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Breaker77
Reclamation Industries
7
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Posted - 2011.09.25 00:26:00 -
[1] - Quote
beor oranes wrote:Funny thing is that some of the least profitable items are the ones that can ONLY be made by invention.
This is probably about the only truthful statement in this thread.
I always love to point this out in all the "nerf T2 BPO" whine threads.
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Breaker77
Reclamation Industries
8
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Posted - 2011.09.26 22:38:00 -
[2] - Quote
Osunn wrote: In response to the people saying bpos don't affect prices they are wrong. Any missle, ammo or Crystal bpo will produce much cheaper items than can be invented. Partly due to datacores but mostly due to the fact that they will always have much better me. So the materials cost is a lot lower. This IS reflected in most market hubs. You cannot break even at materials cost with invention.
I see we have another poster trying to keep people out of invention.
Some of these idiots in this thread are going to make me fly to Jita to get current prices and do the math and post the results. I'm sure the budding T2 industrialists would love that while the people already in it would be crying.
In fact, if you were smart, you would notice that even with a T2 BPO, a lot of T2 missles and ammo still barely break even because they are completely worthless and no one uses them.
Back when I spent over a year doing nothing but invention on 1 T2 item alone, I was making around 2 billion ISK a month. That was with me buying datacores, and all materials from sell orders and selling the T2 items to buy orders. This item also has many T2 BPOs in existence. Of course it didn't hurt that Cap Recharger II's are one of the most traded item in Jita. I was using 3 accounts. 3 characters were copying BPOs and the other 6 were inventing and building. All invention and production took place at 2 POSes. The 2 bil profit was after PLEXing 2 accounts and paying for POS fuel for 2 towers.
The only reason I got out of it was the insane amount of clicking to start invention jobs every 1 hr 15 minutes. Try starting 60 invention jobs on that schedule and you will go insane.
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Breaker77
Reclamation Industries
8
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Posted - 2011.09.27 23:15:00 -
[3] - Quote
pussnheels wrote: 2 takes some time to grind missiosn to acces r&d agents with theright datacores you need costs: nothing you even get rewarded for it end the end result free datacores more than you will use
Are you stupid?
I could easily run 300+ invention jobs per day. Thats thousands of datacores per week! Even with the best research agents and research project management 5 (6 agents) you would come nowhere close to generating enough datacores in a month to run 1 day of invention jobs!
Now I had done this on all 9 characters, I might have came close to getting half the needed datacores.
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Breaker77
Reclamation Industries
8
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Posted - 2011.09.28 23:49:00 -
[4] - Quote
pussnheels wrote: Anyway the datacores i buy from my R&d agents are more than enough to cover all my inventions and guess what i don't have to pay over the top prices for them
For your invention needs, perhaps.
However for someone running 300 jobs a day which require 1200 datacores (2 of each type per job which is 300 * 2 *2), and the best datacore agents and Level 5 skills giving just under 2 per day! you would need 600 agents (well more since most of them will be considerably less than that. At 600 agents, at 6 agents per character or 18 per account. You would need 33.3 accounts (again more since most will be considerably less than the maximum).
Also your idiotic thinking that you don't have to pay over the top prices for them is wrong. You still have to factor in the costs of the datacores at market price since on some items it would be better to sell the datacores for more profit than to invent and build the items.
It's called opportunity cost, but then again someone as stupid as you probably can not understand that.
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Breaker77
Reclamation Industries
9
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Posted - 2011.09.30 23:28:00 -
[5] - Quote
Alvar Kesh wrote:I Although the "profit" can be higher if you use your own datacores, PI material,.
I see we have another idiot in this thread.
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