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Thread Statistics | Show CCP posts - 34 post(s) |

Eva Entari
School of Applied Knowledge Caldari State
0
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Posted - 2012.07.14 20:36:00 -
[61] - Quote
Biggest change is clearly the buffed t2 plates. I feel my whole world crumbling around me. |

Julia Niac
Saltatio Vita AAA Citizens
0
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Posted - 2012.07.15 02:37:00 -
[62] - Quote
Salpun wrote:
New NPE is in
trolol .. what version NPE are we on now? I get it .. hell its kind of awesome .. but i think we are on overhaul 7 .. maybe 8 now. Its funny, in an ironic way.
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Taurich Vorsel
13
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Posted - 2012.07.15 05:49:00 -
[63] - Quote
Morwen Lagann wrote:Quote:"Akemon's Modified 'Noble' ZET5000" "Inherent Implants 'Noble' Hull Upgrades HG-1008"  Is it really necessary to remove the unique names from rare items? oh noooooo
Please don't do this dev's The Pashan's and Akemon's are like the monocles of the implant world
Don't desexify my jump clone page
Add them to market by all means, and if I were to make another suggestion it would be to regroup all implants as meta level HG-1001 lowest meta, up through HG-1006, then Akemon's/Pashan's as a storyline meta
You could do the same with attribute implants, with pirate sets as the t2 variant.
This would make it much easier to find all implants. Copine Callmeknau disappeared one day now we are left with Taurich Vorsel AKA BIZARRO COPE! |

Jim Luc
Dirt Nap Squad Dirt Nap Squad.
30
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Posted - 2012.07.15 08:42:00 -
[64] - Quote
CCP Punkturis wrote:Team Super Friends (your best friends) made some changes to saved fittings Saved fittings now fit rigs (if there aren't any rigs on the ships) - you get a question asking if you like to fit rigs or not like alays Saved fittings with items you don't have skills to fit now fit everything except the items you don't have skills to fit (instead of not fitting anything) Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting I'm pretty sure it's all there but I'm on vacation so I bet Paradox or Tuxford can verify it for me 
Hi Punkturis, I know this isn't a request thread but thought I'd see if this was something easily accomplished. Is it possible to make a "shopping list" in the UI, where we can quickly find all of the items in a ship's fitting on the market based on Station, System, Region? Also it would be great to have a "restock" option, to quickly purchase groups of items at the current market price if they currently exist in your station. If not then it will list the closest and an ability to right-click -> view in market option.
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Danfen Fenix
138
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Posted - 2012.07.15 10:49:00 -
[65] - Quote
Jim Luc wrote:CCP Punkturis wrote:Team Super Friends (your best friends) made some changes to saved fittings Saved fittings now fit rigs (if there aren't any rigs on the ships) - you get a question asking if you like to fit rigs or not like alays Saved fittings with items you don't have skills to fit now fit everything except the items you don't have skills to fit (instead of not fitting anything) Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting I'm pretty sure it's all there but I'm on vacation so I bet Paradox or Tuxford can verify it for me  Hi Punkturis, I know this isn't a request thread but thought I'd see if this was something easily accomplished. Is it possible to make a "shopping list" in the UI, where we can quickly find all of the items in a ship's fitting on the market based on Station, System, Region? Also it would be great to have a "restock" option, to quickly purchase groups of items at the current market price if they currently exist in your station. If not then it will list the closest and an ability to right-click -> view in market option.
This would be great Restock option, with easy selection of an 'amount' of the fit to restock (and obviously, total price shown before purchase...). Would buy all modules/ship in the fit up to the amount chosen.
Shouldnt be too hard to do I dont think   |

Salpun
Paramount Commerce Masters of Flying Objects
344
|
Posted - 2012.07.15 10:56:00 -
[66] - Quote
They are heading in that direction but I think they are like 3 or 4 coding changes away They talked about the other way being more important fully fit ships on the market including maybe a recolor/ reskins so ships manufactured by individual people can be used as brand marketing.
We will most likely not see shoping list type features untill the V3 project is complete. |

MotherMoon
Blue Republic RvB - BLUE Republic
978
|
Posted - 2012.07.15 11:12:00 -
[67] - Quote
Jim Luc wrote:CCP Punkturis wrote:Team Super Friends (your best friends) made some changes to saved fittings Saved fittings now fit rigs (if there aren't any rigs on the ships) - you get a question asking if you like to fit rigs or not like alays Saved fittings with items you don't have skills to fit now fit everything except the items you don't have skills to fit (instead of not fitting anything) Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting I'm pretty sure it's all there but I'm on vacation so I bet Paradox or Tuxford can verify it for me  Hi Punkturis, I know this isn't a request thread but thought I'd see if this was something easily accomplished. Is it possible to make a "shopping list" in the UI, where we can quickly find all of the items in a ship's fitting on the market based on Station, System, Region? Also it would be great to have a "restock" option, to quickly purchase groups of items at the current market price if they currently exist in your station. If not then it will list the closest and an ability to right-click -> view in market option.
that's already in. you drag the fitting to the market quickbar.
Speaking of which can we get less of this hidden features crap? Punkturis, your awesome ally system left click menu UI, if that was in the fitting window to bring up all parts in the market, it wouldn't feel as hidden.
Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Salpun
Paramount Commerce Masters of Flying Objects
344
|
Posted - 2012.07.15 11:15:00 -
[68] - Quote
MotherMoon wrote:Jim Luc wrote:CCP Punkturis wrote:Team Super Friends (your best friends) made some changes to saved fittings Saved fittings now fit rigs (if there aren't any rigs on the ships) - you get a question asking if you like to fit rigs or not like alays Saved fittings with items you don't have skills to fit now fit everything except the items you don't have skills to fit (instead of not fitting anything) Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting I'm pretty sure it's all there but I'm on vacation so I bet Paradox or Tuxford can verify it for me  Hi Punkturis, I know this isn't a request thread but thought I'd see if this was something easily accomplished. Is it possible to make a "shopping list" in the UI, where we can quickly find all of the items in a ship's fitting on the market based on Station, System, Region? Also it would be great to have a "restock" option, to quickly purchase groups of items at the current market price if they currently exist in your station. If not then it will list the closest and an ability to right-click -> view in market option. that's already in. you drag the fitting to the market quickbar. Speaking of which can we get less of this hidden features crap? Punkturis, your awesome ally system left click menu UI, if that was in the fitting window to bring up all parts in the market, it wouldn't feel as hidden. Shoping lists which can be seen by more then one person and can be purchased all at once instead of going line by line is the final goal and they are not there yet. |

Jim Luc
Dirt Nap Squad Dirt Nap Squad.
30
|
Posted - 2012.07.15 18:37:00 -
[69] - Quote
Salpun wrote:They are heading in that direction but I think they are like 3 or 4 coding changes away  They talked about the other way being more important fully fit ships on the market including maybe a recolor/ reskins so ships manufactured by individual people can be used as brand marketing. We will most likely not see shoping list type features untill the V3 project is complete.
Being able to sell fully fit ships would really be great. Especially if you can put your own paintjob on ships to make them unique, it would really allow industrialists a way to market as well.
It would also be cool to have a unique container that can fit fully-fit and assembled ships so they can be transported around for sale, that you can put multiple assembled ships into, but reduces the assembled ship's m3 by something like 30% - 40%. This way we start shipping fully assembled ships rather than the parts separately. Perhaps this is already in the game?
Some might say that this "dumbs EVE down" but in reality it allows some people to just jump into a ship and start flying, and quickly replace that ship. Those that have the extra time to spend can make a profit by assembling multiple loadouts and can selling them in a location where they are in demand. |
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CCP karkur
C C P C C P Alliance
1133

|
Posted - 2012.07.15 21:49:00 -
[70] - Quote
M'nu wrote:Here is my feedback.
The market window+browse is so ******* boss.
I'm serious.
Except for when I search for an item, and I am not specific in my search and get the cool dropdown menus. I do not get the 'groups' functionality.
So if I search for 'nosf' and select the Ship Equipment tab on the left side, I don't get that chosen selection on the right side. Glad you like it 
The groups you get when searching should not have group functionality, because they are not like the groups that populate the group page. They are just the top groups, and when you click them when browsing, the stuff is not loaded in the group page (otherwise you would get hundreds/thousands of items in the group page when clicking thouse groups). CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
1133

|
Posted - 2012.07.15 22:03:00 -
[71] - Quote
Jim Luc wrote: Hi Punkturis, I know this isn't a request thread but thought I'd see if this was something easily accomplished. Is it possible to make a "shopping list" in the UI, where we can quickly find all of the items in a ship's fitting on the market based on Station, System, Region? Also it would be great to have a "restock" option, to quickly purchase groups of items at the current market price if they currently exist in your station. If not then it will list the closest and an ability to right-click -> view in market option.
Did you know that you can drag fittings to the quickbar tab in the market window, and have everything fitted added in a folder to the quickbar? If you didn't maybe you can check that out and see if that helps. Edit: oops, someone beat me to it  CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Salpun
Paramount Commerce Masters of Flying Objects
344
|
Posted - 2012.07.15 22:06:00 -
[72] - Quote
CCP karkur wrote:M'nu wrote:Here is my feedback.
The market window+browse is so ******* boss.
I'm serious.
Except for when I search for an item, and I am not specific in my search and get the cool dropdown menus. I do not get the 'groups' functionality.
So if I search for 'nosf' and select the Ship Equipment tab on the left side, I don't get that chosen selection on the right side. Glad you like it  The groups you get when searching should not have group functionality, because they are not like the groups that populate the group page. They are just the top groups, and when you click them when browsing, the stuff is not loaded in the group page (otherwise you would get hundreds/thousands of items in the group page when clicking thouse groups). Prices are still broke ont the group page when you access them from the top of a searched item. Once that is fixed people will see the ease of use.
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CCP karkur
C C P C C P Alliance
1133

|
Posted - 2012.07.15 22:15:00 -
[73] - Quote
Salpun wrote:Prices are still broke ont the group page when you access them from the top of a searched item. Once that is fixed people will see the ease of use.
Could you please clarify that? I don't understand what you mean. CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Salpun
Paramount Commerce Masters of Flying Objects
344
|
Posted - 2012.07.15 22:21:00 -
[74] - Quote
CCP karkur wrote:Salpun wrote:Prices are still broke ont the group page when you access them from the top of a searched item. Once that is fixed people will see the ease of use.
Could you please clarify that? I don't understand what you mean. If the show only available option is clicked the system works the same but if it is not clicked the group tab does not show prices and where it is.
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CCP karkur
C C P C C P Alliance
1133

|
Posted - 2012.07.15 22:23:00 -
[75] - Quote
Nevigrofnu Mrots wrote:- the tooltip could be a little smaller in height? - the tooltip could have the delay configurable to our wishes? - the tooltip could be turn off? - The market search results, could it show them with the folders expanded when we are just facing like 10-20 results max? - Can the market search field help me write the remaining of the product name I'm looking for by presenting a combo with name options, like google? Bug: tooltips for electronic warfare modules are showing the variables and not the values... Tooltips and search are awesome, hi5 to the team that implemented that  First off, hi5! 
The tooltips do have the same delay as the hints... I doubt that we will change it for release, but we can look into that. I will be making small changes to the tooltips before release, and that might include reducing their height a little bit.
The market search will remember the state of the folder/group... so if you open "ship equipment" in one search, and then search for something else, when the results load, "ship equipment" will be expanded (same goes for the faction, storyline, officer and deadspace groups),
Could you please file a bugreport (with pictures) on the tooltip bug? That would help alot (and then post the bugreport ID either here or send it to me) CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Salpun
Paramount Commerce Masters of Flying Objects
344
|
Posted - 2012.07.15 22:44:00 -
[76] - Quote
Ballistic damage control do not show damage increase. Microwarp does not show speed bonus. Can we have those tool tips on the fitting screen also With all the stats not just the range and damage. |

Gilbaron
Free-Space-Ranger Ev0ke
287
|
Posted - 2012.07.15 23:24:00 -
[77] - Quote
can you please allow me to make the list in the market broader ? there is a maximum on the width, not very cool (see bugreport 141002)
arent you on vacation btw ? stop working ! |

MotherMoon
Blue Republic RvB - BLUE Republic
979
|
Posted - 2012.07.16 03:55:00 -
[78] - Quote
Why doesn't it look like the shiny UI in the trailer?
I mean its a boring box :/ Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Salpun
Paramount Commerce Masters of Flying Objects
344
|
Posted - 2012.07.16 05:07:00 -
[79] - Quote
MotherMoon wrote:Why doesn't it look like the shiny UI in the trailer?
I mean its a boring box :/ Once all the info is linkable/ ie showable, in a way that does not kill the server its just an art department issue I think.
Lets get all the data showing correctly and then talk about all the shiny bits. One step at a time. CCP is big about not redoing work if they do not have to . When they get the rest of the back end tech fixed then we will get the shiny interface.
Options like turning it off and how to show it need to be programed first. however its a step in the right direction. |

Asha Xa'clan
Federal Defense Union Gallente Federation
0
|
Posted - 2012.07.16 07:42:00 -
[80] - Quote
The rig and cargo fitting is great, it'll make fitting my ships faster and I'm less likely to forget something important if I'm in a hurry. Does this also work for drones in the drone bay? If not, that would be a great addition.
Another idea would be to also save the weapon groupings and module shortcut positiions together with the fitting, so that you don't have to group your weapons again and move all modules to your preferred key. I don't know if that is actually connected with the fitting code, but if that would be possible it would be really useful. |

glepp
Agony Unleashed Agony Empire
85
|
Posted - 2012.07.16 19:43:00 -
[81] - Quote
CCP Punkturis wrote:Team Super Friends (your best friends) made some changes to saved fittings Saved fittings now fit rigs (if there aren't any rigs on the ships) - you get a question asking if you like to fit rigs or not like alays Saved fittings with items you don't have skills to fit now fit everything except the items you don't have skills to fit (instead of not fitting anything) Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting I'm pretty sure it's all there but I'm on vacation so I bet Paradox or Tuxford can verify it for me 
<3, lots of it!
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Malin Milenkov
Atztech Inc.
2
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Posted - 2012.07.16 20:18:00 -
[82] - Quote
Regarding the market search and item list, long item names get cut off if the field isn't wide enough, making it sometimes hard to identify the item (e.g. T3 subsystems). I suppose we don't get tooltips back anytime soon, so how about a horizontal scrollbar?
Thanks for listening. |

Gaia Ma'chello
V.I.C.E. Comic Mischief
16
|
Posted - 2012.07.17 15:39:00 -
[83] - Quote
CCP Punkturis wrote:Team Super Friends (your best friends) made some changes to saved fittings Saved fittings now fit rigs (if there aren't any rigs on the ships) - you get a question asking if you like to fit rigs or not like alays Saved fittings with items you don't have skills to fit now fit everything except the items you don't have skills to fit (instead of not fitting anything) Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting I'm pretty sure it's all there but I'm on vacation so I bet Paradox or Tuxford can verify it for me 
I bug reported the "not fitting anything" issue a couple of days before your post. It was really annoying as I had stolen a Proteus with a T2 rig on it, and could not use saved fits to re-fit it. Any connection? Also, I updated the bug report to say you fixed it and the report can be closed. |
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CCP Punkturis
C C P C C P Alliance
2755

|
Posted - 2012.07.18 23:07:00 -
[84] - Quote
Gaia Ma'chello wrote:CCP Punkturis wrote:Team Super Friends (your best friends) made some changes to saved fittings Saved fittings now fit rigs (if there aren't any rigs on the ships) - you get a question asking if you like to fit rigs or not like alays Saved fittings with items you don't have skills to fit now fit everything except the items you don't have skills to fit (instead of not fitting anything) Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting I'm pretty sure it's all there but I'm on vacation so I bet Paradox or Tuxford can verify it for me  I bug reported the "not fitting anything" issue a couple of days before your post. It was really annoying as I had stolen a Proteus with a T2 rig on it, and could not use saved fits to re-fit it. Any connection? Also, I updated the bug report to say you fixed it and the report can be closed.
I fixed it in June before I went on vacation but some other people had bug reported it too. I do like that you bug reported it because that always helps us fix issues, thanks  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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MotherMoon
Blue Republic RvB - BLUE Republic
987
|
Posted - 2012.07.18 23:25:00 -
[85] - Quote
CCP karkur wrote:Jim Luc wrote: Hi Punkturis, I know this isn't a request thread but thought I'd see if this was something easily accomplished. Is it possible to make a "shopping list" in the UI, where we can quickly find all of the items in a ship's fitting on the market based on Station, System, Region? Also it would be great to have a "restock" option, to quickly purchase groups of items at the current market price if they currently exist in your station. If not then it will list the closest and an ability to right-click -> view in market option.
Did you know that you can drag fittings to the quickbar tab in the market window, and have everything fitted added in a folder to the quickbar? If you didn't maybe you can check that out and see if that helps. Edit: oops, someone beat me to it 
It's too hidden. make a big SEND TO MARKET QUICKBAR button somewhere :/ Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Xercodo
Disturbed Friends Of Diazepam
1223
|
Posted - 2012.07.19 00:11:00 -
[86] - Quote
CCP Punkturis wrote:Gaia Ma'chello wrote:CCP Punkturis wrote:Team Super Friends (your best friends) made some changes to saved fittings Saved fittings now fit rigs (if there aren't any rigs on the ships) - you get a question asking if you like to fit rigs or not like alays Saved fittings with items you don't have skills to fit now fit everything except the items you don't have skills to fit (instead of not fitting anything) Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting I'm pretty sure it's all there but I'm on vacation so I bet Paradox or Tuxford can verify it for me  I bug reported the "not fitting anything" issue a couple of days before your post. It was really annoying as I had stolen a Proteus with a T2 rig on it, and could not use saved fits to re-fit it. Any connection? Also, I updated the bug report to say you fixed it and the report can be closed. I fixed it in June before I went on vacation but some other people had bug reported it too. I do like that you bug reported it because that always helps us fix issues, thanks 
You'll get a lot more people posting them properly if you were to reward us in some way. I know everyone wants a "thank you" from the great punkturis, but people are shallow and they want stuff for their effort. Perhaps a free day of game time? And of course only for reports that are filed properly and help the devs actually fix it. Maybe a free day for people that just report an existing bug, and a free week for the detailed ones?
I dunno, I'm throwing number out there. Also I bet if you guys collected a list of current popular bugs form the system, maybe top 5, and sent a poll out to all active accounts which one do they encounter the most (also with the option to pick "Not Listed" or "None", I'm sure you'll find there is a huge number more of people that experience the bugs than the bug report count for that bug indicates.
Or do you guys already know that and consider that fro each report you get you assume there are 20 other players out there encountering it and not reporting it? The Drake is a Lie |

Mioelnir
Cataclysm Enterprises Ev0ke
75
|
Posted - 2012.07.19 00:26:00 -
[87] - Quote
Taurich Vorsel wrote:Morwen Lagann wrote:Quote:"Akemon's Modified 'Noble' ZET5000" "Inherent Implants 'Noble' Hull Upgrades HG-1008"  Is it really necessary to remove the unique names from rare items? oh noooooo Please don't do this dev's
So very much this. There is absolutely no need to mess with the cosmos officer / storyline implants. And it also does not help anyone, since the new name suggests it is another LP store hardwiring, which it is not. It actually adds confusion.
Also Ogdin's and Whelan Machorin's cosmos/storyline implants will generate namespace collisions under the LP store naming convention, while at least Whelan's is different (lower skill requirements). Not sure on Ogdin's, don't know its skill preqs by heart.
Also, since renaming officer stuff is now on the table, will "Tobias' Modified Gyrostabilizer" be renamed into "Meta 14 Gyrostabilizer - Very Good" etc.?
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Noriko Mai
516
|
Posted - 2012.07.19 01:26:00 -
[88] - Quote
What does "Channel flash has some added fuctionality" mean? |

Salpun
Paramount Commerce Masters of Flying Objects
348
|
Posted - 2012.07.19 05:34:00 -
[89] - Quote
Noriko Mai wrote:What does "Channel flash has some added fuctionality" mean? The testers think it indicates when someone jumps into the system but its not stable yet so until a dev states when the effects get triggered its a mystery. |
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CCP Goliath
C C P C C P Alliance
658

|
Posted - 2012.07.19 11:10:00 -
[90] - Quote
Xercodo wrote:CCP Punkturis wrote:Gaia Ma'chello wrote:CCP Punkturis wrote:Team Super Friends (your best friends) made some changes to saved fittings Saved fittings now fit rigs (if there aren't any rigs on the ships) - you get a question asking if you like to fit rigs or not like alays Saved fittings with items you don't have skills to fit now fit everything except the items you don't have skills to fit (instead of not fitting anything) Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting I'm pretty sure it's all there but I'm on vacation so I bet Paradox or Tuxford can verify it for me  I bug reported the "not fitting anything" issue a couple of days before your post. It was really annoying as I had stolen a Proteus with a T2 rig on it, and could not use saved fits to re-fit it. Any connection? Also, I updated the bug report to say you fixed it and the report can be closed. I fixed it in June before I went on vacation but some other people had bug reported it too. I do like that you bug reported it because that always helps us fix issues, thanks  You'll get a lot more people posting them properly if you were to reward us in some way. I know everyone wants a "thank you" from the great punkturis, but people are shallow and they want stuff for their effort. Perhaps a free day of game time? And of course only for reports that are filed properly and help the devs actually fix it. Maybe a free day for people that just report an existing bug, and a free week for the detailed ones? I dunno, I'm throwing number out there. Also I bet if you guys collected a list of current popular bugs form the system, maybe top 5, and sent a poll out to all active accounts which one do they encounter the most (also with the option to pick "Not Listed" or "None", I'm sure you'll find there is a huge number more of people that experience the bugs than the bug report count for that bug indicates. Or do you guys already know that and consider that fro each report you get you assume there are 20 other players out there encountering it and not reporting it?
We are obviously aware that a small subsection of players bugreport issues encountered compared to those who experience the bug. Attaching a hard number to this would be naive, we treat it more on a case by case basis. In some cases we can use metrics to pin down exact numbers of users affected. This, combined with complexity of fix, origin point of the defect, how "painful" the defect is and if there is a workaround for it or not go a long way to determine our prioritisation of the defect.
As for getting free game time for reporting bugs, not so much If people don't post them properly they generally get bounced back to the player. If they post them well, they'll get reproduced and either attached to an existing defect or have a defect created from them. CCP Goliath | QA Director | @CCP_Goliath |
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