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Nishan Umed
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Posted - 2010.05.17 20:03:00 -
[1]
this maybe a noob question, but ill ask anyway...
when fitting a shield tank to a battlecruiser or larger ship, should i be looking to get it cap stable or should i not be aiming to keep the booster on all the time??
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Grut
The Protei
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Posted - 2010.05.17 20:12:00 -
[2]
I take it you mean missions?
Cap stability is ok when your just starting out, but the number of slots required limits your dps.
DPS ~ = tank anyway as you clear shippies fast, and more dps = faster mission completion.
So sure by all means start out overtanked, but try and drop tank modules for damage as you get more confident. Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |

Nishan Umed
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Posted - 2010.05.17 20:27:00 -
[3]
i was meaning in general, playing around with different setup in EFT and most of them give me a couple of mins before my cap is gone, i was just wondering if i should be attempting to fit it so that i get the 'cap remains stable at --%' message?
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Grut
The Protei
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Posted - 2010.05.17 20:37:00 -
[4]
Again it depends on what your doing.
For pvp active tanks basically suck, so I'd forget about them unless you know what your doing.
For PVE the important values are how much dps you can tank, how much dps your going to recieve for the NPC's and how long it will take you to killoff the NPCs.
Normally a setup will either outtank the incomming dps so you only have to pulse the booster - not run it nonstop or you dps will cut down the NPCs to a managable level before your cap runs low.
If you start off with a near capstable fit, then reduce it as you figure out how much tank you actually require you'd be ok. Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |

Caleidascope
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Posted - 2010.05.18 01:47:00 -
[5]
For missions, it really depends on the ship.
My mission bc (Cyclone) is active shield tank and cap stable.
My mission bs (Raven) is active shield tank and is not cap stable, I pulse the shield booster as needed.
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Legende
Two Brothers Mining Corp. R.A.G.E
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Posted - 2010.05.18 01:59:00 -
[6]
In general I've found that the bigger the ship, the less cap stable it will be for active shield tanking, and this is normal.
I can stablize an active tank on a Drake (just as an example, Drake actually excels in passive tanking), but I can't stablize an active tank on a Raven without some VERY expensive modules. But I don't need to because the amount of DPS restored by active shield boosters is very large compared to armor reps... there is no need to keep the shield booster running 24/7.
Also, on topic of missions, your DPS can be considered part of your tank... dead rats can't shoot you, so start overtanked and slowly bleed off tank for more DPS until you are tanked just enough to be comfortable with as much DPS as you can muster.
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sabre906
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Posted - 2010.05.18 02:27:00 -
[7]
It depends on the specific ship, saying larger ships are hard to get cap stable is inaccurate. Raven's cap is poor, and can permaboost at most a large booster if you want bcs. Nightmare has very good cap, and can permatank x-large booster while still having 4 heatsinks. It's one of the reasons it's so popular, you don't actually have to choose between tank and gank. Tempest is on the end of the scale, it can't be effectively permaboosted, but can fit huge pulse tank that you don't have to cycle often.
Which ship to use and whether to permaboost or not is a matter of playstyle.
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Liang Nuren
Parsec Flux
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Posted - 2010.05.18 02:47:00 -
[8]
Originally by: Caleidascope For missions, it really depends on the ship.
My mission bc (Cyclone) is active shield tank and cap stable.
My mission bs (Raven) is active shield tank and is not cap stable, I pulse the shield booster as needed.
I am curious why you choose the Cyclone if you obviously have the skills for a Drake?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Caleidascope
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Posted - 2010.05.18 03:24:00 -
[9]
Originally by: Liang Nuren
Originally by: Caleidascope For missions, it really depends on the ship.
My mission bc (Cyclone) is active shield tank and cap stable.
My mission bs (Raven) is active shield tank and is not cap stable, I pulse the shield booster as needed.
I am curious why you choose the Cyclone if you obviously have the skills for a Drake?
-Liang
Ok, here is what happened. Made Minmatar char to fly Minmatar ships. Did L1 missions in rifter and thrasher, no problems. Did L2 missions in stabbers, ruptures, bellicose, no problems. Did L3 missions in hurricanes and cyclones, no problems. Time to move to L4 missions, heard how great raven is and how matari bs were not as good, cross trained to fly raven specifically to do L4 missions. That is really it. I never needed drake, still do not need it.
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Ugly Eric
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Posted - 2010.05.18 04:43:00 -
[10]
The few active tanks I fly (sleipnir and maelstrom) are neither cap stab, but can tank enormous amounts of damage.
Sleipnirs X-L booster setup can stay alive for about 1 minute constant running, tanking on that time somewhat 1300 dps. As for my Mael, it tanks 3000dps for 2+ minutes constant running.
Eric
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Harotak
THE FINAL STAND The Final Stand.
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Posted - 2010.05.18 12:10:00 -
[11]
Best method of EFT warrioring an active shield tank is to go for the largest sustained defense rating you can. A lot of the time you can create a tank that is not cap stable, but will tank more DPS while cycling the booster than a perma-tanking setup.
Even for PVP setups, I see people make the mistake all the time of building a setup that will be stable until they run out of cap charges, when they could have fit it slightly differently and and not only had a massively increased burst tank, but would have also been able to tank more DPS than the stable setup could with the same amount of cap.
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