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Ejit
Amarr Hairy Beavers
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Posted - 2010.05.28 09:52:00 -
[1]
Well after a couple of days now and running missions I gotta say this has to be the biggest fail expansion to date.
I've always made an effort to avoid mission hubs, so stuck to the quieter systems and lesser known agents. Unfortunately most of these systems are pretty close or border lo sec. I currently have two Marauder pilots. one in Amarr space, the other in Caldari. Both in quiet 0.5 border systems. Both getting similar results.
Now prior to the patch there was still always the chance of agents offering a lo sec mission, but this was rare. Now virtually every mission offered is in lo sec. Couple that with the now nerfed mission loot and earning potential has taken a massive hit. Not only that, but I feel the time invested in skilling a Marauder pilot is now wasted. As it's no longer worth looting, and in most cases salvaging as well givin current salvage prices. And you must be kidding if you think i'm gonna jump a 2 bill isk fit Marauder into lo sec.
Anyway the agents I used also attracted a lot of isk selling farmers. You know, the usual 2 month old char mashed keyboard name flying a CNR 23/7. Now usually in their own 1 man corp with 0% corp tax.
So I've come to the conclusion that these nerfs to missioning are nothing more than a poor attempt on CCP's behalf at combating isk sellers at the expense of legitimate mission runners like myself, and the larger mission running community as whole who just want to fund a PVP alt and buy the occasional plex every so often.Whilst still avoiding the mission hubs. If this trend continues I'll have to look at other means to generate income. But currently I'm just considering letting accounts expire.
SO what do you think?
Ejit
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Azure Moonlight
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Posted - 2010.05.28 09:59:00 -
[2]
Random missions offered in high sec should lead to high sec mission sites. Random missions offered in low sec should lead to low sec mission sites.
As long as that is not the case, I consider it messed up.
Worse if high sec agents send you to low sec more often since Tyrannis. 
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Dr Fighter
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Posted - 2010.05.28 10:11:00 -
[3]
Edited by: Dr Fighter on 28/05/2010 10:12:11 as discribed in the patch notes, mission agents will perfer to send pilots to less populared areas for their missions, this is to reduce the lag in busy mission areas.
Agents actually do send you to low sec (and always have in my experience), if you were on the edge of low sec and your agent one system away never sent you there till today, you had simply been lucky in the past.
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Femina Somnium
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Posted - 2010.05.28 10:13:00 -
[4]
Originally by: Azure Moonlight Random missions offered in high sec should lead to high sec mission sites. Random missions offered in low sec should lead to low sec mission sites.
As long as that is not the case, I consider it messed up.
Worse if high sec agents send you to low sec more often since Tyrannis. 
Just pick an agent in deep highsec, if you are that afraid of lowsec. Combat missions with a decent agent are always in close systems, so a few seconds spend on the map beforehand will tell you where all the missions will likely be located. The sec rating of the system won't be the best for ISK/h, but you can stop worrying about lowsec.
The highsec only missions from highsec agents could work, if you make highsec mission selection specific for highsec. Since we are seperating the system based on highsec/lowsec/0.0 it only makes sense to separate the mission selection on the same principle. Remove all the good misions against pirates and rogue drones and leave just the missions where you combat another empire factions and maybe a few smaller missions against other factions.
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Amerilia
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Posted - 2010.05.28 10:17:00 -
[5]
The short version: CCP made agents give missions in systems which have less people in it (This was done in order to reduce lag in mission hubs I guess) agents close to low sec now give always missions to low sec -> less people there People move deeper into hi sec, towards the mission hubs (to avoid low sec missions) Mission Hubs are now more crowded than before -> more lag
CCP reached the exact opposite of their goal, I think.
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Azure Moonlight
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Posted - 2010.05.28 10:18:00 -
[6]
Originally by: Femina Somnium Just pick an agent in deep highsec, if you are that afraid of lowsec. Combat missions with a decent agent are always in close systems, so a few seconds spend on the map beforehand will tell you where all the missions will likely be located. The sec rating of the system won't be the best for ISK/h, but you can stop worrying about lowsec.
I well know that, but it's not the point. Anyways, a professional mission runner might have several chars handy to accept or decline the missions of his liking for the char that actually runs the mission anyway.
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L0CUTUS
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Posted - 2010.05.28 10:20:00 -
[7]
It's about time ccp boosted low sec  
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Serpents smile
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Posted - 2010.05.28 10:22:00 -
[8]
Originally by: Ejit I currently have two Marauder pilots. one in Amarr space, the other in Caldari. Both in quiet 0.5 border systems.
SO what do you think?
Ejit
If you don't want to fly into low sec, move. Simple as that. Plenty other agents around. I fail to see your problem, it's not like someone is forcing you to stay there where you are missioning now.
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Natalie Caladan
Royal Amarr Institute
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Posted - 2010.05.28 10:25:00 -
[9]
Edited by: Natalie Caladan on 28/05/2010 10:25:06 I'm afraid you don't have a choice but to move to denser populated space without nearby lowsec systems. Either take it or leave it, refusing all those missions isn't an option either.
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Cat o'Ninetails
Caldari Rancer Defence League Elysium Alliance
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Posted - 2010.05.28 10:32:00 -
[10]
I think people have failed to spot the obvious conspiracy here. With agents now pushing more pilots towards low security areas, scout alts become more important, if they would like to avoid pirates. This is an inconvenient option to manage with one account.
This is actually CCP wanting more subscription monies, so they are making having only one account less and less viable.
My Facebook! |
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.05.28 10:34:00 -
[11]
Originally by: Cat o'Ninetails I think people have failed to spot the obvious conspiracy here. With agents now pushing more pilots towards low security areas, scout alts become more important, if they would like to avoid pirates. This is an inconvenient option to manage with one account.
This is actually CCP wanting more subscription monies, so they are making having only one account less and less viable.
who are you, and what have you done with Cat lol _____________________ Horrors! Demons in the deep! |

Fox McFox
Hellhounds. HellFleet
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Posted - 2010.05.28 10:36:00 -
[12]
Dont want to go into OMHELLDEATH (lol? most low sec systems are practically empty, common sense and some precautions remove 90% of the risk) lowsec then go to the laggy and well populated hubs.
Seems like a nice "risk/reward" balence to me.
STOP moaning because you cant farm missions in near complete saftey and expect to be in a low populated area.
Single player games are that way >
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soren tores
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Posted - 2010.05.28 11:06:00 -
[13]
Edited by: soren tores on 28/05/2010 11:11:37
Originally by: Fox McFox Dont want to go into OMHELLDEATH (lol? most low sec systems are practically empty, common sense and some precautions remove 90% of the risk) lowsec then go to the laggy and well populated hubs.
Seems like a nice "risk/reward" balence to me.
STOP moaning because you cant farm missions in near complete saftey and expect to be in a low populated area.
Single player games are that way >
how dare you pretend to tell anyone how they should play there game. when you pay there subs you can dictate how they play . knuckle dragger be gone.
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Asuri Kinnes
Agony Unleashed Agony Empire
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Posted - 2010.05.28 11:17:00 -
[14]
Originally by: Fox McFox Dont want to go into OMHELLDEATH (lol? most low sec systems are practically empty, common sense and some precautions remove 90% of the risk) lowsec then go to the laggy and well populated hubs.
Seems like a nice "risk/reward" balence to me.
STOP moaning because you cant farm missions in near complete saftey and expect to be in a low populated area.
Single player games are that way >
Yeah, lets see, a BS can be scanned down in under 3 mins in Low-Sec, so a quick look at the map (and available agents) and a pirate doesn't have to camp a gate... if there is even *one* reasonably competent pirate/pvp'r in a system every 30 mins (just sticking his/her nose in and checking local...) there is *no* chance a mission runner can complete his mission in anything remotely close to *good* time...
 Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

saftre5
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Posted - 2010.05.28 11:24:00 -
[15]
Originally by: L0CUTUS It's about time ccp boosted low sec  
And how exactly does this change boost low sec? The folks that have little problem with going to lowsec were doing so already, the folks that do have a problem will simply move to different agents further from lowsec.
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Julius Rigel
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Posted - 2010.05.28 11:25:00 -
[16]
Cool story, bro!
In fact, here, have ten fun units!
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Omal Oma
Shadowed Command Fatal Ascension
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Posted - 2010.05.28 11:27:00 -
[17]
Originally by: Cat o'Ninetails I think people have failed to spot the obvious conspiracy here. With agents now pushing more pilots towards low security areas, scout alts become more important, if they would like to avoid pirates. This is an inconvenient option to manage with one account.
This is actually CCP wanting more subscription monies, so they are making having only one account less and less viable.
Are you feeling alright?
no lol... no face... wtf? ________________________________________________ <--- My in-game me. |

Guru'Kha
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Posted - 2010.05.28 11:29:00 -
[18]
Originally by: Cat o'Ninetails I think people have failed to spot the obvious conspiracy here. With agents now pushing more pilots towards low security areas, scout alts become more important, if they would like to avoid pirates. This is an inconvenient option to manage with one account.
This is actually CCP wanting more subscription monies, so they are making having only one account less and less viable.
I think she is sore from not even making it onto the CSM results.........
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Nedefeg
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Posted - 2010.05.28 11:31:00 -
[19]
or this may be the best patch in the last 2 years if this is intentional on ccp`s part?
maybe they realized finaly that highsec max earning s from pve should be in the realm of 10-15m/hour at most?
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Ejit
Amarr Hairy Beavers
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Posted - 2010.05.28 11:31:00 -
[20]
There are just too many variables involved in lo sec missioning. For instance system could be empty 1 minute and then spike all of a sudden. Whilst your busy killing off warp scramblers you've been scanned down and ganked. Not an option I like, especially when I'm trying to support other accounts. And a big loss would be an upset to say the least.
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Noran Ferah
Red Sky Morning
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Posted - 2010.05.28 11:33:00 -
[21]
Originally by: Asuri Kinnes
Originally by: Fox McFox Dont want to go into OMHELLDEATH (lol? most low sec systems are practically empty, common sense and some precautions remove 90% of the risk) lowsec then go to the laggy and well populated hubs.
Seems like a nice "risk/reward" balence to me.
STOP moaning because you cant farm missions in near complete saftey and expect to be in a low populated area.
Single player games are that way >
Yeah, lets see, a BS can be scanned down in under 3 mins in Low-Sec, so a quick look at the map (and available agents) and a pirate doesn't have to camp a gate... if there is even *one* reasonably competent pirate/pvp'r in a system every 30 mins (just sticking his/her nose in and checking local...) there is *no* chance a mission runner can complete his mission in anything remotely close to *good* time...

3 minutes? You're doing it wrong. Can be done in 15 seconds, and that is slow by some standards. Directional + distance restrictions on directional + hella probe skills = dead BS.
Even missioning in lowsec sucks. Every mission I tried to pull from my lowsec agents has me jumping through multiple gates. while I could easily mission in one of my T3 pvp ships, I wont unless I am baiting someone. I typically mission in an unbrobeable t2-fit tengu in lowsec, and I enjoy the mind-numbing LP earningness of it. Now the mission is l4 gatecamp avoidance. My bet is that many lowsec l4 mission runners will be driven to the inner high sec mission hubs because of this.
Scouting with an alt is possible but problematic, as that is never 100%.
There is a customer base out there, keeping the segments happy should be a priority. Making them angry and dissatisfied will only end in, well, we know how that ends....
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Ran Khanon
Amarr Swords Horses and Heavy Metal
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Posted - 2010.05.28 11:34:00 -
[22]
I missioned a lot in a 0.5 system bordering on lowsec in Amarr space as well. The LP rewards from even average agents were much, much higher than those from high quality agents in 0.7-1.0 for essentially the same risk (concord response time and numbers don't matter so much when you don't get attacked anyway).
There was a lack of balance there. This balance has been restored. Adapt or quit. Help us to make parrots game related today! |

tiviirulez
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Posted - 2010.05.28 11:41:00 -
[23]
Originally by: Cat o'Ninetails I think people have failed to spot the obvious conspiracy here. With agents now pushing more pilots towards low security areas, scout alts become more important, if they would like to avoid pirates. This is an inconvenient option to manage with one account.
This is actually CCP wanting more subscription monies, so they are making having only one account less and less viable.
This goes for passing gates and checking station exits. But if there is some people in system spamming the scan-button while in mission does not require an alt, neither would having one make it more fun.
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Nedefeg
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Posted - 2010.05.28 11:53:00 -
[24]
ok...why all this selfentitlement to these useless highsec only players? face it , you`re affecting 0.0/lowsec player`s game a lot while imune from them affecting yours .
was about time that changed
many of you may not realize this at first , but NPC corp mission runners are in direct conflict with most of the so called pvp crowd that earns money otherwise
this is at the moment the worst of the problems in eve , so much isk can be earned 100\5 safe that it makes obsolete soo many other ways of making isk. This is the sort of PvP the NPC corp mission runers bring to the table
A sarcassm filled fix would be for ccp to let them do there thing but restrict them from selling anything , trading anything or using any sort of contracts other then WTB . This way my time spend makin isk in 0.0 will reflect the risk of 0.0...as it is now i`m just a masochist who refuses to spend 2 months on a mission alt
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Assaj Ventress
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Posted - 2010.05.28 11:53:00 -
[25]
Originally by: saftre5
Originally by: L0CUTUS It's about time ccp boosted low sec  
And how exactly does this change boost low sec? The folks that have little problem with going to lowsec were doing so already, the folks that do have a problem will simply move to different agents further from lowsec.
^^ This And when mission runners move to deeper highsec, the lag in populated systems will actually increase. gj CCP
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Khanaris Asgarth
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Posted - 2010.05.28 11:57:00 -
[26]
Originally by: Dr Fighter Edited by: Dr Fighter on 28/05/2010 10:12:11 as discribed in the patch notes, mission agents will perfer to send pilots to less populared areas for their missions, this is to reduce the lag in busy mission areas.
Agents actually do send you to low sec (and always have in my experience), if you were on the edge of low sec and your agent one system away never sent you there till today, you had simply been lucky in the past.
One exception is when the next door low sec system belongs to another constellation. They never send outside of their constellation.
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Marko Riva
Adamant Inc.
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Posted - 2010.05.28 12:41:00 -
[27]
Originally by: Amerilia The short version: CCP made agents give missions in systems which have less people in it (This was done in order to reduce lag in mission hubs I guess) agents close to low sec now give always missions to low sec -> less people there People move deeper into hi sec, towards the mission hubs (to avoid low sec missions) Mission Hubs are now more crowded than before -> more lag
CCP reached the exact opposite of their goal, I think.
Smartest post in the whole thread.
----------- I think, therefore I'm single. Want to learn combat/PVP? Alliance creation service |

Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.05.28 12:48:00 -
[28]
Quote:
One exception is when the next door low sec system belongs to another constellation. They never send outside of their constellation
You can eve-search for my post on the mission forum with the screenshot of being sent in low sec (weeks ago) from Emolgranlan. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Bal'Ayle
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Posted - 2010.05.28 12:58:00 -
[29]
i think this actualy a nice change, put it in this light for instance.
ninja salvager's wont bother you any more as you can liquefy them without intervention. just avoid those gate guns!
you will actualy have to play with players. instead of turning eve into an antisocial mission running toy. face it how often do you "play" with others missioning, and not just chatting? i mean flying witha fleet?
you will understand what align to means, an why its drasticaly important for pilots in slow ships.
you will know what bouncing off a planet means relatively quickly.
MORE MISSION RUNNING SHIPS WILL DIE! meaning prices will change and they will become a comodity that is actualy cheaper in lower sec as more of them will be made.
miners will actualy have a use outside of corp ISK funding. as you will HAVE to protect them now if you want to bulk up your mineral stocks no isntead of getting like 100 modules a mission.
there is so much promise in this expansion, the fact pvp gets a boost by these stupidly fit mission ships. i HATE the fact that they are flown differently. there is no realy thinking challenge from NPC's and they are far to easy to kill. a player would not lose a fight against my typhoon with 6 BS 2 tackle frigs and a shed load of cruisers. why should NPC's fall under my guns in similar situations?
i support CCP in the entirely, its eve not a garden. stop looking at the pretty effects and start cowering under them!
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Rose Waters
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Posted - 2010.05.28 13:17:00 -
[30]
Originally by: Fox McFox Dont want to go into OMHELLDEATH (lol? most low sec systems are practically empty, common sense and some precautions remove 90% of the risk) lowsec then go to the laggy and well populated hubs.
Seems like a nice "risk/reward" balence to me.
STOP moaning because you cant farm missions in near complete saftey and expect to be in a low populated area.
Single player games are that way >
What he said. EVE's an MMO; here's a hint, the second M stands for multiplayer. If you don't like the new missioning system, move away from where you are now to a bit of space away from low sec. If you don't want to give up the reward, you'll find low sec is very sparsely populated, and that it's not so bad to actually have to pay attention to your missions rather than AFK through them.
Anyway, if it's not FUN to you, why are you doing it? This is a game, right?
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AnonyTerrorNinja
Minmatar Buggers' Advanced Interstellar Transport
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Posted - 2010.05.28 13:54:00 -
[31]
So, let me see if I understand this correctly...
Agents have sent players to low-sec from high-sec systems for missions since, well, 5+ years ago.
Tyrannis has launched, making agents send players from high-sec systems to low-sec for missions.
Oh, right, I see where things got turned around for the worse... 
Seriously, it used to be that if you wanted to mission in a fringe-system you should get sent to low-sec quite often, it's entirely normal. Back in 2005/2006 most of my missions down in Danera would send me all the way into Tegheon (that's three jumps - Danera -> Rilera -> Edani -> Tegheon) just to go do a lvl3 mission.
Stop crying about it and move yourself a few systems away from the nearest low-sec if it's that much of an issue to you. ---
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King Dave
Shut Up And Play
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Posted - 2010.05.28 14:17:00 -
[32]
HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR HAR --------- "Evil Edna > just get director roles, put child **** in the corp bio and then petition ccp" |

Asuri Kinnes
Agony Unleashed Agony Empire
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Posted - 2010.05.28 14:30:00 -
[33]
Originally by: Noran Ferah 3 minutes? You're doing it wrong. Can be done in 15 seconds, and that is slow by some standards. Directional + distance restrictions on directional + hella probe skills = dead BS.
Well, yeah, I know that, but not everyone (me included) is great w/the Directional - my point was (and is) that it takes far less time to scan down a missioner than it does to do the mission. If it takes 12 mins to blitz a mission, and you can be scanned down in less than 4 to 40 times that speed... That was what I was getting at...
Yeah, missioning in low-sec won't ever be a "high-population" activity. Some few might be good at it, and some excel, but its just not going to catch on with the masses...  Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Goose99
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Posted - 2010.05.28 15:07:00 -
[34]
Originally by: AnonyTerrorNinja So, let me see if I understand this correctly...
Agents have sent players to low-sec from high-sec systems for missions since, well, 5+ years ago.
Tyrannis has launched, making agents send players from high-sec systems to low-sec for missions.
Oh, right, I see where things got turned around for the worse... 
Seriously, it used to be that if you wanted to mission in a fringe-system you should get sent to low-sec quite often, it's entirely normal. Back in 2005/2006 most of my missions down in Danera would send me all the way into Tegheon (that's three jumps - Danera -> Rilera -> Edani -> Tegheon) just to go do a lvl3 mission.
Stop crying about it and move yourself a few systems away from the nearest low-sec if it's that much of an issue to you.
It's the proportion that changed. Before, when you're in highsec with one lowsec neighbor and 8 highsec neighbors, that's only 10% chance of getting sent to lowsec. Now, it's nearly 100%, since lowsec is usually empty, so it gets all the missions until the system is filled, which is never.
It used to be simple math. Now, it's skewed out of proportion. Let's face it, there will always be a hundred ppl sitting afk in highsec, and lowsec will always be empty, so agents anywhere near lowsec, even if there's only one lowsec system, will always send you to that empty system.
It used to be that when mission runners get lowsec mission out of the old proportional system, and can't turn it down, they would sometimes risk going in, and lowsec actually gets visitors. Now, lowsec is completely depopulated, as no one will bother run missions there nearly 100% of the time from a crappy neighboring highsec agent for all of the risks and none of the benefits. Deep highsec hubs just got more crowded, and lowsec emptier. It sucks to be lowsec pirate those days, haven't gotten a single decent target.
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Kendon Riddick
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Posted - 2010.05.28 15:09:00 -
[35]
would you prefer the agents were already all in low sec and sent you to high sec for the missiojn instead?
yeah that sounds good, lets do that 
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Donny Maurasi
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Posted - 2010.05.28 15:17:00 -
[36]
Everyone else always has to adapt and change with the changes each update and expansion. Why is you think care bear missions runners should never have to adapt or change?
Deal with it just like the rest of us do. 
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Wet Ferret
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Posted - 2010.05.28 15:25:00 -
[37]
Edited by: Wet Ferret on 28/05/2010 15:25:16 Stupid change didn't affect me but is still stupid.
This just forces people to move deeper into highsec. "Nobody is forcing you to stay". Newp, they're just forcing you to move! lol
Strangely enough this only affects people who weren't "doing it wrong" by missioning in crowded hubs. Well have fun in your crowded hubs, dear missioners who used to risk getting useless low-sec missions in the past and needing to wait to get one that was actually doable. Now you get zero missions that are doable at all! Yay.
Fail CCP and lots of fail players who think this change is somehow good at all for anyone 
But for the record, I only changed my sig because I was annoying myself with the last one.
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AnonyTerrorNinja
Minmatar Buggers' Advanced Interstellar Transport
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Posted - 2010.05.28 15:36:00 -
[38]
I'd be curious to see real charts of recorded missions delegated from system sec to system sec (CCP ones, not player ones; player ones can easily be falsified to try and prove a point).
For example, a pie-chart shaped system distribution as you mentioned with the central point being your 0.5, a single low-sec system and then 7x empire systems; showing the percentage of missions that the agent tried to give that would have lead to low-sec vs those that would have led to the empire systems.
My argument still stands, however. If the system is on the constellation and is low-sec, fine, have the agent send you there 9/10 times to go pick up his cigs his 'friend' stole from him. If it's out of constellation, the chances should be significantly reduced. ---
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2010.05.28 15:43:00 -
[39]
Every race has a good quality(q15+) level 4 agent stashed away deep in high sec in some otherwise useless corp. It just takes some digging and standings to get and use them is all. 
Originally by: CCP Zymurgist Get off the forums and go kill someone!
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Vitamin B12
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Posted - 2010.05.28 16:02:00 -
[40]
Quote: One exception is when the next door low sec system belongs to another constellation. They never send outside of their constellation.
they do 
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Asuri Kinnes
Agony Unleashed Agony Empire
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Posted - 2010.05.28 16:13:00 -
[41]
Originally by: King Dave HAR
Inhale dude... or don't...
Originally by: Nede*** ok...why all this selfentitlement to these useless highsec only players?
Ummmmm, pretty sure the "hi-sec" only players pay the same as you and me...
Originally by: Nede*** face it , you`re affecting 0.0/lowsec player`s game a lot while imune from them affecting yours.
They're not immune, your just not willing to engage them and take the penalty for doing so...
Originally by: Nede*** was about time that changed
many of you may not realize this at first , but NPC corp mission runners are in direct conflict with most of the so called pvp crowd that earns money otherwise.
So?
Originally by: Nede*** this is at the moment the worst of the problems in eve
Glad to hear CCP got that Lag problem fixed, and the UI, and all the forgotten "expansions..." Oh, and maybe the complete borking of the PI expansion ( PI Cluster - Shag...)?
Originally by: Nede*** so much isk can be earned 100\5 safe that it makes obsolete soo many other ways of making isk. This is the sort of PvP the NPC corp mission runers bring to the table
Oh, so now this only hits NPC corp mission runners? 
Originally by: Nede*** A sarcassm filled fix would be for ccp to let them do there thing but restrict them from selling anything , trading anything or using any sort of contracts other then WTB . This way my time spend makin isk in 0.0 will reflect the risk of 0.0...as it is now i`m just a masochist who refuses to spend 2 months on a mission alt
Ummm, 0.0 is way more profitable than hi-sec? You can't make more in 0.0 than what you could make running lvl 4's, maybe *you* are the one doing it wrong... Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Napro
Caldari Buccaneers of New Eden death from above..
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Posted - 2010.05.28 16:25:00 -
[42]
Originally by: Asuri Kinnes
Ummm, 0.0 is way more profitable than hi-sec? You can't make more in 0.0 than what you could make running lvl 4's, maybe *you* are the one doing it wrong...
lmfao 
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z0de
The Bastards The Tusker Bastards
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Posted - 2010.05.28 16:31:00 -
[43]
Originally by: Ejit And you must be kidding if you think i'm gonna jump a 2 bill isk fit Marauder into lo sec.
Then refit/get a new ship. á á
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Verloc Nostromo
Silver Snake Enterprise Against ALL Authorities
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Posted - 2010.05.28 16:31:00 -
[44]
Edited by: Verloc Nostromo on 28/05/2010 16:31:37 0.0 is indeed FAR more profitable than even running Q20 L4's. You get some high end anomalies and you will make more ISK per hour than any L4 can give you.
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Stil Harkonnen
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Posted - 2010.05.28 16:41:00 -
[45]
Originally by: Amerilia The short version: CCP made agents give missions in systems which have less people in it (This was done in order to reduce lag in mission hubs I guess) agents close to low sec now give always missions to low sec -> less people there People move deeper into hi sec, towards the mission hubs (to avoid low sec missions) Mission Hubs are now more crowded than before -> more lag
CCP reached the exact opposite of their goal, I think.
truth
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Noran Ferah
Red Sky Morning
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Posted - 2010.05.28 16:45:00 -
[46]
Originally by: Amerilia The short version: CCP made agents give missions in systems which have less people in it (This was done in order to reduce lag in mission hubs I guess) agents close to low sec now give always missions to low sec -> less people there People move deeper into hi sec, towards the mission hubs (to avoid low sec missions) Mission Hubs are now more crowded than before -> more lag
CCP reached the exact opposite of their goal, I think.
QFT
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Ardvaark Ratnik
Minmatar Voice of the Blood Raiders
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Posted - 2010.05.28 17:13:00 -
[47]
I have an Alt that while running missions for its lvl 4 agent yesterday got sent to low sec 3x in a row. Under the old system, the chances of that happening were about 1 in 10.
I don't mind low sec if I am in something cloaky, but I will not chance my mission ship there. Each time I jumped into the low sec area, the gate was camped.
My solution to the problem is to move to a high sec area and cause crowding.
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CCP Adida

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Posted - 2010.05.28 17:16:00 -
[48]
removed spam reply
Adida Community Rep CCP Hf, EVE Online
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Feilamya
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Posted - 2010.05.28 17:50:00 -
[49]
Just pick an agent in a system with as many low sec systems nearby as possible.
If your agent is more likely to give you missions in systems with less people in it, you are likely to get missions in systems which are less camped than others, which, given the average population of low sec systems means: not camped at all.
Low sec / 0.0 mission runners rejoice!
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Terranid Meester
Tactical Assault and Recon Unit
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Posted - 2010.05.28 20:45:00 -
[50]
Might mean I can take a trip to Sivala to see if those farming navy ravens/golems are still undocking outside the popular agent station.
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PosterBoyOfNothingMuch
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Posted - 2010.05.28 20:59:00 -
[51]
If everyone goes further ashore to a different hub... then the mission-givers will spread them out throughout the constellation... they won't just crowd into one system. It's not just near-lo-sec agents that are changed.
Or don't play, w/e. |

Furb Killer
Gallente
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Posted - 2010.05.28 21:24:00 -
[52]
Originally by: Fox McFox Dont want to go into OMHELLDEATH (lol? most low sec systems are practically empty, common sense and some precautions remove 90% of the risk) lowsec then go to the laggy and well populated hubs.
Seems like a nice "risk/reward" balence to me.
STOP moaning because you cant farm missions in near complete saftey and expect to be in a low populated area.
Single player games are that way >
So to which low sec border system do you go exactly in a marauder?
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Yuki Kulotsuki
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Posted - 2010.05.28 21:47:00 -
[53]
Originally by: Ardvaark Ratnik My solution to the problem is to move to a high sec area and cause crowding.
Stealth buff to Ninja Salvagers detected. (More like compensation because salvage price is going to go south from what I've heard.)
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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Reclamator Janu
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Posted - 2010.05.28 22:55:00 -
[54]
Originally by: Guru'Kha
Originally by: Cat o'Ninetails I think people have failed to spot the obvious conspiracy here. With agents now pushing more pilots towards low security areas, scout alts become more important, if they would like to avoid pirates. This is an inconvenient option to manage with one account.
This is actually CCP wanting more subscription monies, so they are making having only one account less and less viable.
I think she is sore from not even making it onto the CSM results.........
Agreed - I think little Jakey realised that acting like a cretin WASN'T the way to get elected (even if a bunch of forum-idiots were supported him) so he's trying to sound all grown up now to get elected next year.
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Veebora
Caldari
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Posted - 2010.05.29 00:25:00 -
[55]
I foresee high sec mission hubs even more crowded!
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2010.05.29 01:48:00 -
[56]
Missions?
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Bennet Am
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Posted - 2010.05.29 01:52:00 -
[57]
Edited by: Bennet Am on 29/05/2010 01:52:24 Or...don't solo.
A patch that encourages people to group in order to mission is great. People group to progress in many other MMOs; removing single player isk farming is a good idea.
As a nerd I feel for the single players, but they have other options.
Paired with the market changes - I think the game takes a big step forward.
Might be tougher in the short term, but better in the long term.
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Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.05.29 02:09:00 -
[58]
Edited by: Camios on 29/05/2010 02:09:44 You whiners usually fail to understand that EVE does not owes you easy and stupid ways to make isks.
It's so stupid that when CCP nerfs a way to make isk someone whines about it.
Right now lvl4 and 5 missions give a lot of money. And it's too much money for the little effort and risks involved in that activity.
This just makes highsec more challenging, and that's only a good thing.
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Clair Bear
Ursine Research and Production
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Posted - 2010.05.29 02:32:00 -
[59]
Once again, those of you expecting PvE players to get ganked are WRONG. Only the very stupid will fail to move to avoid lowsec missions.
The *ONLY* effect this will have is increasing lag in Motsu and making permatanks more valuable.
And in summary, bigger blobs are the answer. Now what was the question? |

Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.05.29 02:41:00 -
[60]
Originally by: Julius Rigel Cool story, bro!
In fact, here, have ten fun units!
I see what you did there, and I approve. --------------------------------------------------
Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
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Psychotic Maniac
Caldari Head Shrinkers
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Posted - 2010.05.29 05:00:00 -
[61]
tl; dr version op quitting cause he's a carebear. --
"One death is a tragedy. One million deaths is a statistic." |

Venkul Mul
Gallente
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Posted - 2010.05.29 06:21:00 -
[62]
Originally by: Zeba Every race has a good quality(q15+) level 4 agent stashed away deep in high sec in some otherwise useless corp. It just takes some digging and standings to get and use them is all. 
Sure, but most Gallente agents of that kind are in non combat division, Caldari are in combat division agents.
The result of using those agents will be a further nerf to courier agents as "certainly" CCP will fine again that Gallente courier missions are "better" than the Caldari counterpart in some way. They will never admit that the reason why people do more courier missions for Gallente is that the best high sec Gallente agents give way more courier missions than Caldari agents as they are in division that offer more courier missions.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.05.29 06:55:00 -
[63]
Quote:
My solution to the problem is to move to a high sec area and cause crowding
There are not 40 billions of hi quality L4 agents. The "good ones" were already crowded. Being the highest reward, the 0.5 sec agents were already crowded.
You will just move / add to the crowd somewhere else and earn less money in the process, which was factored in since the change was planned.
- Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Liandra Xi
Amarr Volatile Nature Systematic-Chaos
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Posted - 2010.05.29 08:21:00 -
[64]
Edited by: Liandra Xi on 29/05/2010 08:21:42
Quote: Patch notes for EVE Online: Tyrannis, released Wednesday 26 May 2010.
FIXES > Agents & Missions
* The load balancing mechanism for missions in Dominion incorrectly prioritized high-load systems over low-load systems when selecting the location for mission objectives. Agents now prefer to send players to less loaded systems.
Hardly surprising the less loaded systems are more commonly lowsec than a highsec system, wow big surprise! F*** me, does anybody read patch notes anymore?
-5 this thread.
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Laechyd Eldgorn
Caldari Cruoris Seraphim Exalted.
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Posted - 2010.05.29 08:55:00 -
[65]
Edited by: Laechyd Eldgorn on 29/05/2010 08:59:22 Edited by: Laechyd Eldgorn on 29/05/2010 08:57:33
Originally by: Ejit original post
Well this is one of many reasons why low security space sucks.
Risk vs. profit wth.
It's just now that hi sec missioners get a chance to see how well their stuff has been for ages. In lo sec/0.0. there has been automatic crowd balancing always since crowd will kill you.
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