
Morvyn
Destry's Lounge Important Internet Spaceship League
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Posted - 2010.06.17 20:56:00 -
[1]
Originally by: Jupacha
1. Dev hack the teams in 15+ AUs away, then when CCP Claw says "go" they warp to the arena. This way you dont know what on the field till you are in combat. This would help keep tension high and FCs on their toes.
Although I like this in theory, there are a few problems in implementation:
- Warping from out of scanner range means you would hit the arena with some reduced cap (this obviously matters more for tiny ships than it does for a battleship).
- As is, even if one WEREN'T able to look at the opposing team before warping to the arena, once you arrive at the arena you have to sit there for a good 30 seconds - 1 minute or so for the cameras to lock you and for Claw to get everything ready to go.
Originally by: Jupacha
2. Seed the brackets by points lost instead of points gained. This might only work in Round 3.
It makes it easier to abuse the bracket placement if this is done, and that's a bad thing. That, combined with the fact that I don't really see how this would make it any more exciting (wouldn't it just promote pure gank fits - so that you could demolish the enemy team but lose enough ships such that you would get a nice easy opponent next round?).
Originally by: Jupacha
3. Possibly have a defender/attacker scenario. One team camps a gate, the other team has to jump into them.
Meh. I don't really like the gate idea, and something that might potentially be exciting like, perhaps, a capture-the-flag type scenario, would be really hard to implement.
Originally by: Jupacha
4. Even the skill point distribution, intra-team. If you field a 10 man team you can't bring more then 100 ships points and 200 mil aggregate SP. Just to spice it up.
No. If you train for something specifically it isn't really hard to get good at it (SP-wise). I.e., if you have more than 20-30mil SP (ish) then you are no longer training to be better at some existing thing, you are training to do a wider variety of things. Therefore, capping the SP on pilots would just be annoying and would serve no purpose.
Originally by: Jupacha
6. Maybe make the flagship the only BS that a team can field.
Meh.
Originally by: Jupacha
7. Let the winners decide which prize out of a prize pool. I only say this because I would rather have an Utu then the cruiser hull.
Agreed.
Originally by: Jupacha
9. Keep up the "this isn't about money" angle. Flagships kind of dented this philosophy with the deadspace/officer mods but the banning of pirate imps and T2 rigs and such make it more about skill and less about wallet, which is good.
Agreed.
Originally by: TeaDaze
Remember that whatever you suggest has to work in a televised environment.
At the moment this means having the ships on grid so the camera ships can lock them (so warping or jumping in is out) and anything that would break locks has to be banned (mini-warping in the arena, cloaking).
The lock-breaking problem could possibly be solved if the commentators used a more watchlist-like method, instead of target locks...? Just a thought.
Originally by: TeaDaze
I might get into dodgy ground if I talk about commentator selection but it would be interesting to consider part of the interview stage being to commentate on a staged fight for a few minutes. Logistically that would be a fair bit of work though and involves streaming or having to get people setup on sisi etc. Of course people improve with practice and being on site many of the issues are removed. I'm sure this weekend will be great 
CCP could always just record an existing fight and have potential commentators commentate that. Would remove some of the difficulty, anyway. Although, to be fair, I've honestly never had a big problem with the commentators - sure they occasionally make some lame mistake nobody cares about, but I have no idea what they are doing that warrants the amount of *****ing I see on the forums.
Also - long post is long. 
Originally by: SkeDOOSH They are godless killing machines that put even grizzly bears to shame.
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