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Thread Statistics | Show CCP posts - 3 post(s) |
Maeve Kell
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Posted - 2010.05.15 06:11:00 -
[91]
So can everyone settle on 1 planet and it is instanced or will the unemployed conquer anything until i arrive?
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Leocadminone
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Posted - 2010.05.15 06:21:00 -
[92]
Originally by: Graysson
Ironically, if it was "station walking" being tested on SiSi, it would be an entirely different story -- because players ARE interested in THAT.
Some are - personally I couldn't care less about "station walking" and suspect it's just going to turn into yet another place for one player to gank another, while PI I actually have some interest in.
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Kristrina Belaure
Caldari Cosmic Cimmerians C0NVICTED
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Posted - 2010.05.15 06:36:00 -
[93]
Dangnamit, my rather poor quality internet plan (only thing thats actually poor quality in Australia imo) resets on the 23rd Eastern Australian time. Hopefully this patch wont be to big or there goes eve for me for about a month. Dang massively expensive internet for such a small amount of downloads
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Pharago
Gallente Piratas Leprosos Guineanos CorsarioS.
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Posted - 2010.05.15 06:55:00 -
[94]
Lets get every****ingbody into SiSI today, shall we? (and hope for the best)
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cpu939
Gallente Volatile Nature Systematic-Chaos
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Posted - 2010.05.15 07:26:00 -
[95]
Originally by: Leocadminone
Originally by: Graysson
Ironically, if it was "station walking" being tested on SiSi, it would be an entirely different story -- because players ARE interested in THAT.
Some are - personally I couldn't care less about "station walking" and suspect it's just going to turn into yet another place for one player to gank another, while PI I actually have some interest in.
this is one of the best parts of eve, therer are so many things to do try.
i for one am happy they are putting it back. -And by that i mean they able to test and hopefully have less bug we all know there wil be bugs but hoping for less.
one thing i am looking forward to is t3 frig when ccp when? 0101011 001101111 011011000 110000101110100 01101001011011000 1100101001000000 1001110011000010 11101000111010101 11001001100101
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Abrazzar
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Posted - 2010.05.15 07:40:00 -
[96]
Well, that gives you time to add in extractor grouping, command center upgrading and automated routed amount updating from extractors. --------
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HeliosGal
Caldari
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Posted - 2010.05.15 07:52:00 -
[97]
Originally by: Abrazzar Well, that gives you time to add in extractor grouping, command center upgrading and automated routed amount updating from extractors.
this is very true was a rushed date they might be able to get in the remaining pirate arcs to Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Stovo kor
Firebird Squadron
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Posted - 2010.05.15 08:09:00 -
[98]
Change of mindset from CCP ? Either way great news.
Hopefully this sets the precedent for future expansions and development cycles.
CCP putting enough time /testing into the design & possible repercussions of their expansions is probably one of the biggest concerns among player base. EVE is already solid. At this stage, a bit more polish will gain more millage then half baked releases Solid support & revisiting features that were released earlier and flopped / gonna be released in expansions could be the edge that divides CCP from the rest.
Most of the fail MMOG's have their demise attributed to bad patches / chronic bugs / Not listening to player-base It seems alot of game companies think their infallible until too late By the time they fire key figures & start acknowledging the real issues. The downward spiral and bad press is kinda insurmountable
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SuperTight5
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Posted - 2010.05.15 09:34:00 -
[99]
One week is not enough. I think CCP should reduce amount of expansions per year and focus on quality testing.
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clixoras
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Posted - 2010.05.15 10:02:00 -
[100]
victory of the Q&A people over the marketing guys i guess ;) But all in all a brave decision although i would perhaps delay the whole patch 3 weeks. Tyrannis without PI is just...
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Arin Fensfield
Caldari Deep Core Mining Inc.
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Posted - 2010.05.15 11:02:00 -
[101]
Edited by: Arin Fensfield on 15/05/2010 11:02:43 Boo >.>
What a disappointment.. Still it does make a great deal of sense and I'm glad there'll be real improvement come release. What amazes me is how well people are reacting; normally I'd have expected to see about 50% more exclusive swearing and anti-update trolling >.>
Though it'll be a bit of a sod, being able to earmark planets early.. I wonder how bad that'll effect me given I'm based out in the proverbial boonies anyway.
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Merouk Baas
Gallente
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Posted - 2010.05.15 11:05:00 -
[102]
I don't know if they'd call it a victory. For them, it's probably along the lines of "Guys, let's pull all-nighters for one more week, ok? Work your butt off, no sleep, get only some of the bugs fixed! You can sleep after the 26th."
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Kashimir
Otoko no Baito The Polaris Syndicate
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Posted - 2010.05.15 11:22:00 -
[103]
Nice.
There's nothing wrong with stuff getting delayed as long as you keep the playerbase informed about the progress. Even tho' we can see what have made it's way to the SiSi we can't really tell how much of it is made TQ-worthy.
Thanks for the update, Keep up the good work.
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Freddybear
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Posted - 2010.05.15 11:36:00 -
[104]
It's absolutely awesome that you (CCP) are pushing the expansion back and you have my full support in pushing it back as far as it takes as long as you keep progressing. It's done when it's done is a good way to put it as with everything revolving around code.
BUT, the awesome of your entire blog post was literally decimated by the last part!
Quote: This gives some players a slight advantage and we have chosen to take steps to somewhat level that playing field.
First off, hasn't it been like this for just about every other expansion? Those that spend time finding bugs on SISI and are doing their research ALWAYS get a head start as opposed to those who don't want to bother with it? For example:
* Those that knew the good and the bad on the speed nerf had fittings ready to adjust to the changes. * The new scanning mechanic was (according to some newbs) too complex and didn't work properly while those that had been on SISI for a least 4 hours already had it down to an artform.
The truth is that those who would rather spend the time figuring stuff out in TIME than waiting until the last moment will prevail. By the way, i wanna see a blog detailing the rise in NPC order trades pre-Tyrannis please. I bet most people between May 26th and June 8th will still be completely oblivious to that fact.
Second, if the people who you are targeting here (Those who can't bother getting on SISI) haven't bothered learning the ins and out of PI by now i doubt they will do so between during the 12 days you are giving them to have a look at planets.
Finally, if there is a SINGLE problem after DT that prevents certain people from getting to their target planets they are going to cry foul even more so as they didn't get a fair start and they had spent 12 days planning their monopoly on PI. (Which will be impossible anyways, but they will...)
You would have been better off putting it like this:
Quote: We are also delaying the release of Command Centers for PI until June 8th to give us some extra time to do balancing on SISI and to ensure the planetary seeder works as expected. This also gives prospectors time to view what planets they are getting to even out the effect timezone difference has for some players.
Other than that, you are doing awesome work! Please keep it up!
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Dragon Greg
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Posted - 2010.05.15 11:57:00 -
[105]
Originally by: CCP t0rfifrans This gives some players a slight advantage and we have chosen to take steps to somewhat level that playing field.
If that is really true, why did you increase the treshold for those players who have not engaged in PI yet on the test server, by removing trained skills and Redeem Item options.
I mean, sure, it is all simple to run around for and train, but if you really want to level the playing field, you do everything you can to lower the treshold and make the entry and the experience easier.
Sisi is a case not just of testing, but also of self interest for players, that is pretty obvious. But referring to scalability and then levelling the playing field? Come on
A lot of us appreciate that not only will you take more time to polish, even more we appreciate that this is a sign that CCP is willing to take a breath for the sake of a better run - which is direly needed on more levels then just this. That does not mean we expect PI to be properly tackled along the lines of the original format, that's been given up on, nor do we expect that the structural issues with the concept will be resolved in the extended time, nor do we expect that it means a second look at this approach of workload as a feature of game design.
But seriously, if you want to level the playing field, if you want the marketing to succeed, you have to make the entry and the experience as smooth as possible.
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HeliosGal
Caldari
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Posted - 2010.05.15 12:11:00 -
[106]
obviously QI have looked at this and gone nope lets delay ( good thing)
ccp got time to possibly fine tune and even add to the experience depending on how they want to play it Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
xavier69
Gallente Stark Enterprises LLC
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Posted - 2010.05.15 12:15:00 -
[107]
I am totally ok with you delaying it if its going to cause problems with the servers.
its a public testing server there is no advantage they are capable like everyone else to log in and test these features and get scope in advance,
I have beta tested many games currently beta testing StarCraft II will I have a better understanding and advantage of how it works Yes but that's my payment for testing the product
Being the test server is open to anyone motivated and willing i see no such advantage i only see you placating to lazy people who don't help test this game.
I see a planet reseeding coming on release day, sure np but no needed to even mention it in a derogatory way or get some private beta testers if its that important CCP.
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The Pricer
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Posted - 2010.05.15 12:55:00 -
[108]
Originally by: HeliosGal
Originally by: Abrazzar Well, that gives you time to add in extractor grouping, command center upgrading and automated routed amount updating from extractors.
this is very true was a rushed date they might be able to get in the remaining pirate arcs to
Trolls be quoting themselves....now some1 quote me
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SELKERUS
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Posted - 2010.05.15 13:06:00 -
[109]
Edited by: SELKERUS on 15/05/2010 13:07:58 If there are known problems with the new release ( and lets face it, there almost always are ) then bumping the release date makes sense.
The advantage gained by people in the test server testing will be lessend somewhat, but the knowledge stays with them and will pay dividends in time and efficiency when used on the live server.
I was under the impression that npc trading of items that can be produced from PI would be phased out over time ( this time being the time it takes to learn the new skills to a reasonable level - say level 3). This would be a time for those interested to buy and learn skills and start to use PI. By saying that ccp are attempting to 'level' the playing field by withholding the CC's is a little mis-leading. Yes, people will be able to scan out planets in advance of being able to interact with them, but assuming the skills are released at the same time, everyone has the opportunity to begin to train them at the same time. Only those people that are interested ( i.e. have POS's or outposts or produce capital ships) will actually take the time to train the skills.
As i see it, this patch will be met with indifference by most people while npc sourcing of the products are available. When ( And this is crucial ) npc's stop selling these items, all hell could break loose. Supply & Demand . The demand cannot be questioned, imagine 0.0 with no pos's or jump bridges....no moon goo ...chaos. Think of all those Hi-Sec Pos's churning out BPC's and manufactured items - these are the interested parties that will have stashed at least 3 months fuel away ( err, what do you mean you havent? )
So, its like oil, all the time it can be dug out of the ground, no-one cares that it will one day run out. When it does run out, some will have a bit stashed away, the rest will have to walk to work, do without plastic and re-learn how to make candles :)
By giving people a couple of weeks grace/notice does not mean much - unless and until the npc's stop selling it (Because, yes, the market price will get crazy for a while once its completely player driven) - how much do you think the very last barrel of oil on the planet will be worth? :)
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Vincent Gaines
Macabre Votum
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Posted - 2010.05.15 13:07:00 -
[110]
ah hahahahahahahahaaha
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Luna Nilaya
Blood Works Inc. Circle-Of-Two
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Posted - 2010.05.15 13:09:00 -
[111]
Take your time.. I can wait for this expansion since I'm mainly just waiting for the new scorpion model. -
Installing premium content... Deleting file: \boot.ini |
MazeRunner
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Posted - 2010.05.15 13:36:00 -
[112]
Quote: In our regression testing, we have identified scalability issues with the Planetary Interaction feature, which led to code refactoring that then needed further testing before being launched to Tranquility.
So, in short...something cracked and needs to be adjusted? heh.
I think that the announcement and "heres why" posting from CCP t0rfifrans is more in the nature of damage control in the wake of Dominions explosive aftermath. They do seem a bit more open on the subject of expansions given the rather, ahem, "bright display" we all saw on the forums after that one. Maybe they're running low on firesuits?
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Amida Ta
German Mining and Manufacture Corp.
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Posted - 2010.05.15 13:59:00 -
[113]
Edited by: Amida Ta on 15/05/2010 14:01:59 Bold move, but somehow expected.
Just thinking of the lastest Sisi build the following open issues immediately come to my mind:
- All schematics icons are missing and just displaying a white blank
- The cachefiles are still a mess with the added icon references, but still existing (though unused) graphics references in most tables
- The skills are distributed in two categories (instead of all being assigned into the PI tree as they should be)
- The balancing between 0.0 and highsec in regards of PI is still rediculous
- Eve gate only has char/corp/allicance placeholder graphics
_________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |
tasman devil
Amarr Imperium Galactica Omega Alliance
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Posted - 2010.05.15 14:26:00 -
[114]
Originally by: BeanBagKing
Originally by: tasman devil Edited by: tasman devil on 14/05/2010 20:59:05 Edited by: tasman devil on 14/05/2010 20:47:27
Originally by: tasman devil ****
I cannot say the words that come into my mind because you would all be shocked.
As the organizer for the Hungarian Patch day beer party I am truly thankful for this "happening". Now I have to figure out a way to amend this situation and Hungarian bars are "absolutely not amused" to say the least when their booking for 70 people gets canceled. Thank you very much CCP!
Could you have not figured this out sooner? Like a month ago?
Next time when scheduling releases use a new tool, like your brain or something like that...
Absolutely right, because they should think of all the social events that revolve around their patch before announcing something like this. Software development lives around beer days, how could they not consider your carefully developed plans!
Oh, that's right, because they DON'T CARE! Nor should they. The last thing they need to consider when they think about delaying a patch is how ****ed off some bartender is going to be at you.
I'm glad CCP decided to delay a little bit rather than release something half assed just so someone wouldn't get their panties in a bunch over a beer day party.
yeah... thanks for your concern Mr. Sensitive.
Guess You'll be just as ****ed off as I, if you'd recive a 400$ invoice for the cancelled party...
Thank you. ---------------------------------- Even if you don't belive in God, Be prepared to meet him anytime... |
Illwill Bill
House of Tempers
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Posted - 2010.05.15 14:26:00 -
[115]
Originally by: SELKERUS imagine 0.0 with no pos's or jump bridges....no moon goo ...chaos.
Good times.
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Automerias Priore
Gallente Ornery Cantankerous Curmudgeons
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Posted - 2010.05.15 14:39:00 -
[116]
Edited by: Automerias Priore on 15/05/2010 14:42:28 Edited by: Automerias Priore on 15/05/2010 14:41:39 Wow - a great expansion delayed for reasons of fairness and balance? As someone who has logged many hours on sisi since the first Tyrannis builds were seeded I have learned how to use this expansion - it will be awesome - if you must delay for scalability reasons so be it BUT don't delay because only a small number of forward thinking players have taken advantage of the parallel environment! It is open to all if they chose not to come for the last 5 weeks then what makes you think they will come now? Frankly delay for reasons of usability I can accept that but do not even offend us with the idea of FAIRNESS Doctrine -- really?
This is the first time I have ever been truly disappointed with CCP - the Universe is far from fair - but remember chance favors the prepared.
Seriously, if they choose not to come they choose not to gain the rewards of the effort. Those of us who VOLUNTEERED our time to help test multiple builds should reap the rewards.
CEO :: Ihatalo Heavy Industries Capitalist, Industrialist and Master Miner
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argarde
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Posted - 2010.05.15 15:21:00 -
[117]
Originally by: CCP Fallout This gives some players a slight advantage and we have chosen to take steps to somewhat level that playing field
So the players who have logged on to help test these features, who have provided feed back and reported any bugs or problems they found have done something wrong?
If you had said it had been delayed to make improvments then i wouldnt mind but everyone has a chance to log on to sisi to test the new features, are you going to compensate me for being too lazy to salvage my missions? as i feel that those who are less lazy can make more isk as the have a Originally by: CCP Fallout slight advantage.
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Tyranosaurus Q
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Posted - 2010.05.15 15:33:00 -
[118]
Thought the whole idea was to release on the 17th on my characters fourth birthday and name it after him
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2010.05.15 15:46:00 -
[119]
Edited by: Niccolado Starwalker on 15/05/2010 15:46:28
Originally by: SirRalph Edited by: SirRalph on 14/05/2010 21:04:11
Originally by: CCP Fallout CCP t0rfifrans gives us an update on the deployment of Tyrannis in his newest dev blog.
So no profits from PI for those who have been researching it for past months. Thanks alot...
Ranting and inappropriate language removed. Please post in a constructive matter. Zymurgist
Its a TEST center. Not "get an advanced start center". The playfield is and should be Tranquility. This is where everything should be decided and things worked out.
Also, good decision CCP! Better to take your time and get the expansion as good as possible before going live!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL. |
Toldain
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Posted - 2010.05.15 17:10:00 -
[120]
I support the delay, and note that the stated reason for it is scalability/performance, not usability issues. In short, they believe that had they launched on time, the entire cluster would be lagged out with people doing PI.
Fixing that is good.
The delay even works out well for me, allowing me to get a bit more important training in before I start training the PI skills.
However, I'm scratching my head at the claims of "unfair advantage" to those using SISI. I've played EVE for seven months, and the level of unfairness that is tolerated in the game is breathtaking. New players can't fly the best ships, or gain access to the best manufacturing opportunities without months or maybe years of skill training.
There are a small number of T2 BPOs, which were once available in the game, and no longer are available via the relatively inexpensive method that produced them, but they still account for half of all T2 production. That's the game you want, so be it.
Twenty people can gank one. If you're giving someone a fair fight, you're doing it wrong. That's just EVE, there are tons of stuff that isn't fair.
So why the concern that someone who's gone on to the test server and learned something might get a head start? I was a really new player for the last expansion, and SOV changes meant nothing to me. Changes in T2 recipes didn't mean much either.
This time, it was something that I wouldn't be way behind other players, so I got on Singularity and studied hard, but now you say, "never mind"?
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