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Thread Statistics | Show CCP posts - 4 post(s) |
FlameGlow
Caldari Legio Octae Rebellion Alliance
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Posted - 2010.06.16 20:32:00 -
[1]
damn, epic fight right in my home system and I'm far from home and can't get into eve
Originally by: CCP Manifest Imploding servers are not a part of our business model.
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FlameGlow
Caldari Legio Octae Rebellion Alliance
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Posted - 2010.06.17 01:43:00 -
[2]
Originally by: Ed Rush
Originally by: CCP Zymurgist Hi guys, we are aware of the issues and are looking into it. Hold on tight should get better soon.
this is genuinely amusing
Node didn't crash, so the server works fine, my bet is that logs show nothing and even if they do show something the losses won't be reimbursed It's kinda sad even 1100 in boosted system cause this sort of crap, in apocrypha even with 1400 in local it was ok-ish, grids loaded, navigation worked, modules did get stuck but nothing compared with what happens now. Roll back dominion tyrannis too, only leave the new scorp
Originally by: CCP Manifest Imploding servers are not a part of our business model.
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FlameGlow
Caldari Legio Octae Rebellion Alliance
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Posted - 2010.06.17 19:19:00 -
[3]
Originally by: darius mclever
Originally by: Lord TGR
Originally by: LadyScarlet So your claim is 3 ships magically spawned in space somewhere not out of a csaa ? with no one in them ?
sounds like a proper ccp investigation need to happen ;) because clearly new ships don't just pop out of thin air :)
still calling bull**** ;)
Out of curiosity, how much do you know about the funny effects you can get when multithreaded programs get slightly desynced?
Since when is eve multithreaded?
1 solar system is one thread, always was like that. Also NC devhaxxx ITT! |
FlameGlow
Caldari Legio Octae Rebellion Alliance
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Posted - 2010.06.18 18:07:00 -
[4]
Originally by: Zuquar Bonaparte REBELION your next , we are waiting for your titan to get out of forcefield.
special offer - for only 50 bil we'll bump him out
Originally by: CCP Manifest Imploding servers are not a part of our business model.
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FlameGlow
Caldari Legio Octae Rebellion Alliance
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Posted - 2010.07.05 06:59:00 -
[5]
Originally by: Caldrion Dosto This is very easy tbh i can¦t imagine how CCP GM¦s could make a wrong turn.
If you want the result of the fight to stand and you didn¦t "giveback" or respawn any capitalships then remove the duplicated ships from the game.
If logs shows them as dead KILL THEM.
And seriously this would be best in the long run for everyone, since this is bound to happen again sooner or later and i would think it would make the game suck if you respawn all capitalship loses in fights, then whats the point?
Originally by: GM Grimmi Some ships were destroyed during the engagement, yet they also managed to jump to safety. ... Our server-side logs represent both of the aforementioned circumstances
apparently the logs show both that they jumped out and that they died, yup, the server works fine |
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