
Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.01 16:26:00 -
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Edited by: Akita T on 01/06/2010 16:28:43
Originally by: Akita T If you look on SiSi, you will notice that you can no longer reprocess POS structures, so at least the big gaping hole through which cheap P4 materials can come through has been plugged, even if build ratios have remained unchanged on SiSi at this time (they might still change for Tyrannis 1.0.2 which most likely will come June 8 or June 9). PI start is still scheduled for June 8 (with or without Tyrannis 1.0.2), so the NPC orders will remain active at least that long, if not longer.
Now, you have at least two possible big scenarios, each with some sub-scenarios.
First scenario is that CCP decides to change absolutely nothing about build ratios for towers nor P4 production. In that case, whoever already participated in this will basically be pretty rich, PI will suffer a little for SOME specific P4 combinations (those that were created in excess via this oversight), but will hilariously be MUCH MORE VALUABLE for other types of P4s (those that cost the most now too). Sadly, this is probably the best course of action at this time, leave it at the changes you see on SiSi. The only drawback is that is rewards those that sunk a lot of ISK into it, which would mean Chronotis either was bluffing or was unaware of the economic consequences at the time he made his "dire warning" post.
The second scenario is that CCP decides to multiply P4 material need by a factor of X (most agree X=10 would be about fair), multiply P4 reaction yield to X/hour (from 1/hour) and reduce P4 volume to 1/X (so for X=10, you get 10 m^3 for a P4 instead of 100). This would basically mean that whatever stockpiles of P4 goods people still have will be as good as worth 1/X of what they're worth now. If CCP would decide on an even higher value of X (like, say, 20), that would indeed "punish" SOME of the people that got involved in it - others have already gone out of it with a lot of profit, there's nothing you can do to "punish" those. Most likely though, X will NOT be higher than 10, so it's not really that much of a punishment, just a major reduction in profit. While it would indeed make PI overall more profitable, it will also make PI more boring (far less difference between lowest and highest value P4 product).
Each of those two scenarios have two similar sub-scenarios, namely regardng the price those NPC structures will return to the market, combined with the possibility of an uneven tweak of build needs for those specific structures. If they return unchanged, build-wise (or are altered the same way the rest are altered), while the "cost balance" would be more fair considering the usefulness of those structures, this leaves ample room for a much simpler exploitation - stockpiling large amounts of those POS structures cheap, only to be sold later at higher prices since, hey, you can no longer get them cheap anyway.
So it can still be salvaged, to some degree... or it could get even more screwed up. It all depends on what else CCP has in store.
Linkage 
...and then...
Originally by: Jack Dant On Sisi right now every P4 item has a "broken" variant that refines into 10k tritanium. Draw your own conclusions.
Ouch 
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