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ghosttr
Amarr Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2010.06.07 03:51:00 -
[1]
I think it would be coon if we gave gravimetric sites some flair. And gave some true bonuses to mining.
While I think that gravimetric sites now are working, and allowing players to access more exotic ores. Mining doesn't have the same occurrences like with ratting. And thet by adding some extra bits miners can get the equivalent of a ratter faction or commander spawn, and maybe some escalation type scenarios aswell
Enter Super Veldspar! In my mind the mining equivalent of a faction spawn would be to have some asteroids spawn with special ores inside. Lets say for example you go to mine a simple veldspar roid in a gravimetric prospecting site. When you look to check your cargo you see that instead of have mined super-veldspar, super-veldspar has 10x the mineral density as regular veldspar. So you end up getting a quick boost in yield, without having to boost the logistics behind your mining operation.
How would this work? I have no idea how CCP handles mining asteroids. But I see mining like taking stuff from a can, except you cant open the can. And the mining beam tractors the contents into your hold. The attributes which tell you what is in the roid, are actually telling you whats in the can. So why cant we add other things into that can to be sucked out by our mining beam?
So roid scanners would still list the same info, they would only tell you the equivalent amount of stuff you should get from the roid. The only way to know if there are special goodies inside is if you start mining it.
Enter Ore Veins Ore veins are the equivalent of an escalation, and have a chance of happening when you mine an exploration belt, with a much greater chance if you are mining some of that super-veldspar. Ore veins would remain in the same system. There would be 3 types of escalation you can recieve. One where you just find a new belt, another where you find a new belt, and find pirates already mining it (think hauler spawns), and a third type where your run into a full-fledged pirate mining operation, in which you get some ore, but will probably need combat ships to take care of the rats first, with the rats having a chance to drop some special mining gear.
Whats wrong with frigates? |
Keilas
Raata Invicti Reckoning.
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Posted - 2010.06.10 05:30:00 -
[2]
I support this notion. Anything that improves the randomness and/or interactivity of mining is a super-plus.
A combination of the Salvager's random success function and the mining laser - occasional chance for BONUS stuff to get to you. Or, to mix it up, make asteroids a little bit volatile - they don't go all Mercoxit on us, but there's a chance (similar to gas cloud) to deplete asteroids or generate "rubble" that can be salvaged / analyzed for mineral fragments.
Huh. Went a bit far with that. I likey!
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ceyriot
Minmatar
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Posted - 2010.08.26 02:58:00 -
[3]
not a bad idea, ill go with it.
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Malcolm Roberts
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Posted - 2010.08.27 16:46:00 -
[4]
/signed
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SeriousBusinessman
Caldari
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Posted - 2010.08.27 20:53:00 -
[5]
/signed. sounds cool to me
Please show support for my 'UI PRESETS' idea: THE UI PRESETS THREAD
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Bel Rigean
Gallente GoldLeaf Industries
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Posted - 2010.08.28 00:57:00 -
[6]
I LIKE IT!
It would also be nice if the deadspace areas didn't disappear if you jump out of system to change ships.
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cyndrogen
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Posted - 2010.08.28 01:16:00 -
[7]
the whole issue with mining, in my opinion, is how easy it is for macro bots to ruin the market. Those who prefer to macro should get the most minimum gains.
I would really like to see empty roids, imagine having veldspar with 0 value, a macro bot would not know the difference and would continue mining thinking it was valuable.
Another mechanic for mining would be calibrating crystals for maximum yield. Imagine having to actually intearct through a mini game as you mine, if the crystals get too hot they take more damage, if they get too cool your yield decreases exponentially, these fluctuations in mining crystals can only be corrected by a human who is paying attention and retain maximum yield.
You can still afk mine and be passive but your overall yield would decrease.
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Bhattran
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Posted - 2010.08.28 01:34:00 -
[8]
Originally by: cyndrogen the whole issue with mining, in my opinion, is how easy it is for macro bots to ruin the market. Those who prefer to macro should get the most minimum gains.
I would really like to see empty roids, imagine having veldspar with 0 value, a macro bot would not know the difference and would continue mining thinking it was valuable.
Another mechanic for mining would be calibrating crystals for maximum yield. Imagine having to actually intearct through a mini game as you mine, if the crystals get too hot they take more damage, if they get too cool your yield decreases exponentially, these fluctuations in mining crystals can only be corrected by a human who is paying attention and retain maximum yield.
You can still afk mine and be passive but your overall yield would decrease.
Only if the same mini games and bonues/penalties are applied to all weapons, drones etc.
-------------------------------------------------------------- Fanboys would make great cult members. |
Rhadia
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Posted - 2010.08.28 02:22:00 -
[9]
Edited by: Rhadia on 28/08/2010 02:22:21 For one... Stop making it so that all asteroids contain only a single type of ore. Realistically there wouldn't commonly be a simple Crokite asteroid, but perhaps a large primarily veldspar asteroid with some Crokite in it.
While mining, there should be a risk that an asteroid will become unstable and fracture into smaller pieces- essentially making it easier to get to the different ores, but harder to harvest quickly (Example: Picking up a bag of assorted marbles, or dumping the bag out and trying to find specific marbles).
When you find the "perfect spot" in a roid, it could be easy to accidentally plow through it, and destroy it. These will be the "higher yield" ores we're used to. So you get a pop up saying "your ship sensors have detected a rare vein of Ore in this asteroid"- Possibly only obtainable if you currently have a survey scanner, or harder to detect.
You could take a moment to try to mine the vein, or simply continue as usual. Mining the vein would require some skill, but give far greater yield than normal mining speeding up the process.
Higher Skills = More efficient mining. Not necessarily more yield from the asteroids, but a more efficient, speedy recover of all usable ores. With using this skill there would be risk, of course, that you might fail to harvest a vein (thus slowing down the extraction process).
So to summarize:
- Asteroids are no longer labeled by a single ore, but are large masses of mixed minerals that you can either consume indiscriminately, or tediously pick through for only the best yields.
- Higher Skills make "cherry picking" these asteroids more easily accomplished, and less risky meaning mining is more fluid and profitable.
- By making mining more logical and realistic, as well as introducing natural random factors into the method of harvesting minerals, botting will become more difficult and the previously arduous and uneventful process of mining ores will become an active profession involving more thought and planning.
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Cygwin Gaad
Caldari The Element Syndicate
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Posted - 2010.08.28 03:18:00 -
[10]
I like this idea of mining veins. gravimetric site escalation. like you are mining the tail of a comet and on the third escalation you catch up with it. its moving through space and you need to chase it while mining this huge roid that contains all sorts of ores and ice. -
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DetCord Saisio
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Posted - 2010.11.15 11:15:00 -
[11]
/signed
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Zero Positivo
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Posted - 2010.11.15 13:59:00 -
[12]
Agreed. Mining is as old as the game itself. Why can scanning get a mini-game of its own (which makes really sense, and it's actually good) and mining don't?
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