
Abbet
Amarr
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Posted - 2010.07.03 17:57:00 -
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You know I admit I'm a carebear, and I can cry along with all the others about the changes to level 5 missions. I thought they were a great way to give corps an excuse to gang up and actually do something together. However, I gotta say, This post by Kerfira does explain a LOT and makes a lot of sense.
That being said, I really do hope there's some good PVE content added eventually that really DOES require a gang of 3 to 5 people or more even with appropriate rewards as well. Level 5 missions are not that answer I guess. But hopefully something will come down the pipe that is in hi sec space so us carebears don't have to have heart attacks about being pvp ganked.
Originally by: Kerfira Edited by: Kerfira on 13/06/2010 10:58:51 Contrary to what you all may believe, CCP is not making this change to 'reward' pirates and give them more targets. They're doing it because they want each of the three different areas of EVE to each have their own, unique content and features.
- High-sec has CONCORD protection and lower-level PvE content.
- Low-sec has Faction Warfare and higher-level PvE content.
- Null-sec has Pirate PvE content and Alliance warfare.
This is a pretty good distribution (though low-sec probably needs a bit more)! It means a diverse and rich game.
They ALSO have a vision of EVE (and stick to it) that goes more or less like this:
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
That vision precludes that the best content is available in high-sec!
And last, but probably the most important reason of them all: The EVE player economy can not live unless stuff blows up! From that follows that it can not live if there are too many 'carebears' in the game. CCP thus have to control the relative balance between players who do lose stuff and players who don't, and one of the ways they do so is through content distribution.
In short, leaving L5's in high-sec is not acceptable as it would endanger that balance.
One of the ways that is has been shown that there are too many 'carebears' in the game is the crash of the mineral market. In short, more minerals are being created than are being lost. This was visible before the last patch in the great number of ships being suicided, and after the patch in the drop in mineral price.
It is absolutely CRITICAL for the well-being of the game that this balance is maintained. It is (much) more critical than making all existing customers happy, because without that balance the game will die!
It is thus most likely that CCP has decided that there must be a 'carebear' cull, and will be doing more stuff to entice players away from high-sec. This will include fixing bugs like this one (yes, L5's in high-sec IS a bug and has always been stated as such from CCP), and may include a slow but steady stream of changes to high-sec making it less profitable.
Most of you doesn't seem to understand this quite simple matter, but are only thinking about your own little personal world. Grow up!
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