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Tippia
Sunshine and Lollipops
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Posted - 2010.05.18 14:31:00 -
[1]
Originally by: Lady InBlack I have a neutron blaster cannon I and a 425mm railgun I
what i do is quick sell these items to npc buy orders for 1.2mil in total
àto someone who refines them.
Quote: But ccp are going to take all meta 0 items away from loot drops because they think that will stop a loot of mins from loot drops but hats crazy because if i reprocessed these i would make less than a mil
àbecause you sell to buy orders.
Quote: it is the meta 1 -3 items which nobody uses and refine as they are worth less than the meta o items so if they remove the meta 0 items they will very little difference to loot influx from missions
They are worth less because they refine to less. It all comes back to the mineral price.
Quote: CCP PLEASE LOOK AT THIS you are making a mistake
àor they've looked at the statistics of where the minerals come from, whereas you have no way of looking at this.
Also, even without the refining part, you're competing with players who actually have it as their profession to build these modules. You don't, so why should you be in a position to compete with them? Oh, and you assume that you will earn less moneyà why is that?
Btw, have you tried not looting? It tends to improve your earnings quite a lot if you don'tà ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2010.05.18 18:21:00 -
[2]
Originally by: Lady InBlack as for looting i enjoy it thats why i do it and it should be the case that if i do it it should not cost me money
It probably already does, and this change wouldn't make any difference either way. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2010.05.19 04:47:00 -
[3]
Originally by: Goose99 The only way to fix it is to fix what's broken (make mining more desirable/enjoyable/profitable) not break what's working.
That's what they're doing: missions providing the amount of minerals they do is a broken mechanic. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2010.05.19 19:17:00 -
[4]
Originally by: sabre906 That's why it's breaking what's already working. The amount of minerials from one missioner is tiny compared to from one miner.
The amount of minerals from one mission runner is completely irrelevant û it's the mass of minerals from the mass of mission runners that is the problem, and fixing that doesn't break anything. Quite the opposite: fixing that fixes something that isn't working the way it should. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2010.05.20 10:05:00 -
[5]
Originally by: Azurlia You're wrong. I've been running some numbers about this. Based on Grismar's handy ore chart and Halada's Mining Guide , I've determined that a dedicated hulk miner can make a LOT of isk in a month.
àand guess what, all that dedication (which, btw, is enitrely impossible to achieve) ends up earning you just shy of 10M/hà ¼ of what you'd get from missions run with the same level of dedication.
àexcept for the fact that to get your numbers, you have to run two accounts unlike the mission runner, so that's actually 5M/h. One eighth of what the equivalent mission runner would get.
So no, it's not really "a lot of ISK" on the grander scale of things. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2010.05.20 14:34:00 -
[6]
Originally by: Goose99 That's pretty much what it is. Instead of automatically thinking "removing mission runners" you should be thinking "adding miners" to fix the total mineral ratio.
The problem is that this doesn't fix the problem û it only makes it worse. More miners makes mining even less worth-while.
Quote: One mission runner brings in tiny amount of minerals compared to one miner.
Again, irrelevant. The problem is that the mass of mission runners compete with the mass of miners and producers on two things the miners have no business doing: producing minerals and producing manufactured modules. That's what needs to be fixed, and removing said minerals and manufactured products from missions is the way to do it.
Quote: You'd have to purge A LOT of missioners to get the same effect of just adding a few miners,
àwhich is why it's a far better solution to replace the cause of the problem on the mission-runners' end with something that doesn't cause the same problem. Thus, everyone has their business changed a tiny bit, and no single person has to suffer a lot. In fact, they don't have to suffer at all if it's done properly.
Quote: Burning down one building to make the other look higher in comparison doesn't work.
Good thing that they're not doing that then. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2010.05.21 05:27:00 -
[7]
Originally by: Goose99 Aren't you selectively quoting while conveniently cut out the solution from the quote?
No, because the solution does not address the problem: that missions encroach on the mining and manufacturing professions. The fix to this problem is to make missions stop encroaching on the mining and manufacturing professions û not to fiddle around with those professions to accommodate competition that shouldn't even exist.
Also because your solution is counter-productive. Increasing the solo yield makes mining even less worth-while because it only depresses the value of that yield further. What you want is to increase the value of the current yields, to which removing alternate sources of minerals is an excellent solution.
Quote: As it is, slightly gimping mission runners won't convince anyone to go mine.
Again, that's not what they're doing. They're not gimping mission runners and they're not trying to convince anyone to mine. They're trying to give mission runners an alternative source of income and making current miners earn more. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2010.05.21 10:40:00 -
[8]
Originally by: Kaya Divine But will nerf profit for mission-runners.
What do you base this assumption on? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
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