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Sazumaan Johnza
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2010.06.03 12:10:00 -
[1]
Not sure if anyone has mentioned this as yet but this site keeps current MMORPG subscriber stats. Couple of interesting ones:
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Grez
Core Contingency
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Posted - 2010.06.03 12:14:00 -
[2]
Second Life isn't a single sharded universe :/. It works like Guild Wars... ---
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Rodj Blake
Amarr PIE Inc.
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Posted - 2010.06.03 12:16:00 -
[3]
Oh my, look at WAR.
Dulce et decorum est pro imperium mori.
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Sazumaan Johnza
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2010.06.03 12:20:00 -
[4]
Originally by: Grez Second Life isn't a single sharded universe :/. It works like Guild Wars...
That's what I thought, did some research and found this: "Each full region (an area of 256x256 meters) in the Second Life "grid" runs on a single dedicated core of a multi-core server, Homestead regions share 3 regions per core and Openspace Regions share 4 regions per core, running proprietary software on Debian Linux. These servers run scripts in the region, as well as providing communication between avatars and objects present in the region."
Thoughts..?
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JitaBum
Gallente Center for Advanced Studies
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Posted - 2010.06.03 12:23:00 -
[5]
Most of these companies don't release subscriber numbers
Whoever did this pulled these numbers from their ass
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Compleat Bacon
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Posted - 2010.06.03 12:27:00 -
[6]
Originally by: Sazumaan Johnza
Originally by: Grez Second Life isn't a single sharded universe :/. It works like Guild Wars...
That's what I thought, did some research and found this: "Each full region (an area of 256x256 meters) in the Second Life "grid" runs on a single dedicated core of a multi-core server, Homestead regions share 3 regions per core and Openspace Regions share 4 regions per core, running proprietary software on Debian Linux. These servers run scripts in the region, as well as providing communication between avatars and objects present in the region."
Thoughts..?
Completely different game, completely different interactions, completely different architecture.
Very sure that there are some early design decisions that CCP is regretting today. Also sure that there are early design decisions that Second Life is regretting today...
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Grez
Core Contingency
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Posted - 2010.06.03 12:34:00 -
[7]
Originally by: Sazumaan Johnza
Originally by: Grez Second Life isn't a single sharded universe :/. It works like Guild Wars...
That's what I thought, did some research and found this: "Each full region (an area of 256x256 meters) in the Second Life "grid" runs on a single dedicated core of a multi-core server, Homestead regions share 3 regions per core and Openspace Regions share 4 regions per core, running proprietary software on Debian Linux. These servers run scripts in the region, as well as providing communication between avatars and objects present in the region."
Thoughts..?
Works even more like Guild Wars then, except instead of 'worlds' on different cores, they have 'areas'. Definitely not a single shard. Hell, it's not even an MMO.  ---
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2010.06.03 13:44:00 -
[8]
Edited by: Niccolado Starwalker on 03/06/2010 13:46:55
MMOOGCHART
And this is how they get their numbers. So they seldom pull the numbers "out of their arse"..
And this is relevant statistics for EVE Online. Not updated for a while though it seems.
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL.
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Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.06.03 13:49:00 -
[9]
Originally by: Niccolado Starwalker Edited by: Niccolado Starwalker on 03/06/2010 13:46:55
MMOOGCHART
And this is how they get their numbers. So they seldom pull the numbers "out of their arse"..
And this is relevant statistics for EVE Online. Not updated for a while though it seems.
Notice how EVE is just about the only game where the graph only goes up
Apply | Sigs
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Ban Doga
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Posted - 2010.06.03 13:51:00 -
[10]
Originally by: Grez
Originally by: Sazumaan Johnza
Originally by: Grez Second Life isn't a single sharded universe :/. It works like Guild Wars...
That's what I thought, did some research and found this: "Each full region (an area of 256x256 meters) in the Second Life "grid" runs on a single dedicated core of a multi-core server, Homestead regions share 3 regions per core and Openspace Regions share 4 regions per core, running proprietary software on Debian Linux. These servers run scripts in the region, as well as providing communication between avatars and objects present in the region."
Thoughts..?
Works even more like Guild Wars then, except instead of 'worlds' on different cores, they have 'areas'. Definitely not a single shard. Hell, it's not even an MMO. 
How's that different from EVE running different "systems" on different nodes?
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Pesky LaRue
Minmatar Brotherhood Of Fallen Angels
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Posted - 2010.06.03 14:05:00 -
[11]
Hard to believe SWG still has 50k users, unless I'm reading it wrong? .
[Brotherhood Of Fallen Angels] |

Average Jack
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Posted - 2010.06.03 14:15:00 -
[12]
I'd be interested to see some numbers on Star Trek Online. But I guess either they're to ashamed or mmodata.net is missing a "0 - 10k subscribers" category. 
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Ran Khanon
Amarr Swords Horses and Heavy Metal
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Posted - 2010.06.03 14:23:00 -
[13]
Impresive to see the AOC and WAR failures so clearly.
Especially nice to see that their HUGE marketing budgets and aggressive secondary and tertiary, etc. advertising campaigns haven't done much for them at all.
'Word of mouth' surely made a comeback since the interwebz.
p.s. I wonder if WOW's first small but obvious decline will be a trend for the coming years. Help us to make parrots game related today! |

Vossejongk
Caldari Bendebeukers Green Rhino
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Posted - 2010.06.03 16:22:00 -
[14]
Originally by: Dan O'Connor
Originally by: Niccolado Starwalker Edited by: Niccolado Starwalker on 03/06/2010 13:46:55
MMOOGCHART
And this is how they get their numbers. So they seldom pull the numbers "out of their arse"..
And this is relevant statistics for EVE Online. Not updated for a while though it seems.
Notice how EVE is just about the only game where the graph only goes up
EVE is dieing, how can the subscription numbers go up !? /sarcasm
 ----------------------------------------------- EVE Gate:
Originally by: Simeon Tor
Soon you'll be saying "Eve has a client?"
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Dztrgovac
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Posted - 2010.06.03 16:25:00 -
[15]
Activisions greed will doom WOW. Independent Blizz might have had much slower sub numbers after 7-8 millions but would have likely lived longer than trainwreck in action will. WOW will peak again when Cataclysm goes out, but after that initial increase a decrease faster than current one will start.
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Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.06.03 16:31:00 -
[16]
Edited by: Kyra Felann on 03/06/2010 16:34:16
Originally by: Grez Works even more like Guild Wars then, except instead of 'worlds' on different cores, they have 'areas'. Definitely not a single shard. Hell, it's not even an MMO. 
I take it you either haven't "played" Second Life or haven't played Guild Wars.
It's not like Guild Wars. There are not multiple instances of a given area like in Guild Wars (called regions there). It's fairly similar to EVE, except instead of systems, there are grids, and all those grids exist on a single "world" map and there is one set of x,y coordinates for any given spot in the world. So if anything, it's more like EVE. There are no "shards", or copies of the world on different servers, like in most MMOs.
You're right that it's not an MMO, though, or even a game. -----SIGNATURE-----
Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
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Culmen
Caldari Blood Phage Syndicate Dead Terrorists
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Posted - 2010.06.03 16:37:00 -
[17]
Originally by: Niccolado Starwalker Edited by: Niccolado Starwalker on 03/06/2010 13:46:55
MMOOGCHART
And this is how they get their numbers. So they seldom pull the numbers "out of their arse"..
And this is relevant statistics for EVE Online. Not updated for a while though it seems.
You do realize that MMOGCHART stops somewhere in 2008-09. The other chart might be somewhere in 2010.
It's odd considering neighter have Star Trek:Online, I want to see how many of those "Million subscribers" stayed on. and further more why do i even need a sig? |

Cassius Rex
Gallente DEATHFUNK Atlas Alliance
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Posted - 2010.06.03 16:43:00 -
[18]
Edited by: Cassius Rex on 03/06/2010 16:45:08 Edited by: Cassius Rex on 03/06/2010 16:44:16 Edited by: Cassius Rex on 03/06/2010 16:43:59 Edited by: Cassius Rex on 03/06/2010 16:43:22
Originally by: Culmen
It's odd considering neighter have Star Trek:Online, I want to see how many of those "Million subscribers" stayed on.
About 100k, down from 1 million.
Article
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JitaBum
Gallente Center for Advanced Studies
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Posted - 2010.06.03 16:46:00 -
[19]
Originally by: Cassius Rex Edited by: Cassius Rex on 03/06/2010 16:43:22
Originally by: Culmen
It's odd considering neighter have Star Trek:Online, I want to see how many of those "Million subscribers" stayed on.
About 100k, down from 1 million.
http://www.incgamers.com/News/21628/star-trek-online-has-over-100000-subscribers
It was never 1 million, they had a press release boasting of 1 million accounts - it actually meant forum accounts, spread across all their games. It was utter BS.
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Goose99
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Posted - 2010.06.03 16:52:00 -
[20]
Edited by: Goose99 on 03/06/2010 16:54:41
Originally by: Average Jack I'd be interested to see some numbers on Star Trek Online. But I guess either they're to ashamed or mmodata.net is missing a "0 - 10k subscribers" category. 
Quick google produce a Febrary news article putting it at 1 million. http://games.venturebeat.com/2010/02/02/star-trek-online-starts-boldly-today-with-a-million-registered-users/
Probably have more to do with fanbase instead of the game itself, just for being Star Trek. They might not have included it in chart since it's so new, and would have been a single dot. Not to mention the scale of first graph is too small, highest there being 800k, it would have to fit in the WOW scale that runs in the millions.
Edit: typed too slow 
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Cassius Rex
Gallente DEATHFUNK Atlas Alliance
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Posted - 2010.06.03 16:53:00 -
[21]
Originally by: JitaBum
Originally by: Cassius Rex Edited by: Cassius Rex on 03/06/2010 16:43:22
Originally by: Culmen
It's odd considering neighter have Star Trek:Online, I want to see how many of those "Million subscribers" stayed on.
About 100k, down from 1 million.
http://www.incgamers.com/News/21628/star-trek-online-has-over-100000-subscribers
It was never 1 million, they had a press release boasting of 1 million accounts - it actually meant forum accounts, spread across all their games. It was utter BS.
I see that now. Still I bet they've lost alot, that game is a disappointment.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.06.03 16:54:00 -
[22]
Originally by: Ran Khanon Impresive to see the AOC and WAR failures so clearly.
Indeed.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Goose99
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Posted - 2010.06.03 16:59:00 -
[23]
Originally by: Cassius Rex
Originally by: JitaBum
Originally by: Cassius Rex Edited by: Cassius Rex on 03/06/2010 16:43:22
Originally by: Culmen
It's odd considering neighter have Star Trek:Online, I want to see how many of those "Million subscribers" stayed on.
About 100k, down from 1 million.
http://www.incgamers.com/News/21628/star-trek-online-has-over-100000-subscribers
It was never 1 million, they had a press release boasting of 1 million accounts - it actually meant forum accounts, spread across all their games. It was utter BS.
I see that now. Still I bet they've lost alot, that game is a disappointment.
A bit more googling produces 100k in April, 1/10th. http://hailingfrequency.com/boards/index.php/topic,2130.0.html
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Gerrei
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Posted - 2010.06.03 17:46:00 -
[24]
No references. Who believes this?
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Culmen
Caldari Blood Phage Syndicate Dead Terrorists
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Posted - 2010.06.03 18:18:00 -
[25]
Originally by: JitaBum
Originally by: Cassius Rex Edited by: Cassius Rex on 03/06/2010 16:43:22
Originally by: Culmen
It's odd considering neighter have Star Trek:Online, I want to see how many of those "Million subscribers" stayed on.
About 100k, down from 1 million.
http://www.incgamers.com/News/21628/star-trek-online-has-over-100000-subscribers
It was never 1 million, they had a press release boasting of 1 million accounts - it actually meant forum accounts, spread across all their games. It was utter BS.
Note the sarcasm quotes around Million subscribers.
But on another note WHAT THE HELL IS DOFUS?
I know it some free to play RPG. but has anyone here actually played it? It's bigger then Eve and actually growing too... and further more why do i even need a sig? |

Zeonos
Amarr Elite Navy
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Posted - 2010.06.03 18:20:00 -
[26]
this cant be trusted at all.
everytime wow is close to an expansion, (TBC-Wotlk, and now cata), there is a lot of users there let their accounts run out, including me. most guilds slowly die out, and have a hard time getting numbers for raids.
so if the wow one was true, there should atleast be some small downwards slopes, near the releases of expansions.
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Nika Dekaia
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Posted - 2010.06.03 19:21:00 -
[27]
Originally by: Culmen But on another note WHAT THE HELL IS DOFUS?
I know it some free to play RPG. but has anyone here actually played it? It's bigger then Eve and actually growing too...
I am wondering this, too, everytime I see MMO charts. Does not seem to be that good when looking at some vids at youtube.
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Samuel Hunt
MediaCataclysm
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Posted - 2010.06.03 19:33:00 -
[28]
Originally by: Nika Dekaia
Originally by: Culmen But on another note WHAT THE HELL IS DOFUS?
I know it some free to play RPG. but has anyone here actually played it? It's bigger then Eve and actually growing too...
I am wondering this, too, everytime I see MMO charts. Does not seem to be that good when looking at some vids at youtube.
Looks like a kiddy-MMORPG, just to get them addicted and when they turn older they can digitate in WoW Drones or something...
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Amida Ta
German Mining and Manufacture Corp.
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Posted - 2010.06.03 19:43:00 -
[29]
Edited by: Amida Ta on 03/06/2010 19:43:49
Originally by: Grez Second Life isn't a single sharded universe :/. It works like Guild Wars...
Second Life is much more a clustered single shard than Eve. In Eve you will always look at a black screen with a "loading..." window when changing between servers/instances. In Second Life you could visit EVERY other avatar without EVER getting any visible client notice about changing servers of the cluster.
P.S. The only thing questionable is if Second Life should be seen as a regular "game". _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |

Zions Child
Caldari Carthage Industries
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Posted - 2010.06.03 19:57:00 -
[30]
Originally by: Zeonos this cant be trusted at all.
everytime wow is close to an expansion, (TBC-Wotlk, and now cata), there is a lot of users there let their accounts run out, including me. most guilds slowly die out, and have a hard time getting numbers for raids.
so if the wow one was true, there should atleast be some small downwards slopes, near the releases of expansions.
How, may I ask, do you know that "lots of users" let their accounts run out? Do you poll an average sample? Do you realize the graph is not continuous? As in, they seem to take data at set intervals? Could it be possible that you resubbed in between two intervals?
OT: Its nice to see that WoW had a major decline, perhaps the license to print money that Blizzard developed might become less profitable. Also nice to see is that EVE has never had any major decline, just stagnation.
Originally by: CCP Shadow *snip* Castration successful. Shadow.
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