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Sazumaan Johnza
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2010.06.03 12:10:00 -
[1]
Not sure if anyone has mentioned this as yet but this site keeps current MMORPG subscriber stats. Couple of interesting ones:
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Grez
Core Contingency
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Posted - 2010.06.03 12:14:00 -
[2]
Second Life isn't a single sharded universe :/. It works like Guild Wars... ---
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Rodj Blake
Amarr PIE Inc.
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Posted - 2010.06.03 12:16:00 -
[3]
Oh my, look at WAR.
Dulce et decorum est pro imperium mori.
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Sazumaan Johnza
Minmatar ANZAC ALLIANCE IT Alliance
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Posted - 2010.06.03 12:20:00 -
[4]
Originally by: Grez Second Life isn't a single sharded universe :/. It works like Guild Wars...
That's what I thought, did some research and found this: "Each full region (an area of 256x256 meters) in the Second Life "grid" runs on a single dedicated core of a multi-core server, Homestead regions share 3 regions per core and Openspace Regions share 4 regions per core, running proprietary software on Debian Linux. These servers run scripts in the region, as well as providing communication between avatars and objects present in the region."
Thoughts..?
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JitaBum
Gallente Center for Advanced Studies
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Posted - 2010.06.03 12:23:00 -
[5]
Most of these companies don't release subscriber numbers
Whoever did this pulled these numbers from their ass
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Compleat Bacon
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Posted - 2010.06.03 12:27:00 -
[6]
Originally by: Sazumaan Johnza
Originally by: Grez Second Life isn't a single sharded universe :/. It works like Guild Wars...
That's what I thought, did some research and found this: "Each full region (an area of 256x256 meters) in the Second Life "grid" runs on a single dedicated core of a multi-core server, Homestead regions share 3 regions per core and Openspace Regions share 4 regions per core, running proprietary software on Debian Linux. These servers run scripts in the region, as well as providing communication between avatars and objects present in the region."
Thoughts..?
Completely different game, completely different interactions, completely different architecture.
Very sure that there are some early design decisions that CCP is regretting today. Also sure that there are early design decisions that Second Life is regretting today...
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Grez
Core Contingency
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Posted - 2010.06.03 12:34:00 -
[7]
Originally by: Sazumaan Johnza
Originally by: Grez Second Life isn't a single sharded universe :/. It works like Guild Wars...
That's what I thought, did some research and found this: "Each full region (an area of 256x256 meters) in the Second Life "grid" runs on a single dedicated core of a multi-core server, Homestead regions share 3 regions per core and Openspace Regions share 4 regions per core, running proprietary software on Debian Linux. These servers run scripts in the region, as well as providing communication between avatars and objects present in the region."
Thoughts..?
Works even more like Guild Wars then, except instead of 'worlds' on different cores, they have 'areas'. Definitely not a single shard. Hell, it's not even an MMO.  ---
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2010.06.03 13:44:00 -
[8]
Edited by: Niccolado Starwalker on 03/06/2010 13:46:55
MMOOGCHART
And this is how they get their numbers. So they seldom pull the numbers "out of their arse"..
And this is relevant statistics for EVE Online. Not updated for a while though it seems.
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL.
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Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.06.03 13:49:00 -
[9]
Originally by: Niccolado Starwalker Edited by: Niccolado Starwalker on 03/06/2010 13:46:55
MMOOGCHART
And this is how they get their numbers. So they seldom pull the numbers "out of their arse"..
And this is relevant statistics for EVE Online. Not updated for a while though it seems.
Notice how EVE is just about the only game where the graph only goes up
Apply | Sigs
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Ban Doga
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Posted - 2010.06.03 13:51:00 -
[10]
Originally by: Grez
Originally by: Sazumaan Johnza
Originally by: Grez Second Life isn't a single sharded universe :/. It works like Guild Wars...
That's what I thought, did some research and found this: "Each full region (an area of 256x256 meters) in the Second Life "grid" runs on a single dedicated core of a multi-core server, Homestead regions share 3 regions per core and Openspace Regions share 4 regions per core, running proprietary software on Debian Linux. These servers run scripts in the region, as well as providing communication between avatars and objects present in the region."
Thoughts..?
Works even more like Guild Wars then, except instead of 'worlds' on different cores, they have 'areas'. Definitely not a single shard. Hell, it's not even an MMO. 
How's that different from EVE running different "systems" on different nodes?
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Pesky LaRue
Minmatar Brotherhood Of Fallen Angels
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Posted - 2010.06.03 14:05:00 -
[11]
Hard to believe SWG still has 50k users, unless I'm reading it wrong? .
[Brotherhood Of Fallen Angels] |

Average Jack
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Posted - 2010.06.03 14:15:00 -
[12]
I'd be interested to see some numbers on Star Trek Online. But I guess either they're to ashamed or mmodata.net is missing a "0 - 10k subscribers" category. 
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Ran Khanon
Amarr Swords Horses and Heavy Metal
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Posted - 2010.06.03 14:23:00 -
[13]
Impresive to see the AOC and WAR failures so clearly.
Especially nice to see that their HUGE marketing budgets and aggressive secondary and tertiary, etc. advertising campaigns haven't done much for them at all.
'Word of mouth' surely made a comeback since the interwebz.
p.s. I wonder if WOW's first small but obvious decline will be a trend for the coming years. Help us to make parrots game related today! |

Vossejongk
Caldari Bendebeukers Green Rhino
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Posted - 2010.06.03 16:22:00 -
[14]
Originally by: Dan O'Connor
Originally by: Niccolado Starwalker Edited by: Niccolado Starwalker on 03/06/2010 13:46:55
MMOOGCHART
And this is how they get their numbers. So they seldom pull the numbers "out of their arse"..
And this is relevant statistics for EVE Online. Not updated for a while though it seems.
Notice how EVE is just about the only game where the graph only goes up
EVE is dieing, how can the subscription numbers go up !? /sarcasm
 ----------------------------------------------- EVE Gate:
Originally by: Simeon Tor
Soon you'll be saying "Eve has a client?"
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Dztrgovac
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Posted - 2010.06.03 16:25:00 -
[15]
Activisions greed will doom WOW. Independent Blizz might have had much slower sub numbers after 7-8 millions but would have likely lived longer than trainwreck in action will. WOW will peak again when Cataclysm goes out, but after that initial increase a decrease faster than current one will start.
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Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.06.03 16:31:00 -
[16]
Edited by: Kyra Felann on 03/06/2010 16:34:16
Originally by: Grez Works even more like Guild Wars then, except instead of 'worlds' on different cores, they have 'areas'. Definitely not a single shard. Hell, it's not even an MMO. 
I take it you either haven't "played" Second Life or haven't played Guild Wars.
It's not like Guild Wars. There are not multiple instances of a given area like in Guild Wars (called regions there). It's fairly similar to EVE, except instead of systems, there are grids, and all those grids exist on a single "world" map and there is one set of x,y coordinates for any given spot in the world. So if anything, it's more like EVE. There are no "shards", or copies of the world on different servers, like in most MMOs.
You're right that it's not an MMO, though, or even a game. -----SIGNATURE-----
Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
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Culmen
Caldari Blood Phage Syndicate Dead Terrorists
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Posted - 2010.06.03 16:37:00 -
[17]
Originally by: Niccolado Starwalker Edited by: Niccolado Starwalker on 03/06/2010 13:46:55
MMOOGCHART
And this is how they get their numbers. So they seldom pull the numbers "out of their arse"..
And this is relevant statistics for EVE Online. Not updated for a while though it seems.
You do realize that MMOGCHART stops somewhere in 2008-09. The other chart might be somewhere in 2010.
It's odd considering neighter have Star Trek:Online, I want to see how many of those "Million subscribers" stayed on. and further more why do i even need a sig? |

Cassius Rex
Gallente DEATHFUNK Atlas Alliance
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Posted - 2010.06.03 16:43:00 -
[18]
Edited by: Cassius Rex on 03/06/2010 16:45:08 Edited by: Cassius Rex on 03/06/2010 16:44:16 Edited by: Cassius Rex on 03/06/2010 16:43:59 Edited by: Cassius Rex on 03/06/2010 16:43:22
Originally by: Culmen
It's odd considering neighter have Star Trek:Online, I want to see how many of those "Million subscribers" stayed on.
About 100k, down from 1 million.
Article
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JitaBum
Gallente Center for Advanced Studies
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Posted - 2010.06.03 16:46:00 -
[19]
Originally by: Cassius Rex Edited by: Cassius Rex on 03/06/2010 16:43:22
Originally by: Culmen
It's odd considering neighter have Star Trek:Online, I want to see how many of those "Million subscribers" stayed on.
About 100k, down from 1 million.
http://www.incgamers.com/News/21628/star-trek-online-has-over-100000-subscribers
It was never 1 million, they had a press release boasting of 1 million accounts - it actually meant forum accounts, spread across all their games. It was utter BS.
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Goose99
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Posted - 2010.06.03 16:52:00 -
[20]
Edited by: Goose99 on 03/06/2010 16:54:41
Originally by: Average Jack I'd be interested to see some numbers on Star Trek Online. But I guess either they're to ashamed or mmodata.net is missing a "0 - 10k subscribers" category. 
Quick google produce a Febrary news article putting it at 1 million. http://games.venturebeat.com/2010/02/02/star-trek-online-starts-boldly-today-with-a-million-registered-users/
Probably have more to do with fanbase instead of the game itself, just for being Star Trek. They might not have included it in chart since it's so new, and would have been a single dot. Not to mention the scale of first graph is too small, highest there being 800k, it would have to fit in the WOW scale that runs in the millions.
Edit: typed too slow 
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Cassius Rex
Gallente DEATHFUNK Atlas Alliance
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Posted - 2010.06.03 16:53:00 -
[21]
Originally by: JitaBum
Originally by: Cassius Rex Edited by: Cassius Rex on 03/06/2010 16:43:22
Originally by: Culmen
It's odd considering neighter have Star Trek:Online, I want to see how many of those "Million subscribers" stayed on.
About 100k, down from 1 million.
http://www.incgamers.com/News/21628/star-trek-online-has-over-100000-subscribers
It was never 1 million, they had a press release boasting of 1 million accounts - it actually meant forum accounts, spread across all their games. It was utter BS.
I see that now. Still I bet they've lost alot, that game is a disappointment.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.06.03 16:54:00 -
[22]
Originally by: Ran Khanon Impresive to see the AOC and WAR failures so clearly.
Indeed.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Goose99
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Posted - 2010.06.03 16:59:00 -
[23]
Originally by: Cassius Rex
Originally by: JitaBum
Originally by: Cassius Rex Edited by: Cassius Rex on 03/06/2010 16:43:22
Originally by: Culmen
It's odd considering neighter have Star Trek:Online, I want to see how many of those "Million subscribers" stayed on.
About 100k, down from 1 million.
http://www.incgamers.com/News/21628/star-trek-online-has-over-100000-subscribers
It was never 1 million, they had a press release boasting of 1 million accounts - it actually meant forum accounts, spread across all their games. It was utter BS.
I see that now. Still I bet they've lost alot, that game is a disappointment.
A bit more googling produces 100k in April, 1/10th. http://hailingfrequency.com/boards/index.php/topic,2130.0.html
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Gerrei
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Posted - 2010.06.03 17:46:00 -
[24]
No references. Who believes this?
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Culmen
Caldari Blood Phage Syndicate Dead Terrorists
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Posted - 2010.06.03 18:18:00 -
[25]
Originally by: JitaBum
Originally by: Cassius Rex Edited by: Cassius Rex on 03/06/2010 16:43:22
Originally by: Culmen
It's odd considering neighter have Star Trek:Online, I want to see how many of those "Million subscribers" stayed on.
About 100k, down from 1 million.
http://www.incgamers.com/News/21628/star-trek-online-has-over-100000-subscribers
It was never 1 million, they had a press release boasting of 1 million accounts - it actually meant forum accounts, spread across all their games. It was utter BS.
Note the sarcasm quotes around Million subscribers.
But on another note WHAT THE HELL IS DOFUS?
I know it some free to play RPG. but has anyone here actually played it? It's bigger then Eve and actually growing too... and further more why do i even need a sig? |

Zeonos
Amarr Elite Navy
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Posted - 2010.06.03 18:20:00 -
[26]
this cant be trusted at all.
everytime wow is close to an expansion, (TBC-Wotlk, and now cata), there is a lot of users there let their accounts run out, including me. most guilds slowly die out, and have a hard time getting numbers for raids.
so if the wow one was true, there should atleast be some small downwards slopes, near the releases of expansions.
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Nika Dekaia
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Posted - 2010.06.03 19:21:00 -
[27]
Originally by: Culmen But on another note WHAT THE HELL IS DOFUS?
I know it some free to play RPG. but has anyone here actually played it? It's bigger then Eve and actually growing too...
I am wondering this, too, everytime I see MMO charts. Does not seem to be that good when looking at some vids at youtube.
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Samuel Hunt
MediaCataclysm
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Posted - 2010.06.03 19:33:00 -
[28]
Originally by: Nika Dekaia
Originally by: Culmen But on another note WHAT THE HELL IS DOFUS?
I know it some free to play RPG. but has anyone here actually played it? It's bigger then Eve and actually growing too...
I am wondering this, too, everytime I see MMO charts. Does not seem to be that good when looking at some vids at youtube.
Looks like a kiddy-MMORPG, just to get them addicted and when they turn older they can digitate in WoW Drones or something...
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Amida Ta
German Mining and Manufacture Corp.
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Posted - 2010.06.03 19:43:00 -
[29]
Edited by: Amida Ta on 03/06/2010 19:43:49
Originally by: Grez Second Life isn't a single sharded universe :/. It works like Guild Wars...
Second Life is much more a clustered single shard than Eve. In Eve you will always look at a black screen with a "loading..." window when changing between servers/instances. In Second Life you could visit EVERY other avatar without EVER getting any visible client notice about changing servers of the cluster.
P.S. The only thing questionable is if Second Life should be seen as a regular "game". _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |

Zions Child
Caldari Carthage Industries
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Posted - 2010.06.03 19:57:00 -
[30]
Originally by: Zeonos this cant be trusted at all.
everytime wow is close to an expansion, (TBC-Wotlk, and now cata), there is a lot of users there let their accounts run out, including me. most guilds slowly die out, and have a hard time getting numbers for raids.
so if the wow one was true, there should atleast be some small downwards slopes, near the releases of expansions.
How, may I ask, do you know that "lots of users" let their accounts run out? Do you poll an average sample? Do you realize the graph is not continuous? As in, they seem to take data at set intervals? Could it be possible that you resubbed in between two intervals?
OT: Its nice to see that WoW had a major decline, perhaps the license to print money that Blizzard developed might become less profitable. Also nice to see is that EVE has never had any major decline, just stagnation.
Originally by: CCP Shadow *snip* Castration successful. Shadow.
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Rolare
Amarr
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Posted - 2010.06.03 21:32:00 -
[31]
Originally by: Culmen
WHAT THE HELL IS DOFUS?
I know it some free to play RPG. but has anyone here actually played it? It's bigger then Eve and actually growing too...
Well, kiddie-looking MMO ya but it's actually rather entertaining. Sure it's partially free to play but that's only in the starter area.
I admit I was like... uh, 12-14 years old when I played it but I did get some nice friends there (and experienced my ever first scam, don't listen if someone offers to sell you a guild xD) ^^
I'ts a nice game.
Also, the first chart was hilarious :
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Vaal Erit
Science and Trade Institute
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Posted - 2010.06.03 23:43:00 -
[32]
The Warhammer and Age of Conan numbers are interesting. Do they mean that the developers lied about their subscription numbers at launch or is there a very large population of MMORPG gamers just waiting for a decent new MMORPG?
LOTRO and EVE (maybe Aion too) are the only games doing good atm. WoW is decreasing, I wonder if they are preparing WoW2 already. Even just announcing WoW2 would probably own the next few MMORPGs to come out. - It's not "Play through a pre-set story, become stronger, do endgame". Gameplay is open ended, and you make your own story. Unless you're too afraid of 'pvp grief' to do anything relevant |

Dztrgovac
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Posted - 2010.06.03 23:49:00 -
[33]
WOW has such a huge numbers of subscribers that even a massive drop to just 2 or 3 million subs will have it making truck loads of money. But Activision shareholders want maximum return of investment, so it is very likely that Blizz's 2nd MMO will be ready by time WOW dropps below 5-6 mil.
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CyberGh0st
Minmatar Ara Veritas
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Posted - 2010.07.03 15:12:00 -
[34]
Originally by: Amida Ta Edited by: Amida Ta on 03/06/2010 19:43:49
Originally by: Grez Second Life isn't a single sharded universe :/. It works like Guild Wars...
Second Life is much more a clustered single shard than Eve. In Eve you will always look at a black screen with a "loading..." window when changing between servers/instances. In Second Life you could visit EVERY other avatar without EVER getting any visible client notice about changing servers of the cluster.
P.S. The only thing questionable is if Second Life should be seen as a regular "game".
This pretty much sums it up.
I agree that Second Life is more of a real life simulation than a game, but I found it relevant enough to compare it to EVE Online.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE |

CyberGh0st
Minmatar Ara Veritas
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Posted - 2010.07.03 15:20:00 -
[35]
Originally by: Zeonos this cant be trusted at all.
everytime wow is close to an expansion, (TBC-Wotlk, and now cata), there is a lot of users there let their accounts run out, including me. most guilds slowly die out, and have a hard time getting numbers for raids.
so if the wow one was true, there should atleast be some small downwards slopes, near the releases of expansions.
Blizzard generally only announces new records, pretty much like EVE does ( even tho CCP was kind enough to give me all historical data as well ).
So I am sure there are declines between some datapoints.
All I can do is when I have a datapoint I put it on there, it is definatly not 100% complete ( even tho for EVE Online it is pretty close ), the dots are the datapoints, the lines just connect them, anything in between 2 dots is basically unknown.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE |

CyberGh0st
Minmatar Ara Veritas
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Posted - 2010.07.03 15:25:00 -
[36]
Originally by: Pesky LaRue Hard to believe SWG still has 50k users, unless I'm reading it wrong?
No you don't read it wrong, altho that datapoint is from September 2009, so not sure what the current situation is.
I'd imagine that if it drops much below 50k SOE would just close it down ...
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE |

Elben Tsort
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Posted - 2010.07.03 15:28:00 -
[37]
Originally by: Vaal Erit The Warhammer and Age of Conan numbers are interesting. Do they mean that the developers lied about their subscription numbers at launch or is there a very large population of MMORPG gamers just waiting for a decent new MMORPG?
Probably a bit of both. Apart from EVE, which I've been playing on and off for quite a while, I've been waiting for a decent new MMO for years. A lot of my RL friends are in the same boat, briefly trying out any new games that look alright, then dumping them in a few weeks when it turns out they aren't.
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CyberGh0st
Minmatar Ara Veritas
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Posted - 2010.07.03 16:05:00 -
[38]
Edited by: CyberGh0st on 03/07/2010 16:05:53
Originally by: Elben Tsort
Originally by: Vaal Erit The Warhammer and Age of Conan numbers are interesting. Do they mean that the developers lied about their subscription numbers at launch or is there a very large population of MMORPG gamers just waiting for a decent new MMORPG?
Probably a bit of both. Apart from EVE, which I've been playing on and off for quite a while, I've been waiting for a decent new MMO for years. A lot of my RL friends are in the same boat, briefly trying out any new games that look alright, then dumping them in a few weeks when it turns out they aren't.
I really don't think they lied, they did sell alot of boxes and some even stayed after the first month, but then the huge drop happened. I know, I was even there when it happened. At some point I took a break of a week ( from WAR ) and when I came back more than half my guild was gone and my friendslist nearly empty, it was nuts.
Something similar happened with AoC.
As long as developpers don't realize you should not hype up your game to unbearable leverls ( at least not pre-launch or during the first month ), but slowly build it up to make a good mmo, you will see alot of these heavy drops.
Boasting about 1 million players pre launch is just dumb.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE |

Sturmwolke
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Posted - 2010.07.03 17:33:00 -
[39]
Originally by: Sazumaan Johnza "http://users.telenet.be/mmodata/Charts/150k-1m.png" Subscriptions : 150k - 1m
If you look at Everquest and Ultima, they both have similar subscribers' growth pattern, like Eve. A gradual rise and then it tapers off to a plateau after several years, then a slow downward decline (well, maybe not for EQ because of EQ2 intro). For both cases, it took around 2 and 4 years before the first taper-off started, respectively.
Now, when you see an MMO taper-off, it could be one of several major causes :
* players loosing their emotional attachment to the game as gameplay stagnates and worsens. * other competing MMOs * simply reaching the saturation level for the amount of players for its target group (which isn't necessarily a bad thing).
Here's a bit of theorycrafting. When MMO execs see a taper-off, they start panicking. Adopting short term plans and short goals in order to boost subcription level. When execution fails (because it really takes time to do things properly), they'll start panicking even more - paving the way for even more disaster. One cannot think clearly, if one is angry or distraught. Therefore, more and more players leave the game (as they cannot identify with it anymore) because of the failed execution - leading to an exodus.
For Eve, fortunately, after 7 years, we have yet to see any signs of it tapering off. This doesn't mean CCP should be resting on its laurels. I think this year (since I started fom Trinity) is the first year where deep player rumblings in regard to the quality of expansions and general state of the game is being strongly voiced. The period 2011-2012 will be interesting for Eve.
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Larg Kellein
Caldari Agony Unleashed Agony Empire
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Posted - 2010.07.03 17:45:00 -
[40]
Originally by: CyberGh0st
Originally by: Pesky LaRue Hard to believe SWG still has 50k users, unless I'm reading it wrong?
No you don't read it wrong, altho that datapoint is from September 2009, so not sure what the current situation is.
I'd imagine that if it drops much below 50k SOE would just close it down ...
SOE still offers the stationpass thing, don't they? Multiple subscriptions in one kinda makes any numbers from them suspect.
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Anisa Schardl
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Posted - 2010.07.03 18:22:00 -
[41]
Originally by: CyberGh0st Edited by: CyberGh0st on 03/07/2010 16:05:53 As long as developpers don't realize you should not hype up your game to unbearable leverls ( at least not pre-launch or during the first month ), but slowly build it up to make a good mmo, you will see alot of these heavy drops.
That's the tragic thing, though. A slow buildup to sustainable income is not something that is in any game company's business plan (with a very few notable exceptions). The majority of them are looking for the fast money, and want immediate maximum ROI. They shove a game out the door, then quickly abandon it for the next money maker. A good example of this is Modern Warfare 2. It wasn't even released and Activision was already demanding that IW start MW3, and they are still working on it, despite the deep misgivings and complaints that players have had about the implementation of MW2.
Obviously MMOs work different, but the surprising thing is, they aren't THAT much different. Most MMOs have a planned lifecycle, at the end of which the company will release another one. They may keep the old one running if it has enough people still playing (see EQ1 vs EQ2), but so far as I know, almost nobody besides CCP is looking to keep their MMO alive and expanding for decades if possible. Even WoW has a planned end, and they're coming up on it pretty soon here.
The practical part of this approach means that the company absolutely must hype the game to the maximum extent, and get as many subscribers as possible right out the door. They can't do a slow ramp-up, because their plan for the game only goes 3 years or so out. No time to ramp up. Frankly, I think it's a terrible approach, and more companies should be looking for the sustainable long-term growth like CCP, but hey, whatever.
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Anisa Schardl
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Posted - 2010.07.03 18:31:00 -
[42]
Originally by: Sturmwolke
For Eve, fortunately, after 7 years, we have yet to see any signs of it tapering off. This doesn't mean CCP should be resting on its laurels. I think this year (since I started fom Trinity) is the first year where deep player rumblings in regard to the quality of expansions and general state of the game is being strongly voiced. The period 2011-2012 will be interesting for Eve.
I disagree with this. I've been playing since 08, and every single expansion I've seen there have been lots and lots of vocal whines about the direction they went. In fact, the whines today are much, much quieter than the nano-nerf they did for Quantum Rise. The tears there were deafening, along with many, many people claiming this would be EvE's NGE.
But yeah, whining about the expansions is nothing new. In my time, I've seen:
Empyrean Age : tons of whines from 0.0 players that they were being ignored, as well as huge complaints that you couldn't join as an alliance Quantum Rise : deafening whines about the nano-nerf, unfortunately drowning out all the positive feedback about the system upgrades that reduced lag Apocrypha : lots of whines that wormholes were a niche thing, and that 0.0, lowsec, highsec, and everyone else were being ignored Dominion : complaints that the new sov system was bad compared to the old one, as well as the (legitimate) complaints that they basically wrecked the lag situation back to pre-QR Tyrannis : again, same thing, complaints that they ignored 0.0, lowsec, highsec, etc in favor of PI
The whines mostly follow a static trend, and will continue when they finally release Incarna and Dust. Everyone thinks that their little section of space is the only way to really play, and the only thing that CCP should spend time on. They're wrong, of course, but they continue to complain anyway. I don't think there is anything threatening about that. The only thing I think they REALLY need to do is figure out why Dominion broke the lag machine and fix it.
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Sturmwolke
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Posted - 2010.07.03 20:21:00 -
[43]
Originally by: Anisa Schardl I disagree with this. I've been playing since 08, and every single expansion I've seen there have been lots and lots of vocal whines about the direction they went. In fact, the whines today are much, much quieter than the nano-nerf they did for Quantum Rise. The tears there were deafening, along with many, many people claiming this would be EvE's NGE.
I think there's a lot of genuine dissatisfaction amongst the players this time around. When you read a whine, one thing you have to keep in mind is it's quality and validity. It those cases you mentioned, yes there's a lot of noise, but the overall fundamental direction at which they're aimed at is fairly spot on. Their execution of course, may vary from good to mediocre to poor to fail - take for example Apocrypha vs Tyrannis. It's like day and night.
I prefer to look at trends from a holistic higher perspective. Whether these latest round of dissatisfactions are the results of a poor (Tyrannis) release, which amplifies latent player displeasures towards gameplay is irrelevant. There will be a great amount of lava gathering under the volcano if CCP repeats misstep after misstep, and if Incarna/Dust doesn't live to expectations - expect the volcano to blow its top.
It short, screwing up is ok ... happens all the time. Making a trend out of screw ups i.e. one after another that destroys players' perception of a good game or company, that's folly. It will all add up as a debt - which really isn't too much an issue with short span MMO, but for long span MMO like EVE, I think it's a fairly important consideration that should be taken into account.
Anyways, these are my un-professional observations. I really didn't intend to write a wall-o-text, but I hope I got my points across. 
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.07.03 21:05:00 -
[44]
Edited by: Liang Nuren on 03/07/2010 21:06:28
Originally by: Anisa Schardl
I disagree with this. I've been playing since 08, and every single expansion I've seen there have been lots and lots of vocal whines about the direction they went. In fact, the whines today are much, much quieter than the nano-nerf they did for Quantum Rise. The tears there were deafening, along with many, many people claiming this would be EvE's NGE.
I dunno that I buy this. Even taking your QR nano nerf example, the tears were deafening... by one segment of the market. But if you go look at the Assembly Hall right now, you have people from every single walk of life in Eve complaining that CCP is ****ing up repeatedly - 1767 supports, 2099 total posts... and at least 20% of the people that didn't "support" meant to... that's bordering on a 90% hit ratio that says CCP is ****ing up by the numbers lately.
-Liang
Ed: Also, Stormwulke goes back further than I do, but I've been forum whoring since before Revelations I, and we're defintely seeing a groundswell right now. -- Liang Nuren - Eve Forum ***** Extraordinaire |

Takseen
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Posted - 2010.07.03 21:29:00 -
[45]
Originally by: Vaal Erit The Warhammer and Age of Conan numbers are interesting. Do they mean that the developers lied about their subscription numbers at launch or is there a very large population of MMORPG gamers just waiting for a decent new MMORPG?
LOTRO and EVE (maybe Aion too) are the only games doing good atm. WoW is decreasing, I wonder if they are preparing WoW2 already. Even just announcing WoW2 would probably own the next few MMORPGs to come out.
Blizzard did announce that some of the original Wow dev team have been reassigned to work on an as yet un-named MMO. It may not be a direct sequel to Wow or even the same IP, but they're definitely planning to have a replacement ready as the original slowly declines. I can also confirm there was a lot of interest in WAR, Conan and Aion among people I knew who played World of Warcraft. They subbed for a bit, some stayed but most saw it wasn't the Wow killer it was billed as and gave up pretty fast. Just a shame the site doesn't seem to have subscriber numbers for Aion. Personally I think even trying to compete with it is a mistake, better to find your own niche and a completely different style. Thats probably one of the big reasons Eve has done so well to date, it has almost nothing in common with other MMOs.
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RedLion
Caldari State Constructions
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Posted - 2010.07.04 23:48:00 -
[46]
eve is deaded!
less serious: SecondLife isn't one shard?!
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |

MaxxOmega
Caldari Dissident Aggressors Mordus Angels
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Posted - 2010.07.05 01:39:00 -
[47]
Originally by: JitaBum Most of these companies don't release subscriber numbers
Whoever did this pulled these numbers from their ass
You don't wanna see what I can pull from my ass..
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B1FF
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Posted - 2010.07.05 19:53:00 -
[48]
Originally by: Ran Khanon Impresive to see the AOC and WAR failures so clearly.
Especially nice to see that their HUGE marketing budgets and aggressive secondary and tertiary, etc. advertising campaigns haven't done much for them at all.
'Word of mouth' surely made a comeback since the interwebz.
p.s. I wonder if WOW's first small but obvious decline will be a trend for the coming years.
Nope they'll up tick a ton when the next expansion releases.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.07.05 20:53:00 -
[49]
Edited by: Malcanis on 05/07/2010 20:54:18
Originally by: Sturmwolke
Here's a bit of theorycrafting. When MMO execs see a taper-off, they start panicking. Adopting short term plans and short goals in order to boost subcription level. When execution fails (because it really takes time to do things properly), they'll start panicking even more - paving the way for even more disaster. One cannot think clearly, if one is angry or distraught. Therefore, more and more players leave the game (as they cannot identify with it anymore) because of the failed execution - leading to an exodus.
For Eve, fortunately, after 7 years, we have yet to see any signs of it tapering off. This doesn't mean CCP should be resting on its laurels. I think this year (since I started fom Trinity) is the first year where deep player rumblings in regard to the quality of expansions and general state of the game is being strongly voiced. The period 2011-2012 will be interesting for Eve.
quoted for irony.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Salria Usenheart
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Posted - 2010.07.06 00:39:00 -
[50]
Originally by: Vaal Erit The Warhammer and Age of Conan numbers are interesting. Do they mean that the developers lied about their subscription numbers at launch or is there a very large population of MMORPG gamers just waiting for a decent new MMORPG?
LOTRO and EVE (maybe Aion too) are the only games doing good atm. WoW is decreasing, I wonder if they are preparing WoW2 already. Even just announcing WoW2 would probably own the next few MMORPGs to come out.
AoC lost a lot of subscribers as they banned a great deal of the village crafters early on when entire guilds were giving them money to build the guild village within 2 weeks of release. I got banned for 2 weeks because they couldnt be bothered to check where the gold came from. We were the first guild on server to have lv50s and we all quit within 2 months due to way we were treated with bugs and gms.
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CyberGh0st
Minmatar Ara Veritas
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Posted - 2010.07.15 16:38:00 -
[51]
Edited by: CyberGh0st on 15/07/2010 16:40:25
Originally by: RedLion eve is deaded!
less serious: SecondLife isn't one shard?!
Meh, damn these people who have no clue and say Second Life is not a single shard ...
So to answer your question, Second Life is a single shard !
Oh and I recently received new numbers from CCP, they started with 361,389 active paying subscriptions this months :p This is their biggest jump in subscriptions since release.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE |

Jim McGregor
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Posted - 2010.07.15 16:56:00 -
[52]
Edited by: Jim McGregor on 15/07/2010 16:56:47
Originally by: Rodj Blake Oh my, look at WAR.
I looked and Im laughing. :)
Everybody tried it and almost everybody hated it, thats what that graph says.
--
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Alhambra Trellane
Harbingers of Chaos Inc. Reign of Khaos
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Posted - 2010.07.15 17:34:00 -
[53]
How would you like to be the poor bastard who explains to Age of Conan shareholders why their investment was lost in a flurry of surprise buttsex?
That's gotta burn; even with lube.
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KaarBaak
Minmatar Hell's Librarians Darkmatter Initiative
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Posted - 2010.07.16 02:21:00 -
[54]
Originally by: Dztrgovac Activisions greed will doom WOW. Independent Blizz might have had much slower sub numbers after 7-8 millions but would have likely lived longer than trainwreck in action will. WOW will peak again when Cataclysm goes out, but after that initial increase a decrease faster than current one will start.
They've been saying the same thing about SOEs purchase of Verant...yet things are fine there. It will take a looooong time for a 12M sub game to slowly die out.
KB
=vinur allra manna
MetaGaming |

Wyke Mossari
Gallente Staner Industries
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Posted - 2010.07.16 06:54:00 -
[55]
Originally by: Ran Khanon Impresive to see the AOC and WAR failures so clearly.
Especially nice to see that their HUGE marketing budgets and aggressive secondary and tertiary, etc. advertising campaigns haven't done much for them at all.
'Word of mouth' surely made a comeback since the interwebz.
The same can be said, for LOTR, D&D and ST:O. It seems a strong historical brand is almost a handicap, a spike on day-zero subs, but then an invariable decline, perhaps high expectations leading to disappointment.
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Alain Kinsella
Minmatar
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Posted - 2010.07.16 08:32:00 -
[56]
Nearly fell out of my chair laughing, regarding WAR and AoC (for reasons mentioned already). And yes, word-of-mouth is alive and well - Heard of both, wanted nothing to do with them.
Same goes for Second Life - It's showing a sharp drop that started when Kingdon became CEO. It should hopefully revive now that Philip has taken it back for awhile.
Regarding SL: -> Yes, one 'shard' though its multiple 'land' simulators touching each other (similar to the 'grid' system seen in Eve space, for interactions). If you use a corner (four sims) then you can get a pretty decent local concurrency. -> Yes, there's been some pretty horrid decisions made in the original write up (circa late 2003), which they've spent the next 6-7 years trying to fix. They've made good inroads (particularly with physics) but the handoff between sims is still a major issue. -> Nope, its not a game, not by any stretch. Most of the enthusiasts (I used to be one) call it 'Metaverse.'
Kingdon's reign this past year should be a sharp warning to CCP, actually. Just like the Activision mess discussed last week, he wanted to target SL in order to get more money out of the playerbase. His solution was to market it for Corporate use - at any cost to the playerbase (and you can imagine the reaction to that).
Anyway, the content developers won out eventually, which is why I've not been as freaked out about the CSM5 minutes. I think the CSM, as our voice, should be able to at least nudge things more in favor of the older Eve playerbase.
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CyberGh0st
Minmatar Ara Veritas
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Posted - 2010.07.17 20:53:00 -
[57]
Edited by: CyberGh0st on 17/07/2010 20:54:07
Originally by: Alain Kinsella Edited by: Alain Kinsella on 16/07/2010 08:41:37 Edited by: Alain Kinsella on 16/07/2010 08:40:52 Nearly fell out of my chair laughing, regarding WAR and AoC (for reasons mentioned already). And yes, word-of-mouth is alive and well - Heard of both, wanted nothing to do with them.
Same goes for Second Life (though its a bitter laugh) - It's showing a sharp drop that started when Kingdon became CEO. It should hopefully revive now that Philip has taken it back for awhile.
Regarding SL: -> Yes, one 'shard' though its multiple 'land' simulators touching each other (similar to the 'grid' system seen in Eve space, for interactions). If you use a corner (four sims) then you can get a pretty decent local concurrency.
-> Yes, there's been some pretty horrid decisions made in the original write up (circa late 2003), which they've spent the next 6-7 years trying to fix. They've made good inroads (particularly with physics) but the handoff between sims is still a major issue.
-> Nope, its not a game, not by any stretch. Most of the enthusiasts (I used to be one) call it 'Metaverse.'
-> Note that you cannot 'cancel' an account - the Basic account is effectively a Free-to-play setup, and any objects you make must stay permanently in the DB in case someone else has a copy. So subscription numbers should be considered suspect here. Concurrency is what matters.
-----
Kingdon's reign this past year should be a sharp warning to CCP, actually. Just like the Activision mess discussed last week, he wanted to target SL in order to get more money out of the playerbase. His solution was to market it for Corporate use - at any cost to the playerbase (and you can imagine the reaction to that).
Anyway, the content developers won out eventually, which is why I've not been as freaked out about the CSM5 minutes. I think the CSM, as our voice, should be able to at least nudge things more in favor of the older Eve playerbase.
[Edit to make the points clearer to read]
Pretty much agree with most what you said.
The subscription numbers on my site for Second Life are old tho, they are premium subscribers, so they are perfectly relevant, however I have received or found no updates for them.
They also use other means to show player activity, one of them is of course PCU ( Peak Concurrent Users ) like you said, the other 3 are MUUL ( monthly unique user logins each 30 days ) currently at 1,040,316 , MUURL ( Monthly Unique User Repeat Logins each 30 days ) currently at 826214 and recently I found URSL ( Unique residents spending L$ per month ) currently at 517000.
Now I don't really know where you seen this heavy drop in users. The only significant drop in users I have noticed was when Linden Labs added and enforced the new bot policy, in april 2009, which I thought was a very good thing.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE |
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