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Halciet Vandegrift
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Posted - 2010.05.31 15:50:00 -
[1]
Hi fellas, I been sifting through Battleclinics' item database and I've been comparing items in-game to see what are exactly the most situational modules I could fit in my Harby. So far I've learned that tracking speed is better than damage modifiers and rate of fire. It seems that while most of the T2 stuff is good, it really doesn't seem to be optimal. If I wanted to go w/ Faction weapons, tech 2 rigs, booster sets, and Officer armor Modules, which ones should I aim for, if I want to build the most situational BC that the game allows.
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Ohh Yeah
The Compass Reloaded
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Posted - 2010.05.31 17:18:00 -
[2]
Originally by: Halciet Vandegrift So far I've learned that tracking speed is better than damage modifiers and rate of fire.
No.
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sajuukkhar69
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Posted - 2010.05.31 17:19:00 -
[3]
Fail troll spotted :)
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Halciet Vandegrift
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Posted - 2010.05.31 18:12:00 -
[4]
Originally by: sajuukkhar69 Fail troll spotted :)
Not trolling, maybe there are other websites for loadouts besides battleclinic. I've seen the Scrapheap site aswell but its all the same, just people posting Tech 2 equipment.
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Felix Esperium
Lysergic Distortions Research and Development
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Posted - 2010.05.31 18:29:00 -
[5]
Why do you think you need faction/officer/complex items on your harb? You don't. I promise. All it will do for you is put a huge hole in your wallet when you get ganked. Where did you get the money for all these super expensive modules anyway? You certainly don't seem like a vet who has amassed a fortune. If you really want to go down this route ask Siigari Kitawa for some tips. Turning GTCs into ISK and pouring it all into stupidly expensive fail-fits is pretty much his specialty.
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Ninetails o'Cat
League of Super Evil
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Posted - 2010.05.31 18:35:00 -
[6]
Responding to a troll post, but what the hell.
What does situational mean?
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Halciet Vandegrift
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Posted - 2010.05.31 18:48:00 -
[7]
Originally by: Felix Esperium Why do you think you need faction/officer/complex items on your harb? You don't. I promise. All it will do for you is put a huge hole in your wallet when you get ganked. Where did you get the money for all these super expensive modules anyway? You certainly don't seem like a vet who has amassed a fortune. If you really want to go down this route ask Siigari Kitawa for some tips. Turning GTCs into ISK and pouring it all into stupidly expensive fail-fits is pretty much his specialty.
You are quite right, I am new to EvE. I haven't been past my 1st Month of gameplay, but purchasing Plexs I can circumvent part of my newbyness. No I plan to spend my isk when I feel Im sufficeiently ready. Im just curious to know if there is like a "cooking guide" but for loading out ships in the best possible mods. I just like Min/maxing as I knew it in some other MMO I used to play. Thanks tho, I'll contact Kitawa.
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Felix Esperium
Lysergic Distortions Research and Development
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Posted - 2010.05.31 19:01:00 -
[8]
Originally by: Halciet Vandegrift
You are quite right, I am new to EvE. I haven't been past my 1st Month of gameplay, but purchasing Plexs I can circumvent part of my newbyness. No I plan to spend my isk when I feel Im sufficeiently ready. Im just curious to know if there is like a "cooking guide" but for loading out ships in the best possible mods. I just like Min/maxing as I knew it in some other MMO I used to play. Thanks tho, I'll contact Kitawa.
You need to stop thinking like this is wow. In eve your ship and mods do not define you like your equipment in that other game. Your skills (both on your skill sheet and your actual piloting skills) will determine your success or failure much more than a few extra percent damage. You will be spending billions (hundreds of real life dollars) on items that give you a 2-5% increase over t2, and you will be putting them on a BC. You are basically a gank squad's wet dream. My only advice to you is don't do this. Everyone knows Siig for a reason and it really isn't a flattering one.
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Miriiah
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Posted - 2010.05.31 21:59:00 -
[9]
Edited by: Miriiah on 31/05/2010 21:59:33 [Harbinger, Harb McPimp] Tobias' Modified Tracking Enhancer Tobias' Modified Tracking Enhancer Tobias' Modified Tracking Enhancer Chelm's Modified Heat Sink Chelm's Modified Heat Sink Chelm's Modified Heat Sink
Gistum A-Type 10MN Afterburner Pithum A-Type Medium Shield Booster Estamel's Modified Invulnerability Field Estamel's Modified Invulnerability Field
True Sansha Heavy Pulse Laser, Dark Blood Multifrequency M True Sansha Heavy Pulse Laser, Dark Blood Multifrequency M True Sansha Heavy Pulse Laser, Dark Blood Multifrequency M True Sansha Heavy Pulse Laser, Dark Blood Multifrequency M True Sansha Heavy Pulse Laser, Dark Blood Multifrequency M True Sansha Heavy Pulse Laser, Dark Blood Multifrequency M True Sansha Heavy Pulse Laser, Dark Blood Multifrequency M [empty high slot]
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II
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ChrisIsherwood
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Posted - 2010.05.31 22:19:00 -
[10]
IBT I suspect howver if you are going to spend RL money, you would probably be better off buying a pilot. The Character Bazaar forum is a good place to look. EVE is very RMT friendly; this is within the ToS rules. Some people do the EVE Offline thing just to have characters for sale. One transaction and you have one or two or three years of training. You will probably acquire very good skills that will speed up your learning going forward. Many people find it inconvenient to spend the first three months of EVE training only learning skills, at least for their first character.
Unless you fly a T3 SC or forget to update your pod, those skills are permanent. A $1 pilot in a $400 ship purchases their experience $400 at a time while a $400 pilot in a $1 ship purchases experience $1 at a time. And the $400 pilot in a $1 will probably significantly outperform the inverse and will dramatically outperform the $1 pilot in the $1 ship. The traditional way, of course, is just to spend two RL/calendar years to get two years of ingame skills. Since the average pilot age is 7 months, most never acquire one year of skills training.
You might find this provides perspective: http://www.massively.com/2010/02/08/diagram-shows-real-world-cost-of-losing-ships-in-eve-online/
tl;dr: skills are an investment; equipment is a consumable. For new pilots or bling equipment, it is a very fleeting buff.
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Kahega Amielden
Minmatar Reckoning.
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Posted - 2010.05.31 23:00:00 -
[11]
Edited by: Kahega Amielden on 31/05/2010 23:00:20
Quote: but purchasing Plexs I can circumvent part of my newbyness.
lol no, that's not how it works.
Really, you need to drop everything you think you know about MMOs, because whatever game you played prior to EVE isn't like it at all. This isn't WOW. Fitting up a battlecruiser with faction gear isn't equivalent to getting the next epic set for your druid. Fitting up a battlecruiser with faction/officer gear and t2 rigs is more akin to parking a Ferarri in some back alley in Detroit.
No one flies fully pimped-out harbingers. Ever. Even veteran players fly ships with t2 fits (and sometimes t1 fits). I've been playing for about 3 years and I've not once fit a faction module to my ship.
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Korlissa
Komodo Enterprises
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Posted - 2010.05.31 23:42:00 -
[12]
Originally by: Halciet Vandegrift You are quite right, I am new to EvE. I haven't been past my 1st Month of gameplay, but purchasing Plexs I can circumvent part of my newbyness. No I plan to spend my isk when I feel Im sufficeiently ready. Im just curious to know if there is like a "cooking guide" but for loading out ships in the best possible mods. I just like Min/maxing as I knew it in some other MMO I used to play. Thanks tho, I'll contact Kitawa.
Welcome to EVE 
But unfortunately no, you can't circumvent part of your newbyness by buying ISK. In Eve circumventing newbyness comes from out-of-game knowledge and in-game skills far moreso than cash.
Certainly you do need cash to be able to buy ships and modules etc. but in EVE one of the golden rules is, "Don't fly what you can't afford to lose". It's not a question of having the ISK to buy it, but the ISK and income to be able to replace it without being financially ruined in the process. Plus the above-mentioned skills and knowledge greatly reduce your chances of loss. So a very expensive ship in the hands of a low-skilled, low-income player, is just bound to end in tears.
Looking up (positively rated) loadouts on Battleclinic for ideas is still a really good move though, just try to pay more attention to the general style of fittings than the specific modules - modules can usually be downgraded without too much of a performance hit, and learning how to fit ships out yourself without having to refer to Battleclinic every time will help you in the long run. It's the whole 'give a man a fish/teach a man to fish' thing.
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Cambarus
The Compass Reloaded
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Posted - 2010.06.01 00:42:00 -
[13]
If you insist on throwing gobs of RL money at eve to make yourself better, go buy a character. A decently skilled player with t2 mods will **** a low skilled piloit with faction mods. But then you throw out a lot of the here-be-dragons aspect of the early game that'll really make it less fun overall, so I'd suggest starting as a nub while every new ship you hop into is awesome and doesn't take 3 months to train for. |

Byzan Zwyth
Firebird Squadron
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Posted - 2010.06.01 01:04:00 -
[14]
spending money on eve when new will just make your newbie mistakes more costly... Wont prevent them from happening if that's what your thinking. Sig removed. Lacks EVE related content. For more information feel free to contact [email protected]. ~Saint |

Ramiera DaMorre
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Posted - 2010.06.01 10:58:00 -
[15]
Originally by: Cambarus so I'd suggest starting as a nub while every new ship you hop into is awesome and doesn't take 3 months to train for.
Best advice; it's a shame that it's unlikely to be heeded.
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Kendon Riddick
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Posted - 2010.06.01 11:15:00 -
[16]
even a "cheap" char at half the cost of your finished BC, will be more potent with a t2 fit than you will in a super pimp ship that you can barly get the best from with crap skills.
Still heres what i belive to be a view of modules and how they perform for the cost.
T1 unnamed, high fitting, absolute base stats cheap at 1x
T1 named but not 'best named', average stats cheap at 1.5x
T1 'best named', good stats similar to t2, better fittings, average cost 5x - often more than t2.
T2 heavy fitting, good stats, high fittings, cost 4x
COSMOS, low/easy fitting, good stats -often same as t2, cost 10x +
Faction, average fitting, very good stats, cost high 15x +
Officer and deadspace, high-heavy fitting extremly good stats, often insane stats with insane fitting (see officer webifiers) extremly expensive 50x +
The number multiplyer mmakes an easy way of thinking about the cost vs performance, for example a faction web may cost 25x as much as a best named but isnt 25x times as good. Since some modules break the 'rule' of the majority its impossible to accuratly describe the cost of any module VS the cost of the T1 unamed version.
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Seriously Bored
Minmatar
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Posted - 2010.06.01 13:00:00 -
[17]
Originally by: Halciet Vandegrift So far I've learned that tracking speed is better than damage modifiers and rate of fire. It seems that while most of the T2 stuff is good, it really doesn't seem to be optimal.
Quote: I been sifting through Battleclinic
You learned these things from Battleclinic? Oh dear. I thought BC was turning around.
Not to sound like an ass, but the best thing you can do is take all the thing's you've learned, and begin believing the exact opposite. Rate of fire is perhaps the best stat to buff for your weapons, damage mods are better than tracking enhancers (to a point), and with a few rare exceptions, T2 offers the best bang for your buck in the game.
Officer and deadspace mods are shiny and cause a lot of people to drool, but remember this is a game where anyone can shoot you at any time for any reason. If you are flying around with billions of isk in modules, someone will find a way to take them from you eventually. T2 is your absolute best friend in this regard.
And finally, the best module for its slot is the Damage Control II. 
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World Director
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Posted - 2010.06.02 09:05:00 -
[18]
Quote: So far I've learned that tracking speed is better than damage modifiers and rate of fire
What's your gearscore? Can you link achievement?
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Shapeshifting Shaman
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Posted - 2010.06.02 15:03:00 -
[19]
Originally by: Kahega Amielden Fitting up a battlecruiser with faction gear isn't equivalent to getting the next epic set for your druid. Fitting up a battlecruiser with faction/officer gear and t2 rigs is more akin to parking a Ferarri in some back alley in Detroit.
This is one of the best quotes I have seen in a long time. Funny, relevant, and very true.
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Serend
Gallente Blue Republic
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Posted - 2010.06.02 23:05:00 -
[20]
Originally by: Ramiera DaMorre
Originally by: Cambarus so I'd suggest starting as a nub while every new ship you hop into is awesome and doesn't take 3 months to train for.
Best advice; it's a shame that it's unlikely to be heeded.
The best time in Eve is the first 3 months as a noob...enjoy your noobness: all too soon you'll be one of the cynical trolls on the forums, jaded in the extreme. Let Eve unfold naturally...you seem to be jumping to the last chapter without reading the first 24. You're gonna miss a hell of a story that way.
Just saying...
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Halciet Vandegrift
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Posted - 2010.06.03 00:27:00 -
[21]
Originally by: Serend
Originally by: Ramiera DaMorre
Originally by: Cambarus so I'd suggest starting as a nub while every new ship you hop into is awesome and doesn't take 3 months to train for.
Best advice; it's a shame that it's unlikely to be heeded.
The best time in Eve is the first 3 months as a noob...enjoy your noobness: all too soon you'll be one of the cynical trolls on the forums, jaded in the extreme. Let Eve unfold naturally...you seem to be jumping to the last chapter without reading the first 24. You're gonna miss a hell of a story that way.
Just saying...
Yep yep, Im gonna go on ahead and keep my isk. I have a clearer goal now and thats just to have patience to train my skills, which is what the game's all about. The isk and ships will come and go.
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