Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jolinar Malkshur
Gallente Divine Retribution Atlas Alliance
|
Posted - 2010.05.15 22:26:00 -
[1]
Those of us that like to roam and kill pesky care-bears and unfortunate souls caught at the wrong place at the wrong time would like to have more targets in 0.0
I would like to see jump bridges change in a way that would increase the chances of a righteous gank or fight.
Just an idea... Make the bridges like the sov units anchored at planets and not pos's making them susceptible to camping and thus forcing victims into our paths should they jump with out a scout. This would make the jump bridge a custom Stargate that only that alliance or friendly alli could use. A boost though: remove the fuel requirement for them and just increase the cost based off the number of bridges in system.
Again, this is just one old eve players opinion. null "Some one ever tries to kill you, you try to kill them right back" - Malcolm Reynolds |
Centurax
Eve Engineering
|
Posted - 2010.05.16 11:53:00 -
[2]
I am proposing something similar in my CSM campaign.
Supported!
|
darius mclever
|
Posted - 2010.05.16 12:15:00 -
[3]
If CCP thinks it should remain as a pos module ... they could increase the CPU/PG usage high enough that you cant really arm the tower.
|
Malcanis
Vanishing Point. The Initiative.
|
Posted - 2010.05.16 14:43:00 -
[4]
Supported.
|
Javajunky
|
Posted - 2010.05.17 13:49:00 -
[5]
Edited by: Javajunky on 17/05/2010 13:49:55 JB's are taken down all the time at a POS to limit the Sov's ability to quickly move around the region. If you're going to take it away from the POS, you might as well take them out of the game since they'll never be online.
Not Supported.
|
Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
|
Posted - 2010.05.17 18:33:00 -
[6]
Stealth Bombers already exist in the game. If you haven't figured out how to camp jump bridges: fit a stealth bomber, cloak, then warp to a jump bridge at 10+km.
This signature is useless, but it is red.
|
ItsmeHcK1
|
Posted - 2010.05.17 20:17:00 -
[7]
0.0 has enough places to camp as it is; we should REDUCE the whole blobness instead of increasing it.
Not supported.
|
Emo TJ
Deep Core Mining Inc.
|
Posted - 2010.05.17 20:26:00 -
[8]
JUST BECAUSE SOME PEOPLE ARE SMARTER THAN YOU AND HAVE SPENT QUALITY RESEARCH AND TIME ON SETTING UP A JUMP BRIDGE NETWORK THAT OUTSMARTS YOUR PATHETIC CAMPS DOES NOT MEAN THEY NEED A NERF.
NOT SUPPORTED.
|
darius mclever
|
Posted - 2010.05.17 20:28:00 -
[9]
Edited by: darius mclever on 17/05/2010 20:28:14
Originally by: Emo TJ JUST BECAUSE SOME PEOPLE ARE SMARTER THAN YOU AND HAVE SPENT QUALITY RESEARCH AND TIME ON SETTING UP A JUMP BRIDGE NETWORK THAT OUTSMARTS YOUR PATHETIC CAMPS DOES NOT MEAN THEY NEED A NERF.
NOT SUPPORTED.
Emo TJ talking about being smart!
I hope you wont forget to fuel them again. ;)
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.05.17 22:27:00 -
[10]
If anything, you shouldn't be able to online cynosural field generators in jammed systems. You either properly jam it, or you don't jam it at all. ___
|
|
darius mclever
|
Posted - 2010.05.17 22:38:00 -
[11]
Originally by: Grarr Dexx If anything, you shouldn't be able to online cynosural field generators in jammed systems. You either properly jam it, or you don't jam it at all.
ugh that works? maybe we should start a proposal about that.
|
Sendara Amarri
|
Posted - 2010.05.17 22:58:00 -
[12]
Definitely supported. Oh man this idea is so freaking ingenious.
Why hasn't anyone else thought about this before?
|
Orb Lati
Minmatar ANZAC ALLIANCE IT Alliance
|
Posted - 2010.05.18 01:28:00 -
[13]
Not supported.
It is already possible to kill a ship on a jump bridge/cyno beacon at a armed POS if you know what your doing.
That the OP hasn't figured out how to do so is no reason to change the nature of this module.
"We worship Strength because it is through strength that all other values are made possible" |
Corbeau Lenoir
ZER0. IT Alliance
|
Posted - 2010.05.18 07:10:00 -
[14]
Some people obviously haven't tried to gank at the jump bridges. It's done so easily and so often, that there is no need to move them to the planets. I have seen even freighters to die at the jump bridge and smaller ships die constantly by the hands of stealth bomber pilots.
Vote me for CSM5! |
Furb Killer
Gallente
|
Posted - 2010.05.18 07:52:00 -
[15]
Originally by: Sendara Amarri Definitely supported. Oh man this idea is so freaking ingenious.
Why hasn't anyone else thought about this before?
Someone else did. One of those topics that come back once in a while, was stupid idea back then, is still stupid idea.
And pretty sure you cant online cyno generator arrays in cyno jammed systems.
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.05.18 08:16:00 -
[16]
You can, because you can link Jump Bridges to them. ___
|
Lynn Deniera
Caldari The Foreign Legion Wildly Inappropriate.
|
Posted - 2010.05.19 07:03:00 -
[17]
umm - seeing how much they get camped now, while attached to a pos, makes me doubt this idea.
jb's are the home teams personal trainline, and they are one of the few defenders advantages while fighting on home soil.
I do want someone to get them to fix the standings issue, where you have to get someone from the alliance that owns the pos to dump fuel in, instead of letting blues to it...
that can get real irritating, and its unfair to the alliance who own it. People should carry ozone with them and pay their own way
|
Cyrus Doul
Cosmic Vacum Cleaners
|
Posted - 2010.05.21 14:19:00 -
[18]
Edited by: Cyrus Doul on 21/05/2010 14:20:16
Originally by: Emo TJ JUST BECAUSE SOME PEOPLE ARE SMARTER THAN YOU AND HAVE SPENT QUALITY RESEARCH AND TIME ON SETTING UP A JUMP BRIDGE NETWORK THAT OUTSMARTS YOUR PATHETIC CAMPS DOES NOT MEAN THEY NEED A NERF.
NOT SUPPORTED.
I fuel all my jump bridges with badger mk 2s.
as far as I know you can not have the Cyno Gen and Cyno Jammer online at the same time. the really crap bit is that if you have a cyno gen mod installed in your hub and decided to put the cyno jammer in there you still get the 2 million a day bill forever and ever.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |