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Daivey Crokite
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Posted - 2010.06.03 17:17:00 -
[1]
Edited by: Daivey Crokite on 03/06/2010 17:20:08 I feel that Low security areas are lacking. Players do not have much reason to go there other then faction wars (which is severely lacking in updates), a gateway to 0.0, and for POS's.
Piracy is severely lacking. Anti-piracy is severely lacking. Faction wars is lacking. Low security exploration sucks. The only half decent thingis level 5's, Ill give CCP that. Other then taht it's just one big fail zone.
There are so many things that could be added to low security to bring more players to it. Off the top of my head:
- contraband... this has barely been developed. some more emphasis needs to be added to this part of the game. Illegal drugs from the serpentis corp, get them into high sec and make a killing profit.... Or get blown up by concord because you didn't "fast talk" them.
- Ransoms, bounties, bounty collection. All need an overhaul. Make it fun, and interesting. Make players want to hunt pirates. And make pirates want to hunt players as an element of the game. A bounty should mean something, not just a free isk for the player with the bounty on his head.(incase youre wondering, pop your main with your alt to collect bounty)
- Pirate ships. Illegal pirate ships that can only be flown in 0.0 and low security. Illegal weapons that can only be used in low sec and 0.0. Example "serpentis neutron blaster" similar starts as a regular faction neutron blaster, but deals more damage, or something like that. Maybe even weapons that only certain characters can use based on their security status.
I think there are alot of small tweaks like these that would add so much depth to the game. Improving what already exists to excellence, rather than just add more stuff that doesn;t really do much for the core population. I
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Brolly
Caldari Atkumi Corp
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Posted - 2010.06.03 17:21:00 -
[2]
the easiest option would be to just have high sec and 0.0, low sec will no longer be a problem as it won't exist.
I should have been a game dev 
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Wu Jiaqiu
Minmatar Dreddit Test Alliance Please Ignore
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Posted - 2010.06.03 17:23:00 -
[3]
Interesting idea.
Pirate faction ships can only be used in low sec and null sec.
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LuNaRiAn SeRpEnT
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Posted - 2010.06.03 17:30:00 -
[4]
Quote: I think there are alot of small tweaks like these that would add so much depth to the game. Improving what already exists to excellence, rather than just add more stuff that doesn;t really do much for the core population.
I hightly doubt your solo opinion is strictly that of the core population. This game has a consistently large playerbase that apparently feels that the game is not lacking as much as you do. This is a role playing game and it appears that you are forgetting that your imagination is required to make the most out of an RPG.
Obviously people will always appreciate new additions/improvements/items...etc...but I think that overall CCP is doing a great Job with this game. I have never seen a game where so many people have either played for so long, or continue to come back after taking breaks.
I also think that the planetary interaction recently added is just the beginning of a whole new facet within Eve that will increase/ and capture the playerbase even further.
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Daivey Crokite
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Posted - 2010.06.03 17:37:00 -
[5]
Edited by: Daivey Crokite on 03/06/2010 17:39:27 Youre right. My opinion is not that of every character in New Eden. However, I take my time to write out my feelings on these forums, which not every player in New Eden does because of time constraints, or because of the massive trolling that goes on, on these forums.
Regardless what I am speaking about in this thread is not so outlandish to ruin the game mechanics. What I am asking for and writing in this thread is nothign more then a few minor tweaks to the game mechanics.
Also, just because people do not post about how fail low sec is, does not mean its not true. All you have to do is go to any Caldari high security system and see that many many players just sit around high sec PVEing all day.
On the other side of the spectrum, mayn many players are in 0.0 alliances waging wars with each other. There is no middle ground, at least not a very well implemeneted one. It still needs improvements, I didn't say it was the worst game in history. I didn't say that I am going to quit and you can have my stuff if I dont get it my way.
All I am doing is giving my opinion on what I think low security players want to see. And for the most part, being a low security player my self, and being in an alliance/corp and have been playing in low security for ages, I think that I am more of a professional on the manner then most high sec players, and most null sec players.
Further more I see that CCP developement on low security has stagnated. All they did was add faction wars and those exile boosters and called it quits. I dont really think that is a fair way to deal with the issue or to improve the game at all...
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Conan Piter
Ways and Means
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Posted - 2010.06.03 17:57:00 -
[6]
I agree with you. And I don't post much, so perhaps that proves your point. I'm pretty happy with the state of Eve at the moment but I do agree that there are a lot of missed opportunities in low-sec. I remember when low-sec mining was worth the risk, making for great miner-vs-pirate battles.
Here is the bit that prompted me to post though:
Originally by: Daivey Crokite - contraband... this has barely been developed. some more emphasis needs to be added to this part of the game. Illegal drugs from the serpentis corp, get them into high sec and make a killing profit.... Or get blown up by concord because you didn't "fast talk" them.
The ultimate missed opportunity. I also remember when drug smuggling was a great profession to be in, and I remember when it was suddenly dropped by CCP because they didn't think anybody did it. I'd like to see this come back and it is an element of the Eve world that has always had a great deal of interest, and disappointment. Smuggling is also a good opportunity for solo and small-groups, which I think would be welcomed.
Go on, put some life back into low-sec.
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Darthion Illys
Amarr Tyrans d'Or Umbrella Chemical Inc
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Posted - 2010.06.03 18:06:00 -
[7]
EVE really does lack the smuggling aspect. Which is a shame.
I would also like to see low sec more frequented by people who are looking for a big profit with a lot of risk.
I'd support pretty much anything that will make low sec more populated.
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Daivey Crokite
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Posted - 2010.06.03 18:06:00 -
[8]
Edited by: Daivey Crokite on 03/06/2010 18:07:43 And the thing is, from my point of view anyway, that is such a small game tweak but it would add so much playability and enjoyment... Just imagine you came out of syndicate after making a batch of drugs, and you gotta get them to Jita. You trained up fast talk, you got snake implants (or whichever ones to help you evade concord), youre in a ship rigged up and fit to "evade" concord scanning....
Now get to Jita! Lol. Cannon ball run so to speak, be awesome.
THis would be further made awesome with the implementation of DUST.... For example say the FPS players need "stimpacks" or "special drugs" to improve their combat... So they can pick it up on the black market, made by EVE players around the galaxy that had to smuggle the drugs around.
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Erin Xaelan
Caldari Nova Productions War and Pestilence
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Posted - 2010.06.03 18:16:00 -
[9]
I hate that you used the word "fail." It's getting very old, find something a bit more creative.
That said, I'm very intrigued by your idea of illegal ships & modules. Reminds me of my good ol' Escape Velocity days. Pirate factions took regular ship hulls, modified them, painted them to look "piratey, and threw a bunch of weapons (modified in the same way) on them.
Many of these modifications, of course, would exceed license regulations and many were acquired without proper licenses at all. The ships had a chance of being scanned in certain "government-controlled" areas and were confronted accordingly.
This is actually a pretty good suggestion, as it would add yet another level of immersion to the game, giving pirates and the like more of a reason to pay attention to their world.
This could also provide the workings for a new "contraband" category for manufacturers/researchers, as well as the "smuggling into high-sec" aspect.
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Akov Stohs
Windowlickers Inc
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Posted - 2010.06.03 18:28:00 -
[10]
Maybe PI will drive people to low sec!
yea....right.....dreams
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Bumblefck
Kerensky Initiatives
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Posted - 2010.06.03 18:30:00 -
[11]
Originally by: Wu Jiaqiu Interesting idea.
Pirate faction ships can only be used in low sec and null sec.
What a ridiculous idea
~Pomp
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David Grogan
Gallente
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Posted - 2010.06.03 18:31:00 -
[12]
allow industrials fit 2x medium sized guns and increase their base hp and give em a 25m3 drone bay... then people crossing thru low sec in industrials would have a better chance of fighting of a single pirate.
also we could have lol fleets of better battle badgers SIG: if my message has spelling errors its cos i fail at typing properly :P |

Conan Piter
Ways and Means
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Posted - 2010.06.03 18:39:00 -
[13]
Originally by: Erin Xaelan I hate that you used the word "fail." It's getting very old, find something a bit more creative.
I'm sort of with you on that. On the other hand, if you don't like it you must find "General Discussion" a pretty hard forum to read. Got to give the OP a break though, these are good ideas.
Originally by: Erin Xaelan That said, I'm very intrigued by your idea of illegal ships & modules. Reminds me of my good ol' Escape Velocity days. Pirate factions took regular ship hulls, modified them, painted them to look "piratey, and threw a bunch of weapons (modified in the same way) on them.
I really like this plan*. Cruisers that aren't too expensive (so people will risk them) with "piratey" features like fast lock times or long range warp disruptors.
And if you take them to high-sec, Concord steals them.
(*) Shouldn't really call it an "idea", or get too constructive, or we'll get moved to the great thread-cemetery called "Features and Ideas Discussion". In fact: this is a terrible idea! CCP is full of Fail! OP should go back to Wow. Etc.
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Aurum Bellator
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Posted - 2010.06.03 18:39:00 -
[14]
Edited by: Aurum Bellator on 03/06/2010 18:41:16 Question for you:
Is your main purpose to bring life back to lowsec as we know it? I.e., more people want to go there and live there; or is your main purpose to add new features to the game, focusing on lowsec? There is a difference.
If you want to drive players to lowsec, the solution is actually pretty simple. You just have to remember what the most basic, driving force is for the majority of the playerbase.
That is, of course, the market. Whether it is mining, manufacturing, missioning, or trading, the vast majority of players are primarily involved in economic activity. Yes, in 0.0 as well -- the primary purpose of holding 0.0 space is to reap the rewards out there.
Players "live" or "inhabit" the areas where their economic activity takes place. Mission runners live at their agent's station. Industrialists live where they manufacture their goods. Even pirates have a place to live and it is usually very close to where their hunting grounds are.
So if you want to encourage people to 'live' in lowsec . . . it needs to have a distinct ECONOMIC advantage over highsec. Manufacturing, mining, mission running, all need to be significantly more profitable. The best way to do this is as follows:
1. Better Ore. Introduce higher quantities of better ore to lowsec. I'm specifically thinking that you make lowsec the primary source of nocxium in the universe and it will be worth going out there to retrieve it.
2. Taxation. Here's the big one. Manipulate the sales tax and broker fees to give manufacturing a significant advantage in lowsec over highsec. People pay for their services (police and military especially) --- there are hardly any in lowsec. So they should pay lower taxes. If there was a 5% sales tax in lowsec versus a 25% sales tax in highsec, you would find that people would move to lowsec to do business.
3. Mission Rewards. Boost all mission rewards for lowsec missions. This is a no-brainer. I've personally been running missions in lowsec and have been losing money at it because I keep getting ganked . . . but I feel I'm at least learning survival skills and having fun at the same time. But yeah, it would be nice if it were slightly more profitable since I haven't been able to make much money yet . . .
4. The result? Better PVP. All of the above would cause non-pirate corps to engage pirates in lowsec, improving the pvp there. You would have less hostile gate camps as the 'good guys' would strive to keep the systems safe . . . would make life more fun/interesting for pirates as well.
So it's pretty easy. You don't have to have fancy bells and whistles to boost lowsec. A few simple
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Conan Piter
Ways and Means
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Posted - 2010.06.03 18:44:00 -
[15]
Originally by: Aurum Bellator Very good ideas
Listen to this guy! Don't force people to move to low-sec, just make it worth it.
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Erin Xaelan
Caldari Nova Productions War and Pestilence
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Posted - 2010.06.03 19:24:00 -
[16]
Originally by: David Grogan ...industrials would have a better chance of fighting of a single pirate.
I'm not sure I've ever seen a SINGLE pirate. Most don't like that much of a challenge. 
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Owen Drakkar
Terra Nostra
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Posted - 2010.06.03 19:30:00 -
[17]
Originally by: Erin Xaelan
Originally by: David Grogan ...industrials would have a better chance of fighting of a single pirate.
I'm not sure I've ever seen a SINGLE pirate. Most don't like that much of a challenge. 
Hi.
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Daivey Crokite
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Posted - 2010.06.03 20:08:00 -
[18]
Edited by: Daivey Crokite on 03/06/2010 20:12:46 This is really well said, I didn't mention every aspect that could be improved, but you definately touched on the core ideas that are needed to help low sec systems.
Have a nice low sec Jita would be interesting. And definately, no one should be forced to move to Low sec. I dont want people to "move there or else." I want people to move there on their own accord. to have fun and be able to immerse themselves in a different world.
Unlike 0.0 or highsec, low security has an interesting dynamic. People pick their targets carefully in fear of losing sec (some obviously dont care), and sometimes they might be in the wrong ship type to engage (specially at gates). So it really is quite an interesting experience.
Originally by: Aurum Bellator Edited by: Aurum Bellator on 03/06/2010 19:12:54 Edited by: Aurum Bellator on 03/06/2010 18:48:53 Question for you:
Is your main purpose to bring life back to lowsec as we know it? I.e., more people want to go there and live there; or is your main purpose to add new features to the game, focusing on lowsec? There is a difference.
If you want to drive players to lowsec, the solution is actually pretty simple. You just have to remember what the most basic, driving force is for the majority of the playerbase.
That is, of course, the market. Whether it is mining, manufacturing, missioning, or trading, the vast majority of players are primarily involved in economic activity. Yes, in 0.0 as well -- the primary purpose of holding 0.0 space is to reap the rewards out there.
Players "live" or "inhabit" the areas where their economic activity takes place. Mission runners live at their agent's station. Industrialists live where they manufacture their goods. Even pirates have a place to live and it is usually very close to where their hunting grounds are.
So if you want to encourage people to 'live' in lowsec . . . it needs to have a distinct ECONOMIC advantage over highsec. Manufacturing, mining, mission running, all need to be significantly more profitable. The best way to do this is as follows:
1. Better Ore. Introduce higher quantities of better ore to lowsec. I'm specifically thinking that you make lowsec the primary source of nocxium in the universe and it will be worth going out there to retrieve it.
2. Taxation. Here's the big one. Manipulate the sales tax and broker fees to give manufacturing and trading a significant advantage in lowsec over highsec. People pay for their services (police and military especially) --- there are hardly any in lowsec. So they should pay lower taxes. If there was a 5% sales tax in lowsec versus a 25% sales tax in highsec, you would find that people would move to lowsec to do business.
3. Mission Rewards. Boost all mission rewards for lowsec missions. This is a no-brainer. I've personally been running missions in lowsec and have been losing money at it because I keep getting ganked . . . but I feel I'm at least learning survival skills and having fun at the same time. But yeah, it would be nice if it were slightly more profitable since I haven't been able to make much money yet . . .
4. The result? Better PVP. All of the above would cause non-pirate corps to engage pirates in lowsec, improving the pvp there. You would have less hostile gate camps as the 'good guys' would strive to keep the systems safe . . . would make life more fun/interesting for pirates as well.
So it's pretty easy. You don't have to have fancy bells and whistles to boost lowsec. A few simple changes will make people CHOOSE to go to lowsec.
AUB
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Donny Maurasi
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Posted - 2010.06.03 21:25:00 -
[19]
There are many, many fix low sec topics but is CCP listening?
Maybe they are maybe they aren't as there have been a few things done in low sec that seem to go un-noticed in these types of topics. Maybe it's just not the type of stuff players are looking for.
I'll give a few things that have been added to low sec..
1) FW Mission buff. This was a much needed source of income for FW, however sometimes it seems like there is just too much farming going on.
2) PI. I'm not a expert on the new PI stuff but I keep hearing low sec has the best planets.
3) High sec mission nerf as many call it. High sec agents are now sending mission runners into low sec, much more often. We have all seen the whines on the forums so we all know it's true. Only question is, will carebears eventually adapt and learn how to accept the risk or will they go cower and hide in mission hubs far away from low sec.
Personally my associate whom deals in unlawful ship ransoms has reportedly come across more of these low sec mission runners.
This shows that yes CCP has done some work to low sec, but there is still much to be desired. Low sec really does deserve a "expansion" of it's own.
I'd suggest..
1) Faster methods of travel allowing small gangs to avoid the blobs by using hidden gates that have limited mass limits.
2) Maybe a buff to low sec exploration to get more people interested in coming in.
3) A real working bounty system as the OP suggested.
4) I want to say add Pirate factions to FW, but I think FW is already far too bloby. Typically the average FW players never leave the same 5 to 8 systems in their little chains from OMS to Tama or Kamela to Amamake.
There needs to be some sort of change to FW, to reduce the crappy blobs and give them reasons to spread out to various systems rather than bunch up in a few main places. there also needs to be a real reason to fight over systems, rather than the change of a little ticker in the upper left hand side of the screen.
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Daivey Crokite
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Posted - 2010.06.03 22:04:00 -
[20]
See, sending mission runners to low security to do the same run of the mil mission type is silly, and if anything makes low sec lose appeal.
Send the same mission runner to low sec, but have that same mission give 10x the reward, so that he goes to low sec by choice. Not because hes forced too.Now that would be interesting.
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Goose99
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Posted - 2010.06.03 22:28:00 -
[21]
Edited by: Goose99 on 03/06/2010 22:28:31
Originally by: Daivey Crokite See, sending mission runners to low security to do the same run of the mil mission type is silly, and if anything makes low sec lose appeal.
Send the same mission runner to low sec, but have that same mission give 10x the reward, so that he goes to low sec by choice. Not because hes forced too.Now that would be interesting.
10x the rewards... Null alliances are gonna come kick out the pirates and take over, lol.
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Ottersmacker
Dust 515
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Posted - 2010.06.03 22:51:00 -
[22]
An expansion and a relevant set of mechanics exclusive to low-sec was once discussed (fanfest?), it would be a great starting point. The central idea was that the NPC empires have (some but still) insufficient influence in lowsec and players could act as their viceroy.
The keyword "corruption" may somehow be relevant to this.
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Hainnz
Imperial Academy
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Posted - 2010.06.03 23:28:00 -
[23]
Low-Sec space is too crowded as it is. It only takes one neutral/unknown person sticking their head into the system to shut down most isk-generating activities. Low-Sec is much more rewarding than High-Sec, it is just difficult to take those rewards with all of the people already there.
However if you are truly interested in seeing Low-Sec thrive, then you need to attack the risk side of the equation. Lower the risks significantly and you will see people swarming in.
Or just boost the rewards so that Low-Sec is significantly more profitable than 0.0, and you'll see quite a few people (of another sort) move in and set up shop as well...
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Milo Caman
Gallente Anshar Incorporated
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Posted - 2010.06.03 23:54:00 -
[24]
Originally by: Hainnz Low-Sec space is too crowded as it is.
You on drop or something?
Vast areas of lowsec are pretty much completely empty. Granted, edges are usually busy, but in the deeper areas, I've gone a day or so before actually seeing another local. ---
Originally by: Sarina Berghil I think the reason your guns didn't work is because you're trying to hunt squirrels with Howitzers.
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Capt Fossil
Gallente
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Posted - 2010.06.04 00:16:00 -
[25]
People who dwell in, and/or dwell on LOLsec get what they deserve.
Pretty simple actually.
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Aurum Bellator
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Posted - 2010.06.04 12:35:00 -
[26]
Edited by: Aurum Bellator on 04/06/2010 12:35:59
Originally by: Ottersmacker An expansion and a relevant set of mechanics exclusive to low-sec was once discussed (fanfest?), it would be a great starting point. The central idea was that the NPC empires have (some but still) insufficient influence in lowsec and players could act as their viceroy.
The keyword "corruption" may somehow be relevant to this.
That wouldn't be cool. The whole point of lowsec is that it is still NPC-controlled territory without the pvp restrictions. If you have players controlling lowsec, then it becomes the same as nulsec, just with sentry guns. In the same way that if you add CONCORD to lowsec, you are basically left with highsec, with slightly better ores and mission rewards.
Lame.
AUB
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Mellie Pulchra
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Posted - 2010.06.04 14:04:00 -
[27]
Originally by: Aurum Bellator Edited by: Aurum Bellator on 03/06/2010 19:12:54 Edited by: Aurum Bellator on 03/06/2010 18:48:53 Question for you:
Is your main purpose to bring life back to lowsec as we know it? I.e., more people want to go there and live there; or is your main purpose to add new features to the game, focusing on lowsec? There is a difference.
If you want to drive players to lowsec, the solution is actually pretty simple. You just have to remember what the most basic, driving force is for the majority of the playerbase.
That is, of course, the market. Whether it is mining, manufacturing, missioning, or trading, the vast majority of players are primarily involved in economic activity. Yes, in 0.0 as well -- the primary purpose of holding 0.0 space is to reap the rewards out there.
Players "live" or "inhabit" the areas where their economic activity takes place. Mission runners live at their agent's station. Industrialists live where they manufacture their goods. Even pirates have a place to live and it is usually very close to where their hunting grounds are.
So if you want to encourage people to 'live' in lowsec . . . it needs to have a distinct ECONOMIC advantage over highsec. Manufacturing, mining, mission running, all need to be significantly more profitable. The best way to do this is as follows:
1. Better Ore. Introduce higher quantities of better ore to lowsec. I'm specifically thinking that you make lowsec the primary source of nocxium in the universe and it will be worth going out there to retrieve it.
2. Taxation. Here's the big one. Manipulate the sales tax and broker fees to give manufacturing and trading a significant advantage in lowsec over highsec. People pay for their services (police and military especially) --- there are hardly any in lowsec. So they should pay lower taxes. If there was a 5% sales tax in lowsec versus a 25% sales tax in highsec, you would find that people would move to lowsec to do business.
3. Mission Rewards. Boost all mission rewards for lowsec missions. This is a no-brainer. I've personally been running missions in lowsec and have been losing money at it because I keep getting ganked . . . but I feel I'm at least learning survival skills and having fun at the same time. But yeah, it would be nice if it were slightly more profitable since I haven't been able to make much money yet . . .
4. The result? Better PVP. All of the above would cause non-pirate corps to engage pirates in lowsec, improving the pvp there. You would have less hostile gate camps as the 'good guys' would strive to keep the systems safe . . . would make life more fun/interesting for pirates as well.
So it's pretty easy. You don't have to have fancy bells and whistles to boost lowsec. A few simple changes will make people CHOOSE to go to lowsec.
AUB
Wow . . . something that actually makes sense about improving low security systems. I for one would love any excuse to spread the Jita (trading) blob around a little bit.
Mellie
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The Djego
Minmatar Hellequin Inc. Mean Coalition
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Posted - 2010.06.04 14:09:00 -
[28]
Originally by: Owen Drakkar
Originally by: Erin Xaelan
Originally by: David Grogan ...industrials would have a better chance of fighting of a single pirate.
I'm not sure I've ever seen a SINGLE pirate. Most don't like that much of a challenge. 
Hi.
Watch out for this evil guy, he tried to gank me while I was peacefully ratting in my Tempest.  ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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MatrixSkye Mk2
Minmatar
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Posted - 2010.06.04 14:16:00 -
[29]
Originally by: Daivey Crokite Piracy is severely lacking.
In lo sec? No. Not really. In fact, I'd dare say piracy is so successful in lo sec that it has become a victim of its own succes, unchecked. Piracy has flourished so well in lo sec that it has nearly driven out all other professions.
What lo sec really needs is to give a better opportunity for other professions to flourish in lo sec as well. But doing so requires that piracy be checked and that won't sit well with the pirates.
So, it's best lo sec stays as is.
Grief a PVP'er. Run a mission today! |

Daenosa
RedDiesel
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Posted - 2010.06.04 16:03:00 -
[30]
Originally by: MatrixSkye Mk2 In lo sec? No. Not really. In fact, I'd dare say piracy is so successful in lo sec that unchecked, it has become a victim of its own succes. Piracy has flourished so well in lo sec that it has nearly driven out all other professions.
Pretty much what he said. Pirates want low sec to become even unsafer and they don't seem to realise how backward that thinking is. Make it slightly safer so you can actually get into low sec alive so pirates can hunt you, rather then jump into low sec and die to a gate camp.
Pirates need to work for their kills, not the kills come to them on a silver platter.
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