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Hobonator912
Gallente Dark Nexxus
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Posted - 2010.05.19 01:12:00 -
[1]
Am I pretty much screwed? How can I counter this, other than a cap booster which would completely tear apart my Ishkur fit? I got webbed and nos'd on a test drive of my anti-turret Ishkur on sisi...didn't work well. I got the rupture down to armor though.
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Caleidascope
Minmatar Republic Military School
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Posted - 2010.05.19 01:15:00 -
[2]
Luck of the draw. If you run into me, you would not have to worry about me NOS you, I do not use those. So you see? You just ran into wrong dude. Better luck next time.
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Hobonator912
Gallente Dark Nexxus
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Posted - 2010.05.19 01:21:00 -
[3]
...So there's no counter to a nos while in a frigate? D:
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Jin Nib
Resplendent Knives
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Posted - 2010.05.19 01:48:00 -
[4]
NOS and not nuets? Nuets are the dangerous ones, NOS don't really have much impact because they amount they transfer is much lower and the only work if the target has more cap (by % of capacitor I think) then you do.
In either case just move out of range (8-10 km for medium sized I think) and problem solved. Or get a cap booster and work around it. And if you run into a Curse... well... don't run into them.
Aside from that a Rupture should be able to take down a Frigate. It's not exactly a ship I'd choose to engage at close range in any frigate... maybe an AF could tank it. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Hobonator912
Gallente Dark Nexxus
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Posted - 2010.05.19 01:57:00 -
[5]
Nos and neut are coherent as far as I'm concerned. They both suck my cap dry :( Anyways, this is just me warping to random FFA beacons in sisi. Ran into a Jaguar this time, it also had a neut/nos and my cap went dry. And in my limited preview, I think I'm going to swap my rep for an exp hardener and put on a neut myself. But that would leave no salvager :P
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Aerilis
Gallente Quantum Cats Syndicate
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Posted - 2010.05.19 02:09:00 -
[6]
Cap booster is amazing on an ishkur. Use a scram, and that fourth hi slot works great with your own neut.
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Hobonator912
Gallente Dark Nexxus
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Posted - 2010.05.19 02:18:00 -
[7]
My current setup is 3x modal neutron blasters, a salvager, ab II, tracking disruptor, scram, adaptive nano plating II, small armor rep II, and a DCUII. Of course, this is my first hour flying the Ishkur, so I can use some pointers. I don't think I need to sar II as I never even turn it on due to it being such a cap monster and my apparent neut magnetism. Going to replace the salvager with a neut, sar II with a exp hardener, and tracking disruptor with a cap booster...see how that works.
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Aerilis
Gallente Quantum Cats Syndicate
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Posted - 2010.05.19 02:23:00 -
[8]
This is the fit I run, though I can never decide what I want to do and tweak it constantly.
[Ishkur, AB] Damage Control II Small Armor Repairer II Energized Adaptive Nano Membrane II
1MN Afterburner II Small Capacitor Booster II, Cap Booster 200 Warp Scrambler II
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Small Unstable Power Fluctuator I
Small Anti-Explosive Pump I Small Auxiliary Nano Pump I
Hobgoblin II x5
TD helps A LOT against ships like the Rupture or Thorax, but then you lose the cap booster. It's all part of Eve's rock paper scissors.
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Devil tiger
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Posted - 2010.05.19 07:09:00 -
[9]
Originally by: Hobonator912 Nos and neut are coherent as far as I'm concerned. They both suck my cap dry :( Anyways, this is just me warping to random FFA beacons in sisi. Ran into a Jaguar this time, it also had a neut/nos and my cap went dry. And in my limited preview, I think I'm going to swap my rep for an exp hardener and put on a neut myself. But that would leave no salvager :P
Well Jag has 3 turret slots and 4 high's so its pretty much given that they have a Nos/Neut fitted.  Neut doesn't usually do much against Minmatar ships but every bit counts when trying to squeeze the edge in PvP.
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David Devant
Gallente CTRL-Q
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Posted - 2010.05.19 09:21:00 -
[10]
Nos and Neuts are NOT the same thing. If you think they are you're not going to get very far. Neuts nuke someone elses capacitor. Nos keeps your own running at the expense of your opponent.
You have most likely encountered a plated ruppy with 2 small neuts. Tough ship to crack, if you're feeling like a bit of a hardcase however it can be done. There are 2 valid counters to neuts on your ishkur. Cap booster (see above), and fitting your own nos. Overheated a nos will allow you to run your ab and scram only which should (with good piloting) allow you to kill his drones and stay under his tracking. You will not have enough cap to run your td or repper however. Personally if I wanted to engage cruisers I would fit both.
Good luck
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Zeta Zhul
Caldari
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Posted - 2010.05.20 12:21:00 -
[11]
Originally by: Hobonator912 Nos and neut are coherent as far as I'm concerned. They both suck my cap dry :( Anyways, this is just me warping to random FFA beacons in sisi. Ran into a Jaguar this time, it also had a neut/nos and my cap went dry. And in my limited preview, I think I'm going to swap my rep for an exp hardener and put on a neut myself. But that would leave no salvager :P
Salvager? On a pvp-oriented ship?
Or am I missing something?
----- place witty signature line here |

Sir Fourhead
Republic Military School
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Posted - 2010.05.20 12:35:00 -
[12]
Originally by: Zeta Zhul
Originally by: Hobonator912 Nos and neut are coherent as far as I'm concerned. They both suck my cap dry :( Anyways, this is just me warping to random FFA beacons in sisi. Ran into a Jaguar this time, it also had a neut/nos and my cap went dry. And in my limited preview, I think I'm going to swap my rep for an exp hardener and put on a neut myself. But that would leave no salvager :P
Salvager? On a pvp-oriented ship?
Or am I missing something?
Extra loot and also heat sink. Please pardon the prissy overtones that will be found throughout this letter, but the reservoir from which CCP draws its lickspittles is primarily the masses of revolting enemies of the people. |

MIDI ION
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Posted - 2010.05.20 12:46:00 -
[13]
ol an ishkur is a drone boat flat out..... nano that little beast up... AB or MWD... add some tracking disruptors orbit as far from him as you can while still warp disrupting him and tell you drones "fly my little pets" in a wicked witch of the west sort of way. if you have to have guns get some rail II's with i think Javelin ammo is the longer range ammo and hammer away with that as well...
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Gecko O'Bac
Achmed-Terrorist IUS PRIMAE N0CTIS
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Posted - 2010.05.20 17:33:00 -
[14]
Edited by: Gecko O''Bac on 20/05/2010 17:38:34 Edited by: Gecko O''Bac on 20/05/2010 17:36:14
Originally by: "MIDI ION" ol an ishkur is a drone boat flat out..... nano that little beast up... AB or MWD... add some tracking disruptors orbit as far from him as you can while still warp disrupting him and tell you drones "fly my little pets" in a wicked witch of the west sort of way. if you have to have guns get some rail II's with i think Javelin ammo is the longer range ammo and hammer away with that as well...
I was going to say that it'd be a fail fit, but after checking up a little it seems that (beside the clearly wrong ammo suggestion), it wouldn't be a bad fit afterall:
[Ishkur, Ishkur, Nimble rails] Nanofiber Internal Structure II Overdrive Injector System II Magnetic Field Stabilizer II
Cold-Gas I Arcjet Thrusters Balmer Series Tracking Disruptor I, Tracking Speed Disruption Faint Warp Disruptor I
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S Small 'Knave' I Energy Drain 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Capacitor Control Circuit I Small Hybrid Burst Aerator I
Hobgoblin II x5 Warrior II x5
Drone selection is to taste, but hobgoblins for damage and warriors for fast targets is usually a good choice. This is a very tight fight but you don't need any implant if you have the relevant skills at 5. Removing the nos helps the fitting and without nos you can use everything T2 IIRC. Nameds are used for fitting requirements (except for the TD, which is top named because it has the same stats as T2 but sucks less cap).
CCC is needed for cap stability even without nos (which anyway is only useful if you get randomly neuted and for keeping up the point, though drones would still deal damage even if you are completely neuted). Burst areator gives a whopping 1 more dps than collision accelerator so that's why it's used there :P Tracking isn't really bad but going close range with any frigate will mostly get you dead, especially if they are able to deal with your drones.
Don't bother using short range T2 ammo, 99.9% of the times antimatter is better. If you're going in a fleet, bring some long range ammo (Spike T2 as well) to be able to engage at multiple ranges.
OFC avoid missile users because TD is going to do nothing to them and even if you have a 1km/s speed with AB, they're probably going to tear you up because they can orbit you at 500m and still do full damage, or they can completely outrange you if they want. You have basically no tank, speed and TD are your only defenses. That said, this shouldn't work too badly.
DPS, with drones factored in, is actually quite good, 3 dps more than my usual Blarpy fit, you do have half of its HP though. Just remember to manage your drones well.
EDIT: you will want to HUG your optimal because damage decreases STEEPLY either if ou get closer or further away. Keeping a 14km orbit with that fit shouldn't be a problem. Just try to compensate enemy movement if they try to get close or to run away. Remember that basically even a MWD fit battlecruise can move faster than you.
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Eternum Praetorian
Method In Khaos
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Posted - 2010.05.22 18:14:00 -
[15]
Edited by: Eternum Praetorian on 22/05/2010 18:14:36
Originally by: Hobonator912 ...So there's no counter to a nos while in a frigate? D:
Your problem sir, is Medium Neut's are exactly how you kill frigate class ships with relative ease. As soon as you realize you are being neut'd your only defense is to try to gtfo
Ninja Edit:
If I would venture a guess, I might envision that the Ishkur is the first tech II PVP ship you are able to fly, and people told you it was super-duper-leet. Sadly, when people get into AF's they often then ask "What is the point of this ship over anything else I could be flying in this situation?" -- besides say a tackler 
Was I close? 
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Zverofaust
Gallente Locus Industries
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Posted - 2010.05.22 21:57:00 -
[16]
The problem is you're flying Gallente against Minmatar ships. My advice is don't -- Minmatar ships outclass Gallente ships in every way.
___________________________________________ The Hero of Kamela The Terror of Tararan The Executioner of Ezzara |

lookatzebirdie
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Posted - 2010.05.22 22:30:00 -
[17]
Edited by: lookatzebirdie on 22/05/2010 22:31:09 . _____________________________________________ fsuicgks (this is not gibberish, it is deeply profound
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Gecko O'Bac
H A V O C Against ALL Authorities
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Posted - 2010.05.23 11:48:00 -
[18]
Originally by: Zverofaust The problem is you're flying Gallente against Minmatar ships. My advice is don't -- Minmatar ships outclass Gallente ships in every way.
Opinable. For soloing? Yeah, most probably. For fleets? Depends. Also... 'ranis owns.
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Jesma Koloxis
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Posted - 2010.05.23 14:44:00 -
[19]
Er, My neut vexor took down corpies rupture nicely and almost his 'cane. Gallente have some good stuff. Altho I agree Minnies probly as a whole have better overall solo ability.
I like my Gall ships tho. For solo Id say Minnie>Gall but Gall>Amarr>Caldari. Just my opinion.
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