
Torothanax
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Posted - 2010.05.21 04:54:00 -
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Originally by: Carl Shaftoe It should be much harder to get killed in low sec space!
This genius idea might be too much for many of you, but rejoice, I shall explain it:
Once poeple know its hard to die in low sec they will not be afraid to go there anymore, so many people go there, so now low sec is crowded with a lot of potential targets feeling safe instead of being 99% empty, making it in fact much easier to kill someone in low sec than it is now, despite the fact that it's actually harder to kill someone in low sec than it is now!
Oh, and the reason they will go there at all is because belts spawn quafe roids of course.
---^ this for the most part. If it was harder for people to kill you in low sec, more people would go, which would mean more targets. "Pirates" and pvpers shoot themselves in the foot by ganking everything in sight, on sight.
The OP is kind of correct. His examples are terrible, but if sec status actually reflected they way you interact with other players, It'd be easier to identify real threats from "joe blow touring low sec". A big part of this I think would be removing the sec status gains in Null. No sec loss is fine, it's ungoverned space. It's supposed to be FFA. But then how does concord track action on thier behalf in null, when they can't track crime there? Why do they reward you when they don't punish you for any actions? Right now a high sec status means either you live in null or you carebear it up all day. While a -4.9 to 0.0 sec status says you pvp outside of null. It doesn't indicate what side of the law you are on.
I also think that people with high sec status should be able to apply for some sort of bounty hunting license and be able to shoot at low sec pilots to some degree. I'm all for anything that puts players in charge of enforcement rather then NPCs. Right now the only sec status that really means anything is -5.0 and below.Then anti pirate types wouldn't have to lose sec status to get a fight most of the time. They wouldn't look as much like the people they are hunting. Yeah yeah, I know, being able to tell the "good" guys from the "bad" guys in a novel idea.
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