
How does one get the blinking in synchronization with the shooting?
The idea itself is not bad, but it will suck hard when you try to "blink" towards your target and just when your ship is about to jump do your weapons go off, and too soon. You then might jump into the weapons of your target and do not do any damage. The feature can leave you looking pretty stupid.
And for a single jump, so I am sure, will my Internet connection not provide the latency to make this any more useful. --
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Sanctus Gabriel
Caldari von Dutch Enterprises
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Posted - 2010.05.10 14:36:00 -
[7]
and ofc, you would need a much bigger penalty to the scripted MWD as you have effectively totally circumvented the massive sig radius penalty by having the duration set to zero as you stated.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.05.10 14:41:00 -
[8]
Originally by: Sanctus Gabriel and ofc, you would need a much bigger penalty to the scripted MWD as you have effectively totally circumvented the massive sig radius penalty by having the duration set to zero as you stated.
I think he meant the duration of the effect, not the duration of the module. -
DesuSigs - Now with ThreadAssignÖ and SigSelectÖ |

Abrazzar
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Posted - 2010.05.10 15:24:00 -
[9]
The last time someone in EVE attempted teleportation, a Jove no less, he ended up in several places at once. Main problem I see with this idea is not game mechanic wise, but story wise. The existence of teleportation technology is a huge Pandora's Box. Just imagine a device that could teleport a grenade into your pod or you out of the pod. As a technology itself, teleportation is way overpowered. Implement with care. --------
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De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
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Posted - 2010.05.10 15:29:00 -
[10]
Originally by: Abrazzar The last time someone in EVE attempted teleportation, a Jove no less, he ended up in several places at once. Main problem I see with this idea is not game mechanic wise, but story wise. The existence of teleportation technology is a huge Pandora's Box. Just imagine a device that could teleport a grenade into your pod or you out of the pod. As a technology itself, teleportation is way overpowered. Implement with care.
Dropping a grenade into a pod would result in a large amount of dog food. --Vel
Originally by: Jiseinoku
Mining is the path to enlightement.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.05.10 15:41:00 -
[11]
Originally by: Abrazzar Main problem I see with this idea is not game mechanic wise, but story wise. The existence of teleportation technology is a huge Pandora's Box.
Who said it has to be a literal teleport? It is a microwarpdrive. A proper warp for the smallest fraction of a second would seem like teleportation. See also: this (minus the appearing to be in two places at once part). -
DesuSigs - Now with ThreadAssignÖ and SigSelectÖ |

Lucus Ranger
Gallente Gallente Special Ops
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Posted - 2010.05.10 15:44:00 -
[12]
Originally by: Abrazzar The last time someone in EVE attempted teleportation, a Jove no less, he ended up in several places at once. Main problem I see with this idea is not game mechanic wise, but story wise. The existence of teleportation technology is a huge Pandora's Box. Just imagine a device that could teleport a grenade into your pod or you out of the pod. As a technology itself, teleportation is way overpowered. Implement with care.
I'm sure the creative minds at CCP could come up with a solution to that. If not then to overcome the story just consider to have the script to cause a massive jump in acceleration in a single direction - effectively traversing the distances stated in a mere second or two keeping all the original features.
/Prince of Darkness at your service..
Disclaimer: None of my ideas or posting reflects my Alliance/Corp in any |

Abbot Laarkin
Order Of Mystical Mountain Monks
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Posted - 2010.05.10 19:28:00 -
[13]
An interesting idea, but one that would require a lot of balancing.
One example that springs to mind... Align->ECM Burst->Blink->warp. Given that ECM bursts are not 100% reliable, this would still be a powerful get out of jail free card. Especially for bonused ECM boats.
Would possibly go so far as to say using the blink would not be allowed if you were (a) already locked, or (b) already had a lock on someone (similar in operation to cloaking).
However, I could see this adding some very interesting tactical options.
----
Originally by: Sir Carnage
Originally by: Marko Riva Why does that read like they're all 12 and have an IQ of 37?
I was under the impression they were 37 and had an IQ of 12
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.11 00:02:00 -
[14]
How about no? Seriously, how do you come to such awesomely broken ideas.
Breaks everything reliant on speed to stay alive? You bet. Makes for easymode tackling of stuff 50km away with MWD-kill scram stopping the other guy? Yeah. Makes it trivial for skill-less blobbers to tackle stuff? Hell yeah. Etcetera.
Genuinely horrible.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

HeliosGal
Caldari
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Posted - 2010.05.11 00:05:00 -
[15]
for this we would have to puff up ecm and eccm and webbers and nos to make it work Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

EdwardNardella
Capital Construction Research
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Posted - 2010.05.11 04:12:00 -
[16]
I love the idea, needs some balancing but would be pretty awesome. CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |

Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.05.11 10:38:00 -
[17]
microjumpdrives :) ________________________________ : Forum Bore 'Em : Foamy The Squirrel |

Ugly Eric
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Posted - 2010.05.11 10:41:00 -
[18]
I like the general idea, BUT with one differ. If you are going to blink 40km towards your approach or align, it really should be 40km, not to 0 meters from target. That alone would add almost enough variety to the usage of blink to make you fail bigtime, but in right hands the one and only way to engage.
Lets even do it so, that if you blink to a celestial/station/gate/enemy ship/ anything, it will end up as the biggest bump ever to the blinker, not the blinkee. If you align to a station, activate your blink 500m too late youll end up 2 000 000km away from the station.
The cooldown needs to be like 2 minutes or something, but it should not prevent the usage of regular MWD.
Ugly Eric
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Sonk
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Posted - 2010.05.11 11:29:00 -
[19]
I think it'd be good if it was it's own module. And not feasible to fit on all ships. (either through tough fitting or outright impossibility). Also I think the smaller ships should have the greater blink range, not the BSes.
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Count Austheim
Third Return Inc. On the Rocks
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Posted - 2010.05.11 11:34:00 -
[20]
I would like to see this restricted to T3, cruisers (frigates and BS when they come) with the apropriate penaltys. Thougts on that?
If this ship a'rocking, im strangling someone. |
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.11 11:54:00 -
[21]
If a ship relies on not fighting in scrambler&web range it's instantly killed by such a idiotic change; ships which are designed to provide ranged tackle are simply rendered obsolete.
This isn't the blaster fix you're after, it's just the wanton destruction of kiting as a tactic, destruction of range control mechanisms, and boosting blobbing (and blobbing with the biggest ships you can get and no real tactics, why use ranged tacklers when you can just teleport on otop of target and scramble it), which is really one of the more stupid ideas to come out of this particular subforum.
Originally by: Count Austheim I would like to see this restricted to T3, cruisers (frigates and BS when they come) with the apropriate penaltys. Thougts on that?
No, because 250K 1K DPS proteuses with 20km scrambler range teleporting across the field is not funny or balanced.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.05.11 12:04:00 -
[22]
Originally by: Cpt Branko No, because 250K 1K DPS proteuses with 20km scrambler range teleporting across the field is not funny or balanced.
Well not balanced anyway.  -
DesuSigs - Now with ThreadAssignÖ and SigSelectÖ |

Abbot Laarkin
Order Of Mystical Mountain Monks
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Posted - 2010.05.11 12:05:00 -
[23]
Originally by: Crumplecorn
Originally by: Cpt Branko No, because 250K 1K DPS proteuses with 20km scrambler range teleporting across the field is not funny or balanced.
Well not balanced anyway. 
Beat me to it  ----
Originally by: Sir Carnage
Originally by: Marko Riva Why does that read like they're all 12 and have an IQ of 37?
I was under the impression they were 37 and had an IQ of 12
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Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.05.12 11:55:00 -
[24]
Well, first let me point out that this ability must be well balanced.
In the OP, I pointed out that this thing would not work even if you are just warp disrupted.
This should only be a way to get in range reducing the probability of dying before.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.12 14:17:00 -
[25]
Originally by: Camios In the OP, I pointed out that this thing would not work even if you are just warp disrupted.
Cool, so as long as you have more people you win, that sounds like a awesome idea.
"A way to get in range reducing the probability of dying before." is called a MWD. "A way to **** anything depending on kiting, if you get first lock or have +1 ships" is called "my dreams for a OP module".
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

eliminator2
Gallente
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Posted - 2010.05.12 16:26:00 -
[26]
i like the idea but needs more thought for people using it to escape -----------------------------------------------
I met Eliminator1..... I chewed it up, and spat it out. Now, he is my minion.
I kill miners and mission runners people say, I call them target pra |

Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.05.20 09:15:00 -
[27]
Edited by: Camios on 20/05/2010 09:16:05
Originally by: Cpt Branko
"A way to get in range reducing the probability of dying before." is called a MWD.
No. Try to approach a moving target with MWD from 40km, you need 20 seconds with MWD, that's quite enough to die in a medium sized fight. And this is why blasterships are not used so much.
Originally by: Cpt Branko
"A way to **** anything depending on kiting, if you get first lock or have +1 ships" is called "my dreams for a OP module".
Pure nonsense. This ability of course must be balanced, with proper cooldown, mutual esclusivity with normal MWD operation...
I know you are trollling, but you give me the chance of bumping my thread, so thank you.
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Makar Kravchenko
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Posted - 2010.05.20 10:52:00 -
[28]
I think there is too many scenarios where a mechanic like this could be abused.
But it is a cool idea. What if blink nearly drains your cap? Like a jump drive does. It would have to work around the same mechanics of warping, so if you are in a bubble or outside of a bubble you can not warp out of, or into the bubble. a 20km blink from the edge of a HIC bubble would put you 0km on a lot of gates.
Also, the ranges you are suggesting are WAY WAY too far. Max BS blink, 10km. Max battlecruiser/cruiser blink, 5km. Max Frigate blink, 2.5km. Microwarpdrive should be usable immediately after. Blink should be charges. You can only do it if you have a blink charge in the cargo hold. To setup the mwd to blink, you load the charge. When you blink, it is consumed. 10 second loading time, not instant switch like scripts.
2 cents. |

Caldari Citizen20090217
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Posted - 2010.05.20 13:14:00 -
[29]
tl:dr Give blaster boats the Picard Maneuver
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Incipus
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Posted - 2010.05.20 15:00:00 -
[30]
Sure, we should also add ice nova ability and frostbolt.
Seriously, did you just suggest a wow ability for eve? Fail.
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