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darius mclever
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Posted - 2010.05.21 16:08:00 -
[61]
start client. log in add skill to queue log off
takes you 2 minutes at most.
(and btw: no more ghost training ... you have to pay if you want to train. just in case you forgot the change.)
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Mr Barksdale
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Posted - 2010.05.21 17:53:00 -
[62]
Originally by: darius mclever start client. log in add skill to queue log off
takes you 2 minutes at most.
(and btw: no more ghost training ... you have to pay if you want to train. just in case you forgot the change.)
What if you can't log on?
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darius mclever
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Posted - 2010.05.21 17:58:00 -
[63]
I was just referring to the previous poster ... he makes it sound setting a skill with the client is much more work than in a web browser.
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Mr Barksdale
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Posted - 2010.05.21 18:00:00 -
[64]
Originally by: Misanthra If you have the time to check e-mail at home, got the time to fire up eve for 1 minute. Login, drag skill(s), logoff.
If your can't check your mail but 2 days week like Sunday and Friday...busy schedule like that would have me reconsider the mmo thing personally.
Not at home much.
I am reconsidering, based on if anything will ever come of this. See?
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.05.21 18:28:00 -
[65]
If you know you're gonna be away for a while, set a long skill. If you fall without a PC through unforseen circumstances, tough ****. Can happen to everyone. ___
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Mr Barksdale
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Posted - 2010.05.21 19:29:00 -
[66]
Originally by: Grarr Dexx If you know you're gonna be away for a while, set a long skill. If you fall without a PC through unforseen circumstances, tough ****. Can happen to everyone.
When are you running for President of the Galaxy? Only someone with your razor sharp intellect and abundant charisma can lead us to a brighter future.
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.05.21 19:49:00 -
[67]
Awesome, personal attacks. Looks like you're at wit's end. ___
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Mr Barksdale
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Posted - 2010.05.21 20:40:00 -
[68]
Originally by: Grarr Dexx Awesome, personal attacks. Looks like you're at wit's end.
LOL, hardly. No, I'm just treating you with the contempt I feel you deserve. I don't like what I've seen of you quite frankly. Given as IÆve never met you, you can call it a snap judgement if you like û but sometimes they're the only ones we can make.
Here's the situation as I see it. I'm making a request for a change so that I can stay in the game. I'm not asking for a new Gucci bit of kit, or for someone else's race to get nerfed, or for mine to be beefed up û IÆm literally saying that unless the queuing system changes, I probably wonÆt be able to continue playing.
So, when you come in here and tell me itÆs ôtough ****ö, I automatically tag you as the sort of person who lacks empathy and holds me in contemptà so I, obviously, reciprocate.
Simple ainÆt it?
If you havenÆt got anything constructive to say (and by this, I donÆt mean telling me to train longer skills, which was what I complaining about always having to do in the first place, hence my reference to your razor sharp intellect) then donÆt say anything at all. Wind your neck in, lad, itÆs rude to ruin someone elseÆs play time unless what theyÆre trying to change will ruin yours.
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Torothanax
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Posted - 2010.05.21 21:46:00 -
[69]
Originally by: ChrisIsherwood 1) If CCP wanted skills to force you to log in daily, then they would not have designed skills that take over 42 days to train. They would have made 42 one day skills if getting you to log in every day was something they wanted to encourage. Creating 42-day skills seems to me quite incompatible with a goal to get you to log in daily. The skills you want might require you to log in four times every six months (say all BS V) or your skill plan might need you to log in over a hundred times in that six months.
2) Regardless, the new plan is you will not need to log into EVE to do skill training. ever. The question is whether CCP will say that some skill plans need you to log into EVE Gate 9 times a year and some plans require 300 times a year. At the very least, EVE Gate will be available on more computing platforms and accessible behind more firewalls than EVE. Especially for people logged off in Jita, it should also be quicker.
Two words: Character farmers. <----- this more than anything is why you will never get a longer queue.
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Mr Barksdale
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Posted - 2010.05.21 22:27:00 -
[70]
Originally by: Torothanax
Originally by: ChrisIsherwood 1) If CCP wanted skills to force you to log in daily, then they would not have designed skills that take over 42 days to train. They would have made 42 one day skills if getting you to log in every day was something they wanted to encourage. Creating 42-day skills seems to me quite incompatible with a goal to get you to log in daily. The skills you want might require you to log in four times every six months (say all BS V) or your skill plan might need you to log in over a hundred times in that six months.
2) Regardless, the new plan is you will not need to log into EVE to do skill training. ever. The question is whether CCP will say that some skill plans need you to log into EVE Gate 9 times a year and some plans require 300 times a year. At the very least, EVE Gate will be available on more computing platforms and accessible behind more firewalls than EVE. Especially for people logged off in Jita, it should also be quicker.
Two words: Character farmers. <----- this more than anything is why you will never get a longer queue.
Obviously they need to balance their concerns about this with the needs of their legitimate customers. ItÆs a shame that the crooks seem to be winning.
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Torothanax
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Posted - 2010.05.22 00:57:00 -
[71]
I never said it was the only reason or the best reason. I said it was the main reason. CCP is a money making business after all. They have to limit the damage parasites can do to thier product. There's always someone trying to make a buck off someone else's work and effort, reguardless of the damage it does. Hey wait, that sounds alot like ninja salvaging....
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Mr Barksdale
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Posted - 2010.05.22 09:32:00 -
[72]
Originally by: Torothanax I never said it was the only reason or the best reason. I said it was the main reason. CCP is a money making business after all. They have to limit the damage parasites can do to thier product. There's always someone trying to make a buck off someone else's work and effort, reguardless of the damage it does. Hey wait, that sounds alot like ninja salvaging....
What is the best reason?
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Gil Warden
Gallente Priory of Empire Wayfarer Stellar Initiative
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Posted - 2010.05.23 11:34:00 -
[73]
Originally by: Mr Barksdale
It might work for you and, probably, the majority of others - but it doesn't work for me and I can't believe that IÆm the only one who doesnÆt have the time to log in every day or two when training those skills that are just over the 24 mark. In truth, I really struggle with this game û I very often log in to actually play only once every three or four weeks. The other times I log in as and when I can purely to stick new skills in the queue. Sometime if I know I wonÆt be around for a week or so, I have to put in a long-haul skill even if I donÆt want it, just so I donÆt feel that IÆve lost out on training time!
Eve is not supposed to be easy, it's not WoW after all.
It was really a big issue when we didn't have the skill queue. We got the queue and it is such a massive improvement. It takes 2 minutes to log in and add another skill if that is what you need to do. Besides 90% of your skill training will be on week long skills or more.
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Mr Barksdale
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Posted - 2010.05.23 16:03:00 -
[74]
Originally by: Gil Warden
Originally by: Mr Barksdale
It might work for you and, probably, the majority of others - but it doesn't work for me and I can't believe that IÆm the only one who doesnÆt have the time to log in every day or two when training those skills that are just over the 24 mark. In truth, I really struggle with this game û I very often log in to actually play only once every three or four weeks. The other times I log in as and when I can purely to stick new skills in the queue. Sometime if I know I wonÆt be around for a week or so, I have to put in a long-haul skill even if I donÆt want it, just so I donÆt feel that IÆve lost out on training time!
Eve is not supposed to be easy, it's not WoW after all.
It was really a big issue when we didn't have the skill queue. We got the queue and it is such a massive improvement. It takes 2 minutes to log in and add another skill if that is what you need to do. Besides 90% of your skill training will be on week long skills or more.
EVE is not supposed to be easy? With all due respect, what the hell are you talking about? EVE is a gameà so whilst the challenges in-game are meant to be tough but balanced, the game accessibility i.e. the tools to play it effectively, should NOT be difficult to use. ThatÆs why some games failà because the control method sucks. How many users would EVE have if theyÆd refused to implement a 24 hour queue? You admit yourself that it was an ISSUE for you. I still have an ISSUE, do you understand?
There are enough challenges in the EVE game environment without needing the skill queue to be one as wellà what a sorry state of affairs it would be if one of the key obstacles in the game was actually intended to be the fact that you get called away for a surprise (and they always are) fire drill or yomp IRL and therefore canÆt get to your PC and change skills. WhereÆs the fun in that?
The ONLY skill related challenge should be which skills you choose to train û without the right ones, you will get killed repeatedly. You shouldnÆt have to be penalised for being unable to get to a PC that has the EVE client on it.
And if you now turn around and tell me that, in that case, this probably isnÆt the game for me, I would only say that I am TRYING to make it the game for me.
IÆm beginning to wonder if some of those who object to this idea are just objecting because they want to have the edge over those of us who canÆt always log on when we intend or want to. Selfish little blighters.
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cyclop07
Gallente Anthrax Enterprise
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Posted - 2010.05.26 10:44:00 -
[75]
okay, i almost never post/reply here at the forums. only read it for the fun.. but this post is just to much!
serious dude, stop the freaking whining! for years we had zero skill queue.. now that suxed!
the new system is awesome, and if you cant handle it... well.. thats your problem! these are simple game mechanics. this is how it works. so deal with it.
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Mr Barksdale
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Posted - 2010.05.26 10:51:00 -
[76]
Originally by: cyclop07 okay, i almost never post/reply here at the forums. only read it for the fun.. but this post is just to much!
serious dude, stop the freaking whining! for years we had zero skill queue.. now that suxed!
the new system is awesome, and if you cant handle it... well.. thats your problem! these are simple game mechanics. this is how it works. so deal with it.
Well, that's a clear and reasoned argument... LOL
Seriously, dude, the system might work for you and the majority but it doesn't work for someone with my lifestyle. So please Please PLEASE stop telling me it does. You do understand that people have a different lifestyle to you, don't you?
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Robert Caldera
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Posted - 2010.05.26 10:54:00 -
[77]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1321803&page=3#76
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guska Cryotank
Gallente Void Angels Wildly Inappropriate.
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Posted - 2010.05.26 11:23:00 -
[78]
Edited by: guska Cryotank on 26/05/2010 11:25:03
Originally by: Lady Spank
Originally by: Mr Barksdale Blimey, I log on TO PLAY for a couple of hours about once every three or four weeks!!!! You want me to knock off a couple of hours on this skill per three or four weeks????? Please engage YOUR brain. It would take about 4 months to get the skill down to the point where I could add another, longer skill to the end of the queue, at which point, yes, I could let the skill finish itself off and roll into the next one... but come on, you think that's reasonable? Thanks but no thanks!!!
Clearly your problem, yet you expect others to do something about it. Either do something about your ability to log in, deal with it, or find ways to work around it. I'd hesitate to suggest getting an account 'nanny', I'm sure no one with extended work periods does that already. OMG breaking the EULA!
Skill queue +1 skill extends your skill queue to ridiculous lengths and is easily abusable. CCP actually want to encourage people to log in and play their game from time to time you know?
Too bad your job prevents you from logging in more often but this is a very selfish and utterly naive request.
Adapt or cry.
Holy CRAP! A non-troll poast from the Spank! I DEMAND MOAR TROLE!
From what I read on the first page (I couldn't be botheredDidn't have time to reading the rest of the tears posts) I too want a 24 month skill queue so that I never have to log in to play a game I pay for.
If you seriously can't log in more than once a month or so, then perhaps an MMORPG isn't suitable for your lifestyle.
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kim lo
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Posted - 2010.05.26 12:05:00 -
[79]
uummmmmm aren't there skills that take like 30+ days to train? many higher ranked skills are a must have. i only just finished my training for an orca on an alt and 1 of the skills took an entire month. i am in a very similar situation as you are. not in that i'm to busy but my access to internet is VERY limited and will remain so for at least 3 more months. but withe level 5 skills needing to be trained that takes 51 days to train (like my level 5 battleship which is a #$*%# to train cos i messed up my remaps and have almost no perception) it should be easy to keep your queue active. when you get more time you can focus on the more faster trained skills (excluding the basic ones of course)
hope you don't go all ballistic on me but your argument just doesn't hold much water unless your away for like 3-5 months or something, sand if that's the case, then maybe it is a bit of a waste coughing up cash for a game you don't play yes? since you don't log you can't make isk to get plex so you forced to use real life cash.
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Mr Barksdale
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Posted - 2010.05.26 12:11:00 -
[80]
Originally by: guska Cryotank Edited by: guska Cryotank on 26/05/2010 11:25:03
Originally by: Lady Spank
Originally by: Mr Barksdale Blimey, I log on TO PLAY for a couple of hours about once every three or four weeks!!!! You want me to knock off a couple of hours on this skill per three or four weeks????? Please engage YOUR brain. It would take about 4 months to get the skill down to the point where I could add another, longer skill to the end of the queue, at which point, yes, I could let the skill finish itself off and roll into the next one... but come on, you think that's reasonable? Thanks but no thanks!!!
Clearly your problem, yet you expect others to do something about it. Either do something about your ability to log in, deal with it, or find ways to work around it. I'd hesitate to suggest getting an account 'nanny', I'm sure no one with extended work periods does that already. OMG breaking the EULA!
Skill queue +1 skill extends your skill queue to ridiculous lengths and is easily abusable. CCP actually want to encourage people to log in and play their game from time to time you know?
Too bad your job prevents you from logging in more often but this is a very selfish and utterly naive request.
Adapt or cry.
Holy CRAP! A non-troll poast from the Spank! I DEMAND MOAR TROLE!
From what I read on the first page (I couldn't be botheredDidn't have time to reading the rest of the tears posts) I too want a 24 month skill queue so that I never have to log in to play a game I pay for.
If you seriously can't log in more than once a month or so, then perhaps an MMORPG isn't suitable for your lifestyle.
Hahaha, you bell end. I donÆt want a 24 month queueà I just want one with a back up skill because I never know whether I will be able to get to a PC on a given time / date to redo my skill queueà I can get called away at short notice so itÆs not good if IÆve set a skill thatÆs only a couple of days and I go away for a week unexpectedly.
Basically, I could always stuff my skill queue with ultra long skillsà but there are loads of short skills I want to train that I darenÆt in case I get called away.
By the way, I was reading some of the bleating on the forums yesterday when the server went downà people moaning because they needed to log on before work and couldnÆtà or that the extended downtime would mean their queue would run out in about 10 mins and they were not happy. Welcome to my worldà all the time. When you have a job that means everything is unexpected, it would be nice to be able to keep a reserve skill (a big 50 day one or something) in line û maybe itÆs a low priority to train, but at least youÆre training something. And with that in place, you can be more confident about training the short skills that you actually want.
Anyway, if EVE GATE lets you rack skills up via the web that will be a bit better. But still, the extra skill in the queue would help people like me a lot.
So, if you personally donÆt need this, fine. But please donÆt make out that everyone lives your little schoolboy lifestyle, with mummy cleaning up for you and daddy going to work whilst you sit on your already obese arse and suck down fizzy drinks and sweets whilst playing EVE from the time you come home to the time you go to bed ;)
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.05.26 12:41:00 -
[81]
The problem is: Where will people stop complaining? I had the same argument against the skill queue before it was implemented, and here we go already. Even if this minimum 2 skills thingy gets added, or a second day gets added to the queue, what will stop people from going 'hey, I want minimum five skill in the queue, or a full week of planning!'?
The queue achieves what it was supposed to achieve in the first place. Put up or shut up. ___
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FarmerCounter
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Posted - 2010.05.26 12:48:00 -
[82]
Your point is one more backup skill in queue.
Actually:
You want to expand the training queue limit from 1 day to 2 days. (As your 1 day 15 hours example.) ---------- Then we can image some ppl still complain: oh I can only logon one time a week, please expand the training queue to 3 or 4 days. They will use a 2 day 11 hours example.
Then one week. Using a 3 day 16 hours example. ------------- What we need to know:
1.To what a degree the expansion(of training queue) will affect the fairness of the game. In detail,that is char farming.
2.What a log-on frequency will be healthy to the game?
No answer no changes.
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suspisious
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Posted - 2010.05.26 12:48:00 -
[83]
Empathy is a skill many people on this board lack. (i've only trained it up to level 3 myself) :P
It's a reasanoble request. If it helps people with odd timeschedules, why not? It doesnt really make the skillqueue longer, just different.
It can be abused! how? The accounts been paid for. Not playing a game you paid for isn't illegal or anything.
The system is good enough for me! Bad thing to say on a "suggestions" forum. Also pointless. (The empathy thing again).
Anyway, still waiting for a good reason, why this suggestion would be a bad thing.
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.05.26 12:55:00 -
[84]
Ignoring valid arguments only makes you look like an idiot. ___
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Mr Barksdale
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Posted - 2010.05.26 13:18:00 -
[85]
Originally by: FarmerCounter Your point is one more backup skill in queue.
Actually:
You want to expand the training queue limit from 1 day to 2 days. (As your 1 day 15 hours example.) ---------- Then we can image some ppl still complain: oh I can only logon one time a week, please expand the training queue to 3 or 4 days. They will use a 2 day 11 hours example.
Then one week. Using a 3 day 16 hours example. ------------- What we need to know:
1.To what a degree the expansion(of training queue) will affect the fairness of the game. In detail,that is char farming.
2.What a log-on frequency will be healthy to the game?
No answer no changes.
Some good points and questions... but no, it is slightly different to make the skill queue a 2 skill minimum than changing it to a 48 hour queue.
With the 2 skill minimum you canÆt, for example, train up 48 hours worth of little skills, then bang a big long one on the end because you are still bound by the 24 hour limit.
What it does mean is that you can train a skill thatÆs 1 day 15 hours, then stick a long one on the end to cover yourself.
For me, any skill, no matter how long, is potentially a problem to train simply because I donÆt know whether I will be able to log on when I plan to.
However, if I could put a high priority skill I actually want to train in the queue, then a long one that is a low priority right now, then I donÆt lose any training time as it will run into the long skill after training the shorter one. This should give me at least 2 weeks (depending on which long skill I pick) to get to a PC or get someone else to do it for me (if we are allowed to do that, which weÆre not, so I wonÆt).
People have asked why I donÆt just train a skill down till it fits in the 24 hour queue and then put a long one on it. I just donÆt play enough hours each month for this to be feasible. It would take me ages (a month, two months or more) PER SKILL, just to prepare it in this way.
Really, I can see how much people must love the 24 hour queue but it simply only works if you know when you will be able to play next. Otherwise you find yourself picking skills you donÆt necessarily want just to cover the skill queueà who wants to play where you are railroaded into skill choices just because of a busy life? If it was only once in a while it wouldnÆt matter but itÆs not only once in a while for me û itÆs all the time.
You talk about people asking for more later û they might well do û but this really isnÆt like asking for a skill queue of x days moreà itÆs just asking for a single back up slot on top of the 24 hour queue which you can fill with a long skill as insurance. This makes it a lot less customisable than, say, a 72 hour skill queue or whatever.
And if people start not logging in because they have a 20 day skill in their back up slot, then CCP need to worry that the game is a bit boring for those particular people.
On character farming, these people are going to do that anyway so whatÆs the big deal? A character farmer is very unlikely to be the sort of person who is affected by the 24 hour skill queue or any increase in it, they are probably logging on every day anyway.
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Mr Barksdale
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Posted - 2010.05.26 13:29:00 -
[86]
Originally by: Grarr Dexx The problem is: Where will people stop complaining? I had the same argument against the skill queue before it was implemented, and here we go already. Even if this minimum 2 skills thingy gets added, or a second day gets added to the queue, what will stop people from going 'hey, I want minimum five skill in the queue, or a full week of planning!'?
The queue achieves what it was supposed to achieve in the first place. Put up or shut up.
FACT: Skill queue only works for those people who know roughly when they will be able to log on next or people who don't mind training long skills ALL OF THE TIME even when they don't want them.
With a 2 skill minimum, you get to put a skill you will actually find useful in the queue PLUS a low priority long one in case you have to have a really big poo (or the server goes down or your dog dies or whatever).
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.05.26 14:08:00 -
[87]
Bull****. You can place 23 hours, 59 minutes and 59 seconds worth of ****ty skills and then place a massive skill. ___
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GavinCapacitor
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Posted - 2010.05.26 14:09:00 -
[88]
Mr Barksdale is to be congratulated. He is an incredibly persistent troll, and a credit to the trolling community. His direct reply to nearly ever post in this thread shows his dedication, along with his constant veiled 'threats' to stop playing eve and willing ignorance of what the skill queue was designed for have made for an excellent troll thread.
In return, I have only this to say: Can I have your stuff?
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Mr Barksdale
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Posted - 2010.05.26 14:23:00 -
[89]
Originally by: Grarr Dexx Bull****. You can place 23 hours, 59 minutes and 59 seconds worth of ****ty skills and then place a massive skill.
Ok, let's say I did that... I rack up 3 x "****ty" short skills and bosh a massive fat one on the end. I then (by some miracle) manage to get to my PC half a day after the 3 "****ty" skills finish. The result of my training?
3 x "****työ short skills I didn't want in the first place 1/2 a day's SP into a massive skill I also didn't want.
Why do you think that making skill choices based on training time vs real life schedule is such an amazing game play feature? It's not, it's crapola. I want to be able to choose, at all times, one skill I really want: a high priority skill... and one I might want later - a low priority skill - to act as buffer.
This way, when I return to the game, I have got at least one skill I will find useful.
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CONCORD Corporal
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Posted - 2010.05.26 14:50:00 -
[90]
OK, reading <some> of the thread... I've played for a while... not trying the tldr thing so how bout this: you wanna train some badass, long-ass skill? fine. pay some iskies to do it... thoughts?
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