
Ryhss
Caldari Victory Fleet Systems C.H.A.L.I.C.E.
|
Posted - 2010.06.08 21:20:00 -
[1]
Originally by: Fikreta Edited by: Fikreta on 08/06/2010 12:15:40 So I've heard countless times how EVE is cruel cold hardcore unforgiving blah blah world. But it's all just cheap propaganda. Empty words. Why? Because CCP is not only tolerating THE MOST CAREBEARISH FEATURE of all - multiaccounting, they are actually encouraging it by designing their whole game in a way that everyone not having at least one additional account is automatically less competitive and efficient no matter what he does and how much time he invests in the game.
It doesn't really matter if you were missioner, miner, lowsec ganker, trader, industrialist, 0.0 drone... you WILL enter easy game mode the very minute you start your second account and it WILL become only more and more easier further along the line with every next account you might decide to opet later.
But even that is not the main problem here. It's the very basic concept of multi-character server (MCS) CCP is using, slowly but maliciously enticing their playerbase to sink into the hell hole of multiboxing. Unfortunately, what they apparently don't realize is that alt zergs are damaging every single aspect of this game, turning it into one ridiculously shallow carebear fluffy happy land where everyone is free to do whatever he wants easily evading REAL and long term consequences for their actions.
I think CCP should ban multiaccounting asap. Let me to quickly sum up why, without going into details which would take too much space.
1) EVE is MMO game, right? As such, it should promote interaction and cooperation between players instead of giving them opportunity to become more or less self-sufficient; MCS is not helping this, quite opposite.
2) Having multiple characters only translates to abuse, self reliance, and a innate sense of personal security as you can always be someone else at any given moment if things get rough. Carebearish enough? Sure but hold on, there's more.
3) Using multiple characters which can solve numerous market/trade tasks without having to resort to other people is effectively diminishing the economy.
4) Accountability which basically circles around the need for an personal identity for any character and accountability for their actions; this is almost non-existant in EVE because we can always create, or better: buy yet another fresh character and all our previos nefarious deeds are instantly erased.
5) Sec status, standings, flagging and such are on the brink of irrelevant: whatever you do with one character, you still have another one to jump into and do everything you otherwise could not. In other words, with multiple characters that have no immediate affiliation with one another you can easily roam the space doing whatever you want without suffering any consequences for your previus actions.
6) With multiple characters, or personalities, you can easily act as you wish with one person and drastically change this dependent on who you speak to. Now, while the argument that you can do this regardless is sound, without multiple characters certain traits have to be universally accepted. This transformation does not solely apply to market. By adding MCS to game no player can truly be trusted, and many players become *******s without accountability. Normal activities in the game become a chore, because while in a sandbox environment you shouldnÆt trust others without foundation, in a sandbox game with MCS youÆre unable to trust others, regardless of past interaction with them.
I concur with the above statement.
Originally by: Abrazzar I don't know what's going on but I am terribly upset about it. 
|