
Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2010.05.18 20:22:00 -
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* How long have you been playing?
3 years and a few months
* Have you ever been in low sec?
Yep
* Do you run missions or complexes in low sec?
Exploration sites more than missions - try and avoid missions in low sec if possible.
* If so, what is the appeal for you?
Exploration - better than high sec - did it for the T2 stuff not the combat sites.
* If not, why not?
Pointless extra risk for same reward as same missions in high sec. At least the exploration stuff was more rewarding in low sec vs high sec. Also since exploration sites take effort there is a corresponding effort on the part of any pirate coming after me - tends to keep the lazy gate campy pirates from being a problem.
* Are rewards in low sec in line with the risk?
Mining - nope Industry - nope pirates keep the market too small to be worth bothering with - except T2 where there are things you can only do in low sec and 0.0 and even there except for harvesting moon minerals it's better to do it in 0.0 k or w space. Not to mention all the really good moons are already staked. Exploration - yep - but then again only for the T2 and drug stuff
* Is the risk in low sec over-stated?
Yes and no. For industrial ships it's not over rated, for CERTAIN combat ships it is over rated, but then only if you have control over destination - if you don't and it ends up in one of the pipes the risk is under-stated. Hence exploration better than missions
* Would education from savvy players about how to mitigate risk in low sec encourage folks who didn't just want to AFK L4's to operate there?
Nope, there are more profitable things than level 4's that are less risky than missioning in low sec.
The basic problem with low sec is the same it's always been and has nothing to do with the rewards per see. It has to do with the relative risk and a players ability to control the risk. Unless you have some specific thing in low sec that is ONLY available in low sec everything else can be done elsewhere with either less risk or more controllable risk. So you can do one of two things: Get things that are exclusive to low sec to draw people in there or SERIOUSLY up the rewards (it would need to be more rewarding than 0.0 or wormhole space honestly) or make the risk more controllable - for example bubbles or some module that if you activate it would cause target lock on your ship rather than other ships or the ability to choose the low sec system a mission sends you to - something. Those are the 3 options I see.
Part of the issue is exposure - PvE players need long periods of time in space to get the rewards for their activities. Pirates take 2 minutes to kill their ships. Interrupt the PvE player too often and they never see the reward and just abandon the endeavor. The ratio of Pirates to PvE players in low sec is such that any PvE activity in low sec is going to draw attention from pirates within 10 min on average. Too short to get anything done. So, there's better stuff elsewhere, nothing exclusive, and you aren't guaranteed to be interrupted. Why would a PvE player bother with low sec? well except for PvP roams going after pirates, there's plenty of that available in low sec - but that and FW are the only uses for it at present.
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