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Thread Statistics | Show CCP posts - 4 post(s) |

Ishbu
Gallente Ishukone Factory
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Posted - 2010.06.20 14:05:00 -
[1]
Originally by: Avon Edited by: Avon on 20/06/2010 13:52:46 It is pretty clear the ships were killed and then accidentally duped somehow.
Killmails generated, destroyed modules not on the "ghost" ships, and the pilot being elsewhere all point to that.
The question is, should the duped ships be allowed to remain in the game, or should they be removed (no matter which side actually ended up with the ship)?
Personally I think the duped ships should be removed, not because of any particular bias, but rather because of the dangerous precedent it sets. Dead ships should stay dead. I don't want a spooky Eve filled with zombie ships - I have quite enough trouble understanding it without the introduction of a supernatural element ... although maybe there would be scope to give new undead slaying roles to the Paladin?
The only thing that is "clear" is there were multiple server BUGS.
1st Being that after the ships jumped out then logged cause of black screens in another system, they were then respawned back in 6nj and then were killed.
2nd Being that at Downtime the server realized there was an issue of ships missing from a system the server had at one time acknowledge where supposed to be there.
Your logic is that ccp should enforce one bug but not the second. CCPs standing policy is with server errors to NOT intervene. IE the killmails stay, the people who got loot keep it and the ships stay.
You can not pick and choose which bugs to allow and which to rectify. Once again it boils down to as a whole we need to complain to CCP to fix their code. As far as precedence, it has happed before and the "duped" ships as you call them remained ingame.
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Ishbu
Gallente Ishukone Factory
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Posted - 2010.06.20 17:29:00 -
[2]
Originally by: Marlona Sky So which form do I fill out to get a duplicate ghost ship of all the ships I have lost to black screen?
Same Form I get to fill out to magically make your ship come back to local after you jump out and blackscreen in a new system so I can get killmails?
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Ishbu
Gallente Ishukone Factory
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Posted - 2010.06.20 17:55:00 -
[3]
Originally by: Marlona Sky
Originally by: Ishbu Same Form I get to fill out to magically make your ship come back to local after you jump out and blackscreen in a new system so I can get killmails?
Hehehe...
I'm more just bumping this in hopes we can get an update from CCP on their investigation to the ghost ships. 
No, I understand. I just want to make sure people understand there are multiple bugs that happend NOT just ghost ships. Hopefully CCP will atleast acknowledge the issues and FIX the damn things.
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Ishbu
Gallente Ishukone Factory
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Posted - 2010.06.20 18:21:00 -
[4]
So what happens if CCP determines from Server logs that infact the ships did jump and the bug was them respawning, "ghosting", back in 6nj? That is a valid outcome as is the "ships died, ghost ships are deleted."
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Ishbu
Gallente Ishukone Factory
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Posted - 2010.06.20 18:35:00 -
[5]
Originally by: Marlona Sky
Originally by: Ishbu So what happens if CCP determines from Server logs that infact the ships did jump and the bug was them respawning, "ghosting", back in 6nj? That is a valid outcome as is the "ships died, ghost ships are deleted."
If that was the case then GM Grimmi's post was incorrect. He clearly states the ships had died. Which I am sure he checked the infamous logs before posting that. Why do you guys keep conveniently forgetting about his post?
I am not forgetting that was said. But you have to remember even if there was a bug there would still be logs of ships dying. It wasnt said if the deaths were valid or not. My argument is the bug is the ships RESPAWNING in 6NJ to be killed after jumping. If the logs show that they are legit kills not caused by them being respawned back in 6NJ then so be it, remove the "ghost ships." I just dont think it is going to be that simple either way for CCP to make the call.
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Ishbu
Gallente Ishukone Factory
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Posted - 2010.06.20 19:09:00 -
[6]
ok match over, more debate on how CCP failed in the 6nj fight
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Ishbu
Gallente Ishukone Factory
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Posted - 2010.06.25 02:26:00 -
[7]
Edited by: Ishbu on 25/06/2010 02:28:11
Originally by: Marlona Sky
For anyone that would like a smiley presentation on current and past events on this, please see below:
Before Fight NC:  SC: 
NC Jumps Into Trap NC:  SC: 
NC Jumps Most SuperCaps out to emergency Cynos leaving some to die NC:  SC: 
NC Loses All Supercaps, even those that jumped out to a new system NC:  SC: 
Right after DT NC:  SC:  CCP: server logs show.... wait a min wtf  
Hope everyone is up to speed now.
*fixed it for you :P |
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