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Octoven
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Posted - 2010.05.31 16:21:00 -
[1]
I know many people are happy with the new character setup that came with apoc and the ability to train the skills they want instead of packaged ones; but in the long run even with the bonuses on time a person still loses time. In the old setup we had upwards of 2 level 5 skills which can take days even with new training boost, that were given to us instantly. Now as it stands we can still get the new skills but we have to wait days whereas in the old setup we had the skill and could train a new one.
What I would like to see is something a bit more old school but retain the whole purpose for even changing the system. What if we took out the skill training time bonus, and allowed a skill to be trained instantly. When I say instant I literally mean when you click train the VO says skill training completed. Do this to the old SP of 800K but start the character out at current which im not sure is 50/70K. The point is that we would still start out with the current basic skills and we still can choose the skills we want but we would be able to have them instant up to 800K like the old system. This would sort of be like the old setup but instead of pre-packaged skills you dont need. You can choose the skills you do want and need and once you hit 800K your on your own. Im not sure about 800K but that is just a figure im throwing out as an example. At any rate it would essentially combine the best of both the types of setups. This is what I thought CCP was going to do in the first place when they announced changing the setup. I was disappointed to learn they had made it better by letting us choose the skills but at the cost of training time. To add insult to injury they fooled by adding the time bonus to appease. This bonus just doesnt cut it. We are training skills that we should be able to start with and move on to other skills.
In the end, the system right now is great but even with the bonus we are still putting skills into training that could take a week or more that we should be able to have started with. Feel free to flame this thread but personally I think its a great idea and should be implemented. At least we would have the ability to start out with our own skills without sacrificing what could be valuable time on other skills.
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Somal Thunder
Pioneer Alliance
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Posted - 2010.05.31 16:48:00 -
[2]
I agree, it's really hard to convince beginners to train learning skills because they can't even do level 1 missions yet, and if they can - it takes ages!
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Irn Bruce
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Posted - 2010.05.31 17:23:00 -
[3]
Or why not just give them the current starting skills, plus ~1.6mil in learning skills, and get rid of the training speed bonus? Then they can get off the ground more quickly than they can now, haven't skipped out on their learning skills, and still haven't got wasted SP on skills they'll never use.
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Octoven
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Posted - 2010.05.31 17:40:00 -
[4]
Thats a good idea as well, but see like when I created Oct. I was given Mining 5 and Indy 5. I knew going into the game that I wanted to produce and manufacture. So I choose an appropriate skill set to get me started. Then I could train my learning skills since I already had my basic career skills down. So, it is true with learning skills the can start and finish skills they need faster, but then your back to the original problem which is that it will still take time even with learning skills down. Most people they way I suggested would probably use those immediate 800K for learning skills but there are some who would complement it with skills they want.
It is a nice alternative to current skill setup but it still just isnt as good as the old setup. Don't get me wrong I love to be able to choose my own skills rather then CCP do it for me.....but I do miss having those level 5s and 4s and in some cases 3s already trained so I can focus on learning skills and then specialized ones. I can see where your coming from though, give them all learning skills so they can train skills they need without the pain of training learning skills. But really all your doing is trading off the effciency of learning skills for the bonus in training....it still will require the same amount of time to be utilized to train those skills that a person seeks such as gunny 5 or missle 5 or even something like Remote Sensing 5.
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Irn Bruce
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Posted - 2010.05.31 18:16:00 -
[5]
The trouble with the old system was you never quite had all the basic skills you needed for your chosen profession (propulsion jamming and afterburner for combat chars for example), and you always had some you had no intention of ever using (industry on combat chars for example). It's much easier to give players total control over the skills they want, rather than tailor a different start for every profession.
Even within each profession, there's so much variability, they couldn't possibly have a start for every situation. For example, I created a ratting alt I was going to take out into 0.0 and rat for isk in a Drake (because I knew a drake was quick to train for, relatively cheap, and would have no trouble with any rats I chose to kill). You would think the Caldari Spec Ops would be the ideal start for a shield tanking missile boat, but through extensive Evemon use, I discovered that it was actually quicker to train a Gallente Spec Ops character up for the fit I wanted to use, because Drones 5 came built in with that one.
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Octoven
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Posted - 2010.05.31 18:25:00 -
[6]
Yes, thats not what Im wanting though. Start out the character like they are now, but instead of giving them a time bonus, let them train any and all skills they want up to 800K sp. If they have the isk they can potentially train that 800K in a few min rather then a a few weeks with the time bonus or a month or so without it. That way they can choose if they want learning skills or something like mining. So, they get all the flexibility of the new system without having to wait so long to get those skills. It is true that the bonus has been very beneficial but it doesnt compare to training a skill instant. I mean that has to be even more flexible then forcing them to have all learning skills and taking the bonus away....that seems a bit more like the old system to me. Some people might not like the idea of instant training, but it does allow new players to train 800K sp in a few min AND still be able to have a say in what skills they want. So yeah, I'm not suggesting we go back to packaged skills but that we start out the same let the players buy the skills they want to use and then train instantly the skills they want to 800K.
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Irn Bruce
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Posted - 2010.06.01 01:39:00 -
[7]
That only helps alts though. Real new players don't have the isk for the skillbooks they need, or the experience to know what skills they should train. At least giving them learning skills to start means they'll already have skills they'll be advised to train anyway.
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ghosttr
Amarr Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2010.06.01 05:09:00 -
[8]
It would be cool if players ended up with a bit more, maybe after a month or so. But starting with more really only helps people that are rolling alts. Most new people dont know what they like yet, and dedicated skills to something that you end up not liking can be disheartening.
I would like to see it implemented in a way were new players were given a little taste of everything, and the npcs either suggested or gave out some kind of insta-skill book. So by the end of it players would know what they wanna do, and would be able to get into it quickly, with less points wasted on skills they don't need. Support chat filters in eve |

Taxesarebad
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Posted - 2010.06.01 05:39:00 -
[9]
remove learning skills and this problem is gone. the worst part of an alt is spending a month or 2 for learning skills and basic things such as engineering electronics and mechanic. increase everyones base atributes by 11, same as max learning skills turn everyones learning SP into 200% bonus training speed remove learning skills comepletly
-------------SIGZONE-------------- Remove Shadow.... ;) |
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