
Ritzenhoff
Gallente Ritzenhoff Industrial Design
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Posted - 2010.06.12 15:07:00 -
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Originally by: Uma Shakti Edited by: Uma Shakti on 11/06/2010 13:50:56 1. Slider controls. Please allow the rate of manufacturing to be controlled at the factory. Probably the most straightforward way is to include a slider that can be adjusted between 0 and 100%. Optionally, you might include a feature that 'overheats' the factory but results in future down-time? In any case, the point of this is to allow players to fine-tune the rates remotely and fidget with how their industrial operations are moving along. It adds realism and it allows for a much more satisfying outcome.
2. Upgrades. Please allow us to upgrade both the command centres and the various other buildings locally. This might even cost resources in addition to isk. That's fine. But having to destroy 5 fully functioning production chains a few times is discouraging and pointless. Take inspiration from Ikariam in this respect.
3. Connectivity. Our colonies should interact with other colonies (and not just via proxy wars). Also, the solar systems should be allowed to develop some sort of local identity. For this reason, please let the space-ports transport in-system and between players without tedious hauling or 1-time contract trading. I don't want to spend the rest of my Eve life running back to my 'home' system to micro-manage every few hours. Nothing kills the spirit of exploration like a tether.
4. Limit utilitarianism. There is absolutely no reason why the buildings we put up in on our planets must all be utilitarian in nature. I'd be happy to buy entertainment complexes, gardens, office buildings, residential facilities (of various architectural types) and so on. If some of these have some small bonuses to production attached, so be it. If they just look pretty and make my planetary cities more interesting, that's fine too. Not everything needs to translate into isk/second.
5. Free the market. Speaking of isk/second though, can you please stop propping up the market on advanced commodities? We can now produce them at a rate of (at least) 2 per day. There's really no reason why there should be an NPC sell order in Jitta for 2000 nano-factories at 0.49M each. As long as orders like that exist, producers will hang on to their goods. Please let the market spike and settle soon.
1. Don't see why you would need this if you use storage as a buffer. 2. Yes please! Likewise I don't mind if there is some kind of penalty, I'd gladly pay it to avoid the pointless hassle of taking everything down, putting it all back up again... 3. Yes please! Although maybe limited to corp, if corp PI is allowed? I think these links should also eat up PG/CPU, so there remains a benefit to hauling it "manually" 4. Maybe, pretty low priority though. 5. This is already happening, seemed to start today
Others ideas;
6. Group Extractors - WHY do I have to click on each of them individually? Could easily work like grouping weapons. Pointless click-fest is pointless. 7. Corp PI, please!
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