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Mistress Ingrid
Minmatar Pator Tech School
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Posted - 2010.05.19 10:53:00 -
[1]
Edited by: Mistress Ingrid on 19/05/2010 10:54:52 This probably has been discussed to death before, but the implant penalty for pvp has got to go. I don't mind losing just about any ship....I do mind losing a set of expensive implants. I want to PVP more, CCP apparently wants me to PVP more, PVPers want me to PVP so they can pad their killboards. The only thing stopping me from regularly PVPing is the implant penalty.
CCP needs to do something about implants. What exactly? I am not sure. Removing the 24 hour delay for jump clones would work.
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PokinoCupra
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Posted - 2010.05.19 11:03:00 -
[2]
+1 agree
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Father Yarrr
Logistic Nightmare
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Posted - 2010.05.19 11:04:00 -
[3]
Originally by: Mistress Ingrid Edited by: Mistress Ingrid on 19/05/2010 10:54:52 This probably has been discussed to death before, but the implant penalty for pvp has got to go. I don't mind losing just about any ship....I do mind losing a set of expensive implants. I want to PVP more, CCP apparently wants me to PVP more, PVPers want me to PVP so they can pad their killboards. The only thing stopping me from regularly PVPing is the implant penalty.
CCP needs to do something about implants. What exactly? I am not sure. Removing the 24 hour delay for jump clones would work.
implant penalty? not sure i understand. what penalties? and if there are penalties to implants how would losing the 24 hr wait time on JC fix this ----------------------------------------------- Cause they know your a pirate when they hear you say....... YARRR
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.19 11:07:00 -
[4]
In low-sec your implants are reasonably safe; select a celestial and spam the warp to button when you're about to pop and keep spamming until you pop, and you should generally speaking be safe. By the time the lag clears and your pod shows up on overview, it's already in warp.
Of course, the larger the fights get, the more likely you're to lag/desync/whatever and lose your pod, so it's always a possibiltiy, just very remote.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Clytamnestra
The Tuskers
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Posted - 2010.05.19 11:12:00 -
[5]
Originally by: Mistress Ingrid CCP needs to do something about implants.
Jump clones fixed them. Also, insta-warping pods. Unless you're bubbled, you're getting out unless you screw up. Only time I lost implants was in bubbles and when I zigged when I should've zagged.
If you fear losing your implants, then go pvp without them. Risk vs reward.
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Merrick Tolkien
0utbreak
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Posted - 2010.05.19 11:15:00 -
[6]
Risk v reward.
You fit implants to improve your stats/abilities. This gives you an edge directly, or indirectly via skills trained, against an oponent. Risk v reward.
Changing the 24 cool down on jump clones is a bad idea, its allready very easy to get to one side of eve to the other in no time at all, the universe is meant to be big, jump clones without a cool down will make it a very very small place.
BattleClinic thread here BattleClinic Community Manager
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Rashmika Clavain
Gallente
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Posted - 2010.05.19 11:18:00 -
[7]
Confirming risk v reward... working as intended.
If ytou want to PVP and, for example, have the training time benefits of +5's... well there is your risk versus reward.
Move along.
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Father Yarrr
Logistic Nightmare
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Posted - 2010.05.19 11:36:00 -
[8]
the only fix i would like would be to make the lo-grades +3s. the rest is working fine as far as JC and implants go ----------------------------------------------- Cause they know your a pirate when they hear you say....... YARRR
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Shingorash
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Posted - 2010.05.19 11:40:00 -
[9]
How about if you could loot corpse's and take other peoples implants, that would at least provide some use for killing pods and would also enable some kind of reward for doing so.
You take other peoples, other people take yours, it starts a cycle which would make losing them less irritating.
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Father Yarrr
Logistic Nightmare
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Posted - 2010.05.19 11:46:00 -
[10]
Originally by: Shingorash How about if you could loot corpse's and take other peoples implants, that would at least provide some use for killing pods and would also enable some kind of reward for doing so.
You take other peoples, other people take yours, it starts a cycle which would make losing them less irritating.
i disagree but do wish implants showed on the friggin killmail ----------------------------------------------- Cause they know your a pirate when they hear you say....... YARRR
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Ospie
Core Impulse
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Posted - 2010.05.19 11:48:00 -
[11]
Originally by: Father Yarrr
Originally by: Shingorash How about if you could loot corpse's and take other peoples implants, that would at least provide some use for killing pods and would also enable some kind of reward for doing so.
You take other peoples, other people take yours, it starts a cycle which would make losing them less irritating.
i disagree but do wish implants showed on the friggin killmail
This. If you had a chance of looting implants then people wouldn't even ransom! Obviously this would be a huge money maker for the likes of myself, but as it is there are enough reasons for podding someone.
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Marcus Luso
Amarr Rayn Enterprises Blood Alliance
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Posted - 2010.05.19 11:48:00 -
[12]
I already had an idea for this before that I just told my corpmates about... but it works essentially like this...
CCP should introduce a medical bay feature called an Implant Hub... the way it will work is just like plugging your implants into your clone until you get podded, but you plug implants into your implant hub for set times. This new implant feature would allow you to receive the bonuses anywhere you go and they will automatically resync to your new pod after one gets destroyed. The downside is that implants have a set timer.. you can buy monthly implants, implants that last 3 months, even 6 months up to a year. (prices changing of course) Anytime you want to change the implants simply buy a new one, go to your implant hub, and change it out.
I figure medical facilities have the power to put your new clone anywhere in the game as long as you have that system set as your home system.. why are implants limited between clones? This would allow people to invest in the more expensive implants and make sure they get to use them. Implants could still be traded, bought, and dropped like they are now while only introducing a new service in stations.
I don't know.. what do you guys think?
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Lutz Major
Austriae Est Imperare Orbi Universo
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Posted - 2010.05.19 11:54:00 -
[13]
Originally by: Merrick Tolkien Changing the 24 cool down on jump clones is a bad idea, its allready very easy to get to one side of eve to the other in no time at all, the universe is meant to be big, jump clones without a cool down will make it a very very small place.
I agree, but would find it nice if I could clone jump within the same station without a timer.
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Father Yarrr
Logistic Nightmare
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Posted - 2010.05.19 11:58:00 -
[14]
Edited by: Father Yarrr on 19/05/2010 12:00:50
Originally by: Marcus Luso I already had an idea for this before that I just told my corpmates about... but it works essentially like this...
CCP should introduce a medical bay feature called an Implant Hub... the way it will work is just like plugging your implants into your clone until you get podded, but you plug implants into your implant hub for set times. This new implant feature would allow you to receive the bonuses anywhere you go and they will automatically resync to your new pod after one gets destroyed. The downside is that implants have a set timer.. you can buy monthly implants, implants that last 3 months, even 6 months up to a year. (prices changing of course) Anytime you want to change the implants simply buy a new one, go to your implant hub, and change it out.
I figure medical facilities have the power to put your new clone anywhere in the game as long as you have that system set as your home system.. why are implants limited between clones? This would allow people to invest in the more expensive implants and make sure they get to use them. Implants could still be traded, bought, and dropped like they are now while only introducing a new service in stations.
I don't know.. what do you guys think?
very dumb idea. Implants are as implied, implanted in the brain, thus not able to magically appear and disappear when you jump clone. there has to be risk involved or why have them at all... this is possibly the worst idea i have heard. why dont we do the same for ships so no one ever has to lose their faction BS or dread anymore. ----------------------------------------------- Cause they know your a pirate when they hear you say....... YARRR
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Shingorash
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Posted - 2010.05.19 12:02:00 -
[15]
I still think my idea has merit :)
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Rashmika Clavain
Gallente
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Posted - 2010.05.19 12:02:00 -
[16]
Originally by: Marcus Luso I already had an idea for this before that I just told my corpmates about... but it works essentially like this...
CCP should introduce a medical bay feature called an Implant Hub... the way it will work is just like plugging your implants into your clone until you get podded, but you plug implants into your implant hub for set times. This new implant feature would allow you to receive the bonuses anywhere you go and they will automatically resync to your new pod after one gets destroyed. The downside is that implants have a set timer.. you can buy monthly implants, implants that last 3 months, even 6 months up to a year. (prices changing of course) Anytime you want to change the implants simply buy a new one, go to your implant hub, and change it out.
I figure medical facilities have the power to put your new clone anywhere in the game as long as you have that system set as your home system.. why are implants limited between clones? This would allow people to invest in the more expensive implants and make sure they get to use them. Implants could still be traded, bought, and dropped like they are now while only introducing a new service in stations.
I don't know.. what do you guys think?
Originally by: Rashmika Clavain Confirming risk v reward... working as intended.
If you want to PVP and, for example, have the training time benefits of +5's... well there is your risk versus reward.
Move along.
/facepalm
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Ka choop
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Posted - 2010.05.19 12:10:00 -
[17]
(on training implants) Let's take +4s.
I can imagine that you would be hesitant to pvp with a full rack of +4s in your head.
Well.......don't. Use the implants for the skills you're training for, if you're training for ships and gunnery for instance, only use the perception/willpower implants, this will lower the cost of ISK in your headby 60% but won't change the training time.
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Marcus Luso
Amarr Rayn Enterprises Blood Alliance
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Posted - 2010.05.19 12:11:00 -
[18]
Was an idea.. thinking out loud.. where is your contribution to the thread?
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Father Yarrr
Logistic Nightmare
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Posted - 2010.05.19 12:16:00 -
[19]
Edited by: Father Yarrr on 19/05/2010 12:19:31 Edited by: Father Yarrr on 19/05/2010 12:18:13
Originally by: Father Yarrr the only fix i would like would be to make the lo-grades +3s. the rest is working fine as far as JC and implants go
this was my contribution to the thread! And besides you asked what we thought not how we were contributing. Dont take it so personal. I dont like your idea..... big deal.... post how you hate mine if it will make you feel better
Edit: I also wanted the implants to show on killmails... just to clarify my contributions further ----------------------------------------------- Cause they know your a pirate when they hear you say....... YARRR
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Marcus Luso
Amarr Rayn Enterprises Blood Alliance
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Posted - 2010.05.19 12:53:00 -
[20]
Originally by: Father Yarrr Edited by: Father Yarrr on 19/05/2010 12:19:31 Edited by: Father Yarrr on 19/05/2010 12:18:13
Originally by: Father Yarrr the only fix i would like would be to make the lo-grades +3s. the rest is working fine as far as JC and implants go
this was my contribution to the thread! And besides you asked what we thought not how we were contributing. Dont take it so personal. I dont like your idea..... big deal.... post how you hate mine if it will make you feel better
Edit: I also wanted the implants to show on killmails... just to clarify my contributions further
Not hurt at all.. I didn't see your contribution as a fix at all... in the term's of redesigning anything.
But I will give you props on implants showing in killmails.. I like it.
And as for my idea... I don't mind losing implants now.. I have 5 sets of 5%'s to plug in everytime I get myself podded.. it happens.
To address the risk issue in my idea.. what if there was a 24hr penalty after each podding that would disable all implants in said implant hub.
You can't be serious as to think the entire idea is bad maybe it just needs tweaking.. how would you tweak it?
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Cate Fenring
Caldari
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Posted - 2010.05.19 13:02:00 -
[21]
I don't really see why people object to the idea. You don't win or lose anything if people keep their implants when podded. It's the same reason I don't pvp. If nothing changes, people will stay in highsec. And it's because you want it - so then don't complain about it.
You want more people to come to low/nullsec?? .. then take away some of the (valid) reasons they don't. Saying "working as intended - now come and do pvp" won't really help. As you should have understood by now.
I'd suggest you can also (optionally) copy your current implants to a jump cclone for an additional fee of say 10 million. For instance.
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Father Yarrr
Logistic Nightmare
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Posted - 2010.05.19 13:03:00 -
[22]
Originally by: Marcus Luso
Originally by: Father Yarrr Edited by: Father Yarrr on 19/05/2010 12:19:31 Edited by: Father Yarrr on 19/05/2010 12:18:13
Originally by: Father Yarrr the only fix i would like would be to make the lo-grades +3s. the rest is working fine as far as JC and implants go
this was my contribution to the thread! And besides you asked what we thought not how we were contributing. Dont take it so personal. I dont like your idea..... big deal.... post how you hate mine if it will make you feel better
Edit: I also wanted the implants to show on killmails... just to clarify my contributions further
Not hurt at all.. I didn't see your contribution as a fix at all... in the term's of redesigning anything.
But I will give you props on implants showing in killmails.. I like it.
And as for my idea... I don't mind losing implants now.. I have 5 sets of 5%'s to plug in everytime I get myself podded.. it happens.
To address the risk issue in my idea.. what if there was a 24hr penalty after each podding that would disable all implants in said implant hub.
You can't be serious as to think the entire idea is bad maybe it just needs tweaking.. how would you tweak it?
Read the bolded line. i didnt give a fix because i dont feel one is needed so yes i feel your entire idea is bad. i wouldnt tweak it as i dont agree with any of it. it would drop the cost of implants making them a necesity for all because everyone would have the best ones, because who would pay the same price to "rent" an implant. thats what boosters are for, temporary boosts. like i said why not let us "rent" faction ships so we wouldnt care about losing those either. ----------------------------------------------- Cause they know your a pirate when they hear you say....... YARRR
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Nightshade Mary
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.05.19 13:04:00 -
[23]
Yeah it's a bad idea.
Your ships and implants are never truly safe. This is EvE as it was intended to be.
Want to keep your +5 set safe, keep them in a jump clone that doesn't leave a station.
Want to benefit from them at all times, be prepared to lose them.
It is that black and white. ----------------------- I love the smell of napalm in the morning. |

Wyke Mossari
Gallente Staner Industries
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Posted - 2010.05.19 13:16:00 -
[24]
I long liked the idea of reducing the standing needed to get the first jump clone which would increase the number of characters risking PvP. Then linking the number of clones to standing and current skill.
A new skill could reduce the time between clone jumps,(say 15mins to hour per level). This would allow players could jump once per day but stop the steady slipping of the window each day and allow a player to do it at the start of a daily gaming session.
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Nightshade Mary
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.05.19 13:23:00 -
[25]
Edited by: Nightshade Mary on 19/05/2010 13:23:35 There are some issues with linking standing to the number of clones. Standing is towards an individual corporation. (Or if in null sec the station owner sets it). It would be impossible to calculate the number of clones this way.
Reducing the time could be an idea. The main consequence is that it will significantly shrink the game world. Whether this is an issue or not is up for debate.
Personally I think the current mechanism works fine. It's a great asset with some restrictions.
EDIT: Took out unneeded quote. ----------------------- I love the smell of napalm in the morning. |

Father Yarrr
Logistic Nightmare
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Posted - 2010.05.19 13:29:00 -
[26]
Originally by: Nightshade Mary Personally I think the current mechanism works fine. It's a great asset with some restrictions.
This... although a nice bonus to system would be making implants show on killmail.. and no i cant say that enough... more implant on killmail requests to come. stay tuned ----------------------------------------------- Cause they know your a pirate when they hear you say....... YARRR
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J Shaft
Caldari
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Posted - 2010.05.19 13:41:00 -
[27]
Me personally fully support the idea in the OP...
This and only this is exactly the reason i only go to 0.0 once or twice per month...
I just do not want to reduce my skill training speed for a whole day every day, or every 2nd day (depends how often there is some organized activity in 0.0 going on), and i do not want to risk being bubble-and/or-lag podded :)
I don't know what change there could be done to 'improve' on this game feature, but i know a lot of people that are saying that this is THE only reason they do not go to 0.0 more...
Best regards, J. |

Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2010.05.19 13:56:00 -
[28]
20 hour jump clone timer, maybe 16-18. ----------------------------------------------- www.eve-arena.com
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Demolishar
United Aggression Eternal Ascension
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Posted - 2010.05.19 15:37:00 -
[29]
Don't lose a "set" of expensive implants. Just have 2 in and focus training on whatever those 2 implants affect. This means only 20M loss for +3s, and 40M for +4s which is pretty reasonable tbh.
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Zeta Zhul
Caldari
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Posted - 2010.05.19 15:45:00 -
[30]
Hmmm.
*shrug* the current system works so it really doesn't need tweaking.
----- place witty signature line here |
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