|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Balsak
Minmatar Friends of Bigfoot
|
Posted - 2010.05.19 20:29:00 -
[1]
Originally by: Subuotah
Originally by: Crumplecorn Make lowsec lucrative enough that it is more profitable than highsec taking into account regular losses. Carebears then have a reason to go there even though they will lose ships. Pirates then have targets to shoot who won't be scared off permanently by being killed.
Won't force anyone anywhere, but will offer a solid reason for both segments of the playerbase to go there.
QFT!
I too will QFT.
As a long time player having spent life in high sec, low sec and 0.0 at different times I can in all honesty say that people need more rewards vs effort to live in low sec. Punishments for living in high sec as well as more punishments and nerfs to pirating are not needed at all. More incentives and player tools to police low sec are a much better options.
|

Balsak
Minmatar Friends of Bigfoot
|
Posted - 2010.05.19 20:59:00 -
[2]
@Liorah
This is why I advocate the addition of tools to help players police low sec. A complete revamp of the bounty hunting system would be a great place to start.
|

Balsak
Minmatar Friends of Bigfoot
|
Posted - 2010.05.20 00:08:00 -
[3]
Originally by: Grimpak
Originally by: Crumplecorn Yeah, you're probably right. But I still think it is the best solution. If it won't work, nothing will.
improving it will only go so far. best solution I've seen by far is a sort of bounty hunting system that allows for a more proactive pirate hunting.
combined with improving low-sec, this should be the best bet. if not, it will, at the very least, make more pirates fighting between themselves for the bounties.
This is what I have been saying.
Simply punishing hi sec people for being in hi sec will drive them from the game. Nerfing piracy and preventing gate camps with arbitrary rules hurts pvp and piracy which is no good as well. Driving the pirates off the gates will only force them to even more actively hunt low sec mission runners, miners and plex runners. This in turn makes low sec even less viable to live in.
Heavily boosted rewards for living in lo sec combined with a complete revamp of the bounty system putting tools in the hands of players to police lo sec is a much better combination. Giving players a reason to band together and protect themselves will keep them in lo sec and in turn give the pirates more targets and fights which is what they all want.
Now we just need a working and severely improved bounty hunting system which is a whole other topic all together.
|

Balsak
Minmatar Friends of Bigfoot
|
Posted - 2010.05.20 00:35:00 -
[4]
Originally by: MatrixSkye Mk2
Before accusing people of not wanting to take care of themselves put your blind advice to the test. If someone is in lo sec to make a better living there than hi sec then they're gonna want to make BETTER ISK FOR THEIR TIME. Let that sink in for a bit.
Re-read what he said. He said "can't" protect themselves, not "want" to protect themselves. Big difference here.
|

Balsak
Minmatar Friends of Bigfoot
|
Posted - 2010.05.20 16:40:00 -
[5]
Edited by: Balsak on 20/05/2010 16:41:04
Originally by: Tom Sasaki
Originally by: Balsak
Originally by: MatrixSkye Mk2
Before accusing people of not wanting to take care of themselves put your blind advice to the test. If someone is in lo sec to make a better living there than hi sec then they're gonna want to make BETTER ISK FOR THEIR TIME. Let that sink in for a bit.
Re-read what he said. He said "can't" protect themselves, not "want" to protect themselves. Big difference here.
And how exactly can you continue earning isk while protecting youself from either a titan bridged hotdrop or a capital hotdrop while in your missionboat?
Time sitting still != time earning isk
What does that have to do with the difference between "can't" and "want" ?
To answer your question though you make isk by increasing rewards and incentives to live in low sec. Give people reasons to want to group up to protect themselves and make enough isk to offset the losses that will occur. At the same time you give people the tools to police low sec and help better protect themselves in groups in low sec.
However you cannot make low sec safe enough that a solo player can just blindly wander around doing whatever they want to do on their own like in high sec.
|

Balsak
Minmatar Friends of Bigfoot
|
Posted - 2010.05.21 00:39:00 -
[6]
Originally by: Herzog Wolfhammer the simplest solution:
But the really good stuff in 0.0 space, the highest price for them in high sec.
Nobody has to live in that zombieland ghetto known as low sec. But they have to cross there.
But the blobs! It's the blobs man!
Yes.
It's the blobs.
That's why all you gotta do is have it so that when you jump into a system, you are placed in a random spot.
Yes it's the people killing everything that moves in low sec who are killing it. When the zombies eat all of the living flesh, there are nothing left but zombies. And you really have to be a zombie or have a brain like one to hang around low sec all day waiting for someone to kill.
But killing everything that moves, and having an expectation of there being a few predetermined spots were movement will be, makes the Jan Brady strategy of killing everything just because it's there possible.
If they didn't know where everything was, it would not be so easy.
End these gate to gate jumps and just do random deposit into the next system, and the blob is over. Let the emoragegankers have to earn their kills the hard way.
The Sansha have the right idea.
Terrible idea, you nerf high sec and even worse you nerf pvp as a whole. Are you trying to kill the game for everyone ?
|

Balsak
Minmatar Friends of Bigfoot
|
Posted - 2010.05.21 01:43:00 -
[7]
Originally by: Henri Rearden
Originally by: Balsak Terrible idea, you nerf high sec and even worse you nerf pvp as a whole. Are you trying to kill the game for everyone ?
Umm... why does this nerf high-sec? I understand why it would nerf lame-pvp, which was his whole idea, really. And it would only nerf out-going gatecamps, you'd still have the opportunity to pop noobs entering gates and entering/leaving stations...
Well since you never really defined what the "really good stuff" is I can only assume you mean loot drops since the really good plexs and ores are already in 0.0. You also suggest high sec having the highest prices. How do you propose this other than some arbitrary tax or some other artificial price increase ? That is how you are nerfing high sec.
Now you go and say something like "nerf lame-pvp", please elaborate on what you mean by this because if you don't all we are left with is the belief that you just don't want to be shot at. Are you really able to lock and pop people other than total noobs going through out gates and docking ? All you are left with is station camp games which to use your term is "lame-pvp" at its worst. You are killing any way of legitimate pvp to happen just for the sake of making travel a hell of a lot safer.
So I ask again are you trying to kill the game for everyone ?
|

Balsak
Minmatar Friends of Bigfoot
|
Posted - 2010.05.21 04:46:00 -
[8]
Originally by: Adunh Slavy The fix to low sec is also the fix to a lot of other things in Eve. Fix space, space and travel mechanics need improvement. IMO, and entire reworking. Eve is too easy, too simplistic in its travel mechanics. A comprehensive redo of session changes, warping, cynos/bridge, grids and scanning would do wonders for Eve, and low sec.
Any specific suggestions ?
From the couple of threads here on the main page and some of my own thoughts off the top of my head im in favor of things like:
More Isk per mission More Loyalty Points per mission Some better ores or more ore mined per laser cycle Better bounty hunting system - Requires it's own discussion to fix Expand low sec system to encircle the factions - no high sec travel between faction space (need some stick to go with the carrots afterall  More entrances from low sec into null sec Expanded FW - controlling systems gives faction region boosts / rewards for FW members Strategic systems w/ outposts taken through the FW system and not seige Control of system w/ outpost gives access to agent with lurcative missions (reg agent and FW agent) PvP missions for players not wanting to join FW
I'm there are a lot of good ideas out there
|
|
|
|