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| Author | Thread Statistics | Show CCP posts - 2 post(s) |
![]() Praetor |
Posted - 2003.06.27 23:59:00 -
[1] Scrimnet, here's a tip, and I think the cause of your problem as well. The bookmarking tip works good as well. if you jump into a "hot" belt, and there's more than you can handle, _never_, _ever_ use the drop down menu to warp out. That by itself, can cost you several seconds just to find a place to warp too. look at your screen, if you see _anything_ over 150k off, warp to it, or you can see brighter stars, those are usualyl planets or moons in the same system, but more importantly, they are in _front_ of you, and your sip doesn't have to manuver much to warp to it. You died, when your ship was 'turning" prepareing to warp, and it turns slow as hell, depending on your ship, but if your warp target it directly in front of you, you hit warp, and zing your gone, very little to no wait at all. if you wanna test this, just try it out anywhere, linup on a warp target, or at least have it invisible in front of you, and warp to it, time it from the time you hit teh warp button, till you actualyl enter warp. Now do the same thing, with your warp target behind you, big difference in time. another tip relating to the same thing, if you need to warp, but you have a few seconds, and your target is not in front of you, _Slow down_ first. higher speed, equals slower turns, you can test that too. also, don't hide directly in the roids, if you get "stuck" in close proximity to a roid, your dead meat, period. |
Praetor Caldari Blueprint Haus Hydra Alliance |
Posted - 2003.06.27 23:59:00 -
[2] Scrimnet, here's a tip, and I think the cause of your problem as well. The bookmarking tip works good as well. if you jump into a "hot" belt, and there's more than you can handle, _never_, _ever_ use the drop down menu to warp out. That by itself, can cost you several seconds just to find a place to warp too. look at your screen, if you see _anything_ over 150k off, warp to it, or you can see brighter stars, those are usualyl planets or moons in the same system, but more importantly, they are in _front_ of you, and your sip doesn't have to manuver much to warp to it. You died, when your ship was 'turning" prepareing to warp, and it turns slow as hell, depending on your ship, but if your warp target it directly in front of you, you hit warp, and zing your gone, very little to no wait at all. if you wanna test this, just try it out anywhere, linup on a warp target, or at least have it invisible in front of you, and warp to it, time it from the time you hit teh warp button, till you actualyl enter warp. Now do the same thing, with your warp target behind you, big difference in time. another tip relating to the same thing, if you need to warp, but you have a few seconds, and your target is not in front of you, _Slow down_ first. higher speed, equals slower turns, you can test that too. also, don't hide directly in the roids, if you get "stuck" in close proximity to a roid, your dead meat, period. I love the smell of Napalm in the morning |
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