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Chronos VIII
Amarr Invicta. Cry Havoc.
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Posted - 2010.06.11 08:52:00 -
[1]
Good morning ladies and gents, I hereby wish to start a constructive thread on a topic everyone is talking about lately. Do you think it's time for ccp to boost small gang warfare, maybe even bring nano's back?
I have to admit I wasn't a friend of nano's the way they used to be like a year or two ago. I still believe that cruisers and bc's going over 8km/s is ridiculous, but to some extend I really think we need nano's back. The current state of eve literally disgusts me. I don't wanna start an argument whether blobs are good or why they ruin the game and stuff; they exist, so we gotta deal with it and no matter what ccp does blobs will always exist as they are very effective.
Considering the fact that ccp didn't do anything to promote small gang warfare in the last couple of years, I do believe this is the only way to spice things up in 0.0 again. I would like to copy-paste something we were discussing on our alliance boards and see what people have to say:
"1. They tried with destructable station services. Ha-ha. Small gang? Have you looked at the HP on those? 2. They changed the way sov works. Yeah right, yet another grind. 3. Warp to zero and jump bridges. How the hell are you supposed to catch anyone now? I know the expression "nync'ed" and I've ganked stuff on JBs myself but seriously is that what you want to do? 4. Nano-nerf. You can say whatever you want but before that it was not certain death to solo roam in a vaga in 0.0. (I know it is still possible but how many do you find solo roaming in a vaga nowdays?) 5. Lag. This is a show stopper for me. People will always blob. Heck, I'll do it myself if I get the chance. But a few skilled pilots can take on a much larger gang if they know what they are doing and the can controll their ships (http://killboard.cryhavoc-eve.net/?a=kill_related&kll_id=88942). Jumping in and getting a black screen and then finding yourself in a new clone when a 40 vs 5 fight was about to start is just fail on CCPs part. Lag and blob makes the game not worth playing anymore and I am very disappointed on how CCP treat these issues."
Introducing something like a delayed local in 0.0 might be worth discussing as well.
Looking forward to hear your opinion on that matter. Oh - and please dont just post "no"
Regards, Chronx
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Furb Killer
Gallente
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Posted - 2010.06.11 09:00:00 -
[2]
With UK now having provi it is less, but the only reason you dont see that many solo vagas roaming in 0.0 is because everyone is fotm racing with cynabals and his little and big brother.
Nanos killed solo pvp (for everyone who wasnt in a nano ship himself), and didnt help in any way against blobbing. If it is about surviving gate camps, why should you be risk free in your nano ship, and right now you got a good chance to survive most gatecamps in a t2 cruiser.
So why isnt 3/4.5 km/s for a vaga enough?
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.06.11 09:14:00 -
[3]
Mork&Mindy!
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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RentableMuffin
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Posted - 2010.06.11 10:05:00 -
[4]
all I know is ccp needs to add something that can be accomplished by a 10-20 man light gang in 20 mins or less.
take your 1000 man gang and spread out to 100 systems and really screw with the enemy. or take your small gang and keep attacking their systems till they come shoot back.
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Illwill Bill
House of Tempers
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Posted - 2010.06.11 10:31:00 -
[5]
Out of curiosity, OP, what is your definition of a small gang?
I have been involved in several 10v10 skirmishes the last few weeks, and that is spot on my definition of small gangs.
What we need is a something that provides a tactical advantage over blobs, while still having a tactical disadvantage against small gangs. My first thought is to allow bombs in low-sec, but that might be a little too much, with all those FW blobs warping on 0 in one big cluster. Additionally, it really infuriates me, when people use some pointless rant about signatures as a sig. |
Chronos VIII
Amarr Invicta. Cry Havoc.
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Posted - 2010.06.11 10:33:00 -
[6]
Originally by: Illwill Bill Out of curiosity, OP, what is your definition of a small gang?
I have been involved in several 10v10 skirmishes the last few weeks, and that is spot on my definition of small gangs.
Everything from 2-25 man gangs imo. |
devilsspawn
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Posted - 2010.06.11 10:58:00 -
[7]
Originally by: Illwill Bill My first thought is to allow bombs in low-sec
While I like that idea, it wouldn't reduce the amount of blobs. It would just make the blobs cloaky.. People would bridge in a fleet of bombers, drop bombs, and GTFO and **** fleets. Imagine sitting at a gate, and seeing 20 or 30 bombers decloak, and launch a bomb. That thought makes me quiver a little
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Cpt Branko
Retired Pirate Club
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Posted - 2010.06.11 11:09:00 -
[8]
Edited by: Cpt Branko on 11/06/2010 11:11:27 It's more or less fine (and while I liked it better in the nano days despite never actually flying nanoships, well, it's alright now as well, and seriously speedy ships are more or less fine as it is) from a game mechanics standpoint.
Blob mentality has little to do with nanoships or no nanoships, it's not like blobbing didn't exist back then, you know.
Moar financial incentives (scale loot with number of participants on KM) would be nice.
Originally by: Illwill Bill My first thought is to allow bombs in low-sec
Because bombs eradicated blobbing in 0.0 and everyone flies solo there unlike lowsec which is horribly blobby, c/d?
Anyway, no.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
RuleoftheBone
Minmatar The Littlest Hobos Ushra'Khan
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Posted - 2010.06.11 11:26:00 -
[9]
The best solution is no/delayed local. At least for losec/nullsec.
End of...seriously.
After living in a WH on my other dude I find that CCP has done virtually everything right and not much wrong with the Wspace and no-local concept.
And before the "wahwah scanner wahwah" crowd of lazy headrollers comes in...I have yet to hear any complaints from pilots of various ages regarding the need to check dscan and maintain situational awareness on a regular basis.
Frankly the same lazy whiners get ganked just as easily out of nullsec anoms/belts as they are too inattentive to even look at that stupid piece of **** intel tool that is local chat channel .
tl;dr
Support no local dammit
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Cpt Branko
Retired Pirate Club
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Posted - 2010.06.11 11:40:00 -
[10]
Edited by: Cpt Branko on 11/06/2010 11:41:03
Originally by: RuleoftheBone The best solution is no/delayed local. At least for losec/nullsec.
End of...seriously.
After living in a WH on my other dude I find that CCP has done virtually everything right and not much wrong with the Wspace and no-local concept.
You are aware there are some differences between WH space and low-sec/0.0, right?
Or not.
Here's a tip: no-local WHs are x 1000 times safer then no-local lowsec would be, while being a few orders of magnitude more profitable. Reason for anyone to bother with low-sec? Zero, zilch, nada.
WHs have a number of things which make no-local work. If you like that environment so much, then fly in it. Why aren't you there?
Still, I pirate in WHs now and then; and truth of the matter is that they're for the most part empty, you need to trawl through ~10 to find a target. Still, it's special/unique/rewarding so you do find some targets.
Delayed local in lowsec would only really benefit a few blobbers, and even they would be sad when they realized there's just less targets to go around, despite it being horrendously easy to blob one if you have the patience to wait for it half a day.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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CCP Navigator
C C P C C P Alliance
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Posted - 2010.06.11 11:48:00 -
[11]
Moved from General Discussion to Features & Ideas.
Navigator Senior Community Representative CCP Hf, EVE Online
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Cailais
Amarr British Armoured Division
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Posted - 2010.06.11 13:47:00 -
[12]
I covered in a recent blog a few thoughts of my own on small gang / skirmish pvp.
The short answer is "nanos" aren't the answer, they would only encourage nano blobs - what is are limited small scale objectives which are best completed by small gangs (i.e reward such gangs the most), are transient in their nature and non static. Provided the objective is a fleeting one they would be poor choices for defence as you couldn't establish a permanent, or semi permanent defensive force around them (or a blob magnet).
C.
the hydrostatic capsule blog
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Gypsio III
Dirty Filthy Perverts
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Posted - 2010.06.11 14:35:00 -
[13]
Bring nano back? It never went away. Mobility and range control are as important today as they've ever been. Unless, of course, by "bring back nano" you mean "make the ships that I fly faster and more agile then everyone else's".
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Spugg Galdon
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Posted - 2010.06.11 14:43:00 -
[14]
small gang warfare can be achieved in large fleet fights. Simply nerf "Ze Blob".
See this discussion here
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1Skywar
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Posted - 2010.06.11 14:44:00 -
[15]
we just need reason to divide the fleet
for example:
-domination style 'mini game' for sov. 5 different spots in different systems that must be manned and you'd get score/minute from every spot
-smaller invulnerability cooldowns
-weaker structures and more of them
-some of the structures could have cruiser sig radius
-2 structures requiring to be shot down simultanously in different systems
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Vrabac
Zawa's Fan Club
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Posted - 2010.06.11 18:29:00 -
[16]
So what exactly is op doing in invicta, being so disgusted by blobbing and all? Funny.
Also, no delayed local please. Bad idea, won't work. Wormholes are too different from the rest of the universe and what works there doesn't have to (and in case of local won't) work elsewhere.
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Duchess Starbuckington
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Posted - 2010.06.11 18:33:00 -
[17]
Originally by: Gypsio III Bring nano back? It never went away. Mobility and range control are as important today as they've ever been. Unless, of course, by "bring back nano" you mean "make the ships that I fly faster and more agile then everyone else's".
This.
I still find it funny seeing people bawwwing their eyes out and acting as though nano is dead, when it's far from it - just not as downright unkillable as they used to be. Want an uncatchable lolmobile? Get a Dramiel. _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
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Haze zec
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Posted - 2010.06.11 21:55:00 -
[18]
Originally by: Cailais I covered in a recent blog a few thoughts of my own on small gang / skirmish pvp.
A good read indeed.
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