
Winterjack
Caldari
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Posted - 2010.08.25 08:06:00 -
[1]
How long have you been playing?
- About 9 months.
Have you ever been in low sec?
- Yeah, not very often.
Do you run missions or complexes in low sec?
- Not if I can avoid it.
If not, why not?
- I can mission in hisec and if I'm not stupid my risk is very very close to zero, for a reward that can be about 20millions per mission (yeah I know, even more). I can use a faction fit T3 ship to mission in hisec and complete said 20million mission in half an hour. In losec I'd need to use a ship that is fit differently and less efficient for PvE, and the reward will go down noticeably, even without considering the risk. I go to losec to roam and get blasted to smithereens in a pvp frig. Pirates there are too hungry for killmails to do anything else.
Are rewards in low sec in line with the risk?
- No. But I think you can't have hi-enough rewards for pve activities in losec. The current state of the game means that if I wanted to PvE in losec I'd be jumped in a matter of seconds, once jumped I could not run (pve fits don't have MWDs, don't have WCS), and so I'd die. :) when the chance to collect the reward is so low, there's hardly an amount of money that gets you enticed. (Yeah, I know how to watch local and d-scanner and do pve in lo-pop areas and so on)
Is the risk in low sec over-stated?
- For traveling, yes. For plexing, if you're fast and keep your wits about yourself, depends on the area... For missioning or mining or what have you, it's not.
- Would education from savvy players about how to mitigate risk in low sec encourage folks who didn't just want to AFK L4's to operate there? It might. I doubt people would ever do PvE in a PvP rich environment. Having to face a PvP ship of your class on top of all the NPCs you aggroed is not my idea of fun.
- What is the number one change to low sec that would cause you to considering doing missions and complexes there? (Be realistic! "Kick the pirates out!" is humorous but not realistic. ) Hard to say. Making it safer would just make it become another pocket of hi-sec, so there's no point. I'm against this anyway. Reduce risk as in "reduce the impact of dieing" would help - insurance is nice, but it doesn't really cover costs of a new ship and once your mission site has been scanned, you're done for. Doing away with FACTION standings penalty (keep corp and agent) for failing a mission would help, and increasing rewards would help as well. Still, if it takes 3-5 minutes to scan my missioning site and I need to stay there 20 minutes to complete the mission, there's pretty little point.
Do you believe it is possible to make low sec changes that would allow both pirates and carebears to co-exist profitably without crippling either's play style to extinction? Why or why not?
- Yea I think it can be done. But this would require a lot of reassessments. Reduce hisec mission rewards and increase losec; change the missioning as someone has said (less NPCs, but stronger, make them closer to PvP so the fitting difference is lessened); remove faction standings loss (keep agent and corp) for failing; Then, the carebear pop would increase - this would make it more likely than you can do what you came to do without being ganked, and so the risk reduces, the rewards increase.
TL;DR: I think it's best to reduce the risk COST rather than the risk PERCENTAGE: as in, it's ok to die once every week if you make enough money to buy one and a half in that week. It's not ok to die once every week if you make enough money to replace the hull and not the fitting. Let the players reduce the chance to be ganked, and limit the action to reduce the impact of being killed. My opinion. "A good general wins many battles. A true master of strategy subdues the enemy without fighting." - Sun Tzu, Ping Fa |