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UrMomLvsEmo
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Posted - 2010.05.25 17:23:00 -
[1]
Hello, first time posting on this channel, about half a year into this game soon. i always come across vagabonds in our system that are freaking hard to catch and seem to take out a couple of guys who try in the process of running like a little girl then beating the crap out of you when you come to close.
So lets say you have a vagabond in a system that is running around and you have guys covering the 2 exits from the system. What ships, or what combination of ships would tackle this guy down. Lets assume he has safe spots too, so you would need to scan him down as well.
Oh and if this is the wrong forum, please move me to the appropriate forum.
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Puppet Dictator
Pirate Moon
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Posted - 2010.05.25 17:34:00 -
[2]
Mostly luck. Speedy HACs are notoriously hard to catch if the pilot is experienced... that said i've had some luck FC'ing the following:
Bubble the gates 40km behind and station the following: 2 x interceptors with point and webs each or 1 inty and a huggin. 1 or 2 Battlecruisers with energy neutralizers and drones sitting in the bubble at range.
If the vag warps to your bubble and the inty is fast enough to point/web him, the 2 bigger ships will get a chance to neutralize all his cap and sick drones on him.. then he's dead as long as he doesn't blow up your interceptors.
If he's hiding in safe spots you probably won't catch him. As soon as you scan him down and get there he will warp off long before you get in range to point/web.
Decoys work as well. Load up a thorax with 1600mm plate and web/point. Park an interceptor and neut/web boat in range and wait for the call that the thorax is engaged and get in there fast. You will only have a few short seconds to get him before he's warped off.
Basically, use webs, energy neutralisers and drones.
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Jita Jenn
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Posted - 2010.05.25 17:38:00 -
[3]
A drake or two with scrams and a huginn might do it. Drake shuts off the vaga's MWD while the huginn webs and paints it. Drake should be able to keep up with the vaga if it's webbed.
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Muad' Dib
Gallente Firefly Inc.
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Posted - 2010.05.25 17:39:00 -
[4]
Edited by: Muad'' Dib on 25/05/2010 17:39:35
Originally by: Puppet Dictator Mostly luck. Speedy HACs are notoriously hard to catch if the pilot is experienced... that said i've had some luck FC'ing the following:
Bubble the gates 40km behind and station the following: 2 x interceptors with point and webs each or 1 inty and a huggin. 1 or 2 Battlecruisers with energy neutralizers and drones sitting in the bubble at range.
If the vag warps to your bubble and the inty is fast enough to point/web him, the 2 bigger ships will get a chance to neutralize all his cap and sick drones on him.. then he's dead as long as he doesn't blow up your interceptors.
If he's hiding in safe spots you probably won't catch him. As soon as you scan him down and get there he will warp off long before you get in range to point/web.
Decoys work as well. Load up a thorax with 1600mm plate and web/point. Park an interceptor and neut/web boat in range and wait for the call that the thorax is engaged and get in there fast. You will only have a few short seconds to get him before he's warped off.
Basically, use webs, energy neutralisers and drones.
Bolded the important and accurate part of his post.
Either bait him with something that looks very unthreatening or neut the hell out of him, but don't use curse/minnie recons because he won't engage those - with you actively hunting for him that is. --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |
NoNah
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Posted - 2010.05.25 17:43:00 -
[5]
Dramiel + Falcon
If you're on a gate, or station and/or want to kill it faster add dps. Parrots, commence!
Postcount: 640164
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Mike712
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Posted - 2010.05.25 18:11:00 -
[6]
Edited by: Mike712 on 25/05/2010 18:15:28 Anyting with a heavy neut will give them a hard time.
[Tempest, Vaga Killer] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Large Armor Repairer II 1600mm Reinforced Rolled Tungsten Plates I Gyrostabilizer II
100MN MicroWarpdrive I Medium Capacitor Booster II, Cap Booster 800 Stasis Webifier II Stasis Webifier II Warp Disruptor II
Dual 650mm Repeating Artillery II, EMP L Dual 650mm Repeating Artillery II, EMP L Dual 650mm Repeating Artillery II, EMP L Dual 650mm Repeating Artillery II, EMP L Dual 650mm Repeating Artillery II, EMP L Dual 650mm Repeating Artillery II, EMP L Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
Large Projectile Burst Aerator I Large Projectile Ambit Extension I Large Projectile Ambit Extension I
Valkyrie II x5 Warrior II x5
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Securitas Protector
Yaoi Corp Shadows of Light
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Posted - 2010.05.25 18:13:00 -
[7]
If you are in a BC and fast, MWD in the opposite direction from him, wait till you get towards the end of a cycle and he's burning straight for you (often they do this), then overload and turn around and catch him with an overloaded scram or web suddenly. Works pretty often.
-sec Proud to be shaych |
Ticarus Hellbrandt
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Posted - 2010.05.25 18:13:00 -
[8]
bait dominix or raven with 2 heavy neuts
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Ishquar Teh'Sainte
Euphoria Released HYDRA RELOADED
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Posted - 2010.05.25 18:16:00 -
[9]
Originally by: Mike712 Anyting with a heavy neut will give them a hard time.
or anything with 2 or 3 range-disrupting TDs :P ...
crucifier squad is go .. just watch out for his drones. ___________________
---[SAY NO TO CYNO-LOGISTICS]---
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superteds
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Posted - 2010.05.25 18:21:00 -
[10]
drakes or paired recons = dead nano things
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Flitterby
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Posted - 2010.05.25 18:44:00 -
[11]
Edited by: Flitterby on 25/05/2010 18:45:29 I'll also add that a Cerberus will chase a Vagabond off the field quite easily. If you can pair the Cerb with a fast tackler you can kill nanocrap pretty easily.
Oh, sniper BS/HAC can also be very useful.
Heavy tackle can be also be done with something like Navy Caracal. Naracal can't take out Vaga, but it's a tempting target, very fast, and can pack a serious tank when lightly armed.
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Aralieus
Amarr Rising Devils En Garde
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Posted - 2010.05.25 18:47:00 -
[12]
A single competent Curse pilot could easily do it.
Fortune favors the bold!!! |
Ahz
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Posted - 2010.05.25 18:50:00 -
[13]
Originally by: UrMomLvsEmo ...running like a little girl then beating the crap out of you when you come to close.
This is why people fly Vagabonds. Things that can catch them usually can't kill them. Things that can kill them ususally can't catch them.
That said, bubbles are good. Recons are good. Curse, Pilgrim, Huginn etc... The weaknesses are cap and speed. These ships will usually chase them off.
Or, if you can get close, some assault frigates can do the job. A Vagabond will probably not be afraid to engage a Wolf. If you can get in under his guns...
Or a bait ratter. Sit in a belt in a Raven with a scam on it, a web and a bunch of neuts. That should be good for a laugh.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.25 19:49:00 -
[14]
Edited by: Cpt Branko on 25/05/2010 19:51:23 First off, the question is if you're OK with chasing them off or do you absolutely positively have to get a kill. If you have issues chasing off Vagabonds in any real ship then I have little to say to you (l2p, etc) since it's that bloody trivial.
If you want to land that kill, while in theory lachersises/huggins and curses are the awesome, well, a Vagabond has no interest in engaging that so the only way you'll land that kill is by forcing him to a fight (good luck with that).
Your best bet is bringing a ship (or if the vagas are not solo, a few ships) which he thinks he can kill or disengage from easily. Nano-BCs with scram are a good choice here because they have a good deal of speed and with a bit of piloting knowledge you have good odds of killing one. Speedy BS with heavy neuts also make them very sad. There are a few other options left for the reader to figure out (think battlecruisers).
If you have a 20 man gang and two exits the Vagabond is 100% dead without using any special T2 ships once he jumps through the gate, bubbles, points webs neuts not required.
Originally by: Aralieus A single competent Curse pilot could easily do it.
On SISI I hear that is just awesome. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Diomidis
Amarr Mythos Corp
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Posted - 2010.05.25 20:13:00 -
[15]
The vaga is still the king of guerrilla warfare, and only got more powerful after Dominion. A player who knows how to fly the ship and has a good understanding of the game mechanics can nearly safely pick his fights and evade most stuff can kill it.
Best anti-Vaga ships are those that can kill what the vaga does, while tanking it...
You have to be really fast to scram the bastard, so ceptors can work, but if the vagas out there are usually neut fitted -> could be really bad...fast ships with low EHP like Stabbers, and most frigs that can catch up or out run the vaga will melt if helps won't arrive really fast. Not using good manual piloting skills, a ceptor can be 2-3 volleyed by the Vaga, even without drones.
The most safe ships to tackle a Vaga are: Another Vaga or Cynabal. Super fast Dramiels etc might not be killed by the vaga, but assuming the vaga is med-neut fitted, eventually the frig will have to dis-engage.
And usually fast/ranged recons that can kill it's speed directly or indirectly: Rapier / Huginn and Curse. But with the fall-off bonuses, the Vaga can reach out and dish a hell of dps @ point range, so even those recons won't be able to out-last it unless using a TD. A vaga can either drive away, or kill Rapier and Huginns - even curses can melt fast enough with bad positioning during the start of the engagement...the vaga is more ganky than ever before!
Clever vaga pilots won't solo engage multiple ships close to these guys tho, just like they won't engage ships likely to carry heavy neuts - say Tempests, Phoons, Domis etc BSs.
Most vagas are afraid of nanoed BCs, and they won't engage solo a drake either, unless they see that they are dealing with a new toon or suspect he is npc fitted... Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |
Trader20
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Posted - 2010.05.25 21:39:00 -
[16]
Edited by: Trader20 on 25/05/2010 21:41:19
Assumming you have 3+ ppl in gang, have each guy go on the other side of the gate so you and him will be the only ones in local. (this also makes it look like your gang has given up the chase)
Option 1: He jumps through gate A, guy 1 engages If he aggros, all jump into guy 1's system If he burns for gate, stay in original system and engage him when he jumps through.
Repeat for guy B
Option 2: He engages you and everyone jumps into your system and engages him.
He's not gonna get out of a fight if you use that method but he can play the ss game all day (which is usually wat happens ). Probing helps but fast ships are still hard to catch. So just use the method above and play the waiting game. He's gonna leave the system at some point.
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Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2010.05.25 23:26:00 -
[17]
Killing Vagabonds is pretty much the only thing the Deimos excels at. Overloaded MWD + manual piloting + web + scram = dead vaga.
Most of the above suggestions work nicely as well (heavy neuts, recons etc).
While you CAN catch and pin them with 'ceptors, against a competent vaga pilot fit and flying properly an interceptor measures its lifespan in milliseconds so best not rely on them for your nefarious vaga-slaying plans. Putting the 'irate' into 'Pirate' |
ImAPostingAlt
Amarr
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Posted - 2010.05.25 23:52:00 -
[18]
I've said before and I'll say again, a proper fit damp + rail arazu with a faction scram will kill any vaga and most cynabals it comes across. Basically the nano ship gets within 27km and the MWD shuts off allowing the arazu catch up using it's own MWD. Keep at 18km and slap 3 bonus damps on and laugh. To prevent any damage getting through put your drones on his drones first. Sit and laugh as he can do absolutely nothing to stop you from killing him.
A proteus with scram range bonus is ok, but you have to rely on the vaga pilot getting within 21km.
A lot of ships can drive a vaga off. It's not meant to stand in a slugging match with anything. Where the vaga excels is burning out of a camp and killing any tacklers that pursue it.
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JuicyCakes
UK Corp Alliance1733643802
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Posted - 2010.05.26 10:31:00 -
[19]
Edited by: JuicyCakes on 26/05/2010 10:35:31 A fleet of arty sniper tempests with passive targeters? Massive alpha and all...
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Wacktopia
Dark Side Of The Womb Nostradamus Effect
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Posted - 2010.05.26 10:47:00 -
[20]
An Arazu with a faction scram can scram at 27km. Combine that with a Rapier and you should easily be able to catch him on gate. Try to lure them thru a gate or to a planet where your Arazu/Rapier combo is cloaked.
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Emperor Ryan
Amarr Imperial Syndicate Forces Systematic-Chaos
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Posted - 2010.05.26 12:22:00 -
[21]
Facts is this, As a Deticated Vaga pilot myself, it is impossible to kill one unless the pilot makes a mistake (like using orbit, burning to close, taking bait, not being alinged etc) However repeling one off the feild can be done by a HML Drake/Cerb. an Arazu/Rapier and their non cloaky ****erparts should definatly force a vagabond to run Unless it's a pack of them in which case your dead. A vagabond is a ship that should be piloted by players who are constantly paying attention, A cynbal is even better due to the slghtly increased speed and the much faster align time. Be aware though Nano pilots offten make mistakes, on wrong click or misjudgment/Egarness to tackle to fast will only end in a swift death for the Nano pilot. - Emperor
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