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Lord Popnfresh
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Posted - 2010.06.16 02:01:00 -
[1]
http://orelup.org/PI/extractorEstimate.php
It isn't as detailed as some of the other tools, but unlike the ones I have seen this one compensates for total hours you expect the extractors to run per day (since 10 hours running 5 hour cycles is better than 24 hours running 24 hour cycles).
Tell me what you think.
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Buga Buga
Lambent Enterprises Primary.
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Posted - 2010.06.16 10:59:00 -
[2]
Nice tool, bookmarked.
Also, you have a typo "Improced Control tower"
I'm a "Shoot me I suck" specialist. |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.06.16 11:25:00 -
[3]
Don't see anything nice in it. It uses bogus "R" abbreviation, counting only P1 and not accounting for linking. Also it would be more useful in current state if it'd calculate exporting prices rather than volume. -- Thanks CCP for cu |

Lord Popnfresh
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Posted - 2010.06.16 16:40:00 -
[4]
Originally by: Tonto Auri Don't see anything nice in it. It uses bogus "R" abbreviation, counting only P1 and not accounting for linking. Also it would be more useful in current state if it'd calculate exporting prices rather than volume.
Well, blunt, but I'll give you some points.
UNI uses R0 to refer to the raw materials (least on the pages I'm seeing) so I used that for the R0 header. The R1 was a typo (along with the CC typo) and those are fixed. Good point on the export cost of the P1. Though calling "R" bogus is a pointless arguement, the calculations still work relatively well.
The reason I only count P1 is because I felt when doing a mass production across numerous planets to make p4/p3 in bulk it was better/easier to have "harvesting planets" and "processing planets".
Converting to P1 then exporting to a planet containing numerous advanced processors as well as 1-2 hightech processors was more efficient than hoping to perfectly balance your extractors to give you an optimal p2 output on a single planet.
Also, the increased tax due to this procedure is almost nothing, 320 p1 materials cost 121.6, while 20 p2 costs 90isk (20 p2 units per hour is pretty respectable, and doubt you'd get much more with an elite, and definitely not an advanced unless doing 30minute timers). So that comes out to about 30 isk difference. In the end you're optimizing your raw material extraction and paying about 1516.8 a day (up and down cost).
If this procedure is not what you want to do, cause you have no interest in p4 or p3 and want to do p2, or you want to put in the extra effort of balancing planets, then yes this tool can't help you.
Lastly, the reason I don't cover links is I've found that when using this system linking has little effect on total buildings, and if you build your colony correctly. I find that you can get (not counting the CC) 20 buildings on an advanced and 18 buildings on an improved, with around 22 on an elite (might be 23, haven't gotten to play with those). Sure occasionally linking causes problems and I come up a few PG short of putting down that last processor or extractor, but are you SERIOUSLY putting in the EXACT Km of your links in your calculators? Number of links should be total buildings -1 or you're doing something wrong.
*may be typos, but I got class, so bai :)
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.06.16 20:54:00 -
[5]
Compare exporting prices of P1 and P2 stuff. I think it's more cost-effective to export P2, although I didn't made any math. Hardest part was to balance out extracting, but on some planets I've got it as good as 1 hour worth of basic processor time per day. -- Thanks CCP for cu |

Lord Popnfresh
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Posted - 2010.06.16 22:01:00 -
[6]
Cost effective != better.
You create fewer basic processors and extractors.
lets say I can create 3.5 basic processors to every 3 of yours, because of the PG i save from not building advanced processors (not much)
that means you'll have 3 advanced processors on your planet outputing 360 p2 units a day
Your export cost is 3240, and assuming a price per unit is around 800 (looking at mechanical parts and consumer electronics for my guesstimate) that means you'll make 284760 in profit.
Now take my 2 sets 3.5 basic processors outputting a little more p1, but requireing it to be exported and imported to be turned into p2. It creates 3360 units of p1 material that costs 3830.4 to export and import. It is then converted into 420 units of p2 which is exported at a price of 3780. In the end the profit from this procedure will be 328389.6 for an increase in profit of 43629.6 or a 15% increase.
The price of the goods i'm selling would have to drop to 73 per unit before I began taking a loss compared to your output. Even if the price dropped to 300 isk I would still only need to outperform your basic processors 3.1:3 to perform better.
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